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自学教程:C++ CC_RECT_PIXELS_TO_POINTS函数代码示例

51自学网 2021-06-01 19:57:43
  C++
这篇教程C++ CC_RECT_PIXELS_TO_POINTS函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中CC_RECT_PIXELS_TO_POINTS函数的典型用法代码示例。如果您正苦于以下问题:C++ CC_RECT_PIXELS_TO_POINTS函数的具体用法?C++ CC_RECT_PIXELS_TO_POINTS怎么用?C++ CC_RECT_PIXELS_TO_POINTS使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了CC_RECT_PIXELS_TO_POINTS函数的22个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: CCAssert

// CCTMXLayer - obtaining tiles/gidsCCSprite * CCTMXLayer::tileAt(const CCPoint& pos){    CCAssert( pos.x < m_tLayerSize.width && pos.y < m_tLayerSize.height && pos.x >=0 && pos.y >=0, "TMXLayer: invalid position");    CCAssert( m_pTiles && m_pAtlasIndexArray, "TMXLayer: the tiles map has been released");    CCSprite *tile = NULL;    unsigned int gid = this->tileGIDAt(pos);    // if GID == 0, then no tile is present    if( gid )     {        int z = (int)(pos.x + pos.y * m_tLayerSize.width);        tile = (CCSprite*) this->getChildByTag(z);        // tile not created yet. create it        if( ! tile )         {            CCRect rect = m_pTileSet->rectForGID(gid);            rect = CC_RECT_PIXELS_TO_POINTS(rect);            tile = new CCSprite();            tile->initWithTexture(this->getTexture(), rect);            tile->setBatchNode(this);            tile->setPosition(positionAt(pos));            tile->setVertexZ((float)vertexZForPos(pos));            tile->setAnchorPoint(CCPointZero);            tile->setOpacity(m_cOpacity);            unsigned int indexForZ = atlasIndexForExistantZ(z);            this->addSpriteWithoutQuad(tile, indexForZ, z);            tile->release();        }    }    return tile;}
开发者ID:csdnnet,项目名称:hiygame,代码行数:36,


示例2: CC_RECT_PIXELS_TO_POINTS

// used only when parsing the map. useless after the map was parsed// since lot's of assumptions are no longer trueSprite * TMXLayer::appendTileForGID(int gid, const Point& pos){    if (gid != 0 && (static_cast<int>((gid & kFlippedMask)) - _tileSet->_firstGid) >= 0)    {        Rect rect = _tileSet->rectForGID(gid);        rect = CC_RECT_PIXELS_TO_POINTS(rect);                intptr_t z = (intptr_t)(pos.x + pos.y * _layerSize.width);                Sprite *tile = reusedTileWithRect(rect);                setupTileSprite(tile ,pos ,gid);                // optimization:        // The difference between appendTileForGID and insertTileforGID is that append is faster, since        // it appends the tile at the end of the texture atlas        ssize_t indexForZ = _atlasIndexArray->num;                // don't add it using the "standard" way.        insertQuadFromSprite(tile, indexForZ);                // append should be after addQuadFromSprite since it modifies the quantity values        ccCArrayInsertValueAtIndex(_atlasIndexArray, (void*)z, indexForZ);                return tile;    }        return nullptr;}
开发者ID:lache,项目名称:anyang,代码行数:31,


示例3: CCASSERT

// TMXLayer - obtaining tiles/gidsSprite * TMXLayer::getTileAt(const Point& pos){    CCASSERT(pos.x < _layerSize.width && pos.y < _layerSize.height && pos.x >=0 && pos.y >=0, "TMXLayer: invalid position");    CCASSERT(_tiles && _atlasIndexArray, "TMXLayer: the tiles map has been released");    Sprite *tile = nullptr;    int gid = this->getTileGIDAt(pos);    // if GID == 0, then no tile is present    if (gid)     {        int z = (int)(pos.x + pos.y * _layerSize.width);        tile = static_cast<Sprite*>(this->getChildByTag(z));        // tile not created yet. create it        if (! tile)         {            Rect rect = _tileSet->rectForGID(gid);            rect = CC_RECT_PIXELS_TO_POINTS(rect);            tile = Sprite::createWithTexture(this->getTexture(), rect);            tile->setBatchNode(this);            tile->setPosition(getPositionAt(pos));            tile->setVertexZ((float)getVertexZForPos(pos));            tile->setAnchorPoint(Point::ZERO);            tile->setOpacity(_opacity);            ssize_t indexForZ = atlasIndexForExistantZ(z);            this->addSpriteWithoutQuad(tile, static_cast<int>(indexForZ), z);        }    }        return tile;}
开发者ID:lache,项目名称:anyang,代码行数:35,


