这篇教程C++ CLEAR_FLAG函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中CLEAR_FLAG函数的典型用法代码示例。如果您正苦于以下问题:C++ CLEAR_FLAG函数的具体用法?C++ CLEAR_FLAG怎么用?C++ CLEAR_FLAG使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了CLEAR_FLAG函数的27个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: unlock_elements/*! * /brief Locking all or selected elements. * * Usage:/n * UnlockElements(All)/n * UE(All)/n * If no argument is passed, no action is carried out. */static intunlock_elements (int argc, char **argv, Coord x, Coord y){ int all = 0; if (strcasecmp (argv[0], "All") == 0) all = 1; else { Message ("ERROR: in UnlockElements argument should be All./n"); return 1; } SET_FLAG (NAMEONPCBFLAG, PCB); ELEMENT_LOOP(PCB->Data); { if (TEST_FLAG (LOCKFLAG, element)) { /* element is locked */ if (all) CLEAR_FLAG(LOCKFLAG, element); } } END_LOOP; gui->invalidate_all (); IncrementUndoSerialNumber (); return 0;}
开发者ID:Mehanik,项目名称:pcb-plugins,代码行数:34,
示例2: SpTerminateAdapterSynchronizedBOOLEANSpTerminateAdapterSynchronized( IN PADAPTER_EXTENSION Adapter ){ // // Disable the interrupt from coming in. // SET_FLAG(Adapter->InterruptData.InterruptFlags, PD_ADAPTER_REMOVED); CLEAR_FLAG(Adapter->InterruptData.InterruptFlags, PD_RESET_HOLD); ScsiPortCompleteRequest(Adapter->HwDeviceExtension, 0xff, 0xff, 0xff, SRB_STATUS_NO_HBA); // // Run the completion DPC. // if(TEST_FLAG(Adapter->InterruptData.InterruptFlags, PD_NOTIFICATION_REQUIRED)) { SpRequestCompletionDpc(Adapter->DeviceObject); } return TRUE;}
开发者ID:JanD1943,项目名称:ndas4windows,代码行数:29,
示例3: delete_valuevoid delete_value(unit_box *boxes, INDEX index, INDEX i,INDEX j){ INDEX ri = 0, ci = 0, bi = 0; UNIT val = 0; bi = index; ri = GET_ROW(bi)*COLUMN + i; ci = GET_COLUMN(bi)*ROW + j; val = boxes[index].value[i][j]; if(val > 0 && val <= TOTAL) { boxes[index].value[i][j] = 0; CLEAR_FLAG(box[bi], val-1); CLEAR_FLAG(row[ri], val-1); CLEAR_FLAG(column[ci], val-1); }}
开发者ID:roopeshs,项目名称:mycode,代码行数:16,
示例4: SW_UART_Receive/*! /brief Receive one byte. * * This function receives one byte of data * by accessing the Rx buffer. * * /note The SW_UART_RX_BUFFER_FULL flag * must be one when this function * is called. * * /return Data received. */uint8_t SW_UART_Receive(void){ uint8_t data; data = UART_Rx_buffer; CLEAR_FLAG( SW_UART_status, SW_UART_RX_BUFFER_FULL ); return data;}
开发者ID:oni303,项目名称:stratumkey,代码行数:18,
示例5: closeStream/* * Stream contains open file descriptors that could not be completed. * If stream has only pending open file descriptors close file * descriptors. */static voidcloseStream(){ FileInfo_t *file; int id; id = Stream->first; while (id > EOS) { PthreadMutexLock(&Stream->mutex); file = GetFile(id); PthreadMutexLock(&file->mutex); if (GET_FLAG(file->flags, FI_DCACHE_CLOSE)) { if (close(file->dcache) == -1) { WarnSyscallError(HERE, "close", ""); } CLEAR_FLAG(file->flags, FI_DCACHE); NumOpenFiles--; } else if (GET_FLAG(file->flags, FI_DCACHE)) { SendErrorResponse(file); } id = file->next; PthreadMutexUnlock(&Stream->mutex); PthreadMutexUnlock(&file->mutex); } if (GET_FLAG(Stream->flags, SR_UNAVAIL)) { rejectRequest(ENODEV, B_TRUE); } else { rejectRequest(0, B_TRUE); }}
开发者ID:BackupTheBerlios,项目名称:samqfs,代码行数:39,
