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自学教程:C++ CC_RECT_POINTS_TO_PIXELS函数代码示例

51自学网 2021-06-01 19:57:43
  C++
这篇教程C++ CC_RECT_POINTS_TO_PIXELS函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中CC_RECT_POINTS_TO_PIXELS函数的典型用法代码示例。如果您正苦于以下问题:C++ CC_RECT_POINTS_TO_PIXELS函数的具体用法?C++ CC_RECT_POINTS_TO_PIXELS怎么用?C++ CC_RECT_POINTS_TO_PIXELS使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了CC_RECT_POINTS_TO_PIXELS函数的16个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: CC_RECT_POINTS_TO_PIXELS

    void Scale9Sprite::createSlicedSprites()    {        //todo create sliced sprite        if (_scale9Enabled)        {            Texture2D *tex = _scale9Image ? _scale9Image->getTexture() : nullptr;            if (tex == nullptr)            {                return;            }                        if (_renderingType == RenderingType::SIMPLE)            {                this->configureSimpleModeRendering();            }            auto capInsets = CC_RECT_POINTS_TO_PIXELS(_capInsetsInternal);            auto textureRect = CC_RECT_POINTS_TO_PIXELS(_spriteRect);            auto spriteRectSize = _spriteRect.size;            auto originalSize = CC_SIZE_POINTS_TO_PIXELS(_originalSize);            auto offset = CC_POINT_POINTS_TO_PIXELS(_offset);                        Vec4 offsets;            offsets.x = offset.x + (originalSize.width - textureRect.size.width) / 2;            offsets.w = offset.y + (originalSize.height - textureRect.size.height) / 2;            offsets.z = originalSize.width - textureRect.size.width - offsets.x;            offsets.y = originalSize.height - textureRect.size.height - offsets.w;            //handle .9.png            if (_isPatch9)            {                originalSize = Size(originalSize.width - 2, originalSize.height-2);            }            if(capInsets.equals(Rect::ZERO))            {                capInsets = Rect(originalSize.width/3, originalSize.height/3,                                 originalSize.width/3, originalSize.height/3);            }            auto uv = this->calculateUV(tex, capInsets, originalSize, offsets);            auto vertices = this->calculateVertices(capInsets, originalSize, offsets);            auto triangles = this->calculateTriangles(uv, vertices);            _scale9Image->getPolygonInfo().setTriangles(triangles);        }    }
开发者ID:funseek,项目名称:TransitionExample,代码行数:49,


示例2: CC_RECT_POINTS_TO_PIXELS

void SuperAnimSprite::SetTexture(CCTexture2D *theTexture, CCRect theTextureRect){	if (theTexture == NULL)	{		return;	}		if (mTexture != NULL)	{		mTexture->release();		mTexture = NULL;	}		// retain this texture in case removed by removeUnusedTextures();	theTexture->retain();	mTexture = theTexture;		// Set Texture coordinates	CCRect theTexturePixelRect = CC_RECT_POINTS_TO_PIXELS(theTextureRect);	float aTextureWidth = (float)mTexture->getPixelsWide();	float aTextureHeight = (float)mTexture->getPixelsHigh();		float aLeft, aRight, aTop, aBottom;	aLeft = theTexturePixelRect.origin.x / aTextureWidth;	aRight = (theTexturePixelRect.origin.x + theTexturePixelRect.size.width) / aTextureWidth;	aTop = theTexturePixelRect.origin.y / aTextureHeight;	aBottom = (theTexturePixelRect.origin.y + theTexturePixelRect.size.height) / aTextureHeight;		mQuad.bl.texCoords.u = aLeft;	mQuad.bl.texCoords.v = aBottom;	mQuad.br.texCoords.u = aRight;	mQuad.br.texCoords.v = aBottom;	mQuad.tl.texCoords.u = aLeft;	mQuad.tl.texCoords.v = aTop;	mQuad.tr.texCoords.u = aRight;	mQuad.tr.texCoords.v = aTop;		// Set position	//float x1 = 0;	//float y1 = 0;	//float x2 = x1 + theTextureRect.size.width;	//float y2 = y1 + theTextureRect.size.height;		float x1 = theTexturePixelRect.size.width * -0.5f;	float y1 = theTexturePixelRect.size.height * -0.5f;	float x2 = theTexturePixelRect.size.width * 0.5f;	float y2 = theTexturePixelRect.size.height * 0.5f;		mQuad.bl.vertices = vertex3(x1, y1, 0);	mQuad.br.vertices = vertex3(x2, y1, 0);	mQuad.tl.vertices = vertex3(x1, y2, 0);	mQuad.tr.vertices = vertex3(x2, y2, 0);		// Set color	ccColor4B aDefaultColor = {255, 255, 255, 255};	mQuad.bl.colors = aDefaultColor;	mQuad.br.colors = aDefaultColor;	mQuad.tl.colors = aDefaultColor;	mQuad.tr.colors = aDefaultColor;}
开发者ID:xiangry,项目名称:cocos2dx-classical,代码行数:60,