示例4: CC_RECT_PIXELS_TO_POINTS

void Factory::initSpriteFrame(){	auto texture = Director::getInstance()->getTextureCache()->addImage("Monster.png");	monsterDead.reserve(4);	for (int i = 0; i < 4; i++) {		auto frame = SpriteFrame::createWithTexture(texture, CC_RECT_PIXELS_TO_POINTS(Rect(258-48*i,0,42,42)));		monsterDead.pushBack(frame);	}}
开发者ID:MoHuaxiao,项目名称:Cocos2d-Game,代码行数:8,


示例5: CC_RECT_PIXELS_TO_POINTS

cocos2d::Animation * BaseSprite::createAnimation(const char* formatStr, float width, float height, int frameCount, float f){	cocos2d::Vector<SpriteFrame*> frames;	frames.reserve(frameCount);	auto texture = Director::getInstance()->getTextureCache()->addImage(formatStr);	width = width / frameCount;	for (int i = 0; i < frameCount; i++)	{		auto frame = SpriteFrame::createWithTexture(texture, CC_RECT_PIXELS_TO_POINTS(Rect(width * i, 0, width, height)));		frames.pushBack(frame);	}	return Animation::createWithSpriteFrames(frames, f);}
开发者ID:CrayonQ7,项目名称:FightGame,代码行数:13,


示例6: CC_RECT_PIXELS_TO_POINTS

bool CCSpriteFrame::initWithTextureFilename(const char* filename, const CCRect& rect, bool rotated, const CCPoint& offset, const CCSize& originalSize){    m_pobTexture = NULL;    m_strTextureFilename = filename;    m_obRectInPixels = rect;    m_obRect = CC_RECT_PIXELS_TO_POINTS( rect );    m_obOffsetInPixels = offset;    m_obOffset = CC_POINT_PIXELS_TO_POINTS( m_obOffsetInPixels );    m_obOriginalSizeInPixels = originalSize;    m_obOriginalSize = CC_SIZE_PIXELS_TO_POINTS( m_obOriginalSizeInPixels );    m_bRotated = rotated;    return true;}
开发者ID:boruis,项目名称:cocos2dx-classical,代码行数:14,


示例7: CC_RECT_PIXELS_TO_POINTS

bool SpriteFrame::initWithTextureFilename(const std::string& filename, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize){    _texture = nullptr;    _textureFilename = filename;    _rectInPixels = rect;    _rect = CC_RECT_PIXELS_TO_POINTS( rect );    _offsetInPixels = offset;    _offset = CC_POINT_PIXELS_TO_POINTS( _offsetInPixels );    _originalSizeInPixels = originalSize;    _originalSize = CC_SIZE_PIXELS_TO_POINTS( _originalSizeInPixels );    _rotated = rotated;    return true;}
开发者ID:skatpgusskat,项目名称:December,代码行数:14,


示例8: CC_RECT_PIXELS_TO_POINTS

bool SpriteFrame::initWithTextureFilename(const char* filename, const Rect& rect, bool rotated, const Point& offset, const Size& originalSize){    _texture = NULL;    _textureFilename = filename;    _rectInPixels = rect;    _rect = CC_RECT_PIXELS_TO_POINTS( rect );    _offsetInPixels = offset;    _offset = CC_POINT_PIXELS_TO_POINTS( _offsetInPixels );    _originalSizeInPixels = originalSize;    _originalSize = CC_SIZE_PIXELS_TO_POINTS( _originalSizeInPixels );    _rotated = rotated;    return true;}
开发者ID:ADoby,项目名称:Project_Space_Pirate,代码行数:14,


