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自学教程:C++ trap_Cvar_VariableValue函数代码示例

51自学网 2021-06-03 08:57:37
  C++
这篇教程C++ trap_Cvar_VariableValue函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中trap_Cvar_VariableValue函数的典型用法代码示例。如果您正苦于以下问题:C++ trap_Cvar_VariableValue函数的具体用法?C++ trap_Cvar_VariableValue怎么用?C++ trap_Cvar_VariableValue使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了trap_Cvar_VariableValue函数的25个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: UI_DrawLoadPanel

void UI_DrawLoadPanel( qboolean forcerefresh, qboolean ownerdraw, qboolean uihack ) {	static qboolean inside = qfalse;	if ( inside ) {		if ( !uihack && trap_Cvar_VariableValue( "ui_connecting" ) ) {			trap_Cvar_Set( "ui_connecting", "0" );		}		return;	}	connect_ownerdraw = ownerdraw;	inside = qtrue;	if ( !bg_loadscreeninited ) {		trap_R_RegisterFont( "ariblk", 27, &bg_loadscreenfont1 );		trap_R_RegisterFont( "courbd", 30, &bg_loadscreenfont2 );		BG_PanelButtonsSetup( loadpanelButtons );		bg_loadscreeninited = qtrue;	}	BG_PanelButtonsRender( loadpanelButtons );	if ( forcerefresh ) {		//trap_UpdateScreen();	}	if ( !uihack && trap_Cvar_VariableValue( "ui_connecting" ) ) {		trap_Cvar_Set( "ui_connecting", "0" );	}	inside = qfalse;}
开发者ID:AdrienJaguenet,项目名称:Enemy-Territory,代码行数:35,


示例2: ArenaServers_StopRefresh

/*=================ArenaServers_StopRefresh=================*/static void ArenaServers_StopRefresh( void ){	int count;	if (!serverStatus.refreshActive) {		// not currently refreshing		return;	}	serverStatus.refreshActive = qfalse;	Com_Printf("%d servers listed in browser with %d players./n",					serverStatus.numDisplayServers,					serverStatus.numPlayersOnServers);	count = trap_LAN_GetServerCount(g_arenaservers.master.curvalue);	if (count - serverStatus.numDisplayServers > 0) {		if ( ui_browserShowAwOnly.integer ) {			Com_Printf("%d servers not listed because they aren't running Afterwards or have pings over %d/n",						count - serverStatus.numDisplayServers,						(int) trap_Cvar_VariableValue("cl_maxPing"));		} else {			Com_Printf("%d servers not listed due to packet loss or pings over %d/n",						count - serverStatus.numDisplayServers,						(int) trap_Cvar_VariableValue("cl_maxPing"));		}	}	ArenaServers_UpdateMenu( qtrue );}
开发者ID:ElderPlayerX,项目名称:Afterwards,代码行数:32,


示例3: FirstConnect_SetMenuItems

/*=================FirstConnect_SetMenuItems=================*/static void FirstConnect_SetMenuItems( void ) {    int rate;    // name	Q_strncpyz( s_firstconnect.name.field.buffer, UI_Cvar_VariableString("name"), sizeof(s_firstconnect.name.field.buffer) );        rate = trap_Cvar_VariableValue( "rate" );	if( rate <= 2500 ) {		s_firstconnect.rate.curvalue = 0;	}	else if( rate <= 3000 ) {		s_firstconnect.rate.curvalue = 1;	}	else if( rate <= 4000 ) {		s_firstconnect.rate.curvalue = 2;	}	else if( rate <= 5000 ) {		s_firstconnect.rate.curvalue = 3;	}	else {		s_firstconnect.rate.curvalue = 4;	}        s_firstconnect.allowdownload.curvalue	= trap_Cvar_VariableValue( "cl_allowDownload" ) != 0;        s_firstconnect.delaghitscan.curvalue	= trap_Cvar_VariableValue( "cg_delag" ) != 0;}
开发者ID:OpenArena,项目名称:legacy,代码行数:30,


