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本文整理汇总了C++中BLI_ghash_insert函数的典型用法代码示例。如果您正苦于以下问题:C++ BLI_ghash_insert函数的具体用法?C++ BLI_ghash_insert怎么用?C++ BLI_ghash_insert使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了BLI_ghash_insert函数的26个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: BLI_ghash_str_newbool *BKE_objdef_validmap_get(Object *ob, const int defbase_tot){ bDeformGroup *dg; ModifierData *md; bool *vgroup_validmap; GHash *gh; int i, step1 = 1; //int defbase_tot = BLI_countlist(&ob->defbase); if (ob->defbase.first == NULL) { return NULL; } gh = BLI_ghash_str_new("BKE_objdef_validmap_get gh"); /* add all names to a hash table */ for (dg = ob->defbase.first; dg; dg = dg->next) { BLI_ghash_insert(gh, dg->name, NULL); } BLI_assert(BLI_ghash_size(gh) == defbase_tot); /* now loop through the armature modifiers and identify deform bones */ for (md = ob->modifiers.first; md; md = !md->next && step1 ? (step1 = 0), modifiers_getVirtualModifierList(ob) : md->next) { if (!(md->mode & (eModifierMode_Realtime | eModifierMode_Virtual))) continue; if (md->type == eModifierType_Armature) { ArmatureModifierData *amd = (ArmatureModifierData *) md; if (amd->object && amd->object->pose) { bPose *pose = amd->object->pose; bPoseChannel *chan; for (chan = pose->chanbase.first; chan; chan = chan->next) { if (chan->bone->flag & BONE_NO_DEFORM) continue; if (BLI_ghash_remove(gh, chan->name, NULL, NULL)) { BLI_ghash_insert(gh, chan->name, SET_INT_IN_POINTER(1)); } } } } } vgroup_validmap = MEM_mallocN(sizeof(*vgroup_validmap) * defbase_tot, "wpaint valid map"); /* add all names to a hash table */ for (dg = ob->defbase.first, i = 0; dg; dg = dg->next, i++) { vgroup_validmap[i] = (BLI_ghash_lookup(gh, dg->name) != NULL); } BLI_assert(i == BLI_ghash_size(gh)); BLI_ghash_free(gh, NULL, NULL); return vgroup_validmap;}
开发者ID:244xiao,项目名称:blender,代码行数:59,
示例2: bm_log_vert_id_set/* Set the vertex's unique ID in the log */static void bm_log_vert_id_set(BMLog *log, BMVert *v, unsigned int id){ void *vid = SET_INT_IN_POINTER(id); BLI_ghash_remove(log->id_to_elem, vid, NULL, NULL); BLI_ghash_insert(log->id_to_elem, vid, v); BLI_ghash_remove(log->elem_to_id, v, NULL, NULL); BLI_ghash_insert(log->elem_to_id, v, vid);}
开发者ID:danielmarg,项目名称:blender-main,代码行数:10,
示例3: bm_log_face_id_set/* Set the face's unique ID in the log */static void bm_log_face_id_set(BMLog *log, BMFace *f, unsigned int id){ void *fid = SET_INT_IN_POINTER(id); BLI_ghash_remove(log->id_to_elem, fid, NULL, NULL); BLI_ghash_insert(log->id_to_elem, fid, f); BLI_ghash_remove(log->elem_to_id, f, NULL, NULL); BLI_ghash_insert(log->elem_to_id, f, fid);}
开发者ID:danielmarg,项目名称:blender-main,代码行数:10,
示例4: BKE_icon_preview_ensure/** * Return icon id of given preview, or create new icon if not found. */int BKE_icon_preview_ensure(PreviewImage *preview){ Icon *new_icon = NULL; if (!preview || G.background) return 0; if (preview->icon_id) return preview->icon_id; preview->icon_id = get_next_free_id(); if (!preview->icon_id) { printf("%s: Internal error - not enough IDs/n", __func__); return 0; } new_icon = MEM_mallocN(sizeof(Icon), __func__); new_icon->obj = preview; new_icon->type = 0; /* Special, tags as non-ID icon/preview. */ /* next two lines make sure image gets created */ new_icon->drawinfo = NULL; new_icon->drawinfo_free = NULL; BLI_ghash_insert(gIcons, SET_INT_IN_POINTER(preview->icon_id), new_icon); return preview->icon_id;}