示例3: CC_RECT_POINTS_TO_PIXELS

SpriteFrame* Sprite::getSpriteFrame() const{    return SpriteFrame::createWithTexture(_texture,                                           CC_RECT_POINTS_TO_PIXELS(_rect),                                           _rectRotated,                                           CC_POINT_POINTS_TO_PIXELS(_unflippedOffsetPositionFromCenter),                                           CC_SIZE_POINTS_TO_PIXELS(_contentSize));}
开发者ID:AIRIA,项目名称:CreazyBomber,代码行数:8,


示例4: glEnable

//---------------------------------------------------------------////void CLetterMoveLayer::preVisitWithClippingRect(CCRect clipRect){    if (!this->getIsVisible())        return;	    glEnable(GL_SCISSOR_TEST);	    CCDirector *director = CCDirector::sharedDirector();    CCSize size =director->getWinSize();    CCPoint origin = this->convertToWorldSpaceAR(clipRect.origin);    CCPoint topRight =this->convertToWorldSpaceAR(ccpAdd(clipRect.origin, ccp(clipRect.size.width, clipRect.size.height)));    CCRect scissorRect = CCRectMake(origin.x, origin.y, topRight.x-origin.x, topRight.y-origin.y);	    // transform the clipping rectangle to adjust to the current screen    // orientation: the rectangle that has to be passed into glScissor is    // always based on the coordinate system as if the device was held with the    // home button at the bottom. the transformations account for different    // device orientations and adjust the clipping rectangle to what the user    // expects to happen.    ccDeviceOrientation orientation =director->getDeviceOrientation();    switch (orientation) {        case kCCDeviceOrientationPortrait:            break;        case kCCDeviceOrientationPortraitUpsideDown:            scissorRect.origin.x = size.width-scissorRect.size.width-scissorRect.origin.x;            scissorRect.origin.y = size.height-scissorRect.size.height-scissorRect.origin.y;            break;        case kCCDeviceOrientationLandscapeLeft:        {            float tmp = scissorRect.origin.x;            scissorRect.origin.x = scissorRect.origin.y;            scissorRect.origin.y = size.width-scissorRect.size.width-tmp;            tmp = scissorRect.size.width;            scissorRect.size.width = scissorRect.size.height;             scissorRect.size.height = tmp;        }            break;        case kCCDeviceOrientationLandscapeRight:        {            float tmp = scissorRect.origin.y;            scissorRect.origin.y = scissorRect.origin.x;            scissorRect.origin.x = size.height-scissorRect.size.height-tmp;            tmp = scissorRect.size.width;            scissorRect.size.width = scissorRect.size.height;            scissorRect.size.height = tmp;        }            break;    }	    // Handle Retina    scissorRect = CC_RECT_POINTS_TO_PIXELS(scissorRect);	    glScissor((GLint) scissorRect.origin.x, (GLint) scissorRect.origin.y,              (GLint) scissorRect.size.width, (GLint) scissorRect.size.height);}
开发者ID:JoeHu,项目名称:magicpet,代码行数:58,


示例5: CC_RECT_POINTS_TO_PIXELS

SpriteFrame* MGRBlurSprite::getSpriteFrame() const{    if(nullptr != this->_spriteFrame)    {        return this->_spriteFrame;    }    return SpriteFrame::createWithTexture(_texture,                                           CC_RECT_POINTS_TO_PIXELS(_rect),                                           _rectRotated,                                           CC_POINT_POINTS_TO_PIXELS(_unflippedOffsetPositionFromCenter),                                           CC_SIZE_POINTS_TO_PIXELS(_contentSize));}
开发者ID:monguri,项目名称:RendererBasedCocos,代码行数:12,