示例6: MoveTextToLayerLowLevel/* --------------------------------------------------------------------------- * moves a text object between layers; lowlevel routines */static void *MoveTextToLayerLowLevel (LayerType *Source, TextType *text, LayerType *Destination){ RestoreToPolygon (PCB->Data, TEXT_TYPE, Source, text); r_delete_entry (Source->text_tree, (BoxType *)text); Source->Text = g_list_remove (Source->Text, text); Source->TextN --; Destination->Text = g_list_append (Destination->Text, text); Destination->TextN ++; if (GetLayerGroupNumberByNumber (solder_silk_layer) == GetLayerGroupNumberByPointer (Destination)) SET_FLAG (ONSOLDERFLAG, text); else CLEAR_FLAG (ONSOLDERFLAG, text); /* re-calculate the bounding box (it could be mirrored now) */ SetTextBoundingBox (&PCB->Font, text); if (!Destination->text_tree) Destination->text_tree = r_create_tree (NULL, 0, 0); r_insert_entry (Destination->text_tree, (BoxType *)text, 0); ClearFromPolygon (PCB->Data, TEXT_TYPE, Destination, text); return text;}
开发者ID:BenBergman,项目名称:geda-pcb,代码行数:30,
示例7: TGitNtQueryDirectoryFileNTSTATUSNTAPITGitNtQueryDirectoryFile( HANDLE FileHandle, HANDLE Event OPTIONAL, PIO_APC_ROUTINE ApcRoutine OPTIONAL, PVOID ApcContext OPTIONAL, PIO_STATUS_BLOCK IoStatusBlock, PVOID FileInformation, ULONG Length, FILE_INFORMATION_CLASS FileInformationClass, BOOLEAN ReturnSingleEntry, PUNICODE_STRING FileName OPTIONAL, BOOLEAN RestartScan){ NTSTATUS Status; Status = StubNtQueryDirectoryFile(FileHandle, Event, ApcRoutine, ApcContext, IoStatusBlock, FileInformation, Length, FileInformationClass, ReturnSingleEntry, FileName, RestartScan); if (NT_SUCCESS(Status) && FileInformationClass == FileBothDirectoryInformation) { PFILE_BOTH_DIR_INFORMATION FileInfo; FileInfo = (PFILE_BOTH_DIR_INFORMATION)FileInformation; if (FileInfo != NULL) { CLEAR_FLAG(FileInfo->FileAttributes, FILE_ATTRIBUTE_REPARSE_POINT); } } return Status;}
开发者ID:LegalEagle,项目名称:Arianrhod,代码行数:33,
示例8: save_life/** * Can the player be saved by an item? * @param op Player to try to save. * @retval 1 Player had his life saved by an item, first item saving life * is removed. * @retval 0 Player had no life-saving item. */static int save_life(object *op){ object *tmp; if (!QUERY_FLAG(op, FLAG_LIFESAVE)) { return 0; } for (tmp = op->inv; tmp != NULL; tmp = tmp->below) { if (QUERY_FLAG(tmp, FLAG_APPLIED) && QUERY_FLAG(tmp, FLAG_LIFESAVE)) { play_sound_map(op->map, op->x, op->y, SOUND_OB_EVAPORATE, SOUND_NORMAL); new_draw_info_format(NDI_UNIQUE, op, "Your %s vibrates violently, then evaporates.", query_name(tmp, NULL)); if (CONTR(op)) { esrv_del_item(CONTR(op), tmp->count, tmp->env); } remove_ob(tmp); CLEAR_FLAG(op, FLAG_LIFESAVE); if (op->stats.hp < 0) { op->stats.hp = op->stats.maxhp; } if (op->stats.food < 0) { op->stats.food = 999; } /* Bring him home. */ enter_player_savebed(op); return 1; } } LOG(llevBug, "BUG: save_life(): LIFESAVE set without applied object./n"); CLEAR_FLAG(op, FLAG_LIFESAVE); /* Bring him home. */ enter_player_savebed(op); return 0;}
开发者ID:atrinik,项目名称:dwc,代码行数:52,
示例9: cs_pushpinline void catalog_object_header::validate() { //S_LOCK(lock); cs_pushp(); if (object != NULL) object->serialize(); cs_popp(); CLEAR_FLAG(flags, CAT_OBJECT_INVALID_FLAG); //S_UNLOCK(lock);};
开发者ID:bitkeeper,项目名称:sedna,代码行数:8,