开发者ID:DrangPo,项目名称:blender,代码行数:33,
示例5: BKE_icon_getidint BKE_icon_getid(struct ID* id){ Icon* new_icon = NULL; if (!id || G.background) return 0; if (id->icon_id) return id->icon_id; id->icon_id = get_next_free_id(); if (!id->icon_id){ printf("BKE_icon_getid: Internal error - not enough IDs/n"); return 0; } new_icon = MEM_callocN(sizeof(Icon), "texicon"); new_icon->obj = id; new_icon->type = GS(id->name); /* next two lines make sure image gets created */ new_icon->drawinfo = NULL; new_icon->drawinfo_free = NULL; BLI_ghash_insert(gIcons, SET_INT_IN_POINTER(id->icon_id), new_icon); return id->icon_id;}
开发者ID:BHCLL,项目名称:blendocv,代码行数:30,
示例6: UI_editsource_active_but_testvoid UI_editsource_active_but_test(uiBut *but){ extern void PyC_FileAndNum_Safe(const char **filename, int *lineno); struct uiEditSourceButStore *but_store= MEM_callocN(sizeof(uiEditSourceButStore), __func__); const char *fn; int lineno= -1;#if 0 printf("comparing buttons: '%s' == '%s'/n", but->drawstr, ui_editsource_info->but_orig.drawstr);#endif PyC_FileAndNum_Safe(&fn, &lineno); if (lineno != -1) { BLI_strncpy(but_store->py_dbg_fn, fn, sizeof(but_store->py_dbg_fn)); but_store->py_dbg_ln= lineno; } else { but_store->py_dbg_fn[0]= '/0'; but_store->py_dbg_ln= -1; } BLI_ghash_insert(ui_editsource_info->hash, but, but_store);}
开发者ID:mik0001,项目名称:Blender,代码行数:28,
示例7: BLI_memarena_allocBME_TransData *BME_assign_transdata(BME_TransData_Head *td, BME_Mesh *bm, BME_Vert *v, float *co, float *org, float *vec, float *loc, float factor, float weight, float maxfactor, float *max) { BME_TransData *vtd; int is_new = 0; if (v == NULL) return NULL; if ((vtd = BLI_ghash_lookup(td->gh, v)) == NULL && bm != NULL) { vtd = BLI_memarena_alloc(td->ma, sizeof(*vtd)); BLI_ghash_insert(td->gh, v, vtd); td->len++; is_new = 1; } vtd->bm = bm; vtd->v = v; if (co != NULL) VECCOPY(vtd->co,co); if (org == NULL && is_new) { VECCOPY(vtd->org,v->co); } /* default */ else if (org != NULL) VECCOPY(vtd->org,org); if (vec != NULL) { VECCOPY(vtd->vec,vec); normalize_v3(vtd->vec); } vtd->loc = loc; vtd->factor = factor; vtd->weight = weight; vtd->maxfactor = maxfactor; vtd->max = max; return vtd;}
开发者ID:zakharov,项目名称:blenderColladaKinematics,代码行数:33,
示例8: ghash_insert_linkstatic bool ghash_insert_link( GHash *gh, void *key, void *val, bool use_test, MemArena *mem_arena){ struct LinkBase *ls_base; LinkNode *ls; ls_base = BLI_ghash_lookup(gh, key); if (ls_base) { if (use_test && (BLI_linklist_index(ls_base->list, key) != -1)) { return false; } } else { ls_base = BLI_memarena_alloc(mem_arena, sizeof(*ls_base)); ls_base->list = NULL; ls_base->list_len = 0; BLI_ghash_insert(gh, key, ls_base); } ls = BLI_memarena_alloc(mem_arena, sizeof(*ls)); ls->next = ls_base->list; ls->link = val; ls_base->list = ls; ls_base->list_len += 1; return true;}