示例6: CCASSERT

Rect AutoPolygon::getRealRect(const Rect& rect){    Rect realRect = rect;    //check rect to see if its zero    if(realRect.equals(Rect::ZERO))    {        //if the instance doesn't have width and height, then the whole operation is kaput        CCASSERT(_height && _width, "Please specify a width and height for this instance before using its functions");        realRect = Rect(0,0, _width, _height);    }    else{        //rect is specified, so convert to real rect        realRect = CC_RECT_POINTS_TO_PIXELS(rect);    }    return realRect;}
开发者ID:Fuzesunshine,项目名称:CocosTest,代码行数:16,


示例7: CC_RECT_POINTS_TO_PIXELS

void Sprite::setTextureCoords(Rect rect){    Texture2D *tex = _batchNode ? _textureAtlas->getTexture() : _texture;    if (tex == nullptr)    {        return;    }    rect = CC_RECT_POINTS_TO_PIXELS(rect);    float atlasWidth = (float)tex->getPixelsWide();    float atlasHeight = (float)tex->getPixelsHigh();    float left, right, top, bottom;    if (_rectRotated)    {#if CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL        left    = (2*rect.origin.x+1)/(2*atlasWidth);        right   = left+(rect.size.height*2-2)/(2*atlasWidth);        top     = (2*rect.origin.y+1)/(2*atlasHeight);        bottom  = top+(rect.size.width*2-2)/(2*atlasHeight);#else        left    = rect.origin.x/atlasWidth;        right   = (rect.origin.x+rect.size.height) / atlasWidth;        top     = rect.origin.y/atlasHeight;        bottom  = (rect.origin.y+rect.size.width) / atlasHeight;#endif // CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL        if (_flippedX)        {            std::swap(top, bottom);        }        if (_flippedY)        {            std::swap(left, right);        }        _quad.bl.texCoords.u = left;        _quad.bl.texCoords.v = top;        _quad.br.texCoords.u = left;        _quad.br.texCoords.v = bottom;        _quad.tl.texCoords.u = right;        _quad.tl.texCoords.v = top;        _quad.tr.texCoords.u = right;        _quad.tr.texCoords.v = bottom;    }    else    {#if CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL        left    = (2*rect.origin.x+1)/(2*atlasWidth);        right    = left + (rect.size.width*2-2)/(2*atlasWidth);        top        = (2*rect.origin.y+1)/(2*atlasHeight);        bottom    = top + (rect.size.height*2-2)/(2*atlasHeight);#else        left    = rect.origin.x/atlasWidth;        right    = (rect.origin.x + rect.size.width) / atlasWidth;        top        = rect.origin.y/atlasHeight;        bottom    = (rect.origin.y + rect.size.height) / atlasHeight;#endif // ! CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL        if(_flippedX)        {            std::swap(left, right);        }        if(_flippedY)        {            std::swap(top, bottom);        }        _quad.bl.texCoords.u = left;        _quad.bl.texCoords.v = bottom;        _quad.br.texCoords.u = right;        _quad.br.texCoords.v = bottom;        _quad.tl.texCoords.u = left;        _quad.tl.texCoords.v = top;        _quad.tr.texCoords.u = right;        _quad.tr.texCoords.v = top;    }}
开发者ID:253056965,项目名称:cocos2d-x-lite,代码行数:81,


示例8: offset

TexModule *Sprite::ensureTexModule() {    auto tmMgr = TextureManager::getInstance();    TexModule *tm = nullptr;    auto textureFilename = tmMgr->getTextureFilename(_texture);    Vec2 offset(Vec2::ZERO);    if (textureFilename.find(".md") == std::string::npos) {        auto image = tmMgr->getImage(textureFilename);        tm = image->getTexModule();    } else {        auto module = tmMgr->getModule(textureFilename);        if (!tmMgr->hasCalculatedTexCoord(_texCoordId)) {            _moduleId = -1;            for (int i = 0; i < module->getModuleCount(); ++i) {                Rect rect = module->getModuleRect(i);                if (!(_rect.getMinX() < rect.getMinX() || _rect.getMinY() < rect.getMinY()                        || _rect.getMaxX() > rect.getMaxX()                        || _rect.getMaxY() > rect.getMaxY())) {                    _moduleId = i;                    break;                }            }        }        if (_moduleId >= 0) {            tm = module->getTexModule(_moduleId);            offset = module->getModuleOffset(_moduleId);        }    }    if (tm && !tmMgr->hasCalculatedTexCoord(_texCoordId)) {        auto rect = CC_RECT_POINTS_TO_PIXELS(_rect);        rect.origin = (rect.origin - offset) + Vec2(tm->x, tm->y);        float atlasWidth = (float) tm->tex->getPixelsWide();        float atlasHeight = (float) tm->tex->getPixelsHigh();        float left = (rect.origin.x + ((_edgeFlag & kEdgeFlagLeft) ? 0.5f : 0)) / atlasWidth;        float right = (rect.origin.x + rect.size.width - ((_edgeFlag & kEdgeFlagRight) ? 0.5f : 0)) / atlasWidth;        float top = (rect.origin.y + ((_edgeFlag & kEdgeFlagTop) ? 0.5f : 0)) / atlasHeight;        float bottom = (rect.origin.y + rect.size.height - ((_edgeFlag & kEdgeFlagBottom) ? 0.5f : 0)) / atlasHeight;        if(_flippedX) {            std::swap(left, right);        }        if(_flippedY) {            std::swap(top, bottom);        }        _quad.bl.texCoords.u = left;        _quad.bl.texCoords.v = bottom;        _quad.br.texCoords.u = right;        _quad.br.texCoords.v = bottom;        _quad.tl.texCoords.u = left;        _quad.tl.texCoords.v = top;        _quad.tr.texCoords.u = right;        _quad.tr.texCoords.v = top;        tmMgr->calculatedTexCoord(_texCoordId, tm);    }    return tm;}
开发者ID:eiasy,项目名称:DouPo,代码行数:67,