示例9: CCASSERT

void TMXLayer::setTileGID(int gid, const Vec2& tileCoordinate, TMXTileFlags flags){    CCASSERT(tileCoordinate.x < _layerSize.width && tileCoordinate.y < _layerSize.height && tileCoordinate.x >=0 && tileCoordinate.y >=0, "TMXLayer: invalid position");    CCASSERT(_tiles, "TMXLayer: the tiles map has been released");    CCASSERT(gid == 0 || gid >= _tileSet->_firstGid, "TMXLayer: invalid gid" );        TMXTileFlags currentFlags;    int currentGID = getTileGIDAt(tileCoordinate, &currentFlags);        if (currentGID == gid && currentFlags == flags) return;        int gidAndFlags = gid | flags;        // setting gid=0 is equal to remove the tile    if (gid == 0)    {        removeTileAt(tileCoordinate);    }    // empty tile. create a new one    else if (currentGID == 0)    {        int z = tileCoordinate.x + tileCoordinate.y * _layerSize.width;        setFlaggedTileGIDByIndex(z, gidAndFlags);    }    // modifying an existing tile with a non-empty tile    else    {        int z = tileCoordinate.x + tileCoordinate.y * _layerSize.width;        auto it = _spriteContainer.find(z);        if (it != _spriteContainer.end())        {            Sprite *sprite = it->second.first;            Rect rect = _tileSet->getRectForGID(gid);            rect = CC_RECT_PIXELS_TO_POINTS(rect);                        sprite->setTextureRect(rect, false, rect.size);            this->reorderChild(sprite, z);            if (flags)            {                setupTileSprite(sprite, sprite->getPosition(), gidAndFlags);            }                        it->second.second = gidAndFlags;        }        else        {            setFlaggedTileGIDByIndex(z, gidAndFlags);        }    }}
开发者ID:keith1020,项目名称:cocos.github.io,代码行数:50,


示例10: CC_RECT_PIXELS_TO_POINTS

void CCSprite::setTextureRectInPixels(CGRect rect, bool rotated, CGSize size){	m_obRectInPixels = rect;	m_obRect = CC_RECT_PIXELS_TO_POINTS(rect);	m_bRectRotated = rotated;	setContentSizeInPixels(size);	updateTextureCoords(m_obRectInPixels);	CGPoint relativeOffsetInPixels = m_obUnflippedOffsetPositionFromCenter;	// issue #732	if (m_bFlipX)	{		relativeOffsetInPixels.x = -relativeOffsetInPixels.x;	}	if (m_bFlipY)	{		relativeOffsetInPixels.y = -relativeOffsetInPixels.y;	}	m_obOffsetPositionInPixels.x = relativeOffsetInPixels.x + (m_tContentSizeInPixels.width - m_obRectInPixels.size.width) / 2;	m_obOffsetPositionInPixels.y = relativeOffsetInPixels.y + (m_tContentSizeInPixels.height - m_obRectInPixels.size.height) / 2;	// rendering using SpriteSheet	if (m_bUsesBatchNode)	{		// update dirty_, don't update recursiveDirty_		m_bDirty = true;	}	else	{		// self rendering				// Atlas: Vertex		float x1 = 0 + m_obOffsetPositionInPixels.x;		float y1 = 0 + m_obOffsetPositionInPixels.y;		float x2 = x1 + m_obRectInPixels.size.width;		float y2 = y1 + m_obRectInPixels.size.height;		// Don't update Z.		m_sQuad.bl.vertices = vertex3(x1, y1, 0);		m_sQuad.br.vertices = vertex3(x2, y1, 0);		m_sQuad.tl.vertices = vertex3(x1, y2, 0);		m_sQuad.tr.vertices = vertex3(x2, y2, 0);	}}
开发者ID:valentinvit,项目名称:cocos2d-x,代码行数:47,


示例11: CC_RECT_PIXELS_TO_POINTS

bool SpriteFrame::initWithTextureFilename(const std::string& filename, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize){    if (FileUtils::getInstance()->isFileExist(filename)) {        _texture = nullptr;        _textureFilename = filename;        _rectInPixels = rect;        _rect = CC_RECT_PIXELS_TO_POINTS( rect );        _offsetInPixels = offset;        _offset = CC_POINT_PIXELS_TO_POINTS( _offsetInPixels );        _originalSizeInPixels = originalSize;        _originalSize = CC_SIZE_PIXELS_TO_POINTS( _originalSizeInPixels );        _rotated = rotated;        _anchorPoint = Vec2(NAN, NAN);        _centerRect = Rect(NAN, NAN, NAN, NAN);        return true;    }    return false;}
开发者ID:hugohuang1111,项目名称:Bird,代码行数:18,