开发者ID:pawkoz,项目名称:dyplom,代码行数:29,
示例9: strand_shade_getstatic void strand_shade_get(Render *re, StrandShadeCache *cache, ShadeSample *ssamp, StrandSegment *sseg, StrandVert *svert){ StrandCacheEntry *entry; StrandPoint p; int *refcount; GHashPair pair = strand_shade_hash_pair(sseg->obi, svert); entry= BLI_ghash_lookup(cache->resulthash, &pair); refcount= BLI_ghash_lookup(cache->refcounthash, &pair); if (!entry) { /* not shaded yet, shade and insert into hash */ p.t= (sseg->v[1] == svert)? 0.0f: 1.0f; strand_eval_point(sseg, &p); strand_shade_point(re, ssamp, sseg, svert, &p); entry= MEM_callocN(sizeof(StrandCacheEntry), "StrandCacheEntry"); entry->pair = pair; entry->shr = ssamp->shr[0]; BLI_ghash_insert(cache->resulthash, entry, entry); } else /* already shaded, just copy previous result from hash */ ssamp->shr[0]= entry->shr; /* lower reference count and remove if not needed anymore by any samples */ (*refcount)--; if (*refcount == 0) { BLI_ghash_remove(cache->resulthash, &pair, (GHashKeyFreeFP)MEM_freeN, NULL); BLI_ghash_remove(cache->refcounthash, &pair, NULL, NULL); }}
开发者ID:vanangamudi,项目名称:blender-main,代码行数:32,
示例10: internalAddstatic void internalAdd(struct bArgs *ba, const char *arg, int pass, int case_str, BA_ArgCallback cb, void *data, bArgDoc *d){ bArgument *a; bAKey *key; a = lookUp(ba, arg, pass, case_str); if (a) { printf("WARNING: conflicting argument/n"); printf("/ttrying to add '%s' on pass %i, %scase sensitive/n", arg, pass, case_str == 1 ? "not " : ""); printf("/tconflict with '%s' on pass %i, %scase sensitive/n/n", a->key->arg, (int)a->key->pass, a->key->case_str == 1 ? "not " : ""); } a = MEM_callocN(sizeof(bArgument), "bArgument"); key = MEM_callocN(sizeof(bAKey), "bAKey"); key->arg = arg; key->pass = pass; key->case_str = case_str; a->key = key; a->func = cb; a->data = data; a->doc = d; BLI_ghash_insert(ba->items, key, a);}
开发者ID:danielmarg,项目名称:blender-main,代码行数:30,
示例11: SET_UINT_IN_POINTER/* OB_DUPLIVERTS - FONT */static Object *find_family_object(const char *family, size_t family_len, unsigned int ch, GHash *family_gh){ Object **ob_pt; Object *ob; void *ch_key = SET_UINT_IN_POINTER(ch); if ((ob_pt = (Object **)BLI_ghash_lookup_p(family_gh, ch_key))) { ob = *ob_pt; } else { char ch_utf8[7]; size_t ch_utf8_len; ch_utf8_len = BLI_str_utf8_from_unicode(ch, ch_utf8); ch_utf8[ch_utf8_len] = '/0'; ch_utf8_len += 1; /* compare with null terminator */ for (ob = G.main->object.first; ob; ob = ob->id.next) { if (STREQLEN(ob->id.name + 2 + family_len, ch_utf8, ch_utf8_len)) { if (STREQLEN(ob->id.name + 2, family, family_len)) { break; } } } /* inserted value can be NULL, just to save searches in future */ BLI_ghash_insert(family_gh, ch_key, ob); } return ob;}
开发者ID:DrangPo,项目名称:blender,代码行数:32,
