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本文整理汇总了C++中BLI_ghash_lookup函数的典型用法代码示例。如果您正苦于以下问题:C++ BLI_ghash_lookup函数的具体用法?C++ BLI_ghash_lookup怎么用?C++ BLI_ghash_lookup使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了BLI_ghash_lookup函数的24个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: strand_shade_getstatic void strand_shade_get(Render *re, StrandShadeCache *cache, ShadeSample *ssamp, StrandSegment *sseg, StrandVert *svert){ StrandCacheEntry *entry; StrandPoint p; int *refcount; GHashPair pair = strand_shade_hash_pair(sseg->obi, svert); entry= BLI_ghash_lookup(cache->resulthash, &pair); refcount= BLI_ghash_lookup(cache->refcounthash, &pair); if (!entry) { /* not shaded yet, shade and insert into hash */ p.t= (sseg->v[1] == svert)? 0.0f: 1.0f; strand_eval_point(sseg, &p); strand_shade_point(re, ssamp, sseg, svert, &p); entry= MEM_callocN(sizeof(StrandCacheEntry), "StrandCacheEntry"); entry->pair = pair; entry->shr = ssamp->shr[0]; BLI_ghash_insert(cache->resulthash, entry, entry); } else /* already shaded, just copy previous result from hash */ ssamp->shr[0]= entry->shr; /* lower reference count and remove if not needed anymore by any samples */ (*refcount)--; if (*refcount == 0) { BLI_ghash_remove(cache->resulthash, &pair, (GHashKeyFreeFP)MEM_freeN, NULL); BLI_ghash_remove(cache->refcounthash, &pair, NULL, NULL); }}
开发者ID:vanangamudi,项目名称:blender-main,代码行数:32,
示例2: ifBME_TransData *BME_assign_transdata(BME_TransData_Head *td, BME_Mesh *bm, BME_Vert *v, float *co, float *org, float *vec, float *loc, float factor, float weight, float maxfactor, float *max) { BME_TransData *vtd; int is_new = 0; if (v == NULL) return NULL; if ((vtd = BLI_ghash_lookup(td->gh, v)) == NULL && bm != NULL) { vtd = BLI_memarena_alloc(td->ma, sizeof(*vtd)); BLI_ghash_insert(td->gh, v, vtd); td->len++; is_new = 1; } vtd->bm = bm; vtd->v = v; if (co != NULL) VECCOPY(vtd->co,co); if (org == NULL && is_new) { VECCOPY(vtd->org,v->co); } /* default */ else if (org != NULL) VECCOPY(vtd->org,org); if (vec != NULL) { VECCOPY(vtd->vec,vec); normalize_v3(vtd->vec); } vtd->loc = loc; vtd->factor = factor; vtd->weight = weight; vtd->maxfactor = maxfactor; vtd->max = max; return vtd;}
开发者ID:zakharov,项目名称:blenderColladaKinematics,代码行数:33,
示例3: ghash_insert_linkstatic bool ghash_insert_link( GHash *gh, void *key, void *val, bool use_test, MemArena *mem_arena){ struct LinkBase *ls_base; LinkNode *ls; ls_base = BLI_ghash_lookup(gh, key); if (ls_base) { if (use_test && (BLI_linklist_index(ls_base->list, key) != -1)) { return false; } } else { ls_base = BLI_memarena_alloc(mem_arena, sizeof(*ls_base)); ls_base->list = NULL; ls_base->list_len = 0; BLI_ghash_insert(gh, key, ls_base); } ls = BLI_memarena_alloc(mem_arena, sizeof(*ls)); ls->next = ls_base->list; ls->link = val; ls_base->list = ls; ls_base->list_len += 1; return true;}
开发者ID:pawkoz,项目名称:dyplom,代码行数:29,
示例4: BLI_ghash_str_newbool *BKE_objdef_validmap_get(Object *ob, const int defbase_tot){ bDeformGroup *dg; ModifierData *md; bool *vgroup_validmap; GHash *gh; int i, step1 = 1; //int defbase_tot = BLI_countlist(&ob->defbase); if (ob->defbase.first == NULL) { return NULL; } gh = BLI_ghash_str_new("BKE_objdef_validmap_get gh"); /* add all names to a hash table */ for (dg = ob->defbase.first; dg; dg = dg->next) { BLI_ghash_insert(gh, dg->name, NULL); } BLI_assert(BLI_ghash_size(gh) == defbase_tot); /* now loop through the armature modifiers and identify deform bones */ for (md = ob->modifiers.first; md; md = !md->next && step1 ? (step1 = 0), modifiers_getVirtualModifierList(ob) : md->next) { if (!