示例10: setupInt//setup to run the code at the address, that the Interrupt Vector points to...static voidsetupInt(int intNum){ DEBUG_PRINTF_INTR("%s(%x): executing interrupt handler @%08x/n", __func__, intNum, my_rdl(intNum * 4)); // push current R_FLG... will be popped by IRET push_word((u16) M.x86.R_FLG); CLEAR_FLAG(F_IF); CLEAR_FLAG(F_TF); // push current CS:IP to the stack, will be popped by IRET push_word(M.x86.R_CS); push_word(M.x86.R_IP); // set CS:IP to the interrupt handler address... so the next executed instruction will // be the interrupt handler M.x86.R_CS = my_rdw(intNum * 4 + 2); M.x86.R_IP = my_rdw(intNum * 4);}
开发者ID:XVilka,项目名称:coreboot,代码行数:18,
示例11: MoveElementToBuffer/* --------------------------------------------------------------------------- * moves a element to buffer without allocating memory for pins/names */static void *MoveElementToBuffer (ElementType *element){ /* * Delete the element from the source (remove it from trees, * restore to polygons) */ r_delete_element (Source, element); Source->Element = g_list_remove (Source->Element, element); Source->ElementN --; Dest->Element = g_list_append (Dest->Element, element); Dest->ElementN ++; PIN_LOOP (element); { RestoreToPolygon(Source, PIN_TYPE, element, pin); CLEAR_FLAG (WARNFLAG | NOCOPY_FLAGS, pin); } END_LOOP; PAD_LOOP (element); { RestoreToPolygon(Source, PAD_TYPE, element, pad); CLEAR_FLAG (WARNFLAG | NOCOPY_FLAGS, pad); } END_LOOP; SetElementBoundingBox (Dest, element, &PCB->Font); /* * Now clear the from the polygons in the destination */ PIN_LOOP (element); { ClearFromPolygon (Dest, PIN_TYPE, element, pin); } END_LOOP; PAD_LOOP (element); { ClearFromPolygon (Dest, PAD_TYPE, element, pad); } END_LOOP; return element;}
开发者ID:bgamari,项目名称:geda-pcb,代码行数:46,
示例12: x86emu_intr_handle/****************************************************************************REMARKS:Handles any pending asychronous interrupts.****************************************************************************/static void x86emu_intr_handle(void){ u8 intno; if (M.x86.intr & INTR_SYNCH) { intno = M.x86.intno; if (_X86EMU_intrTab[intno]) { (*_X86EMU_intrTab[intno])(intno); } else { push_word((u16)M.x86.R_FLG); CLEAR_FLAG(F_IF); CLEAR_FLAG(F_TF); push_word(M.x86.R_CS); M.x86.R_CS = mem_access_word(intno * 4 + 2); push_word(M.x86.R_IP); M.x86.R_IP = mem_access_word(intno * 4); M.x86.intr = 0; } }}
开发者ID:BernardXiong,项目名称:loongson1-pmon,代码行数:24,
示例13: CLEAR_FLAGvoid NetConnection::shutdown(){ if ( IS_SET(mFlags, eConnected) ) { CLEAR_FLAG(mFlags, eConnected); mSocket.close(); // remove the clients mClients.clear(); }}
开发者ID:crafter2d,项目名称:crafter2d,代码行数:12,
示例14: Set_RA_LDPC_8812void Set_RA_LDPC_8812(struct sta_info *psta, BOOLEAN bLDPC){ if (psta == NULL) return;#ifdef CONFIG_80211AC_VHT if (psta->wireless_mode == WIRELESS_11_5AC) { if (bLDPC && TEST_FLAG(psta->vhtpriv.ldpc_cap, LDPC_VHT_CAP_TX)) SET_FLAG(psta->vhtpriv.ldpc_cap, LDPC_VHT_ENABLE_TX); else CLEAR_FLAG(psta->vhtpriv.ldpc_cap, LDPC_VHT_ENABLE_TX); } else if (IsSupportedTxHT(psta->wireless_mode) || IsSupportedVHT(psta->wireless_mode)) { if (bLDPC && TEST_FLAG(psta->htpriv.ldpc_cap, LDPC_HT_CAP_TX)) SET_FLAG(psta->htpriv.ldpc_cap, LDPC_HT_ENABLE_TX); else CLEAR_FLAG(psta->htpriv.ldpc_cap, LDPC_HT_ENABLE_TX); }#endif /* DBG_871X("MacId %d bLDPC %d/n", psta->mac_id, bLDPC); */}