示例12: gpu_parse_functions_stringstatic void gpu_parse_functions_string(GHash *hash, char *code){ GPUFunction *function; int i, type, qual; while ((code = strstr(code, "void "))) { function = MEM_callocN(sizeof(GPUFunction), "GPUFunction"); code = gpu_str_skip_token(code, NULL, 0); code = gpu_str_skip_token(code, function->name, MAX_FUNCTION_NAME); /* get parameters */ while (*code && *code != ')') { /* test if it's an input or output */ qual = FUNCTION_QUAL_IN; if (gpu_str_prefix(code, "out ")) qual = FUNCTION_QUAL_OUT; if (gpu_str_prefix(code, "inout ")) qual = FUNCTION_QUAL_INOUT; if ((qual != FUNCTION_QUAL_IN) || gpu_str_prefix(code, "in ")) code = gpu_str_skip_token(code, NULL, 0); /* test for type */ type= 0; for (i=1; i<=16; i++) { if (GPU_DATATYPE_STR[i] && gpu_str_prefix(code, GPU_DATATYPE_STR[i])) { type= i; break; } } if (!type && gpu_str_prefix(code, "sampler2DShadow")) type= GPU_SHADOW2D; if (!type && gpu_str_prefix(code, "sampler2D")) type= GPU_TEX2D; if (type) { /* add paramater */ code = gpu_str_skip_token(code, NULL, 0); code = gpu_str_skip_token(code, NULL, 0); function->paramqual[function->totparam]= qual; function->paramtype[function->totparam]= type; function->totparam++; } else { fprintf(stderr, "GPU invalid function parameter in %s./n", function->name); break; } } if (function->name[0] == '/0' || function->totparam == 0) { fprintf(stderr, "GPU functions parse error./n"); MEM_freeN(function); break; } BLI_ghash_insert(hash, function->name, function); }}
开发者ID:ilent2,项目名称:Blender-Billboard-Modifier,代码行数:59,
示例13: debug_data_insertstatic void debug_data_insert(SimDebugData *debug_data, SimDebugElement *elem){ SimDebugElement *old_elem = BLI_ghash_lookup(debug_data->gh, elem); if (old_elem) { *old_elem = *elem; MEM_freeN(elem); } else BLI_ghash_insert(debug_data->gh, elem, elem);}
开发者ID:Rojuinex,项目名称:Blender,代码行数:10,
示例14: BKE_pose_channels_hash_make/** * Removes the hash for quick lookup of channels, must * be done when adding/removing channels. */void BKE_pose_channels_hash_make(bPose *pose) { if (!pose->chanhash) { bPoseChannel *pchan; pose->chanhash = BLI_ghash_str_new("make_pose_chan gh"); for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) BLI_ghash_insert(pose->chanhash, pchan->name, pchan); }}
开发者ID:UPBGE,项目名称:blender,代码行数:14,
示例15: BLI_ghash_lookupstatic ListBase *edge_isect_ls_ensure(GHash *isect_hash, ScanFillEdge *eed){ ListBase *e_ls; e_ls = BLI_ghash_lookup(isect_hash, eed); if (e_ls == NULL) { e_ls = MEM_callocN(sizeof(ListBase), __func__); BLI_ghash_insert(isect_hash, eed, e_ls); } return e_ls;}
开发者ID:YasirArafath,项目名称:blender-git,代码行数:10,
示例16: codegen_set_texid/* assign only one texid per buffer to avoid sampling the same texture twice */static void codegen_set_texid(GHash *bindhash, GPUInput *input, int *texid, void *key){ if (BLI_ghash_haskey(bindhash, key)) { /* Reuse existing texid */ input->texid = GET_INT_FROM_POINTER(BLI_ghash_lookup(bindhash, key)); } else { /* Allocate new texid */ input->texid = *texid; (*texid)++; input->bindtex = true; BLI_ghash_insert(bindhash, key, SET_INT_IN_POINTER(input->texid)); }}
开发者ID:mcgrathd,项目名称:blender,代码行数:15,
