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自学教程:C++ Break函数代码示例

51自学网 2021-06-01 19:55:43
  C++
这篇教程C++ Break函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中Break函数的典型用法代码示例。如果您正苦于以下问题:C++ Break函数的具体用法?C++ Break怎么用?C++ Break使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了Break函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: Break

void CBreakableObject::CheckHitBreak(float power,ALife::EHitType hit_type){	if( hit_type!=ALife::eHitTypeStrike)	{		float res_power=power*m_immunity_factor;		if(power>m_health_threshhold) fHealth-=res_power;	}	if(fHealth<=0.f)		{		Break();return;	}	if(hit_type==ALife::eHitTypeStrike)Break();}
开发者ID:AntonioModer,项目名称:xray-16,代码行数:14,


示例2: move

void move(int direction, int speed, int distance, int FBbreakspd){	revolutions = 360*(distance/wheelCircumference);	switch (direction) {	case forward:		zeroEncoders();		while(getDTEncoderAverage() < revolutions){			setDriveMotors(127,127,127, 127);			setFBMotors(FBbreakspd);		}		zeroEncoders();		Break(forward);		break;	case turnLeft: //int FLSpeed, int FRspeed, int BRspeed, int BLspeed		zeroEncoders();		while(getDTEncoderAverage() < revolutions){			setDriveMotors(-127, 127, 127, -127);			setFBMotors(FBbreakspd);		}		Break(turnLeft);		break;	case turnRight: //int FLSpeed, int FRspeed, int BRspeed, int BLspeed		zeroEncoders();		while(getDTEncoderAverage() < revolutions){			setDriveMotors(127, -127, -127, 127);			setFBMotors(FBbreakspd);		}		Break(turnRight);		break;	case backwards:		zeroEncoders();		while(getDTEncoderAverage() < revolutions){			setDriveMotors(-127, -127, -127, -127);			setFBMotors(FBbreakspd);		}		Break(backwards);		break;	default:		setDriveMotors(0,0,0,0);		zeroEncoders();	}	zeroEncoders();}
开发者ID:wa-robotics,项目名称:starstruck-2016,代码行数:50,


示例3: shutdown

void ofxOscReceiver::setup( int listen_port ){    if( osc::UdpSocket::GetUdpBufferSize() == 0 ){    	osc::UdpSocket::SetUdpBufferSize(65535);    }    	// if we're already running, shutdown before running again	if ( listen_socket ){		shutdown();	}		// create socket	auto socket = new osc::UdpListeningReceiveSocket( osc::IpEndpointName( osc::IpEndpointName::ANY_ADDRESS, listen_port ), this, allowReuse );	auto deleter = [](osc::UdpListeningReceiveSocket*socket){		// tell the socket to shutdown		socket->Break();		delete socket;	};	auto new_ptr = std::unique_ptr<osc::UdpListeningReceiveSocket, decltype(deleter)>(socket, deleter);	listen_socket = std::move(new_ptr);	listen_thread = std::thread([this]{		listen_socket->Run();	});	// detach thread so we don't have to wait on it before creating a new socket	// or on destruction, the custom deleter for the socket unique_ptr already	// does the right thing	listen_thread.detach();	this->listen_port = listen_port;}
开发者ID:AbdelghaniDr,项目名称:openFrameworks,代码行数:32,


示例4: FCPause

void    FCPause( void ) {//=======================// Process PAUSE statement.    Break( RT_PAUSE );}
开发者ID:ABratovic,项目名称:open-watcom-v2,代码行数:7,


示例5: FCStop

void    FCStop( void ) {//======================// Process STOP statement.    Break( RT_STOP );}
开发者ID:ABratovic,项目名称:open-watcom-v2,代码行数:7,


