这篇教程C++ BASS_ChannelPlay函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中BASS_ChannelPlay函数的典型用法代码示例。如果您正苦于以下问题:C++ BASS_ChannelPlay函数的具体用法?C++ BASS_ChannelPlay怎么用?C++ BASS_ChannelPlay使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了BASS_ChannelPlay函数的28个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: BASS_ChannelFlagsvoid AudioClip::play(){ if (loop) BASS_ChannelFlags(hm, BASS_SAMPLE_LOOP, BASS_SAMPLE_LOOP); else BASS_ChannelFlags(hm, 0, BASS_SAMPLE_LOOP); if (play_once) { if (oshot) { BASS_ChannelSetAttribute(hm, BASS_ATTRIB_PAN, pan); BASS_ChannelSetAttribute(hm, BASS_ATTRIB_VOL, volume); BASS_ChannelSetAttribute(hm, BASS_ATTRIB_TEMPO_PITCH, pitch); BASS_ChannelPlay(hm, TRUE); playing = true; oshot = false; } } else { BASS_ChannelSetAttribute(hm, BASS_ATTRIB_PAN, pan); BASS_ChannelSetAttribute(hm, BASS_ATTRIB_VOL, volume); BASS_ChannelSetAttribute(hm, BASS_ATTRIB_TEMPO_PITCH, pitch); BASS_ChannelPlay(hm, TRUE); playing = true; }}
开发者ID:jozadaquebatista,项目名称:DQBIX-Game-Engine,代码行数:28,
示例2: BASS_StreamGetFilePositionbool Player::PrebufTimerProc(){ QWORD progress = BASS_StreamGetFilePosition(stream,BASS_FILEPOS_BUFFER)*100/BASS_StreamGetFilePosition(stream,BASS_FILEPOS_END); if (progress>75 || !BASS_StreamGetFilePosition(stream,BASS_FILEPOS_CONNECTED)) { // over 75% full (or end of download) { // get the broadcast name and URL const char *icy=BASS_ChannelGetTags(stream,BASS_TAG_ICY); if (!icy) icy=BASS_ChannelGetTags(stream,BASS_TAG_HTTP); // no ICY tags, try HTTP if (icy) { } } // get the stream title and set sync for subsequent titles //DoMeta(); //BASS_ChannelSetSync(chan,BASS_SYNC_META,0,&MetaSync,0); // Shoutcast //BASS_ChannelSetSync(chan,BASS_SYNC_OGG_CHANGE,0,&MetaSync,0); // Icecast/OGG // set sync for end of stream //BASS_ChannelSetSync(chan,BASS_SYNC_END,0,&EndSync,0); // play it! BASS_ChannelPlay(stream,FALSE); return FALSE; // stop monitoring } else { return TRUE; // continue monitoring }}
开发者ID:offtza01,项目名称:netradio,代码行数:26,
示例3: BASS_SampleGetChannel // play void BassSound3D::Play() { m_channel = BASS_SampleGetChannel(m_handle, FALSE); if (m_looping) { BASS_ChannelFlags(m_channel, BASS_SAMPLE_LOOP, BASS_SAMPLE_LOOP); } else { BASS_ChannelFlags(m_channel, 0, BASS_SAMPLE_LOOP); } BASS_ChannelSetAttribute(m_channel, BASS_ATTRIB_VOL, m_volume); BASS_ChannelSet3DAttributes(m_channel, -1, m_minDistance, m_maxDistance, -1, -1, -1); BASS_3DVECTOR pos(m_Position.x, m_Position.y, m_Position.z); BASS_3DVECTOR vel(m_velocity.x, m_velocity.y, m_velocity.z); BASS_ChannelSet3DPosition(m_channel, &pos, NULL, &vel); BASS_Apply3D(); BASS_ChannelPlay(m_channel, FALSE); }
开发者ID:183amir,项目名称:kge,代码行数:26,
示例4: BASS_SampleLoad/// <summary>/// Reproduce un sonido a efecto de realizar pruebas (LShift + H)./// </summary>void CSoundManager::TestSound (){ DWORD TestSoundId = BASS_SampleLoad(false, "Data/Sounds/Sample/Muerte/swordSwing.wav", 0, 0, 1, BASS_SAMPLE_MONO); // Inicializa el canal BASS_SampleGetChannel(TestSoundId, FALSE); // A C++ BASS_ChannelSetAttribute函数代码示例 C++ BASIC_LOG函数代码示例
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