示例4: Controls_SetConfig

/*=================Controls_SetConfig=================*/static void Controls_SetConfig( void ){	int		i;	bind_t*	bindptr;	// set the bindings from the local store	bindptr = g_bindings;	// iterate each command, get its numeric binding	for (i=0; ;i++,bindptr++)	{		if (!bindptr->label)			break;		if (bindptr->bind1 != -1)		{				trap_Key_SetBinding( bindptr->bind1, bindptr->command );			if (bindptr->bind2 != -1)				trap_Key_SetBinding( bindptr->bind2, bindptr->command );		}	}	if ( s_controls.invertmouse.curvalue )		trap_Cvar_SetValue( "m_pitch", -fabs( trap_Cvar_VariableValue( "m_pitch" ) ) );	else		trap_Cvar_SetValue( "m_pitch", fabs( trap_Cvar_VariableValue( "m_pitch" ) ) );	trap_Cvar_SetValue( "m_filter", s_controls.smoothmouse.curvalue );	trap_Cvar_SetValue( "cg_autoswitch", s_controls.autoswitch.curvalue );	trap_Cvar_SetValue( "sensitivity", s_controls.sensitivity.curvalue );	trap_Cmd_ExecuteText( EXEC_APPEND, "in_restart/n" );}
开发者ID:PadWorld-Entertainment,项目名称:wop-gamesource,代码行数:38,


示例5: UI_SPSkillMenu_SkillEvent

/*=================UI_SPSkillMenu_SkillEvent=================*/static void UI_SPSkillMenu_SkillEvent( void *ptr, int notification ) {	int		id;	int		skill;	if (notification != QM_ACTIVATED)		return;	SetSkillColor( (int)trap_Cvar_VariableValue( "g_spSkill" ), text_big_color );	id = ((menucommon_s*)ptr)->id;	skill = id - ID_BABY + 1;	trap_Cvar_SetValue( "g_spSkill", skill );#ifdef TURTLEARENA	SetSkillColor( skill, color_orange );#else	SetSkillColor( skill, color_white );#endif#ifndef TA_MISC // SRB2_SKILLS	skillMenuInfo.art_skillPic.shader = skillMenuInfo.skillpics[skill - 1];	if( id == ID_NIGHTMARE ) {		trap_S_StartLocalSound( skillMenuInfo.nightmareSound, CHAN_ANNOUNCER );	}	else {		trap_S_StartLocalSound( skillMenuInfo.silenceSound, CHAN_ANNOUNCER );	}#endif}
开发者ID:Extraordinary-Beat-X,项目名称:ebx-code,代码行数:34,


示例6: InServer_Event

/*=================InServer_Event=================*/void InServer_Event( void *ptr, int notification ) {	if( notification != QM_ACTIVATED ) {		return;	}	switch( ((menucommon_s*)ptr)->id ) {	case ID_CHANGEMAP:#ifdef TA_SP // ARCADE		UI_StartServerMenu( !ui_singlePlayerActive.integer );#else		UI_StartServerMenu( trap_Cvar_VariableValue("g_gametype") != GT_SINGLE_PLAYER );#endif		break;	case ID_RESTART:		UI_ConfirmMenu( "Restart Level?", 0, InServer_RestartAction );		break;	case ID_ADDBOTS:		UI_AddBotsMenu();		break;	case ID_REMOVEBOTS:		UI_RemoveBotsMenu();		break;	case ID_BACK:		UI_PopMenu();		break;	}}
开发者ID:Extraordinary-Beat-X,项目名称:ebx-code,代码行数:37,


示例7: Punkbuster_ConfirmEnable

/*=================PunkBuster_Confirm=================*/static void Punkbuster_ConfirmEnable( qboolean result ) {	if (result)	{				trap_SetPbClStatus(1);	}	g_arenaservers.punkbuster.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "cl_punkbuster" ) );}
开发者ID:ghostmod,项目名称:ioquake3_sql_log,代码行数:12,


示例8: UI_LoadBestScores

void UI_LoadBestScores(const char *map, int game) {#ifndef _XBOX	char		fileName[MAX_QPATH];	fileHandle_t f;	postGameInfo_t newInfo;	memset(&newInfo, 0, sizeof(postGameInfo_t));	Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game);	if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {		int size = 0;		trap_FS_Read(&size, sizeof(int), f);		if (size == sizeof(postGameInfo_t)) {			trap_FS_Read(&newInfo, sizeof(postGameInfo_t), f);		}		trap_FS_FCloseFile(f);	}	UI_SetBestScores(&newInfo, qfalse);	Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.dm_%d", map, game, (int)trap_Cvar_VariableValue("protocol"));	uiInfo.demoAvailable = qfalse;	if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {		uiInfo.demoAvailable = qtrue;		trap_FS_FCloseFile(f);	} #endif}
开发者ID:3ddy,项目名称:Jedi-Academy,代码行数:25,