示例6: GetOwner

// get user options, process and save.voidOptions::onbtnSave(){	int dontsplash = optSplash.Get();    // get the value from option control	int savewinpos = optSaveWinPos.Get();// get the value from option control	Ctrl* owner = GetOwner(); // get a handle to the Options dislog owner which is MyUppApp main window.	Rect rc;                  // create a struct to store window position and size	if ( savewinpos != 1 ) {  // if Save Window option is not checked.		rc.left = 0;          // set window position x to 0		rc.top = 0;           // set window position y to 0	} else {		rc = owner->GetRect(); // get the position and size of MyUppApp main window	}	String cfg;  // create a string to store config data	cfg << "Splash="     << dontsplash << "/n"    // save user's choice	       "SaveWinPos=" << savewinpos << "/n"    // save user's choice	       "PosX="       << rc.left    << "/n"    // save window x position	       "PosY="       << rc.top     << "/n";   // save window y position	if( !SaveFile(cfgfile, cfg) )  // save the config file		Exclamation("Error saving configuration!"); // if failed show error dialog	else	    PromptOK("Options saved!");  // show success dialog	Break(IDOK); // close this dialog}
开发者ID:dreamsxin,项目名称:ultimatepp,代码行数:30,


示例7: getPlayerPed

void CObject::Explode(){    CVector pos = Placeable.GetPos();    pos.z += 0.5;    CExplosion::AddExplosion(this, getPlayerPed(-1), 9, pos, 100, 1, -1.0, 0);    if(m_colDamageEffect == 0xCA || m_colDamageEffect == 0xc8)    {        pos.z -= 1.0;        Break(10000.0, pos, 0, getPlayerPed(-1), 51);    }    else if(!bDisableFriction)    {        m_vecLinearVelocity.z += 0.5;        m_vecLinearVelocity.x += (rand() - 128) * 0.000199999994947575;        m_vecLinearVelocity.y += (rand() - 128) * 0.000199999994947575;        if(bIsStatic || bIsStaticWaitingForCollision)        {            SetIsStatic(false);            AddToMovingList();        }    }    if(m_pObjectInfo->fxType == 2)    {        CMatrix pos = CMatrix::FromXYZ(m_xyz);        // to object space        CVector fx_obj_pos = pos * m_pObjectInfo->fxOffset;        fx_obj_pos += GetPos(); // to world space        FxSystem_c *sys = FxManager.InitialiseFxSystem(m_pObjectInfo->pFxSystemBP, fx_obj_pos, 0, 0);        if(sys)        {            sys->Start();        }    }}
开发者ID:ArnCarveris,项目名称:GTASA,代码行数:34,


示例8: sizeof

/*================idBrittleFracture::Shatter================*/void idBrittleFracture::Shatter( const idVec3 &point, const idVec3 &impulse, const int time ) {	int i;	idVec3 dir;	shard_t *shard;	float m;	if ( gameLocal.isServer ) {		idBitMsg	msg;		byte		msgBuf[MAX_EVENT_PARAM_SIZE];		msg.Init( msgBuf, sizeof( msgBuf ) );		msg.BeginWriting();		msg.WriteFloat( point[0] );		msg.WriteFloat( point[1] );		msg.WriteFloat( point[2] );		msg.WriteFloat( impulse[0] );		msg.WriteFloat( impulse[1] );		msg.WriteFloat( impulse[2] );		ServerSendEvent( EVENT_SHATTER, &msg, true, -1 );	}	if ( time > ( gameLocal.time - SHARD_ALIVE_TIME ) ) {		StartSound( "snd_shatter", SND_CHANNEL_ANY, 0, false, NULL );	}	if ( !IsBroken() ) {		Break();	}	if ( fxFracture.Length() ) {		idEntityFx::StartFx( fxFracture, &point, &GetPhysics()->GetAxis(), this, true );	}	dir = impulse;	m = dir.Normalize();	for ( i = 0; i < shards.Num(); i++ ) {		shard = shards[i];		if ( shard->droppedTime != -1 ) {			continue;		}		if ( ( shard->clipModel->GetOrigin() - point ).LengthSqr() > Square( maxShatterRadius ) ) {			continue;		}		DropShard( shard, point, dir, m, time );	}	DropFloatingIslands( point, impulse, time );	//trigger it.	if (!firedTargets)	{		firedTargets = true;		ActivateTargets(this);	}}
开发者ID:tankorsmash,项目名称:quadcow,代码行数:64,