示例17: BLI_remlinkstatic unsigned int *imb_thread_cache_get_tile(ImThreadTileCache *cache, ImBuf *ibuf, int tx, int ty){ ImThreadTile *ttile, lookuptile; ImGlobalTile *gtile, *replacetile; int toffs= ibuf->xtiles*ty + tx; /* test if it is already in our thread local cache */ if((ttile=cache->tiles.first)) { /* check last used tile before going to hash */ if(ttile->ibuf == ibuf && ttile->tx == tx && ttile->ty == ty) return ibuf->tiles[toffs]; /* find tile in hash */ lookuptile.ibuf = ibuf; lookuptile.tx = tx; lookuptile.ty = ty; if((ttile=BLI_ghash_lookup(cache->tilehash, &lookuptile))) { BLI_remlink(&cache->tiles, ttile); BLI_addhead(&cache->tiles, ttile); return ibuf->tiles[toffs]; } } /* not found, have to do slow lookup in global cache */ if(cache->unused.first == NULL) { ttile= cache->tiles.last; replacetile= ttile->global; BLI_remlink(&cache->tiles, ttile); BLI_ghash_remove(cache->tilehash, ttile, NULL, NULL); } else { ttile= cache->unused.first; replacetile= NULL; BLI_remlink(&cache->unused, ttile); } BLI_addhead(&cache->tiles, ttile); BLI_ghash_insert(cache->tilehash, ttile, ttile); gtile= imb_global_cache_get_tile(ibuf, tx, ty, replacetile); ttile->ibuf= gtile->ibuf; ttile->tx= gtile->tx; ttile->ty= gtile->ty; ttile->global= gtile; return ibuf->tiles[toffs];}
开发者ID:OldBrunet,项目名称:BGERTPS,代码行数:50,
示例18: tracks_map_insertvoid tracks_map_insert(TracksMap *map, MovieTrackingTrack *track, void *customdata){ MovieTrackingTrack new_track = *track; new_track.markers = MEM_dupallocN(new_track.markers); map->tracks[map->ptr] = new_track; if (customdata) memcpy(&map->customdata[map->ptr * map->customdata_size], customdata, map->customdata_size); BLI_ghash_insert(map->hash, &map->tracks[map->ptr], track); map->ptr++;}
开发者ID:Andrewson3D,项目名称:blender-for-vray,代码行数:15,
示例19: BLI_ghash_lookup_p/** * Generate a PreviewImage from given file path, using thumbnails management, if not yet existing. */PreviewImage *BKE_previewimg_cached_thumbnail_read( const char *name, const char *path, const int source, bool force_update){ PreviewImage *prv = NULL; void **prv_p; prv_p = BLI_ghash_lookup_p(gCachedPreviews, name); if (prv_p) { prv = *prv_p; BLI_assert(prv); } if (prv && force_update) { const char *prv_deferred_data = PRV_DEFERRED_DATA(prv); if (((int)prv_deferred_data[0] == source) && STREQ(&prv_deferred_data[1], path)) { /* If same path, no need to re-allocate preview, just clear it up. */ BKE_previewimg_clear(prv); } else { BKE_previewimg_free(&prv); } } if (!prv) { /* We pack needed data for lazy loading (source type, in a single char, and path). */ const size_t deferred_data_size = strlen(path) + 2; char *deferred_data; prv = previewimg_create_ex(deferred_data_size); deferred_data = PRV_DEFERRED_DATA(prv); deferred_data[0] = source; memcpy(&deferred_data[1], path, deferred_data_size - 1); force_update = true; } if (force_update) { if (prv_p) { *prv_p = prv; } else { BLI_ghash_insert(gCachedPreviews, BLI_strdup(name), prv); } } return prv;}
开发者ID:khanhha,项目名称:blender,代码行数:51,