示例9: UI_SPSkillMenu_SkillEvent

/*=================UI_SPSkillMenu_SkillEvent=================*/static void UI_SPSkillMenu_SkillEvent(void *ptr, int notification){	int		id;	int		skill;	if (notification != QM_ACTIVATED)		return;	SetSkillColor((int)trap_Cvar_VariableValue("g_spSkill"), color_red);	id = ((menucommon_s*)ptr)->id;	skill = id - ID_BABY + 1;	trap_Cvar_SetValue("g_spSkill", skill);	SetSkillColor(skill, color_white);	skillMenuInfo.art_skillPic.shader = skillMenuInfo.skillpics[skill - 1];	if (id == ID_NIGHTMARE)	{		trap_S_StartLocalSound(skillMenuInfo.nightmareSound, CHAN_ANNOUNCER);	}	else	{		trap_S_StartLocalSound(skillMenuInfo.silenceSound, CHAN_ANNOUNCER);	}}
开发者ID:ElderPlayerX,项目名称:Invasion,代码行数:31,


示例10: PlayerModel_BuildList

/*=======================================================================================================================================PlayerModel_BuildList=======================================================================================================================================*/static void PlayerModel_BuildList(void) {	int numdirs;	int numfiles;	char dirlist[2048];	char filelist[2048];	char skinname[MAX_QPATH];	char *dirptr;	char *fileptr;	int i;	int j;	int dirlen;	int filelen;	qboolean precache;	precache = trap_Cvar_VariableValue("com_buildscript");	s_playermodel.modelpage = 0;	s_playermodel.nummodels = 0;	// iterate directory of all player models	numdirs = trap_FS_GetFileList("models/players", "/", dirlist, 2048);	dirptr = dirlist;	for (i = 0; i < numdirs && s_playermodel.nummodels < MAX_PLAYERMODELS; i++, dirptr += dirlen + 1) {		dirlen = strlen(dirptr);		if (dirlen && dirptr[dirlen - 1] == '/') {			dirptr[dirlen - 1] = '/0';		}		if (!strcmp(dirptr, ".") || !strcmp(dirptr, "..")) {			continue;		}		// iterate all skin files in directory		numfiles = trap_FS_GetFileList(va("models/players/%s", dirptr), "tga", filelist, 2048);		fileptr = filelist;		for (j = 0; j < numfiles && s_playermodel.nummodels < MAX_PLAYERMODELS; j++, fileptr += filelen + 1) {			filelen = strlen(fileptr);			COM_StripExtension(fileptr, skinname, sizeof(skinname));			// look for icon_????			if (!Q_stricmpn(skinname, "icon_", 5)) {				Com_sprintf(s_playermodel.modelnames[s_playermodel.nummodels++], sizeof(s_playermodel.modelnames[s_playermodel.nummodels]), "models/players/%s/%s", dirptr, skinname);				//if (s_playermodel.nummodels >= MAX_PLAYERMODELS) {				//	return;				//}			}			if (precache) {				trap_S_RegisterSound(va("sound/player/announce/%s_wins.wav", skinname), qfalse);			}		}	}	// APSFIXME - Degenerate no models case	s_playermodel.numpages = s_playermodel.nummodels / MAX_MODELSPERPAGE;	if (s_playermodel.nummodels % MAX_MODELSPERPAGE) {		s_playermodel.numpages++;	}}
开发者ID:ioid3-games,项目名称:ioid3-q3,代码行数:65,


示例11: UI_SPArena_Start

void UI_SPArena_Start( const char *arenaInfo ) {	char	*map;	int		level;	int		n;	char	*txt;	n = (int)trap_Cvar_VariableValue( "sv_maxclients" );	if ( n < 8 ) {		trap_Cvar_SetValue( "sv_maxclients", 8 );	}	level = atoi( Info_ValueForKey( arenaInfo, "num" ) );	txt = Info_ValueForKey( arenaInfo, "special" );	if( txt[0] ) {		if( Q_stricmp( txt, "training" ) == 0 ) {			level = -4;		}		else if( Q_stricmp( txt, "final" ) == 0 ) {			level = UI_GetNumSPTiers() * ARENAS_PER_TIER;		}	}	trap_Cvar_SetValue( "ui_spSelection", level );	map = Info_ValueForKey( arenaInfo, "map" );	trap_Cmd_ExecuteText( EXEC_APPEND, va( "spmap %s/n", map ) );}
开发者ID:ET-NiK,项目名称:amxxgroup,代码行数:26,