示例9: Break

bool TopWindow::AcceptBreak(int ID){	if(Accept()) {		Break(ID);		return true;	}	return false;}
开发者ID:AbdelghaniDr,项目名称:mirror,代码行数:8,


示例10: Break

/*================idBrittleFracture::Event_Activate================*/void idBrittleFracture::Event_Activate( idEntity* activator ){	disableFracture = false;	if( health <= 0 )	{		Break();	}}
开发者ID:dcahrakos,项目名称:RBDOOM-3-BFG,代码行数:13,


示例11: Break

void DbgGdb::SetBreakpoints(){    for ( size_t i=0; i< m_bpList.size(); i++ ) {        // Without the 'unnecessary' cast in the next line, bpinfo.bp_type is seen as (e.g.) 4 instead of BP_type_tempbreak, ruining switch statments :/        BreakpointInfo bpinfo = ( BreakpointInfo )m_bpList.at( i );        Break( bpinfo );    }}
开发者ID:LoviPanda,项目名称:codelite,代码行数:8,


示例12: ActivateTargets

/*================idBrittleFracture::Killed================*/void idBrittleFracture::Killed( idEntity* inflictor, idEntity* attacker, int damage, const idVec3& dir, int location ){	if( !disableFracture )	{		ActivateTargets( this );		Break();	}}
开发者ID:dcahrakos,项目名称:RBDOOM-3-BFG,代码行数:13,


示例13: Break

//-----------------------------------------------------------------------------// Purpose: Take damage will break the rope//-----------------------------------------------------------------------------int CRopeKeyframe::OnTakeDamage( const CTakeDamageInfo &info ){	// Only allow this if it's been marked	if( !(m_RopeFlags & ROPE_BREAKABLE) )		return false;	Break();	return 0;}
开发者ID:BenLubar,项目名称:SwarmDirector2,代码行数:12,


示例14: Add

void CLogger::Error(char* szText){	Add("ERROR", szText);	if (msConfig.bBreakOnError)	{		Break();	}}
开发者ID:chrisjaquet,项目名称:Codaphela.Library,代码行数:9,


示例15: Break

void cyclic::Click(){  for(int i=0;i<16;i++)  {      dc[i]=cols[i].GetData();  }  par.change(colnum, dc);  Break(IDOK);}
开发者ID:dreamsxin,项目名称:ultimatepp,代码行数:9,


示例16: GetPdfConfigPath

/////////////////////////////////////////////////////////////////////////////////////// create handlervoid TPdfFrontend::onCreate(void){	FileSel fs;		// if no documents, just do nothing	if(!Documents.GetCount())		return;		// first, gets last browsed path (if any)	String cfgPath = GetPdfConfigPath() + "lastpath";	if(FileExists(cfgPath))	{		FileIn f(cfgPath);		fs.Set(f.GetLine());	}		// gets the output file name, returns if cancelled	fs.DefaultExt(".pdf").Type("documenti pdf", "*.pdf");	if(!fs.ExecuteSaveAs("Nome del documento pdf:"))		return;	// stores last active output path	RealizeDirectory(GetPdfConfigPath());	FileOut f(cfgPath);	f.PutLine(fs.Get());	// creates the command line and executes ghostscript	String FileName = fs.Get();    String args =		"-q -dBATCH -dAutoFilterColorImages=false -sColorImageFilter=FlateEncode -dNOPAUSE -sDEVICE=pdfwrite -sOutputFile=/"" +    	FileName + "/" /"" +    	Documents[0] + "/"";    for(int i = 1 ; i < Documents.GetCount(); i++)    	args = args + " /"" + Documents[i] + "/"";    String OutStr, ErrStr;	bool res = SysExec("gs", args, Environment(), OutStr, ErrStr);	// creates progress bar and hooks inside client//	Progress progress("Creazione pdf in corso....");//	Client.setProgress(progress);//	progress.Create();	//	Client.setProgress(0);//	if(progress.Canceled())//		res = false;	// if error, does nothing		if(!res)		return;		// clear collected documents	ClearDocuments();		// closes application	Break(0);	} // END TPdfFrontend::onCreate()
开发者ID:dreamsxin,项目名称:ultimatepp,代码行数:59,