开发者ID:ssurba,项目名称:rtl8821au,代码行数:22,
示例15: SpRemoveAdapterSynchronizedBOOLEANSpRemoveAdapterSynchronized( PADAPTER_EXTENSION Adapter ){ // // Disable the interrupt from coming in. // SET_FLAG(Adapter->InterruptData.InterruptFlags, PD_ADAPTER_REMOVED); CLEAR_FLAG(Adapter->InterruptData.InterruptFlags, PD_RESET_HOLD); return TRUE;}
开发者ID:JanD1943,项目名称:ndas4windows,代码行数:14,
示例16: update_paramsvoid update_params(unit_box *boxes, inv_unit_box *box, inv_unit_box *row, inv_unit_box *column){ INDEX i=0, j=0, bi=0; for(i = 0 ; i < TOTAL ; i++) for(j = 0 ; j < TOTAL ; j++) { CLEAR_FLAG(box[i], j); CLEAR_FLAG(row[i], j); CLEAR_FLAG(column[i], j); } for( bi= 0; bi < TOTAL; bi++) for( i= 0; i < COLUMN; i++) { INDEX ri = GET_ROW(bi)*COLUMN + i; for(j= 0; j < ROW; j++) { INDEX ci = GET_COLUMN(bi)*ROW + j; UNIT val = boxes[bi].value[i][j]-1; SET_FLAG(box[bi], val); SET_FLAG(row[ri], val); SET_FLAG(column[ci], val); } }}
开发者ID:roopeshs,项目名称:mycode,代码行数:24,
示例17: trap_show/** * Handles showing of a trap. * @param trap The trap. * @param where Where. * @return 1 if the trap was shown, 0 otherwise. */int trap_show(object *trap, object *where){ object *env; if (where == NULL) { return 0; } env = trap->env; /* We must remove and reinsert it.. */ remove_ob(trap); CLEAR_FLAG(trap, FLAG_SYS_OBJECT); CLEAR_MULTI_FLAG(trap, FLAG_IS_INVISIBLE); trap->layer = LAYER_EFFECT; if (env && env->type != PLAYER && env->type != MONSTER && env->type != DOOR && !QUERY_FLAG(env, FLAG_NO_PASS)) { SET_FLAG(env, FLAG_IS_TRAPPED); /* Env object is on map */ if (!env->env) { update_object(env, UP_OBJ_FACE); } /* Somewhere else - if visible, update */ else { if (env->env->type == PLAYER || env->env->type == CONTAINER) { esrv_update_item(UPD_FLAGS, env->env, env); } } insert_ob_in_ob(trap, env); if (env->type == PLAYER || env->type == CONTAINER) { esrv_update_item(UPD_LOCATION, env, trap); } } else { insert_ob_in_map(trap, where->map, NULL, 0); } return 1;}
开发者ID:atrinik,项目名称:strakewood-remake,代码行数:53,
示例18: MoveRatToBuffer/* --------------------------------------------------------------------------- * moves a rat-line to paste buffer */static void *MoveRatToBuffer (RatType *rat){ r_delete_entry (Source->rat_tree, (BoxType *)rat); Source->Rat = g_list_remove (Source->Rat, rat); Source->RatN --; Dest->Rat = g_list_append (Dest->Rat, rat); Dest->RatN ++; CLEAR_FLAG (NOCOPY_FLAGS, rat); if (!Dest->rat_tree) Dest->rat_tree = r_create_tree (NULL, 0, 0); r_insert_entry (Dest->rat_tree, (BoxType *)rat, 0); return rat;}
开发者ID:bgamari,项目名称:geda-pcb,代码行数:20,
示例19: TGitNtQueryFullAttributesFileNTSTATUSNTAPITGitNtQueryFullAttributesFile( POBJECT_ATTRIBUTES ObjectAttributes, PFILE_NETWORK_OPEN_INFORMATION FileInformation){ NTSTATUS Status; Status = StubNtQueryFullAttributesFile(ObjectAttributes, FileInformation); if (NT_SUCCESS(Status)) { CLEAR_FLAG(FileInformation->FileAttributes, FILE_ATTRIBUTE_REPARSE_POINT); } return Status;}
开发者ID:LegalEagle,项目名称:Arianrhod,代码行数:18,