示例20: strand_shade_refcountstatic void strand_shade_refcount(StrandShadeCache *cache, StrandSegment *sseg, StrandVert *svert){ GHashPair pair = strand_shade_hash_pair(sseg->obi, svert); GHashPair *key; int *refcount= BLI_ghash_lookup(cache->refcounthash, &pair); if (!refcount) { key= BLI_memarena_alloc(cache->memarena, sizeof(GHashPair)); *key = pair; refcount= BLI_memarena_alloc(cache->memarena, sizeof(int)); *refcount= 1; BLI_ghash_insert(cache->refcounthash, key, refcount); } else (*refcount)++;}
开发者ID:vanangamudi,项目名称:blender-main,代码行数:16,
示例21: BKE_icon_preview_ensure/** * Return icon id of given preview, or create new icon if not found. */int BKE_icon_preview_ensure(ID *id, PreviewImage *preview){ Icon *new_icon = NULL; if (!preview || G.background) return 0; if (id) { BLI_assert(BKE_previewimg_id_ensure(id) == preview); } if (preview->icon_id) { BLI_assert(!id || !id->icon_id || id->icon_id == preview->icon_id); return preview->icon_id; } if (id && id->icon_id) { preview->icon_id = id->icon_id; return preview->icon_id; } preview->icon_id = get_next_free_id(); if (!preview->icon_id) { printf("%s: Internal error - not enough IDs/n", __func__); return 0; } /* Ensure we synchronize ID icon_id with its previewimage if available, and generate suitable 'ID' icon. */ if (id) { id->icon_id = preview->icon_id; return icon_id_ensure_create_icon(id); } new_icon = MEM_mallocN(sizeof(Icon), __func__); new_icon->obj = preview; new_icon->type = 0; /* Special, tags as non-ID icon/preview. */ /* next two lines make sure image gets created */ new_icon->drawinfo = NULL; new_icon->drawinfo_free = NULL; BLI_ghash_insert(gIcons, SET_INT_IN_POINTER(preview->icon_id), new_icon); return preview->icon_id;}
开发者ID:khanhha,项目名称:blender,代码行数:50,
示例22: icon_id_ensure_create_iconstatic int icon_id_ensure_create_icon(struct ID *id){ Icon *new_icon = NULL; new_icon = MEM_mallocN(sizeof(Icon), __func__); new_icon->obj = id; new_icon->type = GS(id->name); /* next two lines make sure image gets created */ new_icon->drawinfo = NULL; new_icon->drawinfo_free = NULL; BLI_ghash_insert(gIcons, SET_INT_IN_POINTER(id->icon_id), new_icon); return id->icon_id;}
开发者ID:khanhha,项目名称:blender,代码行数:17,
示例23: setMPolyMaterialstatic void setMPolyMaterial(ExportMeshData *export_data, MPoly *mpoly, int which_orig_mesh){ Object *orig_object; GHash *material_hash; Material *orig_mat; if (which_orig_mesh == CARVE_MESH_LEFT) { /* No need to change materian index for faces from left operand */ return; } material_hash = export_data->material_hash; orig_object = which_object(export_data, which_orig_mesh); /* Set material, based on lookup in hash table. */ orig_mat = give_current_material(orig_object, mpoly->mat_nr + 1); if (orig_mat) { /* For faces from right operand check if there's requested material * in the left operand. And if it is, use index of that material, * otherwise fallback to first material (material with index=0). */ if (!BLI_ghash_haskey(material_hash, orig_mat)) { int a, mat_nr; mat_nr = 0; for (a = 0; a < export_data->ob_left->totcol; a++) { if (give_current_material(export_data->ob_left, a + 1) == orig_mat) { mat_nr = a; break; } } BLI_ghash_insert(material_hash, orig_mat, SET_INT_IN_POINTER(mat_nr)); mpoly->mat_nr = mat_nr; } else mpoly->mat_nr = GET_INT_FROM_POINTER(BLI_ghash_lookup(material_hash, orig_mat)); } else { mpoly->mat_nr = 0; }}
