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自学教程:C++ AudioUnitUninitialize函数代码示例

51自学网 2021-06-01 19:48:29
  C++
这篇教程C++ AudioUnitUninitialize函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中AudioUnitUninitialize函数的典型用法代码示例。如果您正苦于以下问题:C++ AudioUnitUninitialize函数的具体用法?C++ AudioUnitUninitialize怎么用?C++ AudioUnitUninitialize使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了AudioUnitUninitialize函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: ca_close

void ca_close(phastream_t *as) {	ca_dev *cadev = (ca_dev *) as->drvinfo;	DBG_DYNA_AUDIO_DRV("** Closing audio stream/n");	verify_noerr(AudioDeviceStop(get_audiodeviceid(cadev->inputID), input_proc));	clean_input_device(as);	verify_noerr(AudioOutputUnitStop(cadev->outputAU));	verify_noerr(AudioUnitUninitialize (cadev->outputAU));	printf("phad_coreaudio:ca_close:cleaning cadev/n"); // power pc hack 2/2		if (cadev) {		if (cadev->convertedInputBuffer) {			free(cadev->convertedInputBuffer);		}		cadev->convertedInputBuffer = NULL;		if (cadev->inputConverter) {			AudioConverterDispose(cadev->inputConverter);			cadev->inputConverter = NULL;		}		free(cadev);		as->drvinfo = 0;	}}
开发者ID:gabrieldelsaint,项目名称:UIM,代码行数:28,


示例2: close_coreaudio

static int close_coreaudio(audio_output_t *ao){	mpg123_coreaudio_t* ca = (mpg123_coreaudio_t*)ao->userptr;	if (ca) {		ca->decode_done = 1;		while(!ca->play_done && ca->play) usleep(10000);				/* No matter the error code, we want to close it (by brute force if necessary) */		AudioConverterDispose(ca->converter);		AudioOutputUnitStop(ca->outputUnit);		AudioUnitUninitialize(ca->outputUnit);		CloseComponent(ca->outputUnit);		    /* Free the ring buffer */		sfifo_close( &ca->fifo );				/* Free the conversion buffer */		if (ca->buffer) {			free( ca->buffer );			ca->buffer = NULL;		}			}		return 0;}
开发者ID:abraxasrex,项目名称:mpk-mini-js,代码行数:27,


示例3: AudioOutputUnitStop

void CoreAudioDriver::disconnect(){	OSStatus err = noErr;	err = AudioOutputUnitStop( m_outputUnit );	err = AudioUnitUninitialize( m_outputUnit );	err = AudioComponentInstanceDispose( m_outputUnit );}
开发者ID:AdamFf,项目名称:hydrogen,代码行数:7,


示例4: gst_core_audio_close

gbooleangst_core_audio_close (GstCoreAudio * core_audio){  OSStatus status;  /* Uninitialize the AudioUnit */  status = AudioUnitUninitialize (core_audio->audiounit);  if (status) {    GST_ERROR_OBJECT (core_audio, "Failed to uninitialize AudioUnit: %d",        (int) status);    return FALSE;  }  AudioUnitRemovePropertyListenerWithUserData (core_audio->audiounit,      kAudioUnitProperty_AudioChannelLayout, _audio_unit_property_listener,      core_audio);  AudioUnitRemovePropertyListenerWithUserData (core_audio->audiounit,      kAudioUnitProperty_StreamFormat, _audio_unit_property_listener,      core_audio);  /* core_audio->osxbuf is already locked at this point */  core_audio->cached_caps_valid = FALSE;  gst_caps_replace (&core_audio->cached_caps, NULL);  AudioComponentInstanceDispose (core_audio->audiounit);  core_audio->audiounit = NULL;  return TRUE;}
开发者ID:thiblahute,项目名称:gst-plugins-good,代码行数:28,


示例5: OSSpinLockLock

CoreAudioOutput::~CoreAudioOutput(){	OSSpinLockLock(_spinlockAU);		if(_au != NULL)	{		AudioOutputUnitStop(_au);		AudioUnitUninitialize(_au);#if defined(MAC_OS_X_VERSION_10_6) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6		if (IsOSXVersionSupported(10, 6, 0))		{			AudioComponentInstanceDispose(_au);		}		else		{			CloseComponent(_au);		}#else		CloseComponent(_au);#endif		_au = NULL;	}		OSSpinLockUnlock(_spinlockAU);		delete _buffer;	_buffer = NULL;		free(_spinlockAU);	_spinlockAU = NULL;}
开发者ID:MoochMcGee,项目名称:desmume-plus,代码行数:31,