示例12: CC_RECT_PIXELS_TO_POINTS

bool CCSpriteFrame::initWithTexture(CCTexture2D* pobTexture, CCRect rect, bool rotated, CCPoint offset, CCSize originalSize){	m_pobTexture = pobTexture;    if (pobTexture)    {        pobTexture->retain();    }	m_obRectInPixels = rect;	m_obRect = CC_RECT_PIXELS_TO_POINTS(rect);	m_bRotated = rotated;	m_obOffsetInPixels = offset;	m_obOriginalSizeInPixels = originalSize;	return true;}
开发者ID:MySure,项目名称:Test,代码行数:18,


示例13: CC_SAFE_RETAIN

bool CCSpriteFrame::initWithTexture(CCTexture2D* pobTexture, const CCRect& rect, bool rotated, const CCPoint& offset, const CCSize& originalSize){    m_pobTexture = pobTexture;    if (pobTexture)    {        CC_SAFE_RETAIN(pobTexture);    }    m_obRectInPixels = rect;    m_obRect = CC_RECT_PIXELS_TO_POINTS(rect);    m_obOffsetInPixels = offset;    m_obOffset = CC_POINT_PIXELS_TO_POINTS( m_obOffsetInPixels );    m_obOriginalSizeInPixels = originalSize;    m_obOriginalSize = CC_SIZE_PIXELS_TO_POINTS( m_obOriginalSizeInPixels );    m_bRotated = rotated;    return true;}
开发者ID:boruis,项目名称:cocos2dx-classical,代码行数:19,


示例14: CC_RECT_PIXELS_TO_POINTS

// CCTMXLayer - adding helper methodsCCSprite * CCTMXLayer::insertTileForGID(unsigned int gid, const CCPoint& pos){    CCRect rect = m_pTileSet->rectForGID(gid);    rect = CC_RECT_PIXELS_TO_POINTS(rect);    intptr_t z = (intptr_t)(pos.x + pos.y * m_tLayerSize.width);	// if quad optimization is used	CCSprite *tile;	if(m_pAtlasIndexArray)	{		tile = reusedTileWithRect(rect);		setupTileSprite(tile, pos, gid);		// get atlas index		unsigned int indexForZ = atlasIndexForNewZ(z);		// Optimization: add the quad without adding a child		this->insertQuadFromSprite(tile, indexForZ);		// insert it into the local atlasindex array		ccCArrayInsertValueAtIndex(m_pAtlasIndexArray, (void*)z, indexForZ);		// update possible children		if (m_pChildren && m_pChildren->count()>0)		{			CCObject* pObject = NULL;			CCARRAY_FOREACH(m_pChildren, pObject)			{				CCSprite* pChild = (CCSprite*) pObject;				if (pChild)				{					unsigned int ai = pChild->getAtlasIndex();					if ( ai >= indexForZ )					{						pChild->setAtlasIndex(ai+1);					}				}			}		}
开发者ID:blufiro,项目名称:cocos2d-x,代码行数:42,


示例15: CC_RECT_PIXELS_TO_POINTS

bool Enemy::init(){	bool ret = false;	do	{		auto texture = Director::getInstance()->getTextureCache()->addImage("Enemy_walk.png");		auto frame0 = SpriteFrame::createWithTexture(texture, CC_RECT_PIXELS_TO_POINTS(Rect(0, 0, 114, 110)));		CC_BREAK_IF(!this->initWithSpriteFrame(frame0));		Animation* idleAnim = this->createAnimation("Enemy_idle.png", 206, 100, 2, 0.3);		this->setIdleAction(RepeatForever::create(Animate::create(idleAnim)));		Animation* walkAnim = this->createAnimation("Enemy_walk.png", 412, 100, 4, 0.1);		this->setWalkAction(RepeatForever::create(Animate::create(walkAnim)));		Animation* attackAnim = this->createAnimation("Enemy_attack.png", 515, 100, 5, 0.08);		this->setAttackAction(Sequence::create(Animate::create(attackAnim), BaseSprite::createIdleCallbackFunc(), NULL));		Animation* hurtAnim = this->createAnimation("Enemy_idle.png", 228, 110, 2, 0.3);  // 因为没有图,所以还没实现		this->setHurtAction(Sequence::create(Animate::create(hurtAnim), BaseSprite::createIdleCallbackFunc(), NULL));		Animation* deadAnim = this->createAnimation("Enemy_idle.png", 228, 110, 2, 0.3);  // 因为没有图,所以还没实现		this->setDeadAction(Sequence::create(Animate::create(deadAnim), Blink::create(3, 9), NULL));		ret = true;	} while (0);	return ret;}
开发者ID:CrayonQ7,项目名称:FightGame,代码行数:22,


