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本文整理汇总了C++中BASIC_LOG函数的典型用法代码示例。如果您正苦于以下问题:C++ BASIC_LOG函数的具体用法?C++ BASIC_LOG怎么用?C++ BASIC_LOG使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了BASIC_LOG函数的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: DEBUG_LOG/// Logon Challenge command handlerbool AuthSocket::_HandleLogonChallenge(){ DEBUG_LOG("Entering _HandleLogonChallenge"); if (recv_len() < sizeof(sAuthLogonChallenge_C)) return false; ///- Read the first 4 bytes (header) to get the length of the remaining of the packet std::vector<uint8> buf; buf.resize(4); recv((char*)&buf[0], 4); EndianConvert(*((uint16*)(buf[0]))); uint16 remaining = ((sAuthLogonChallenge_C*)&buf[0])->size; DEBUG_LOG("[AuthChallenge] got header, body is %#04x bytes", remaining); if ((remaining < sizeof(sAuthLogonChallenge_C) - buf.size()) || (recv_len() < remaining)) return false; // No big fear of memory outage (size is int16, i.e. < 65536) buf.resize(remaining + buf.size() + 1); buf[buf.size() - 1] = 0; sAuthLogonChallenge_C* ch = (sAuthLogonChallenge_C*)&buf[0]; ///- Read the remaining of the packet recv((char*)&buf[4], remaining); DEBUG_LOG("[AuthChallenge] got full packet, %#04x bytes", ch->size); DEBUG_LOG("[AuthChallenge] name(%d): '%s'", ch->I_len, ch->I); // BigEndian code, nop in little endian case // size already converted EndianConvert(*((uint32*)(&ch->gamename[0]))); EndianConvert(ch->build); EndianConvert(*((uint32*)(&ch->platform[0]))); EndianConvert(*((uint32*)(&ch->os[0]))); EndianConvert(*((uint32*)(&ch->country[0]))); EndianConvert(ch->timezone_bias); EndianConvert(ch->ip); ByteBuffer pkt; _login = (const char*)ch->I; _build = ch->build; ///- Normalize account name // utf8ToUpperOnlyLatin(_login); -- client already send account in expected form // Escape the user login to avoid further SQL injection // Memory will be freed on AuthSocket object destruction _safelogin = _login; LoginDatabase.escape_string(_safelogin); pkt << (uint8) CMD_AUTH_LOGON_CHALLENGE; pkt << (uint8) 0x00; ///- Verify that this IP is not in the ip_banned table // No SQL injection possible (paste the IP address as passed by the socket) std::string address = get_remote_address(); LoginDatabase.escape_string(address); QueryResult* result = LoginDatabase.PQuery("SELECT unbandate FROM ip_banned WHERE " // permanent still banned "(unbandate = bandate OR unbandate > UNIX_TIMESTAMP()) AND ip = '%s'", address.c_str()); if (result) { pkt << (uint8)WOW_FAIL_BANNED; BASIC_LOG("[AuthChallenge] Banned ip %s tries to login!", get_remote_address().c_str()); delete result; } else { ///- Get the account details from the account table // No SQL injection (escaped user name) result = LoginDatabase.PQuery("SELECT sha_pass_hash,id,locked,last_ip,gmlevel,v,s FROM account WHERE username = '%s'", _safelogin.c_str()); if (result) { ///- If the IP is 'locked', check that the player comes indeed from the correct IP address bool locked = false; if ((*result)[2].GetUInt8() == 1) // if ip is locked { DEBUG_LOG("[AuthChallenge] Account '%s' is locked to IP - '%s'", _login.c_str(), (*result)[3].GetString()); DEBUG_LOG("[AuthChallenge] Player address is '%s'", get_remote_address().c_str()); if (strcmp((*result)[3].GetString(), get_remote_address().c_str())) { DEBUG_LOG("[AuthChallenge] Account IP differs"); pkt << (uint8) WOW_FAIL_SUSPENDED; locked = true; } else { DEBUG_LOG("[AuthChallenge] Account IP matches"); } } else { DEBUG_LOG("[AuthChallenge] Account '%s' is not locked to ip", _login.c_str()); } if (!locked)//.........这里部分代码省略.........