示例20: MoveViaToBuffer/* --------------------------------------------------------------------------- * moves a via to paste buffer without allocating memory for the name */static void *MoveViaToBuffer (PinType *via){ RestoreToPolygon (Source, VIA_TYPE, via, via); r_delete_entry (Source->via_tree, (BoxType *) via); Source->Via = g_list_remove (Source->Via, via); Source->ViaN --; Dest->Via = g_list_append (Dest->Via, via); Dest->ViaN ++; CLEAR_FLAG (WARNFLAG | NOCOPY_FLAGS, via); if (!Dest->via_tree) Dest->via_tree = r_create_tree (NULL, 0, 0); r_insert_entry (Dest->via_tree, (BoxType *)via, 0); ClearFromPolygon (Dest, VIA_TYPE, via, via); return via;}
开发者ID:bgamari,项目名称:geda-pcb,代码行数:22,
示例21: handle_newcs_player/** * This is similar to handle_player(), but is only used by the new * client/server stuff. * * This is sort of special, in that the new client/server actually uses * the new speed values for commands. * @param pl Player to handle. * @retval -1 Player is invalid. * @retval 0 No more actions to do. * @retval 1 There are more actions we can do. */int handle_newcs_player(player *pl){ object *op = pl->ob; if (!op || !OBJECT_ACTIVE(op)) { return -1; } handle_client(&pl->socket, pl); if (!op || !OBJECT_ACTIVE(op) || pl->socket.status == Ns_Dead) { return -1; } /* Check speed. */ if (op->speed_left < 0.0f) { return 0; } /* If we are here, we're never paralyzed anymore. */ CLEAR_FLAG(op, FLAG_PARALYZED); if (op->direction && (CONTR(op)->run_on || CONTR(op)->fire_on)) { /* All move commands take 1 tick, at least for now. */ op->speed_left--; move_player(op, op->direction); if (op->speed_left > 0) { return 1; } else { return 0; } } return 0;}
开发者ID:atrinik,项目名称:dwc,代码行数:53,
示例22: MovePolygonToBuffer/* --------------------------------------------------------------------------- * moves a polygon to buffer. Doesn't allocate memory for the points */static void *MovePolygonToBuffer (LayerType *layer, PolygonType *polygon){ LayerType *lay = &Dest->Layer[GetLayerNumber (Source, layer)]; r_delete_entry (layer->polygon_tree, (BoxType *)polygon); layer->Polygon = g_list_remove (layer->Polygon, polygon); layer->PolygonN --; lay->Polygon = g_list_append (lay->Polygon, polygon); lay->PolygonN ++; CLEAR_FLAG (NOCOPY_FLAGS, polygon); if (!lay->polygon_tree) lay->polygon_tree = r_create_tree (NULL, 0, 0); r_insert_entry (lay->polygon_tree, (BoxType *)polygon, 0); return (polygon);}
开发者ID:bgamari,项目名称:geda-pcb,代码行数:22,
示例23: CopyPolygonLowLevel/* --------------------------------------------------------------------------- * copies data from one polygon to another * 'Dest' has to exist */PolygonType *CopyPolygonLowLevel (PolygonType *Dest, PolygonType *Src){ Cardinal hole = 0; Cardinal n; for (n = 0; n < Src->PointN; n++) { if (hole < Src->HoleIndexN && n == Src->HoleIndex[hole]) { CreateNewHoleInPolygon (Dest); hole++; } CreateNewPointInPolygon (Dest, Src->Points[n].X, Src->Points[n].Y); } SetPolygonBoundingBox (Dest); Dest->Flags = Src->Flags; CLEAR_FLAG (NOCOPY_FLAGS, Dest); return (Dest);}
开发者ID:bgamari,项目名称:geda-pcb,代码行数:24,
示例24: AddPolygonToBuffer/* --------------------------------------------------------------------------- * copies a polygon to buffer */static void *AddPolygonToBuffer (LayerType *Layer, PolygonType *Polygon){ LayerType *layer = &Dest->Layer[GetLayerNumber (Source, Layer)]; PolygonType *polygon; polygon = CreateNewPolygon (layer, Polygon->Flags); CopyPolygonLowLevel (polygon, Polygon); /* Update the polygon r-tree. Unlike similarly named functions for * other objects, CreateNewPolygon does not do this as it creates a * skeleton polygon object, which won't have correct bounds. */ if (!layer->polygon_tree) layer->polygon_tree = r_create_tree (NULL, 0, 0); r_insert_entry (layer->polygon_tree, (BoxType *)polygon, 0); CLEAR_FLAG (NOCOPY_FLAGS | ExtraFlag, polygon); return (polygon);}