示例12: G_SpawnBots

/*===============G_SpawnBots===============*/static void G_SpawnBots(char *botList, int baseDelay){	char           *bot;	char           *p;	float           skill;	int             delay;	char            bots[MAX_INFO_VALUE];	podium1 = NULL;	podium2 = NULL;	podium3 = NULL;	skill = trap_Cvar_VariableValue("g_spSkill");	if(skill < 1)	{		trap_Cvar_Set("g_spSkill", "1");		skill = 1;	}	else if(skill > 5)	{		trap_Cvar_Set("g_spSkill", "5");		skill = 5;	}	Q_strncpyz(bots, botList, sizeof(bots));	p = &bots[0];	delay = baseDelay;	while(*p)	{		//skip spaces		while(*p && *p == ' ')		{			p++;		}		if(!p)		{			break;		}		// mark start of bot name		bot = p;		// skip until space of null		while(*p && *p != ' ')		{			p++;		}		if(*p)		{			*p++ = 0;		}		// we must add the bot this way, calling G_AddBot directly at this stage		// does "Bad Things"		trap_SendConsoleCommand(EXEC_INSERT, va("addbot %s %f free %i/n", bot, skill, delay));		delay += BOT_BEGIN_DELAY_INCREMENT;	}}
开发者ID:otty,项目名称:cake3,代码行数:64,


示例13: StartServer_InGame_Old_Init

/*=================StartServer_InGame_Old_Init=================*/static void StartServer_InGame_Old_Init( void ){	int 		i, j;	qboolean 	disabled;	qboolean 	init;	groupinfo_t* 	group;	int 		type, t;	s_itemcontrols_old.enabled = ingame_enabled_old;	s_itemcontrols_old.grouptype = ingame_grouptype_old;	// get the cvars currently set	for (i = 0; i < ITEM_COUNT; i++)	{		disabled = (int)Com_Clamp(0, 1, trap_Cvar_VariableValue(va("disable_%s", server_itemlist[i].mapitem)));		if (disabled)			s_itemcontrols_old.enabled[i] = qfalse;		else			s_itemcontrols_old.enabled[i] = qtrue;	}	// all groups are custom by default, just in case a group	// doesn't have a master control (we want the control visible and editable)	for (i = 0; i < ITEMGROUP_COUNT; i++)	{		s_itemcontrols_old.grouptype[i] = ALLGROUPS_CUSTOM;	}	// now scan through the master controls to see how they should be setup	for (i = 0; i < masterControl_old_Size; i++)	{		if (!masterControl_old[i].control)			continue;		// check each group for a contrary enable state		init = qfalse;		for (j = 0; j < groupInfo_Size; j++)		{			group = groupInfo[j].group;			if (group->ident != masterControl_old[i].ident)				continue;			t = StartServer_InGame_Old_FindGroupType(group->itemlist, group->size);			if (init) {				type = t;				init = qfalse;			}			else {				if (t != type)					type = ALLGROUPS_CUSTOM;			}		}		s_itemcontrols_old.grouptype[ masterControl_old[i].ident ] = type;	}	StartServer_BothItemPage_Old_InitControls();}
开发者ID:themuffinator,项目名称:fnq3,代码行数:64,


示例14: UI_SPPostgameMenu_Cache

/*=================UI_SPPostgameMenu_Cache=================*/void UI_SPPostgameMenu_Cache( void ) {	qboolean	buildscript;	buildscript = trap_Cvar_VariableValue("com_buildscript");	if( buildscript ) {	//cache these for the pack file!		trap_Cmd_ExecuteText( EXEC_APPEND, "music music/win/n" );		trap_Cmd_ExecuteText( EXEC_APPEND, "music music/loss/n" );	}}
开发者ID:gitter-badger,项目名称:rpgxEF,代码行数:13,