示例9: CC_RECT_POINTS_TO_PIXELS

bool CCSpriteFrame::initWithTextureFilename(const char* filename, const CCRect& rect){    CCRect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect );    return initWithTextureFilename(filename, rectInPixels, false, CCPointZero, rectInPixels.size);}
开发者ID:boruis,项目名称:cocos2dx-classical,代码行数:5,


示例10: CC_CONTENT_SCALE_FACTOR

bool LHAnimationFrameInfo::initWithDictionary(LHDictionary* dictionary, LHSprite* sprite){        if(NULL == dictionary)        return false;        delayPerUnit = dictionary->floatForKey("delayPerUnit");    offset = dictionary->pointForKey("offset");        offset.x *= CC_CONTENT_SCALE_FACTOR();    offset.y *= CC_CONTENT_SCALE_FACTOR();        notifications = NULL;        if(dictionary->objectForKey("notifications"))    {#if COCOS2D_VERSION >= 0x00020000        notifications = (LHDictionary*)CCDictionary::createWithDictionary(dictionary->dictForKey("notifications"));#else        notifications = (LHDictionary*)CCDictionary<std::string, CCObject*>::dictionaryWithDictionary(dictionary->dictForKey("notifications"));#endif                notifications->retain();    }        spriteframeName = std::string(dictionary->stringForKey("spriteframe"));        rect = dictionary->rectForKey("Frame");    rect = CC_RECT_POINTS_TO_PIXELS(rect);        rect = LHSettings::sharedInstance()->transformedTextureRect(rect, sprite->getImageFile());        spriteFrameOffset = dictionary->pointForKey("TextureOffset");    spriteFrameOffset.x *= CC_CONTENT_SCALE_FACTOR();    spriteFrameOffset.y *= CC_CONTENT_SCALE_FACTOR();    if(LHSettings::sharedInstance()->isHDImage(sprite->getImageFile())){        spriteFrameOffset.x *= 2.0f;        spriteFrameOffset.y *= 2.0f;    }        CCPoint tempOffset = spriteFrameOffset;        tempOffset.x += offset.x;    tempOffset.y -= offset.y;        offset = tempOffset;        rectIsRotated   = dictionary->boolForKey("IsRotated");    spriteFrameSize = dictionary->sizeForKey("SpriteSize");    spriteFrameSize.width *= CC_CONTENT_SCALE_FACTOR();    spriteFrameSize.height*= CC_CONTENT_SCALE_FACTOR();        if(LHSettings::sharedInstance()->isHDImage(sprite->getImageFile())){        spriteFrameSize.width *= 2.0f;        spriteFrameSize.height*= 2.0f;    }    sprFrame = NULL;    createSpriteFrameWithSprite(sprite);        return true;}
开发者ID:AaronlAvaf,项目名称:Nextpeer-UFORUN,代码行数:64,


示例11: CC_RECT_POINTS_TO_PIXELS

bool SpriteFrame::initWithTextureFilename(const std::string& filename, const Rect& rect){    Rect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect );    return initWithTextureFilename(filename, rectInPixels, false, Vec2::ZERO, rectInPixels.size);}
开发者ID:hugohuang1111,项目名称:Bird,代码行数:5,