示例16: CC_RECT_PIXELS_TO_POINTS

// used only when parsing the map. useless after the map was parsed// since lot's of assumptions are no longer trueSprite * TMXLayer::appendTileForGID(uint32_t gid, const Vec2& pos){    if (gid != 0 && (static_cast<int>((gid & kTMXFlippedMask)) - _tileSet->_firstGid) >= 0)    {        Rect rect = _tileSet->getRectForGID(gid);        rect = CC_RECT_PIXELS_TO_POINTS(rect);        // Z could be just an integer that gets incremented each time it is called.        // but that wouldn't work on layers with empty tiles.        // and it is IMPORTANT that Z returns an unique and bigger number than the previous one.        // since _atlasIndexArray must be ordered because `bsearch` is used to find the GID for        // a given Z. (github issue #16512)        intptr_t z = getZForPos(pos);        Sprite *tile = reusedTileWithRect(rect);                setupTileSprite(tile ,pos ,gid);                // optimization:        // The difference between appendTileForGID and insertTileforGID is that append is faster, since        // it appends the tile at the end of the texture atlas        ssize_t indexForZ = _atlasIndexArray->num;                // don't add it using the "standard" way.        insertQuadFromSprite(tile, indexForZ);                // append should be after addQuadFromSprite since it modifies the quantity values        ccCArrayInsertValueAtIndex(_atlasIndexArray, (void*)z, indexForZ);        // Validation for issue #16512        CCASSERT(_atlasIndexArray->num == 1 ||                 _atlasIndexArray->arr[_atlasIndexArray->num-1] > _atlasIndexArray->arr[_atlasIndexArray->num-2], "Invalid z for _atlasIndexArray");        return tile;    }        return nullptr;}
开发者ID:FenneX,项目名称:FenneXEmptyProject,代码行数:40,


示例17: CC_RECT_PIXELS_TO_POINTS

// TMXLayer - adding helper methodsSprite * TMXLayer::insertTileForGID(unsigned int gid, const Point& pos){    Rect rect = m_pTileSet->rectForGID(gid);    rect = CC_RECT_PIXELS_TO_POINTS(rect);    KDintptr z = (KDintptr)(pos.x + pos.y * m_tLayerSize.width);    Sprite *tile = reusedTileWithRect(rect);    setupTileSprite(tile, pos, gid);    // get atlas index    unsigned int indexForZ = atlasIndexForNewZ(z);    // Optimization: add the quad without adding a child    this->insertQuadFromSprite(tile, indexForZ);    // insert it into the local atlasindex array    ccCArrayInsertValueAtIndex(m_pAtlasIndexArray, (void*)z, indexForZ);    // update possible children    if (m_pChildren && m_pChildren->count()>0)    {        Object* pObject = nullptr;        CCARRAY_FOREACH(m_pChildren, pObject)        {            Sprite* child = static_cast<Sprite*>(pObject);            if (child)            {                unsigned int ai = child->getAtlasIndex();                if ( ai >= indexForZ )                {                    child->setAtlasIndex(ai+1);                }            }        }
开发者ID:mcodegeeks,项目名称:OpenKODE-Framework,代码行数:37,


示例18: Rect

Rect NinePatchImageParser::parseCapInset() const{    Rect capInsets;    Vec2 horizontalLine = this->parseHorizontalMargin();    Vec2 verticalLine = this->parseVerticalMargin();        if(_isRotated)    {        capInsets =  Rect(verticalLine.y,                          _imageFrame.size.height - horizontalLine.y,                          verticalLine.y - verticalLine.x,                          horizontalLine.y - horizontalLine.x);    }    else    {        capInsets = Rect(horizontalLine.x,                         verticalLine.x,                         horizontalLine.y - horizontalLine.x,                         verticalLine.y - verticalLine.x);    }        capInsets = CC_RECT_PIXELS_TO_POINTS(capInsets);    return capInsets;}
开发者ID:bonlai,项目名称:3kaigame,代码行数:24,