示例17: CheckWrap

	bool CheckWrap(size_t len)	{		if (len + Column > WrapWidth)		{			Break();			return true;		}		return false;	}
开发者ID:ArcticPheenix,项目名称:gzdoom,代码行数:9,


示例18: Push

 void Box::Damage(const int dmg, const int dmg_kind) {     if ( dmg_kind >= DAMAGE_PUSH_UP ) {         Push(X(), Y(), Z(), dmg_kind);         if ( Sub()==DIFFERENT && IsEmpty() ) {             Break();         }     } else {         Block::Damage(dmg, dmg_kind);     } }
开发者ID:mmaulwurff,项目名称:FREG,代码行数:10,


示例19: ClearDocuments

/////////////////////////////////////////////////////////////////////////////////////// cancel pdf creation handlervoid TPdfFrontend::onCancel(void){	if(DocumentList.GetCount() == 0 || PromptYesNo("Annullare la generazione ?"))	{		// remove pending poststript documents and closes app		ClearDocuments();		Break(0);	}	} // END TPdfFrontend::onCancel()
开发者ID:dreamsxin,项目名称:ultimatepp,代码行数:12,


示例20: SaveFile

void Ide::Exit(){	if(debugger)		debugger->Stop();	SaveFile();	SaveWorkspace();	FlushFile();	console.Kill();	Break(IDOK);	IdeExit = true;}
开发者ID:kolyden,项目名称:mirror,代码行数:11,


示例21: Break

void XMLMenuEditor::okCb(void){	// updates edited toolbars	if(iFace)	{		iFace->SetCommands(commands);		iFace->SetMenuBars(menusEditor.GetToolBars());		iFace->SetToolBars(barsEditor.GetToolBars());	}	Break(IDOK);	Close();}
开发者ID:dreamsxin,项目名称:ultimatepp,代码行数:12,


示例22: Break

void C_PhysPropClientside::OnTakeDamage( int iDamage ) // very simple version{	if ( m_takedamage == DAMAGE_NO )		return;	m_iHealth -= iDamage;	if (m_iHealth <= 0)	{		Break();	}}
开发者ID:Au-heppa,项目名称:source-sdk-2013,代码行数:12,


示例23: bPlayerResponsible

/*================idBrittleFracture::Killed================*/void idBrittleFracture::Killed( idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location ) {	bool bPlayerResponsible( false );	if( !disableFracture ) {		ActivateTargets( this );		Break();	}	if( attacker && attacker->IsType( idPlayer::Type ) ) {		bPlayerResponsible = ( attacker == gameLocal.GetLocalPlayer() );	} else if( attacker && attacker->m_SetInMotionByActor.GetEntity() ) {		bPlayerResponsible = ( attacker->m_SetInMotionByActor.GetEntity() == gameLocal.GetLocalPlayer() );	}	gameLocal.m_MissionData->MissionEvent( COMP_DESTROY, this, bPlayerResponsible );}
开发者ID:SL987654,项目名称:The-Darkmod-Experimental,代码行数:18,


示例24: Exclamation

void OutMode::Export(int kind){	String ep = ~export_dir;	if(IsNull(ep)) {		Exclamation("Missing output directory!");		return;	}	if(kind == 2)		ide.ExportMakefile(ep);	else		ide.ExportProject(ep, kind, true);	Break(IDOK);}
开发者ID:guowei8412,项目名称:upp-mirror,代码行数:13,