开发者ID:Calixa,项目名称:mop,代码行数:101,
示例2: DEBUG_LOG/// Logon Challenge command handlerbool AuthSocket::_HandleLogonChallenge(){ DEBUG_LOG("Entering _HandleLogonChallenge"); if (recv_len() < sizeof(sAuthLogonChallenge_C)) return false; ///- Read the first 4 bytes (header) to get the length of the remaining of the packet std::vector<uint8> buf; buf.resize(4); recv((char *)&buf[0], 4); EndianConvert(*((uint16*)(buf[0]))); uint16 remaining = ((sAuthLogonChallenge_C *)&buf[0])->size; DEBUG_LOG("[AuthChallenge] got header, body is %#04x bytes", remaining); if ((remaining < sizeof(sAuthLogonChallenge_C) - buf.size()) || (recv_len() < remaining)) return false; //No big fear of memory outage (size is int16, i.e. < 65536) buf.resize(remaining + buf.size() + 1); buf[buf.size() - 1] = 0; sAuthLogonChallenge_C *ch = (sAuthLogonChallenge_C*)&buf[0]; ///- Read the remaining of the packet recv((char *)&buf[4], remaining); DEBUG_LOG("[AuthChallenge] got full packet, %#04x bytes", ch->size); DEBUG_LOG("[AuthChallenge] name(%d): '%s'", ch->I_len, ch->I); // BigEndian code, nop in little endian case // size already converted EndianConvert(*((uint32*)(&ch->gamename[0]))); EndianConvert(ch->build); EndianConvert(*((uint32*)(&ch->platform[0]))); EndianConvert(*((uint32*)(&ch->os[0]))); EndianConvert(*((uint32*)(&ch->country[0]))); EndianConvert(ch->timezone_bias); EndianConvert(ch->ip); ByteBuffer pkt; _login = (const char*)ch->I; _build = ch->build; _os = (const char*)ch->os; if(_os.size() > 4) return false; ///- Normalize account name //utf8ToUpperOnlyLatin(_login); -- client already send account in expected form //Escape the user login to avoid further SQL injection //Memory will be freed on AuthSocket object destruction _safelogin = _login; LoginDatabase.escape_string(_safelogin); // Starting CMD_AUTH_LOGON_CHALLENGE AuthResult result = WOW_FAIL_UNKNOWN0; ///- Verify that this IP is not in the ip_banned table // No SQL injection possible (paste the IP address as passed by the socket) std::string address = get_remote_address(); LoginDatabase.escape_string(address); QueryResult* qresult = LoginDatabase.PQuery("SELECT unbandate FROM ip_banned WHERE " // permanent still banned "(unbandate = bandate OR unbandate > UNIX_TIMESTAMP()) AND ip = '%s'", address.c_str()); if (qresult) { result = WOW_FAIL_BANNED; BASIC_LOG("[AuthChallenge] Banned ip %s tries to login!", get_remote_address().c_str()); delete qresult; } else { ///- Get the account details from the account table // No SQL injection (escaped user name) qresult = LoginDatabase.PQuery("SELECT sha_pass_hash,id,locked,last_ip,gmlevel,v,s FROM account WHERE username = '%s'",_safelogin.c_str()); if (qresult) { ///- If the IP is 'locked', check that the player comes indeed from the correct IP address bool locked = false; if ((*qresult)[2].GetUInt8() == 1) // if ip is locked { DEBUG_LOG("[AuthChallenge] Account '%s' is locked to IP - '%s'", _login.c_str(), (*qresult)[3].GetString()); DEBUG_LOG("[AuthChallenge] Player address is '%s'", get_remote_address().c_str()); if ( strcmp((*qresult)[3].GetString(),get_remote_address().c_str()) ) { DEBUG_LOG("[AuthChallenge] Account IP differs"); result = WOW_FAIL_SUSPENDED; locked = true; } else { DEBUG_LOG("[AuthChallenge] Account IP matches"); } }//.........这里部分代码省略.........