示例6: AudioOutputUnitStop

void CoreAudioDriver::disconnect(){	OSStatus err = noErr;	err = AudioOutputUnitStop( m_outputUnit );	err = AudioUnitUninitialize( m_outputUnit );	err = CloseComponent( m_outputUnit );}
开发者ID:Cesmith2,项目名称:hydrogen,代码行数:7,


示例7: coreaudio_driver_delete

/** free all memory allocated by a driver instance*/static void coreaudio_driver_delete(coreaudio_driver_t * driver){ 	AudioDeviceRemovePropertyListener(driver->device_id, 0, true, kAudioDeviceProcessorOverload, notification);    free(driver->input_list); 	AudioUnitUninitialize(driver->au_hal);	CloseComponent(driver->au_hal);    free(driver);}
开发者ID:Llefjord,项目名称:jack1,代码行数:10,


示例8: au_unconfigure

static void au_unconfigure(AUData *d) {	if (d->write_started==FALSE && d->read_started==FALSE) {		AudioUnitUninitialize(d->io_unit);		AudioOutputUnitStop(d->io_unit);		AudioComponentInstanceDispose (d->io_unit);		d->started=FALSE;	}}
开发者ID:cybertk,项目名称:blackberry-linphone,代码行数:8,


示例9: iOSCoreAudioShutdown

void iOSCoreAudioShutdown(){    if (audioInstance) {        AudioOutputUnitStop(audioInstance);        AudioUnitUninitialize(audioInstance);        AudioComponentInstanceDispose(audioInstance);        audioInstance = nil;    }}
开发者ID:173210,项目名称:ppsspp,代码行数:9,


示例10: AudioUnitUninitialize

void CCoreAudioUnit::Close(){  if (m_Initialized)    AudioUnitUninitialize(m_Component);  if (m_Component)    CloseComponent(m_Component);  m_Initialized = false;  m_Component = 0;}
开发者ID:flyingtime,项目名称:boxee,代码行数:9,


示例11: AudioOutputUnitStop

void AudioLoopImplCocoa::shutdown(){    if (initialized)    {        AudioOutputUnitStop(audioUnit);        AudioUnitUninitialize(audioUnit);        AudioComponentInstanceDispose(audioUnit);        audioUnit = NULL;    }}
开发者ID:arielm,项目名称:new-chronotext-toolkit,代码行数:10,


示例12: ca_stop_playback

static void ca_stop_playback(ALCdevice *device){    ca_data *data = (ca_data*)device->ExtraData;    OSStatus err;    AudioOutputUnitStop(data->audioUnit);    err = AudioUnitUninitialize(data->audioUnit);    if(err != noErr)        ERR("-- AudioUnitUninitialize failed./n");}
开发者ID:9heart,项目名称:DT3,代码行数:10,


示例13: ca_close_playback

static void ca_close_playback(ALCdevice *device){    ca_data *data = (ca_data*)device->ExtraData;    AudioUnitUninitialize(data->audioUnit);    CloseComponent(data->audioUnit);    free(data);    device->ExtraData = NULL;}
开发者ID:carriercomm,项目名称:openal-soft-chowdren,代码行数:10,


示例14: gst_core_audio_unitialize

voidgst_core_audio_unitialize (GstCoreAudio * core_audio){  AudioUnitUninitialize (core_audio->audiounit);  if (core_audio->recBufferList) {    buffer_list_free (core_audio->recBufferList);    core_audio->recBufferList = NULL;  }}
开发者ID:jcaden,项目名称:gst-plugins-good,代码行数:10,


示例15: osx_output_close

static voidosx_output_close(struct audio_output *ao){	struct osx_output *od = (struct osx_output *)ao;	AudioOutputUnitStop(od->au);	AudioUnitUninitialize(od->au);	fifo_buffer_free(od->buffer);}
开发者ID:Acidburn0zzz,项目名称:mpd,代码行数:10,


示例16: capture_finish

void AudioDriverCoreAudio::finish() {	capture_finish();	if (audio_unit) {		OSStatus result;		lock();		AURenderCallbackStruct callback;		zeromem(&callback, sizeof(AURenderCallbackStruct));		result = AudioUnitSetProperty(audio_unit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input, kOutputBus, &callback, sizeof(callback));		if (result != noErr) {			ERR_PRINT("AudioUnitSetProperty failed");		}		if (active) {			result = AudioOutputUnitStop(audio_unit);			if (result != noErr) {				ERR_PRINT("AudioOutputUnitStop failed");			}			active = false;		}		result = AudioUnitUninitialize(audio_unit);		if (result != noErr) {			ERR_PRINT("AudioUnitUninitialize failed");		}#ifdef OSX_ENABLED		AudioObjectPropertyAddress prop;		prop.mSelector = kAudioHardwarePropertyDefaultOutputDevice;		prop.mScope = kAudioObjectPropertyScopeGlobal;		prop.mElement = kAudioObjectPropertyElementMaster;		result = AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &prop, &output_device_address_cb, this);		if (result != noErr) {			ERR_PRINT("AudioObjectRemovePropertyListener failed");		}#endif		result = AudioComponentInstanceDispose(audio_unit);		if (result != noErr) {			ERR_PRINT("AudioComponentInstanceDispose failed");		}		audio_unit = NULL;		unlock();	}	if (mutex) {		memdelete(mutex);		mutex = NULL;	}}
开发者ID:Calinou,项目名称:godot,代码行数:55,