开发者ID:bgamari,项目名称:geda-pcb,代码行数:23,
示例25: MoveLineToBuffer/* --------------------------------------------------------------------------- * moves a line to buffer */static void *MoveLineToBuffer (LayerType *layer, LineType *line){ LayerType *lay = &Dest->Layer[GetLayerNumber (Source, layer)]; RestoreToPolygon (Source, LINE_TYPE, layer, line); r_delete_entry (layer->line_tree, (BoxType *)line); layer->Line = g_list_remove (layer->Line, line); layer->LineN --; lay->Line = g_list_append (lay->Line, line); lay->LineN ++; CLEAR_FLAG (NOCOPY_FLAGS, line); if (!lay->line_tree) lay->line_tree = r_create_tree (NULL, 0, 0); r_insert_entry (lay->line_tree, (BoxType *)line, 0); ClearFromPolygon (Dest, LINE_TYPE, lay, line); return (line);}
开发者ID:bgamari,项目名称:geda-pcb,代码行数:24,
示例26: MoveArcToBuffer/* --------------------------------------------------------------------------- * moves an arc to buffer */static void *MoveArcToBuffer (LayerType *layer, ArcType *arc){ LayerType *lay = &Dest->Layer[GetLayerNumber (Source, layer)]; RestoreToPolygon (Source, ARC_TYPE, layer, arc); r_delete_entry (layer->arc_tree, (BoxType *)arc); layer->Arc = g_list_remove (layer->Arc, arc); layer->ArcN --; lay->Arc = g_list_append (lay->Arc, arc); lay->ArcN ++; CLEAR_FLAG (NOCOPY_FLAGS, arc); if (!lay->arc_tree) lay->arc_tree = r_create_tree (NULL, 0, 0); r_insert_entry (lay->arc_tree, (BoxType *)arc, 0); ClearFromPolygon (Dest, ARC_TYPE, lay, arc); return (arc);}
开发者ID:bgamari,项目名称:geda-pcb,代码行数:24,
示例27: mUsestatic IPTR mUse(struct IClass *cl, Object *obj, UNUSED Msg msg){ struct data *data = INST_DATA(cl,obj); struct URL_BrowserNode *bn = data->bn; LONG i, visible, first; CLEAR_FLAG(bn->ubn_Flags, UNF_NEW); strlcpy(bn->ubn_Name, (STRPTR)xget(data->name,MUIA_String_Contents), sizeof(bn->ubn_Name)); strlcpy(bn->ubn_Path, (STRPTR)xget(data->path,MUIA_String_Contents), sizeof(bn->ubn_Path)); strlcpy(bn->ubn_Port, (STRPTR)xget(data->port,MUIA_String_Contents), sizeof(bn->ubn_Port)); strlcpy(bn->ubn_ShowCmd, (STRPTR)xget(data->show,MUIA_String_Contents), sizeof(bn->ubn_ShowCmd)); strlcpy(bn->ubn_ToFrontCmd, (STRPTR)xget(data->toFront,MUIA_String_Contents), sizeof(bn->ubn_ToFrontCmd)); strlcpy(bn->ubn_OpenURLCmd, (STRPTR)xget(data->openURL,MUIA_String_Contents), sizeof(bn->ubn_OpenURLCmd)); strlcpy(bn->ubn_OpenURLWCmd, (STRPTR)xget(data->openURLNW,MUIA_String_Contents), sizeof(bn->ubn_OpenURLWCmd)); visible = xget(data->browserList, MUIA_List_Visible); if (visible!=-1) { first = xget(data->browserList, MUIA_List_First); for (i = first; i < (first + visible); i++) { DoMethod(data->browserList,MUIM_List_GetEntry,i,(IPTR)&bn); if (!bn) break; if (bn==data->bn) { DoMethod(data->browserList,MUIM_List_Redraw,i); break; } } } set(obj,MUIA_Window_CloseRequest,TRUE); return TRUE;}
开发者ID:jens-maus,项目名称:libopenurl,代码行数:39,
注:本文中的CLEAR_FLAG函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ CLEAR_HEAD函数代码示例 C++ CLEAR_CBUS_REG_MASK函数代码示例 |