开发者ID:SpanishWoW,项目名称:SpanishCore,代码行数:101,
示例3: BASIC_LOG/// Accept the connection and set the s random value for SRP6void AuthSocket::OnAccept(){ BASIC_LOG("Accepting connection from '%s'", get_remote_address().c_str());}
开发者ID:Calixa,项目名称:mop,代码行数:5,
示例4: DEBUG_LOGvoid WorldSession::HandleForceSpeedChangeAckOpcodes(WorldPacket &recv_data){ uint32 opcode = recv_data.GetOpcode(); DEBUG_LOG("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode); /* extract packet */ ObjectGuid guid; MovementInfo movementInfo; float newspeed; recv_data >> guid.ReadAsPacked(); recv_data >> Unused<uint32>(); // counter or moveEvent recv_data >> movementInfo; recv_data >> newspeed; // now can skip not our packet if(_player->GetObjectGuid() != guid) { recv_data.rpos(recv_data.wpos()); // prevent warnings spam return; } /*----------------*/ // client ACK send one packet for mounted/run case and need skip all except last from its // in other cases anti-cheat check can be fail in false case UnitMoveType move_type; UnitMoveType force_move_type; static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" }; switch(opcode) { case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break; case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break; case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; force_move_type = MOVE_RUN_BACK; break; case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break; case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIM_BACK; force_move_type = MOVE_SWIM_BACK; break; case CMSG_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; force_move_type = MOVE_TURN_RATE; break; case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; force_move_type = MOVE_FLIGHT; break; case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break; case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break; default: sLog.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode); return; } // skip all forced speed changes except last and unexpected // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both. if(_player->m_forced_speed_changes[force_move_type] > 0) { --_player->m_forced_speed_changes[force_move_type]; if(_player->m_forced_speed_changes[force_move_type] > 0) return; } if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f) { if(_player->GetSpeed(move_type) > newspeed) // must be greater - just correct { sLog.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value", move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed); _player->SetSpeedRate(move_type,_player->GetSpeedRate(move_type),true); } else // must be lesser - cheating { BASIC_LOG("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)", _player->GetName(),_player->GetSession()->GetAccountId(),_player->GetSpeed(move_type), newspeed); _player->GetSession()->KickPlayer(); } }}
开发者ID:Archives,项目名称:OutdoorPVP,代码行数:70,
示例5: datavoid WorldSession::HandleCharDeleteOpcode(WorldPacket& recv_data){ ObjectGuid guid; recv_data >> guid; // can't delete loaded character if (sObjectMgr.GetPlayer(guid)) return; uint32 accountId = 0; std::string name; // is guild leader if (sGuildMgr.GetGuildByLeader(guid)) { WorldPacket data(SMSG_CHAR_DELETE, 1); data << (uint8)CHAR_DELETE_FAILED_GUILD_LEADER; SendPacket(&data); return; } // is arena team captain if (sObjectMgr.GetArenaTeamByCaptain(guid)) { WorldPacket data(SMSG_CHAR_DELETE, 1); data << (uint8)CHAR_DELETE_FAILED_ARENA_CAPTAIN; SendPacket(&data); return; } uint32 lowguid = guid.GetCounter(); QueryResult* result = CharacterDatabase.PQuery("SELECT account,name FROM characters WHERE guid='%u'", lowguid); if (result) { Field* fields = result->Fetch(); accountId = fields[0].GetUInt32(); name = fields[1].GetCppString(); delete result; } // prevent deleting other players' characters using cheating tools if (accountId != GetAccountId()) return; std::string IP_str = GetRemoteAddress(); BASIC_LOG("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), lowguid); sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), lowguid); if (sLog.IsOutCharDump()) // optimize GetPlayerDump call { std::string dump = PlayerDumpWriter().GetDump(lowguid); sLog.outCharDump(dump.c_str(), GetAccountId(), lowguid, name.c_str()); } Player::DeleteFromDB(guid, GetAccountId()); WorldPacket data(SMSG_CHAR_DELETE, 1); data << (uint8)CHAR_DELETE_SUCCESS; SendPacket(&data);}
开发者ID:mynew5,项目名称:portaltbc,代码行数:61,