示例15: UI_DrawLoadPanel

void UI_DrawLoadPanel(qboolean ownerdraw, qboolean uihack){	static qboolean inside = qfalse;	// to avoid a flickering screen on widescreens, we erase it before drawing onto it..	if (((float)(DC->glconfig.vidWidth) / DC->glconfig.vidHeight) != RATIO43)	{		float xoffset = Cui_WideXoffset() * DC->xscale;		trap_R_DrawStretchPic(0, 0, xoffset, DC->glconfig.vidHeight, 0, 0, 1, 1, DC->registerShaderNoMip("gfx/2d/backtile"));		trap_R_DrawStretchPic(DC->glconfig.vidWidth - xoffset, 0, xoffset, DC->glconfig.vidHeight, 0, 0, 1, 1, DC->registerShaderNoMip("gfx/2d/backtile"));	}	if (inside)	{		if (!uihack && trap_Cvar_VariableValue("ui_connecting"))		{			trap_Cvar_Set("ui_connecting", "0");		}		return;	}	connect_ownerdraw = ownerdraw;	inside = qtrue;	if (!bg_loadscreeninited)	{		trap_R_RegisterFont("ariblk", 27, &bg_loadscreenfont1);		trap_R_RegisterFont("courbd", 30, &bg_loadscreenfont2);		BG_PanelButtonsSetup(loadpanelButtons);		C_PanelButtonsSetup(loadpanelButtons, Cui_WideXoffset());   // convert to possible widescreen coordinates..		bg_loadscreeninited = qtrue;	}	BG_PanelButtonsRender(loadpanelButtons);	if (!uihack && trap_Cvar_VariableValue("ui_connecting"))	{		trap_Cvar_Set("ui_connecting", "0");	}	inside = qfalse;}
开发者ID:Classixz,项目名称:etlegacy,代码行数:46,


示例16: UI_LoadBestScores

void UI_LoadBestScores(const char *map, int game){    char fileName[MAX_QPATH];    fileHandle_t f;    postGameInfo_t newInfo;    int protocol, protocolLegacy;    memset(&newInfo, 0, sizeof(postGameInfo_t));    Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game);    if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {        int size = 0;        trap_FS_Read(&size, sizeof(int), f);        if (size == sizeof(postGameInfo_t)) {            trap_FS_Read(&newInfo, sizeof(postGameInfo_t), f);        }        trap_FS_FCloseFile(f);    }    UI_SetBestScores(&newInfo, qfalse);    uiInfo.demoAvailable = qfalse;    protocolLegacy = trap_Cvar_VariableValue("com_legacyprotocol");    protocol = trap_Cvar_VariableValue("com_protocol");    if(!protocol)        protocol = trap_Cvar_VariableValue("protocol");    if(protocolLegacy == protocol)        protocolLegacy = 0;    Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.%s%d", map, game, DEMOEXT, protocol);    if(trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0)    {        uiInfo.demoAvailable = qtrue;        trap_FS_FCloseFile(f);    }    else if(protocolLegacy > 0)    {        Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.%s%d", map, game, DEMOEXT, protocolLegacy);        if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0)        {            uiInfo.demoAvailable = qtrue;            trap_FS_FCloseFile(f);        }    }}
开发者ID:Zekom,项目名称:reaction,代码行数:45,


示例17: ArenaServers_MaxPing

/*=================ArenaServers_MaxPing=================*/static int ArenaServers_MaxPing( void ) {	int		maxPing;	maxPing = (int)trap_Cvar_VariableValue( "cl_maxPing" );	if( maxPing < 100 ) {		maxPing = 100;	}	return maxPing;}
开发者ID:ghostmod,项目名称:ioquake3_sql_log,代码行数:14,