(md->mode & (eModifierMode_Realtime | eModifierMode_Virtual))) continue; if (md->type == eModifierType_Armature) { ArmatureModifierData *amd = (ArmatureModifierData *) md; if (amd->object && amd->object->pose) { bPose *pose = amd->object->pose; bPoseChannel *chan; for (chan = pose->chanbase.first; chan; chan = chan->next) { if (chan->bone->flag & BONE_NO_DEFORM) continue; if (BLI_ghash_remove(gh, chan->name, NULL, NULL)) { BLI_ghash_insert(gh, chan->name, SET_INT_IN_POINTER(1)); } } } } } vgroup_validmap = MEM_mallocN(sizeof(*vgroup_validmap) * defbase_tot, "wpaint valid map"); /* add all names to a hash table */ for (dg = ob->defbase.first, i = 0; dg; dg = dg->next, i++) { vgroup_validmap[i] = (BLI_ghash_lookup(gh, dg->name) != NULL); } BLI_assert(i == BLI_ghash_size(gh)); BLI_ghash_free(gh, NULL, NULL); return vgroup_validmap;}
开发者ID:244xiao,项目名称:blender,代码行数:59,
示例5: view_layer_bases_hash_createBase *BKE_view_layer_base_find(ViewLayer *view_layer, Object *ob){ if (!view_layer->object_bases_hash) { view_layer_bases_hash_create(view_layer); } return BLI_ghash_lookup(view_layer->object_bases_hash, ob);}
开发者ID:dfelinto,项目名称:blender,代码行数:8,
示例6: BLI_ghash_str_newGPUFunction *GPU_lookup_function(const char *name){ if (!FUNCTION_HASH) { FUNCTION_HASH = BLI_ghash_str_new("GPU_lookup_function gh"); gpu_parse_functions_string(FUNCTION_HASH, glsl_material_library); } return (GPUFunction*)BLI_ghash_lookup(FUNCTION_HASH, (void *)name);}
开发者ID:ilent2,项目名称:Blender-Billboard-Modifier,代码行数:9,
示例7: BLI_ghash_lookupstatic bArgument *lookUp(struct bArgs *ba, const char *arg, int pass, int case_str){ bAKey key; key.case_str = case_str; key.pass = pass; key.arg = arg; return BLI_ghash_lookup(ba->items, &key);}
开发者ID:danielmarg,项目名称:blender-main,代码行数:10,
示例8: debug_data_insertstatic void debug_data_insert(SimDebugData *debug_data, SimDebugElement *elem){ SimDebugElement *old_elem = BLI_ghash_lookup(debug_data->gh, elem); if (old_elem) { *old_elem = *elem; MEM_freeN(elem); } else BLI_ghash_insert(debug_data->gh, elem, elem);}
开发者ID:Rojuinex,项目名称:Blender,代码行数:10,
示例9: BLI_ghash_lookup/** * Return a pointer to the pose channel of the given name * from this pose. */bPoseChannel *BKE_pose_channel_find_name(const bPose *pose, const char *name){ if (ELEM(NULL, pose, name) || (name[0] == '/0')) return NULL; if (pose->chanhash) return BLI_ghash_lookup(pose->chanhash, (const void *)name); return BLI_findstring(&((const bPose *)pose)->chanbase, name, offsetof(bPoseChannel, name));}
开发者ID:UPBGE,项目名称:blender,代码行数:14,
示例10: BLI_ghash_lookupstatic ListBase *edge_isect_ls_ensure(GHash *isect_hash, ScanFillEdge *eed){ ListBase *e_ls; e_ls = BLI_ghash_lookup(isect_hash, eed); if (e_ls == NULL) { e_ls = MEM_callocN(sizeof(ListBase), __func__); BLI_ghash_insert(isect_hash, eed, e_ls); } return e_ls;}
开发者ID:YasirArafath,项目名称:blender-git,代码行数:10,
示例11: BLI_ghash_str_newGPUFunction *GPU_lookup_function(const char *name){ if (!FUNCTION_HASH) { FUNCTION_HASH = BLI_ghash_str_new("GPU_lookup_function gh"); gpu_parse_functions_string(FUNCTION_HASH, glsl_material_library); /*FUNCTION_PROTOTYPES = gpu_generate_function_prototyps(FUNCTION_HASH); FUNCTION_LIB = GPU_shader_create_lib(datatoc_gpu_shader_material_glsl);*/ } return (GPUFunction*)BLI_ghash_lookup(FUNCTION_HASH, (void *)name);}
开发者ID:danielmarg,项目名称:blender-main,代码行数:11,
示例12: BLI_assertstatic TseGroup *BKE_outliner_treehash_lookup_group(GHash *th, short type, short nr, struct ID *id){ TreeStoreElem tse_template; tse_template.type = type; tse_template.nr = type ? nr : 0; // we're picky! :) tse_template.id = id; BLI_assert(th); return BLI_ghash_lookup(th, &tse_template);}