开发者ID:Andrewson3D,项目名称:blender-for-vray,代码行数:46,
示例24: postEditBoneDuplicatevoid postEditBoneDuplicate(struct ListBase *editbones, Object *ob){ if (ob->pose == NULL) { return; } BKE_pose_channels_hash_free(ob->pose); BKE_pose_channels_hash_make(ob->pose); GHash *name_map = BLI_ghash_str_new(__func__); for (EditBone *ebone_src = editbones->first; ebone_src; ebone_src = ebone_src->next) { EditBone *ebone_dst = ebone_src->temp.ebone; if (!ebone_dst) { ebone_dst = ED_armature_bone_get_mirrored(editbones, ebone_src); } if (ebone_dst) { BLI_ghash_insert(name_map, ebone_src->name, ebone_dst->name); } } for (EditBone *ebone_src = editbones->first; ebone_src; ebone_src = ebone_src->next) { EditBone *ebone_dst = ebone_src->temp.ebone; if (ebone_dst) { bPoseChannel *pchan_src = BKE_pose_channel_find_name(ob->pose, ebone_src->name); if (pchan_src) { bPoseChannel *pchan_dst = BKE_pose_channel_find_name(ob->pose, ebone_dst->name); if (pchan_dst) { if (pchan_src->custom_tx) { pchan_dst->custom_tx = pchan_duplicate_map(ob->pose, name_map, pchan_src->custom_tx); } if (pchan_src->bbone_prev) { pchan_dst->bbone_prev = pchan_duplicate_map(ob->pose, name_map, pchan_src->bbone_prev); } if (pchan_src->bbone_next) { pchan_dst->bbone_next = pchan_duplicate_map(ob->pose, name_map, pchan_src->bbone_next); } } } } } BLI_ghash_free(name_map, NULL, NULL);}
开发者ID:DarkDefender,项目名称:blender-npr-tess2,代码行数:44,
示例25: view_layer_bases_hash_createstatic void view_layer_bases_hash_create(ViewLayer *view_layer){ static ThreadMutex hash_lock = BLI_MUTEX_INITIALIZER; if (view_layer->object_bases_hash == NULL) { BLI_mutex_lock(&hash_lock); if (view_layer->object_bases_hash == NULL) { view_layer->object_bases_hash = BLI_ghash_new( BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__); for (Base *base = view_layer->object_bases.first; base; base = base->next) { if (base->object) { BLI_ghash_insert(view_layer->object_bases_hash, base->object, base); } } } BLI_mutex_unlock(&hash_lock); }}
开发者ID:dfelinto,项目名称:blender,代码行数:21,
示例26: seq_stripelem_cache_putvoid seq_stripelem_cache_put( SeqRenderData context, struct Sequence * seq, float cfra, seq_stripelem_ibuf_t type, struct ImBuf * i){ seqCacheKey * key; seqCacheEntry * e; if (!i) { return; } ibufs_in++; if (!entrypool) { seq_stripelem_cache_init(); } key = (seqCacheKey*) BLI_mempool_alloc(keypool); key->seq = seq; key->context = context; key->cfra = cfra - seq->start; key->type = type; IMB_refImBuf(i); e = (seqCacheEntry*) BLI_mempool_alloc(entrypool); e->ibuf = i; e->c_handle = NULL; BLI_ghash_remove(hash, key, HashKeyFree, HashValFree); BLI_ghash_insert(hash, key, e); e->c_handle = MEM_CacheLimiter_insert(limitor, e); MEM_CacheLimiter_ref(e->c_handle); MEM_CacheLimiter_enforce_limits(limitor); MEM_CacheLimiter_unref(e->c_handle);}
开发者ID:OldBrunet,项目名称:BGERTPS,代码行数:40,
注:本文中的BLI_ghash_insert函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ BLI_ghash_lookup函数代码示例 C++ BLI_ghash_free函数代码示例 |