示例6: DEBUG_LOG//.........这里部分代码省略......... return -1; } Field* fields = result->Fetch(); expansion = ((sWorld.getConfig(CONFIG_UINT32_EXPANSION) > fields[7].GetUInt8()) ? fields[7].GetUInt8() : sWorld.getConfig(CONFIG_UINT32_EXPANSION)); N.SetHexStr("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7"); g.SetDword(7); v.SetHexStr(fields[5].GetString()); s.SetHexStr(fields[6].GetString()); const char* sStr = s.AsHexStr(); // Must be freed by OPENSSL_free() const char* vStr = v.AsHexStr(); // Must be freed by OPENSSL_free() DEBUG_LOG("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s", sStr, vStr); OPENSSL_free((void*) sStr); OPENSSL_free((void*) vStr); ///- Re-check ip locking (same check as in realmd). if (fields[4].GetUInt8() == 1) // if ip is locked { if (strcmp(fields[3].GetString(), GetRemoteAddress().c_str())) { packet.Initialize(SMSG_AUTH_RESPONSE, 1); packet << uint8(AUTH_FAILED); SendPacket(packet); delete result; BASIC_LOG("WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs)."); return -1; } } id = fields[0].GetUInt32(); security = fields[1].GetUInt16(); if (security > SEC_ADMINISTRATOR) // prevent invalid security settings in DB security = SEC_ADMINISTRATOR; K.SetHexStr(fields[2].GetString()); time_t mutetime = time_t (fields[8].GetUInt64()); uint8 tempLoc = LocaleConstant(fields[9].GetUInt8()); if (tempLoc >= static_cast<uint8>(MAX_LOCALE)) locale = LOCALE_enUS; else locale = LocaleConstant(tempLoc); delete result; // Re-check account ban (same check as in realmd) QueryResult* banresult = LoginDatabase.PQuery("SELECT 1 FROM account_banned WHERE id = %u AND active = 1 AND (unbandate > UNIX_TIMESTAMP() OR unbandate = bandate)" "UNION " "SELECT 1 FROM ip_banned WHERE (unbandate = bandate OR unbandate > UNIX_TIMESTAMP()) AND ip = '%s'", id, GetRemoteAddress().c_str()); if (banresult) // if account banned { packet.Initialize(SMSG_AUTH_RESPONSE, 1); packet << uint8(AUTH_BANNED);
开发者ID:Cio0,项目名称:mangos-tbc,代码行数:67,
示例7: DEBUG_LOGint WorldSocket::HandleAuthSession(WorldPacket& recvPacket){ // NOTE: ATM the socket is singlethread, have this in mind ... uint8 digest[20]; uint32 clientSeed; uint32 serverId; uint32 BuiltNumberClient; uint32 id, security; LocaleConstant locale; std::string account, os; BigNumber v, s, g, N, K; WorldPacket packet, SendAddonPacked; // Read the content of the packet recvPacket >> BuiltNumberClient; recvPacket >> serverId; recvPacket >> account; recvPacket >> clientSeed; recvPacket.read(digest, 20); DEBUG_LOG("WorldSocket::HandleAuthSession: client %u, serverId %u, account %s, clientseed %u", BuiltNumberClient, serverId, account.c_str(), clientSeed); // Check the version of client trying to connect if (!IsAcceptableClientBuild(BuiltNumberClient)) { packet.Initialize(SMSG_AUTH_RESPONSE, 1); packet << uint8(AUTH_VERSION_MISMATCH); SendPacket(packet); sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (version mismatch)."); return -1; } // Get the account information from the realmd database std::string safe_account = account; // Duplicate, else will screw the SHA hash verification below LoginDatabase.escape_string(safe_account); // No SQL injection, username escaped. QueryResult *result = LoginDatabase.PQuery("SELECT a.id, aa.gmLevel, a.sessionkey, a.last_ip, a.locked, a.v, a.s, a.mutetime, a.locale, a.os, a.flags, " "ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate FROM account a LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, %u) " "LEFT JOIN account_banned ab ON a.id = ab.id AND ab.active = 1 WHERE a.username = '%s' ORDER BY aa.RealmID DESC LIMIT 1", realmID, safe_account.c_str()); // Stop if the account is not found if (!result) { packet.Initialize(SMSG_AUTH_RESPONSE, 1); packet << uint8(AUTH_UNKNOWN_ACCOUNT); SendPacket(packet); sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account)."); return -1; } Field* fields = result->Fetch(); N.SetHexStr("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7"); g.SetDword(7); v.SetHexStr(fields[5].GetString()); s.SetHexStr(fields[6].GetString()); const char* sStr = s.AsHexStr(); //Must be freed by OPENSSL_free() const char* vStr = v.AsHexStr(); //Must be freed by OPENSSL_free() DEBUG_LOG("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s", sStr, vStr); OPENSSL_free((void*) sStr); OPENSSL_free((void*) vStr); ///- Re-check ip locking (same check as in realmd). if (fields[4].GetUInt8() == 1) // if ip is locked { if (strcmp(fields[3].GetString(), GetRemoteAddress().c_str())) { packet.Initialize(SMSG_AUTH_RESPONSE, 1); packet << uint8(AUTH_FAILED); SendPacket(packet); delete result; BASIC_LOG("WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs)."); return -1; } } id = fields[0].GetUInt32(); security = sAccountMgr.GetSecurity(id); //fields[1].GetUInt16 (); if (security > SEC_ADMINISTRATOR) // prevent invalid security settings in DB security = SEC_ADMINISTRATOR; K.SetHexStr(fields[2].GetString());//.........这里部分代码省略.........
开发者ID:Maduse,项目名称:server,代码行数:101,
注:本文中的BASIC_LOG函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ BASS_ChannelPlay函数代码示例 C++ BANK函数代码示例 |