开发者ID:Ichthyostega,项目名称:blender,代码行数:11,
示例13: BLI_ghash_lookupIcon *BKE_icon_get(int icon_id){ Icon *icon = NULL; icon = BLI_ghash_lookup(gIcons, SET_INT_IN_POINTER(icon_id)); if (!icon) { printf("%s: Internal error, no icon for icon ID: %d/n", __func__, icon_id); return NULL; } return icon;}
开发者ID:khanhha,项目名称:blender,代码行数:13,
示例14: BKE_pose_channels_is_validbool BKE_pose_channels_is_valid(const bPose *pose){ if (pose->chanhash) { bPoseChannel *pchan; for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) { if (BLI_ghash_lookup(pose->chanhash, pchan->name) != pchan) { return false; } } } return true;}
开发者ID:UPBGE,项目名称:blender,代码行数:13,
示例15: static unsigned int *imb_thread_cache_get_tile(ImThreadTileCache *cache, ImBuf *ibuf, int tx, int ty){ ImThreadTile *ttile, lookuptile; ImGlobalTile *gtile, *replacetile; int toffs= ibuf->xtiles*ty + tx; /* test if it is already in our thread local cache */ if((ttile=cache->tiles.first)) { /* check last used tile before going to hash */ if(ttile->ibuf == ibuf && ttile->tx == tx && ttile->ty == ty) return ibuf->tiles[toffs]; /* find tile in hash */ lookuptile.ibuf = ibuf; lookuptile.tx = tx; lookuptile.ty = ty; if((ttile=BLI_ghash_lookup(cache->tilehash, &lookuptile))) { BLI_remlink(&cache->tiles, ttile); BLI_addhead(&cache->tiles, ttile); return ibuf->tiles[toffs]; } } /* not found, have to do slow lookup in global cache */ if(cache->unused.first == NULL) { ttile= cache->tiles.last; replacetile= ttile->global; BLI_remlink(&cache->tiles, ttile); BLI_ghash_remove(cache->tilehash, ttile, NULL, NULL); } else { ttile= cache->unused.first; replacetile= NULL; BLI_remlink(&cache->unused, ttile); } BLI_addhead(&cache->tiles, ttile); BLI_ghash_insert(cache->tilehash, ttile, ttile); gtile= imb_global_cache_get_tile(ibuf, tx, ty, replacetile); ttile->ibuf= gtile->ibuf; ttile->tx= gtile->tx; ttile->ty= gtile->ty; ttile->global= gtile; return ibuf->tiles[toffs];}
开发者ID:OldBrunet,项目名称:BGERTPS,代码行数:50,
示例16: strand_shade_unrefvoid strand_shade_unref(StrandShadeCache *cache, ObjectInstanceRen *obi, StrandVert *svert){ GHashPair pair = strand_shade_hash_pair(obi, svert); int *refcount; /* lower reference count and remove if not needed anymore by any samples */ refcount= BLI_ghash_lookup(cache->refcounthash, &pair); (*refcount)--; if (*refcount == 0) { BLI_ghash_remove(cache->resulthash, &pair, (GHashKeyFreeFP)MEM_freeN, NULL); BLI_ghash_remove(cache->refcounthash, &pair, NULL, NULL); }}
开发者ID:vanangamudi,项目名称:blender-main,代码行数:14,
示例17: codegen_set_texid/* assign only one texid per buffer to avoid sampling the same texture twice */static void codegen_set_texid(GHash *bindhash, GPUInput *input, int *texid, void *key){ if (BLI_ghash_haskey(bindhash, key)) { /* Reuse existing texid */ input->texid = GET_INT_FROM_POINTER(BLI_ghash_lookup(bindhash, key)); } else { /* Allocate new texid */ input->texid = *texid; (*texid)++; input->bindtex = true; BLI_ghash_insert(bindhash, key, SET_INT_IN_POINTER(input->texid)); }}
开发者ID:mcgrathd,项目名称:blender,代码行数:15,
示例18: BLI_ghash_lookupMenuType *WM_menutype_find(const char *idname, int quiet){ MenuType* mt; if (idname[0]) { mt= BLI_ghash_lookup(menutypes_hash, idname); if(mt) return mt; } if(!quiet) printf("search for unknown menutype %s/n", idname); return NULL;}
开发者ID:mik0001,项目名称:Blender,代码行数:15,