示例19: CC_RECT_PIXELS_TO_POINTS

CCRect CC3Billboard::getBoundingBoxInPixels( CCNode* pNode ){	return CC_RECT_PIXELS_TO_POINTS( pNode->boundingBox() );}
开发者ID:HerdiandKun,项目名称:cocos3d-x,代码行数:4,


示例20: boundingBoxInPixels

CCRect CCNode::boundingBox(){	CCRect ret = boundingBoxInPixels();	return CC_RECT_PIXELS_TO_POINTS(ret);}
开发者ID:BigHand,项目名称:cocos2d-x,代码行数:5,


示例21: CC_RECT_PIXELS_TO_POINTS

// on "init" you need to initialize your instancebool HelloWorld::init(){    //////////////////////////////    // 1. super init first    if ( !Scene::init() )    {        return false;    }    visibleSize = Director::getInstance()->getVisibleSize();    origin = Director::getInstance()->getVisibleOrigin();	en = false;	TMXTiledMap* tmx = TMXTiledMap::create("map.tmx");	tmx->setPosition(visibleSize.width / 2, visibleSize.height / 2);	tmx->setAnchorPoint(Vec2(0.5, 0.5));	tmx->setScale(Director::getInstance()->getContentScaleFactor());	this->addChild(tmx, 0);	//创建一张贴图	auto texture = Director::getInstance()->getTextureCache()->addImage("$lucia_2.png");	//从贴图中以像素单位切割,创建关键帧	auto frame0 = SpriteFrame::createWithTexture(texture, CC_RECT_PIXELS_TO_POINTS(Rect(0, 0, 113, 113)));	//使用第一帧创建精灵	player = Sprite::createWithSpriteFrame(frame0);	player->setPosition(Vec2(origin.x + visibleSize.width / 2,		origin.y + visibleSize.height / 2));	addChild(player, 3);	//hp条	Sprite* sp0 = Sprite::create("hp.png", CC_RECT_PIXELS_TO_POINTS(Rect(0, 320, 420, 47)));	Sprite* sp = Sprite::create("hp.png", CC_RECT_PIXELS_TO_POINTS(Rect(610, 362, 4, 16)));	//使用hp条设置progressBar	hp = 100;	pT = ProgressTimer::create(sp);	pT->setScaleX(90);	pT->setAnchorPoint(Vec2(0, 0));	pT->setType(ProgressTimerType::BAR);	pT->setBarChangeRate(Point(1, 0));	pT->setMidpoint(Point(0, 1));	pT->setPercentage(hp);	pT->setPosition(Vec2(origin.x + 14 * pT->getContentSize().width, origin.y + visibleSize.height - 2 * pT->getContentSize().height));	addChild(pT, 1);	sp0->setAnchorPoint(Vec2(0, 0));	sp0->setPosition(Vec2(origin.x + pT->getContentSize().width, origin.y + visibleSize.height - sp0->getContentSize().height));	addChild(sp0, 0);	// 静态动画	idle.reserve(1);	idle.pushBack(frame0);	// 攻击动画	attack.reserve(17);	for (int i = 0; i < 17; i++) {		auto frame = SpriteFrame::createWithTexture(texture, CC_RECT_PIXELS_TO_POINTS(Rect(113 * i, 0, 113, 113)));		attack.pushBack(frame);	}	// 可以仿照攻击动画	// 死亡动画(帧数:22帧,高:90,宽:79)	auto texture2 = Director::getInstance()->getTextureCache()->addImage("$lucia_dead.png");	// Todo	dead.reserve(22);	for (int i = 0; i < 22; ++i) {		auto frame= SpriteFrame::createWithTexture(texture2, CC_RECT_PIXELS_TO_POINTS(Rect(79 * i, 0, 79, 90)));		dead.pushBack(frame);	}	// 运动动画(帧数:8帧,高:101,宽:68)	auto texture3 = Director::getInstance()->getTextureCache()->addImage("$lucia_forward.png");	// Todo	run.reserve(8);	for (int i = 0; i < 8; ++i) {		auto frame = SpriteFrame::createWithTexture(texture3, CC_RECT_PIXELS_TO_POINTS(Rect(68 * i, 0, 68, 101)));		run.pushBack(frame);	}	auto w = Label::createWithTTF("W", "fonts/arial.ttf", 36);	auto wItem = MenuItemLabel::create(w, CC_CALLBACK_1(HelloWorld::moveWCallback,this));	wItem->setPosition(100, 100);	auto s = Label::createWithTTF("S", "fonts/arial.ttf", 36);	auto sItem = MenuItemLabel::create(s, CC_CALLBACK_1(HelloWorld::moveSCallback, this));	sItem->setPosition(100, 50);	auto a = Label::createWithTTF("A", "fonts/arial.ttf", 36);	auto aItem = MenuItemLabel::create(a, CC_CALLBACK_1(HelloWorld::moveACallback, this));	aItem->setPosition(50, 50);	auto d = Label::createWithTTF("D", "fonts/arial.ttf", 36);	auto dItem = MenuItemLabel::create(d, CC_CALLBACK_1(HelloWorld::moveDCallback, this));	dItem->setPosition(150, 50);	auto x = Label::createWithTTF("X", "fonts/arial.ttf", 36);	auto xItem = MenuItemLabel::create(x, CC_CALLBACK_1(HelloWorld::moveXCallback, this));	xItem->setPosition(visibleSize.width-50, 100);	auto y = Label::createWithTTF("Y", "fonts/arial.ttf", 36);//.........这里部分代码省略.........
开发者ID:CurryYuan,项目名称:UWP-application,代码行数:101,