示例17: aubio_audio_unit_stop

sint_t aubio_audio_unit_stop(aubio_audio_unit_t *o){  if (o->audio_unit == NULL) return -1;  OSStatus err = AudioOutputUnitStop (o->audio_unit);  if (err) { AUBIO_WRN("audio_unit: failed stopping audio unit (%d)/n", (int)err); }  err = AudioUnitUninitialize (o->audio_unit);  if (err) { AUBIO_WRN("audio_unit: failed unitializing audio unit (%d)/n", (int)err); }  err = AudioSessionSetActive(false);  if (err) { AUBIO_WRN("audio_unit: failed stopping audio session (%d)/n", (int)err); }  return err;}
开发者ID:Craig-J,项目名称:RhythMIR,代码行数:11,


示例18: Audio_close

static void Audio_close(Audio *audio, const char *alias){   /* uninitialize audio device */   AudioUnitUninitialize(audio->device);   /* close audio device */   CloseComponent(audio->device);   /* close audio file */   ExtAudioFileDispose(audio->file);}
开发者ID:ljmljz,项目名称:MMDAgent,代码行数:11,


示例19: coreaudio_object_close

voidcoreaudio_object_close(struct audio_object *object){	struct coreaudio_object *self = to_coreaudio_object(object);	if(self->initialized) {		AudioUnitUninitialize(self->outputUnit);		AudioComponentInstanceDispose(self->outputUnit);		TPCircularBufferCleanup(&(self->circularBuffer));		self->initialized = FALSE;	}}
开发者ID:CMB,项目名称:pcaudiolib,代码行数:12,


示例20: CloseDefaultAU

void CloseDefaultAU () {	OSStatus err = noErr;	err = AudioOutputUnitStop (gOutputUnit);	if (err) { printf ("AudioOutputUnitStop=%ld/n", (long int)err); }	err = AudioUnitUninitialize (gOutputUnit);	if (err) { printf ("AudioUnitUninitialize=%ld/n", (long int)err); }	AudioComponentInstanceDispose (gOutputUnit);	if (inputBuffer) deallocAudioBufferList(inputBuffer);}
开发者ID:drumsoft,项目名称:OtoPerl,代码行数:13,


示例21: verify_noerr

bool coreAudioDevice::localStop(void) {    if (_inUse)    {        verify_noerr(AudioOutputUnitStop(theOutputUnit));        // Clean up        verify_noerr(AudioUnitUninitialize(theOutputUnit));        verify_noerr(AudioComponentInstanceDispose(theOutputUnit));    }	_inUse=0;        ADM_usleep(10*1000);	return 1;}
开发者ID:mean00,项目名称:avidemux2,代码行数:13,


示例22: osx_output_close

static void osx_output_close(void *data){	struct osx_output *od = data;	g_mutex_lock(od->mutex);	while (od->len) {		g_cond_wait(od->condition, od->mutex);	}	g_mutex_unlock(od->mutex);	AudioOutputUnitStop(od->au);	AudioUnitUninitialize(od->au);	CloseComponent(od->au);}
开发者ID:OpenInkpot-archive,项目名称:iplinux-mpd,代码行数:14,


示例23: sound_close_AudioUnit

int sound_close_AudioUnit(){    	if( soundInit == 1 )	{		OSStatus status = AudioOutputUnitStop(audioUnit);		checkStatus(status);        		AudioUnitUninitialize(audioUnit);		soundInit = 0;        head = 0;        tail = 0;	}    	return 1;}
开发者ID:i-willh,项目名称:imame4all,代码行数:15,


示例24: tdav_audiounit_instance_dtor

static tsk_object_t* tdav_audiounit_instance_dtor(tsk_object_t * self){ 	tdav_audiounit_instance_t* inst = self;	if(inst){        tsk_safeobj_lock(inst);		if(inst->audioUnit){            AudioUnitUninitialize(inst->audioUnit);            AudioComponentInstanceDispose(inst->audioUnit);            inst->audioUnit = tsk_null;		}        tsk_safeobj_unlock(inst);        		tsk_safeobj_deinit(inst);	}	return self;}
开发者ID:SayCV,项目名称:doubango,代码行数:16,