示例19: BLI_ghash_lookup/** * Helper function for #postEditBoneDuplicate, * return the destination pchan from the original. */static bPoseChannel *pchan_duplicate_map(const bPose *pose, GHash *name_map, bPoseChannel *pchan_src){ bPoseChannel *pchan_dst = NULL; const char *name_src = pchan_src->name; const char *name_dst = BLI_ghash_lookup(name_map, name_src); if (name_dst) { pchan_dst = BKE_pose_channel_find_name(pose, name_dst); } if (pchan_dst == NULL) { pchan_dst = pchan_src; } return pchan_dst;}
开发者ID:DarkDefender,项目名称:blender-npr-tess2,代码行数:19,
示例20: strand_shade_refcountstatic void strand_shade_refcount(StrandShadeCache *cache, StrandSegment *sseg, StrandVert *svert){ GHashPair pair = strand_shade_hash_pair(sseg->obi, svert); GHashPair *key; int *refcount= BLI_ghash_lookup(cache->refcounthash, &pair); if (!refcount) { key= BLI_memarena_alloc(cache->memarena, sizeof(GHashPair)); *key = pair; refcount= BLI_memarena_alloc(cache->memarena, sizeof(int)); *refcount= 1; BLI_ghash_insert(cache->refcounthash, key, refcount); } else (*refcount)++;}
开发者ID:vanangamudi,项目名称:blender-main,代码行数:16,
示例21: setMPolyMaterialstatic void setMPolyMaterial(ExportMeshData *export_data, MPoly *mpoly, int which_orig_mesh){ Object *orig_object; GHash *material_hash; Material *orig_mat; if (which_orig_mesh == CARVE_MESH_LEFT) { /* No need to change materian index for faces from left operand */ return; } material_hash = export_data->material_hash; orig_object = which_object(export_data, which_orig_mesh); /* Set material, based on lookup in hash table. */ orig_mat = give_current_material(orig_object, mpoly->mat_nr + 1); if (orig_mat) { /* For faces from right operand check if there's requested material * in the left operand. And if it is, use index of that material, * otherwise fallback to first material (material with index=0). */ if (!BLI_ghash_haskey(material_hash, orig_mat)) { int a, mat_nr; mat_nr = 0; for (a = 0; a < export_data->ob_left->totcol; a++) { if (give_current_material(export_data->ob_left, a + 1) == orig_mat) { mat_nr = a; break; } } BLI_ghash_insert(material_hash, orig_mat, SET_INT_IN_POINTER(mat_nr)); mpoly->mat_nr = mat_nr; } else mpoly->mat_nr = GET_INT_FROM_POINTER(BLI_ghash_lookup(material_hash, orig_mat)); } else { mpoly->mat_nr = 0; }}
开发者ID:Andrewson3D,项目名称:blender-for-vray,代码行数:46,
示例22: BLI_ghash_lookupuiListType *WM_uilisttype_find(const char *idname, bool quiet){ uiListType *ult; if (idname[0]) { ult = BLI_ghash_lookup(uilisttypes_hash, idname); if (ult) { return ult; } } if (!quiet) { printf("search for unknown uilisttype %s/n", idname); } return NULL;}
开发者ID:GeniaPenksik,项目名称:blender,代码行数:17,
示例23: get_next_free_id/* create an id for a new icon and make sure that ids from deleted icons get reused * after the integer number range is used up */static int get_next_free_id(void){ int startId = gFirstIconId; /* if we haven't used up the int number range, we just return the next int */ if (gNextIconId >= gFirstIconId) return gNextIconId++; /* now we try to find the smallest icon id not stored in the gIcons hash */ while (BLI_ghash_lookup(gIcons, SET_INT_IN_POINTER(startId)) && startId >= gFirstIconId) startId++; /* if we found a suitable one that isn't used yet, return it */ if (startId >= gFirstIconId) return startId; /* fail */ return 0;}
开发者ID:khanhha,项目名称:blender,代码行数:21,
示例24: BKE_icon_changedvoid BKE_icon_changed(int id){ Icon *icon = NULL; if (!id || G.background) return; icon = BLI_ghash_lookup(gIcons, SET_INT_IN_POINTER(id)); if (icon) { PreviewImage *prv = BKE_previewimg_id_ensure((ID *)icon->obj); /* all previews changed */ if (prv) { int i; for (i = 0; i < NUM_ICON_SIZES; ++i) { prv->flag[i] |= PRV_CHANGED; prv->changed_timestamp[i]++; } } }}
开发者ID:khanhha,项目名称:blender,代码行数:21,
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