示例12: CC_RECT_POINTS_TO_PIXELS

void CC3DSprite::updateTextureCoords(CCRect rect, bool rotated){	rect = CC_RECT_POINTS_TO_PIXELS(rect);	CCTexture2D *tex = m_pobTexture;	if (! tex)	{		return;	}	float atlasWidth = (float)tex->getPixelsWide();	float atlasHeight = (float)tex->getPixelsHigh();	float left, right, top, bottom;	if (rotated)	{#if CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL		left    = (2*rect.origin.x+1)/(2*atlasWidth);		right    = left+(rect.size.height*2-2)/(2*atlasWidth);		top        = (2*rect.origin.y+1)/(2*atlasHeight);		bottom    = top+(rect.size.width*2-2)/(2*atlasHeight);#else		left    = rect.origin.x/atlasWidth;		right    = (rect.origin.x+rect.size.height) / atlasWidth;		top        = rect.origin.y/atlasHeight;		bottom    = (rect.origin.y+rect.size.width) / atlasHeight;#endif // CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL		/*		if (m_bFlipX)		{			CC_SWAP(top, bottom, float);		}		if (m_bFlipY)		{			CC_SWAP(left, right, float);		}*/		m_sQuad.bl.texCoords.u = left;		m_sQuad.bl.texCoords.v = top;		m_sQuad.br.texCoords.u = left;		m_sQuad.br.texCoords.v = bottom;		m_sQuad.tl.texCoords.u = right;		m_sQuad.tl.texCoords.v = top;		m_sQuad.tr.texCoords.u = right;		m_sQuad.tr.texCoords.v = bottom;	}	else	{#if CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL		left    = (2*rect.origin.x+1)/(2*atlasWidth);		right    = left + (rect.size.width*2-2)/(2*atlasWidth);		top        = (2*rect.origin.y+1)/(2*atlasHeight);		bottom    = top + (rect.size.height*2-2)/(2*atlasHeight);#else		left    = rect.origin.x/atlasWidth;		right    = (rect.origin.x + rect.size.width) / atlasWidth;		top        = rect.origin.y/atlasHeight;		bottom    = (rect.origin.y + rect.size.height) / atlasHeight;#endif // ! CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL		/*if(m_bFlipX)		{			CC_SWAP(left,right,float);		}		if(m_bFlipY)		{			CC_SWAP(top,bottom,float);		}*/		m_sQuad.bl.texCoords.u = left;		m_sQuad.bl.texCoords.v = bottom;		m_sQuad.br.texCoords.u = right;		m_sQuad.br.texCoords.v = bottom;		m_sQuad.tl.texCoords.u = left;		m_sQuad.tl.texCoords.v = top;		m_sQuad.tr.texCoords.u = right;		m_sQuad.tr.texCoords.v = top;	}}
开发者ID:ElmerNing,项目名称:Cocos2d-x-ParticleEditor-for-Windows,代码行数:82,


示例13: CC_RECT_POINTS_TO_PIXELS

void CCSprite::setTextureRect(CGRect rect){	CGRect rectInPixels = CC_RECT_POINTS_TO_PIXELS(rect);	setTextureRectInPixels(rectInPixels, false, rectInPixels.size);}
开发者ID:valentinvit,项目名称:cocos2d-x,代码行数:5,