示例18: ArenaServers_StartRefresh

/*=================ArenaServers_StartRefresh=================*/static void ArenaServers_StartRefresh(qboolean full){	int		i;	char	*ptr;//	qtime_t q;//	trap_RealTime(&q);// 	trap_Cvar_Set( va("ui_lastServerRefresh_%i", g_arenaservers.master.curvalue), va("%s-%i, %i at %i:%i", MonthAbbrev[q.tm_mon],q.tm_mday, 1900+q.tm_year,q.tm_hour,q.tm_min));	if (!full) {		UI_UpdatePendingPings();		return;	}	serverStatus.refreshActive = qtrue;	serverStatus.nextDisplayRefresh = uis.realtime + 1000;	// clear number of displayed servers	serverStatus.numDisplayServers = 0;	serverStatus.numRefreshedServers = 0;	serverStatus.numPlayersOnServers = 0;	// reset list	g_arenaservers.list.numitems = serverStatus.numDisplayServers;	g_arenaservers.list.curvalue = 0;	g_arenaservers.list.top      = 0;	// mark all servers as visible so we store ping updates for them	trap_LAN_MarkServerVisible(g_arenaservers.master.curvalue, -1, qtrue);	// reset all the pings	trap_LAN_ResetPings(g_arenaservers.master.curvalue);	//	serverStatus.refreshtime = uis.realtime + 1000;	if( g_arenaservers.master.curvalue == AS_LOCAL ) {		trap_Cmd_ExecuteText( EXEC_NOW, "localservers/n" );		// update menu		ArenaServers_UpdateMenu( qfalse );		return;	}	if( g_arenaservers.master.curvalue == AS_GLOBAL || g_arenaservers.master.curvalue == AS_MPLAYER ) {		serverStatus.refreshtime = uis.realtime + 4000;		if( g_arenaservers.master.curvalue == AS_GLOBAL ) {			i = 0;		}		else {			i = 1;		}		ptr = UI_Cvar_VariableString("debug_protocol");		if (strlen(ptr)) {			trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %s full empty/n", i, ptr));		}		else {			trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %d full empty/n", i, (int)trap_Cvar_VariableValue( "protocol" ) ) );		}	}	// update menu	ArenaServers_UpdateMenu( qfalse );}
开发者ID:ElderPlayerX,项目名称:Afterwards,代码行数:62,


示例19: G_AddRandomBot

/*===============G_AddRandomBot===============*/void G_AddRandomBot( int team ) {	char	*teamstr;	float	skill;	skill = trap_Cvar_VariableValue( "g_spSkill" );	if (team == TEAM_RED) teamstr = "red";	else if (team == TEAM_BLUE) teamstr = "blue";	else teamstr = "free";	trap_SendConsoleCommand( EXEC_INSERT, va("addbot random %f %s %i/n", skill, teamstr, 0) );}
开发者ID:eserozvataf,项目名称:q3now,代码行数:15,


示例20: UI_InitGameinfo

/*===============UI_InitGameinfo===============*/void UI_InitGameinfo( void ) {	UI_InitMemory();	UI_LoadArenas();	UI_LoadBots();	if( (trap_Cvar_VariableValue( "fs_restrict" )) || (ui_numSpecialSinglePlayerArenas == 0 && ui_numSinglePlayerArenas == 2) ) {		uis.demoversion = qtrue;	}	else {		uis.demoversion = qfalse;	}}
开发者ID:gitter-badger,项目名称:rpgxEF,代码行数:18,


示例21: Controls_InitCvars

/*=================Controls_InitCvars=================*/static void Controls_InitCvars( void ){	int				i;	configcvar_t*	cvarptr;	cvarptr = g_configcvars;	for (i=0; ;i++,cvarptr++)	{		if (!cvarptr->name)			break;		// get current value		cvarptr->value = trap_Cvar_VariableValue( cvarptr->name );		// get default value		trap_Cvar_Reset( cvarptr->name );		cvarptr->defaultvalue = trap_Cvar_VariableValue( cvarptr->name );		// restore current value		trap_Cvar_SetValue( cvarptr->name, cvarptr->value );	}}
开发者ID:PadWorld-Entertainment,项目名称:wop-gamesource,代码行数:27,


示例22: UI_DrawLoadPanel

void UI_DrawLoadPanel(qboolean ownerdraw, qboolean uihack){	static qboolean inside = qfalse;	if (inside)	{		if (!uihack && trap_Cvar_VariableValue("ui_connecting"))		{			trap_Cvar_Set("ui_connecting", "0");		}		return;	}	connect_ownerdraw = ownerdraw;	inside = qtrue;	if (!bg_loadscreeninited)	{		trap_R_RegisterFont("ariblk", 27, &bg_loadscreenfont1);		trap_R_RegisterFont("courbd", 30, &bg_loadscreenfont2);		BG_PanelButtonsSetup(loadpanelButtons);		C_PanelButtonsSetup(loadpanelButtons, Cui_WideXoffset());   // convert to possible widescreen coordinates..		bg_loadscreeninited = qtrue;	}	BG_PanelButtonsRender(loadpanelButtons);	if (!uihack && trap_Cvar_VariableValue("ui_connecting"))	{		trap_Cvar_Set("ui_connecting", "0");	}	inside = qfalse;}
开发者ID:BulldogDrummond,项目名称:etlegacy,代码行数:37,