示例22: switch

Sprite* SubTest::createSpriteWithTag(int tag){    TextureCache *cache = Director::getInstance()->getTextureCache();    Sprite* sprite = NULL;    switch (subtestNumber)    {        ///        case 1:        case 2:        {            sprite = Sprite::create("Images/grossinis_sister1.png");            _parentNode->addChild(sprite, 0, tag+100);            break;        }        case 3:        case 4:        {            Texture2D *texture = cache->addImage("Images/grossinis_sister1.png");            sprite = Sprite::createWithTexture(texture, Rect(0, 0, 52, 139));            _parentNode->addChild(sprite, 0, tag+100);            break;        }        ///        case 5:        {            int idx = (CCRANDOM_0_1() * 1400 / 100) + 1;            char str[32] = {0};            sprintf(str, "Images/grossini_dance_%02d.png", idx);            sprite = Sprite::create(str);            _parentNode->addChild(sprite, 0, tag+100);            break;        }        case 6:        case 7:        case 8:        {            int y,x;            int r = (CCRANDOM_0_1() * 1400 / 100);            y = r / 5;            x = r % 5;            x *= 85;            y *= 121;            Texture2D *texture = cache->addImage("Images/grossini_dance_atlas.png");            sprite = Sprite::createWithTexture(texture, Rect(x,y,85,121));            _parentNode->addChild(sprite, 0, tag+100);            break;        }        ///        case 9:            {                int y,x;                int r = (CCRANDOM_0_1() * 6400 / 100);                y = r / 8;                x = r % 8;                char str[40] = {0};                sprintf(str, "Images/sprites_test/sprite-%d-%d.png", x, y);                sprite = Sprite::create(str);                _parentNode->addChild(sprite, 0, tag+100);                break;            }        case 10:        case 11:        case 12:        {            int y,x;            int r = (CCRANDOM_0_1() * 6400 / 100);            y = r / 8;            x = r % 8;            x *= 32;            y *= 32;            Texture2D *texture = cache->addImage("Images/spritesheet1.png");            sprite = Sprite::createWithTexture(texture, CC_RECT_PIXELS_TO_POINTS(Rect(x,y,32,32)));            _parentNode->addChild(sprite, 0, tag+100);            break;        }            ///        case 13:        {            int test = (CCRANDOM_0_1() * 3);            if(test==0) {                // Switch case 1                sprite = Sprite::create("Images/grossinis_sister1.png");                _parentNode->addChild(sprite, 0, tag+100);            }            else if(test==1)            {                // Switch case 6                int y,x;                int r = (CCRANDOM_0_1() * 1400 / 100);//.........这里部分代码省略.........
开发者ID:fordream,项目名称:Snake,代码行数:101,



注:本文中的CC_RECT_PIXELS_TO_POINTS函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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