示例14: init

void VBModel::InitWithLibName(VBObjectFile2D* _obj2D, CCTexture2D* _texture, VBObjectFile2DLibraryNameID* _library_name_id, bool _is_realtime_animation, ccBlendFunc _blend) {    init();    	use_mix_color = true;        is_use_animation = true;    is_play_loop = true;    is_play = true;    is_real_time_animation = _is_realtime_animation;    frame_rate = VBObjectFile2DGetFrameRate(_obj2D);        VBObjectFile2DLibrary* _library = VBObjectFile2DGetLibraryByNameID(_obj2D, _library_name_id);    void* _library_base = VBObjectFile2DLibraryGetBase(_library);    if(VBObjectFile2DLibraryType_Bitmap == VBObjectFile2DLibraryGetType(_library)) {        is_bitmap = true;        VBObjectFile2DLibraryBitmap* _bitmap = (VBObjectFile2DLibraryBitmap*)_library_base;                VBULong _poly_len = VBObjectFile2DLibraryBitmapGetUVInfoLength(_bitmap);                VBVector2D _txc[_poly_len];        VBVector2D* _uv = VBObjectFile2DLibraryBitmapGetUVInfo(_bitmap);                VBVector2D* _txc_ptr = _txc;                for(int _i = 0; _i < _poly_len; _i++) {            _txc_ptr->x = _uv[_i].x;            _txc_ptr->y = _uv[_i].y;            _txc_ptr++;        }				setTexture(_texture);		CCRect _rect = CCRect(_txc[0].x * _texture->getPixelsWide(),							  _txc[0].y * _texture->getPixelsHigh(),							  (_txc[2].x * _texture->getPixelsWide() - _txc[0].x * _texture->getPixelsWide()),							  (_txc[2].y  * _texture->getPixelsHigh() - _txc[0].y * _texture->getPixelsHigh()));        cocos2d::CCSprite::setTextureRect(CC_RECT_POINTS_TO_PIXELS(_rect));//        cocos2d::CCSprite::setTextureRect(CCRect(_txc[0].x * _texture->getPixelsWide() / CCDirector::sharedDirector()->getContentScaleFactor(),//							  _txc[0].y * _texture->getPixelsHigh() / CCDirector::sharedDirector()->getContentScaleFactor(),//							  (_txc[2].x * _texture->getPixelsWide() - _txc[0].x * _texture->getPixelsWide()) / CCDirector::sharedDirector()->getContentScaleFactor(),//							  (_txc[2].y  * _texture->getPixelsHigh() - _txc[0].y * _texture->getPixelsHigh()) / CCDirector::sharedDirector()->getContentScaleFactor())//					   );    } else if(VBObjectFile2DLibraryType_Graphic == VBObjectFile2DLibraryGetType(_library) || VBObjectFile2DLibraryType_MovieClip == VBObjectFile2DLibraryGetType(_library)) {        frame_all_allocated_child_models = VBArrayVectorInit(VBArrayVectorAlloc());        frame_willFree_child_models = VBArrayVectorInit(VBArrayVectorAlloc());        frame_current_key_frame = VBArrayVectorInit(VBArrayVectorAlloc());                if(VBObjectFile2DLibraryType_Graphic == VBObjectFile2DLibraryGetType(_library)) {            VBObjectFile2DLibraryGraphic* _graphic = (VBObjectFile2DLibraryGraphic*)_library_base;            frame = VBObjectFile2DLibraryGraphicGetFrame(_graphic);        } else if(VBObjectFile2DLibraryType_MovieClip == VBObjectFile2DLibraryGetType(_library)) {            VBObjectFile2DLibraryMovieClip* _movie_clip = (VBObjectFile2DLibraryMovieClip*)_library_base;            frame = VBObjectFile2DLibraryMovieClipGetFrame(_movie_clip);        }                is_play = VBTrue;        is_play_loop = VBTrue;        is_animation_update = VBTrue;                while (frame_all_allocated_child_models->len < frame->key_frame->len) {            VBArrayVectorAddBack(frame_all_allocated_child_models, NULL);        }        for(int i = 0; i < frame->key_frame->len; i++) {            VBObjectFile2DKeyFrame* _key_frame = (VBObjectFile2DKeyFrame*)frame->key_frame->data[i];            if(frame_all_allocated_child_models->data[i] == NULL) {                VBModel* _child = new VBModel(_obj2D, _texture, _key_frame->library_id, _is_realtime_animation, _blend);                frame_all_allocated_child_models->data[i] = _child;                VBArrayVectorAddBack(frame_willFree_child_models, _child);                LinkChildKeyFrames(i, _child, _key_frame);            }        }    }    Update(0.0f);	setBlendFunc(_blend);}
开发者ID:devmario,项目名称:VBEngine-cocos2dx,代码行数:75,


示例15: CC_RECT_POINTS_TO_PIXELS

bool SpriteFrame::initWithTextureFilename(const char* filename, const Rect& rect){    Rect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect );    return initWithTextureFilename(filename, rectInPixels, false, Point::ZERO, rectInPixels.size);}
开发者ID:ADoby,项目名称:Project_Space_Pirate,代码行数:5,


示例16: CC_RECT_POINTS_TO_PIXELS

bool CCSpriteFrame::initWithTexture(CCTexture2D* pobTexture, CCRect rect){	CCRect rectInPixels = CC_RECT_POINTS_TO_PIXELS(rect);	return initWithTexture(pobTexture, rectInPixels, false, CCPointZero, rectInPixels.size);}
开发者ID:MySure,项目名称:Test,代码行数:5,



注:本文中的CC_RECT_POINTS_TO_PIXELS函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


C++ CC_RETURN_IF函数代码示例
C++ CC_RECT_PIXELS_TO_POINTS函数代码示例
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