示例23: UI_RankStatusMenu

/*===============UI_RankStatusMenu===============*/void UI_RankStatusMenu(void){	s_status = (grank_status_t)trap_Cvar_VariableValue("client_status");	switch (s_status)	{	case QGR_STATUS_NEW:		return;	case QGR_STATUS_PENDING:		// GRANK_FIXME		return;	case QGR_STATUS_NO_USER:		// GRANK_FIXME - get this when user exists		s_rankstatus_message = "Username unavailable";		break;	case QGR_STATUS_BAD_PASSWORD:		s_rankstatus_message = "Invalid password";		break;	case QGR_STATUS_TIMEOUT:		s_rankstatus_message = "Timed out";		break;	case QGR_STATUS_NO_MEMBERSHIP:		s_rankstatus_message = "No membership";		break;	case QGR_STATUS_INVALIDUSER:		s_rankstatus_message = "Validation failed";		break;	case QGR_STATUS_ERROR:		s_rankstatus_message = "Error";		break;	case QGR_STATUS_SPECTATOR:	case QGR_STATUS_ACTIVE:		UI_ForceMenuOff();		return;	default:		return;	}	RankStatus_MenuInit();	trap_CL_UI_RankUserReset();	UI_PushMenu (&s_rankstatus.menu);}
开发者ID:ElderPlayerX,项目名称:Invasion,代码行数:47,


示例24: PlayerSettings_SetMenuItems

/*=================PlayerSettings_SetMenuItems=================*/static void PlayerSettings_SetMenuItems( void ) {	vec3_t	viewangles;	int		c1, c2, c3;	int		h;	char	temp[6];	// name	Q_strncpyz( s_playersettings.name.field.buffer, UI_Cvar_VariableString("name"), sizeof(s_playersettings.name.field.buffer) );	// effects color	trap_Cvar_VariableStringBuffer( "color1", temp, sizeof(temp) );	c1 = atoi( va( "%c", temp[0] ) ) - 1;	c2 = atoi( va( "%c", temp[2] ) ) - 1;	c3 = atoi( va( "%c", temp[4] ) ) - 1;	if ( c1 > 6 || c1 < 0 ) c1 = 6;	if ( c2 > 6 || c2 < 0 ) c2 = 6;	if ( c3 > 6 || c3 < 0 ) c3 = 6;	s_playersettings.effects.curvalue = gamecodetoui[c1];	s_playersettings.effects2.curvalue = gamecodetoui[c2];	s_playersettings.effects3.curvalue = gamecodetoui[c3];	// model/skin	memset( &s_playersettings.playerinfo, 0, sizeof(playerInfo_t) );	viewangles[YAW]   = 180 - 30;	viewangles[PITCH] = 0;	viewangles[ROLL]  = 0;	UI_PlayerInfo_SetModel( &s_playersettings.playerinfo, UI_Cvar_VariableString( "model" ) );	UI_PlayerInfo_SetInfo( &s_playersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_RAILGUN, qfalse );	// handicap	h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") );	s_playersettings.handicap.curvalue = 20 - h / 5;}
开发者ID:linux26,项目名称:corkscrew,代码行数:44,


示例25: UI_SPPostgameMenu_Cache

/*=================UI_SPPostgameMenu_Cache=================*/void UI_SPPostgameMenu_Cache( void ) {    int			n;    qboolean	buildscript;    buildscript = trap_Cvar_VariableValue("com_buildscript");    trap_R_RegisterShaderNoMip( ART_MENU0 );    trap_R_RegisterShaderNoMip( ART_MENU1 );    trap_R_RegisterShaderNoMip( ART_REPLAY0 );    trap_R_RegisterShaderNoMip( ART_REPLAY1 );    trap_R_RegisterShaderNoMip( ART_NEXT0 );    trap_R_RegisterShaderNoMip( ART_NEXT1 );    for( n = 0; n < 6; n++ ) {        trap_R_RegisterShaderNoMip( ui_medalPicNames[n] );        trap_S_RegisterSound( ui_medalSounds[n], qfalse );    }    if( buildscript ) {        trap_S_RegisterSound( "music/loss.wav", qfalse );        trap_S_RegisterSound( "music/win.wav", qfalse );        trap_S_RegisterSound( "sound/player/announce/youwin.wav", qfalse );    }}
开发者ID:GregMacPherson,项目名称:Quake-III-Arena,代码行数:28,



注:本文中的trap_Cvar_VariableValue函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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