示例25: AudioOutputUnitStop

void CoreAudioSound::Stop(){	OSStatus err;	err = AudioOutputUnitStop(audioUnit);	if (err != noErr)		ERROR_LOG(AUDIO, "error stopping audiounit");	err = AudioUnitUninitialize(audioUnit);	if (err != noErr)		ERROR_LOG(AUDIO, "error uninitializing audiounit");	err = CloseComponent(audioUnit);	if (err != noErr)		ERROR_LOG(AUDIO, "error closing audio component");}
开发者ID:Chiri23,项目名称:dolphin,代码行数:16,


示例26: AudioUnitUninitialize

voidotMacAudioStreamBase::FreeData(){  if (mAudioUnit) {    AudioUnitUninitialize(mAudioUnit);    //CloseComponent(mAudioUnit);    mAudioUnit = nsnull;  }  if (mBuffer) {    for (UInt32 i = 0; i < mBuffer->mNumberBuffers; i++)      if (mBuffer->mBuffers[i].mData)        nsMemory::Free(mBuffer->mBuffers[i].mData);    nsMemory::Free(mBuffer);    mBuffer = nsnull;  }}
开发者ID:GYGit,项目名称:oneteam,代码行数:17,


示例27: sa_stream_destroy

intsa_stream_destroy(sa_stream_t *s) {  int result = SA_SUCCESS;  if (s == NULL) {    return SA_SUCCESS;  }  /*   * Shut down the audio output device.  Don't hold the mutex when stopping   * the audio device, because it is possible to deadlock with this thread   * holding mutex then waiting on an internal Core Audio lock, and with the   * callback thread holding the Core Audio lock and waiting on the mutex.   * This does not need to be protected by the mutex anyway because   * AudioOutputUnitStop, when called from the non-callback thread, blocks   * until in-flight callbacks complete and the HAL shuts down.  See:   * http://lists.apple.com/archives/coreaudio-api/2005/Dec/msg00055.html   */  if (s->output_unit != NULL) {    if (s->playing && AudioOutputUnitStop(s->output_unit) != 0) {      result = SA_ERROR_SYSTEM;    }    if (AudioUnitUninitialize(s->output_unit) != 0) {      result = SA_ERROR_SYSTEM;    }    if (CloseComponent(s->output_unit) != noErr) {      result = SA_ERROR_SYSTEM;    }  }  /*   * Release resources.   */  if (pthread_mutex_destroy(&s->mutex) != 0) {    result = SA_ERROR_SYSTEM;  }  while (s->bl_head != NULL) {    sa_buf  * next = s->bl_head->next;    free(s->bl_head);    s->bl_head = next;  }  free(s);  return result;}
开发者ID:AshishNamdev,项目名称:mozilla-central,代码行数:46,


示例28: ca_stop_w

static void ca_stop_w(CAData *d){	OSErr err;	if(d->write_started == TRUE) {		if(AudioOutputUnitStop(d->caOutAudioUnit) == noErr)			d->write_started=FALSE;	}	if (d->caOutConverter!=NULL)	{		AudioConverterDispose(d->caOutConverter);		d->caOutConverter=NULL;	}	if (d->caOutAudioUnit!=NULL)	{		AudioUnitUninitialize(d->caOutAudioUnit);		d->caOutAudioUnit=NULL;	}	}
开发者ID:biddyweb,项目名称:mediastream-plus,代码行数:17,


示例29: Stop

void CAPlayThrough::Cleanup(){	//clean up	Stop();										delete mBuffer;	mBuffer = 0;	if(mInputBuffer){		for(UInt32 i = 0; i<mInputBuffer->mNumberBuffers; i++)			free(mInputBuffer->mBuffers[i].mData);		free(mInputBuffer);		mInputBuffer = 0;	}		AudioUnitUninitialize(mInputUnit);	AUGraphClose(mGraph);	DisposeAUGraph(mGraph);}
开发者ID:aranm,项目名称:CAPlayThrough,代码行数:18,


示例30: sound_lowlevel_end

voidsound_lowlevel_end( void ){  OSStatus err;  if( audio_output_started )    verify_noerr( AudioOutputUnitStop( gOutputUnit ) );  err = AudioUnitUninitialize( gOutputUnit );  if( err ) {    printf( "AudioUnitUninitialize=%ld", err );  }  CloseComponent( gOutputUnit );  sfifo_flush( &sound_fifo );  sfifo_close( &sound_fifo );}
开发者ID:CiaranG,项目名称:ZXdroid,代码行数:18,



注:本文中的AudioUnitUninitialize函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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