示例25: Break

void DataListDefinitionDlg::OnSave(){	theDefList.name = ~edListName ;	theDefList.fields.Clear() ;	theDefList.fields.Add("NAME") ;	theDefList.fields.Add("EMAIL") ;	for (int i = 0; i < grid.GetCount(); i++)		theDefList.fields.Add( grid.Get(i,0)) ;	theDefList.Save() ;	Break(IDOK) ;}
开发者ID:dreamsxin,项目名称:ultimatepp,代码行数:14,


示例26: Check

func Check(){	if(!target) return RemoveObject();  if(!update)  {   if(temp > 100)   {    Break();   }  }  else  {   if(temp > 200)   {    Break();   }  }  SetPosition(target->GetX()+55,target->GetY()+40);  if(target->~IsPegasusGate() && !update)  {  	Update();  }  return(1);}
开发者ID:maxmitti,项目名称:SGGP,代码行数:24,


示例27: EditHP

void olterrain::ReceiveDamage(character* Villain, int Damage, int){  if(CanBeDestroyed() && Damage > GetStrengthValue())  {    EditHP(GetStrengthValue() - Damage);    if(HP <= 0)    {      room* Room = GetRoom();      Break();      if(Room)        Room->DestroyTerrain(Villain);    }  }}
开发者ID:AdrianGin,项目名称:ivan,代码行数:16,


示例28: Break

/*================c4tnt: now fractures can be broken at startidBrittleFracture::StartBroken================*/void idBrittleFracture::StartBroken( const float part, float disperse) {	int i, counter;	shard_t *shard;	shard_t *shardorg;	idVec3 point;	if ( disperse > 0.9) disperse = 0.9f;	if ( !IsBroken() ) {		Break();	}		counter = shards.Num() * part;	if ( counter > shards.Num()) counter = shards.Num();	while (counter > 0) {		for ( i = 0; i < shards.Num(); i++ ) {			shardorg = shards[i];			if ( shardorg->droppedTime != -1 ) {				continue;			}			if (gameLocal.random.RandomFloat() > disperse) {				counter--;				point = shardorg->clipModel->GetOrigin();				for ( i = 0; i < shards.Num(); i++ ) {					shard = shards[i];					if ( shard->droppedTime != -1 || shard == shardorg) {						continue;					}					if ( ( shard->clipModel->GetOrigin() - point ).LengthSqr() > Square( maxShatterRadius ) ) {						continue;					}					counter--;					DropShard( shard );				}				DropShard( shardorg );				DropFloatingIslands( &counter );			}		}	}}
开发者ID:c4tnt,项目名称:DLR,代码行数:52,


示例29: Break

bool LoopManager::Continue(ScriptExecutionState* state, COMMAND_ARGS){	if (!m_loops.size())		return false;	LoopInfo* loopInfo = &m_loops.top();	if (!loopInfo->loop->Update(PASS_COMMAND_ARGS))	{		Break(state, PASS_COMMAND_ARGS);		return true;	}	RestoreStack(state, &loopInfo->ipInfo);	opcodeOffsetPtr[kDataDeltaStackOffset] += loopInfo->ipInfo.ip - (*opcodeOffsetPtr);	return true;}
开发者ID:679565,项目名称:SkyrimOnline,代码行数:18,


示例30: Step

	void Step(Settings* settings)	{		if (m_break)		{			Break();			m_broke = true;			m_break = false;		}		// Cache velocities to improve movement on breakage.		if (m_broke == false)		{			m_velocity = m_body1->GetLinearVelocity();			m_angularVelocity = m_body1->GetAngularVelocity();		}		Test::Step(settings);	}
开发者ID:ZhuangChun,项目名称:Box2D,代码行数:18,



注:本文中的Break函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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