这篇教程C++ CLOSURE函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中CLOSURE函数的典型用法代码示例。如果您正苦于以下问题:C++ CLOSURE函数的具体用法?C++ CLOSURE怎么用?C++ CLOSURE使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了CLOSURE函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: initActorGameScene::GameScene(){ //create game actor _game = new Game; _game->init(); _game->attachTo(_view); //Game Actor would have own Clock. //clock is internal time of each Actor //by default own clock has only Stage //clock could be paused and all children of this Actor would be paused to _game->setClock(new Clock); //create menu button spActor btn = initActor(new MyButton, arg_resAnim = res::ui.getResAnim("menu"), arg_anchor = Vector2(0.5f, 0.5f), arg_attachTo = _view); //align it to top right btn->setX(_view->getWidth() - btn->getWidth()/2); btn->setY(btn->getHeight()/2); //handle click to menu btn->addEventListener(TouchEvent::CLICK, CLOSURE(this, &GameScene::onEvent)); //subscribe to Hidden Event from GameMenu GameMenu::instance->addEventListener(GameScene::HiddenEvent::EVENT, CLOSURE(this, &GameScene::onEvent));}
开发者ID:luiseduardohdbackup,项目名称:oxygine-framework,代码行数:29,
示例2: CLOSURE void DebugActor::onAdded2Stage() { _dragging = false; _stage->addEventListener(TouchEvent::MOVE, CLOSURE(this, &DebugActor::onDAEvent)); _stage->addEventListener(TouchEvent::TOUCH_DOWN, CLOSURE(this, &DebugActor::onDAEvent)); _stage->addEventListener(TouchEvent::TOUCH_UP, CLOSURE(this, &DebugActor::onDAEvent)); }
开发者ID:Yahor10,项目名称:oxygine-framework,代码行数:7,
示例3: addEventListenerMyButton::MyButton(){ //pressed button should be RED addEventListener(TouchEvent::TOUCH_DOWN, CLOSURE(this, &MyButton::onEvent)); addEventListener(TouchEvent::TOUCH_UP, CLOSURE(this, &MyButton::onEvent)); addEventListener(TouchEvent::CLICK, CLOSURE(this, &MyButton::onEvent));}
开发者ID:pixelpicosean,项目名称:lesser-panda-oxygine,代码行数:7,
示例4: _getStage void DebugActor::showTouchedActor(bool show) { _getStage()->removeEventListener(TouchEvent::TOUCH_DOWN, CLOSURE(this, &DebugActor::onEvent)); _showTouchedActor = show; if (show) _getStage()->addEventListener(TouchEvent::TOUCH_DOWN, CLOSURE(this, &DebugActor::onEvent)); spActor btn = getChild("finger"); }
开发者ID:pixelpicosean,项目名称:lesser-panda-oxygine,代码行数:9,
示例5: setTouchChildrenEnabledMyButton::MyButton(){ setTouchChildrenEnabled(false); //pressed button should be RED addEventListener(TouchEvent::TOUCH_DOWN, CLOSURE(this, &MyButton::onEvent)); addEventListener(TouchEvent::TOUCH_UP, CLOSURE(this, &MyButton::onEvent)); addEventListener(TouchEvent::CLICK, CLOSURE(this, &MyButton::onEvent));}
开发者ID:oxygine,项目名称:oxygine-game,代码行数:10,
示例6: destroy void Draggable::init(Actor* actor) { destroy(); _singleDrag = false; _actor = actor; _dragClient = actor; actor->addEventListener(TouchEvent::TOUCH_DOWN, CLOSURE(this, &Draggable::onEvent)); actor->addEventListener(TouchEvent::TOUCH_UP, CLOSURE(this, &Draggable::onEvent)); }
开发者ID:ivlevAstef,项目名称:PrototypeCarGame,代码行数:11,
示例7: getRoot void DebugActor::showTouchedActor(bool show) { getRoot()->removeEventListener(TouchEvent::TOUCH_DOWN, CLOSURE(this, &DebugActor::onEvent)); _showTouchedActor = show; if (show) getRoot()->addEventListener(TouchEvent::TOUCH_DOWN, CLOSURE(this, &DebugActor::onEvent)); spActor btn = getChild("finger"); btn->removeTweens(true); if (show) btn->addTween(Actor::TweenAlpha(0), 300, 999999, true); }
开发者ID:huangyt,项目名称:oxygine-framework,代码行数:12,
示例8: addRef void WebImage::load(const std::string& url) { _image->setResAnim(0); _http = HttpRequestTask::create(); if (!_http) return; _http->setUrl(url); _http->run(); addRef();//protect actor for delete _http->addEventListener(AsyncTask::COMPLETE, CLOSURE(this, &WebImage::loaded)); _http->addEventListener(AsyncTask::ERROR, CLOSURE(this, &WebImage::error)); }
开发者ID:Yahor10,项目名称:oxygine-framework,代码行数:14,
示例9: _sliding SlidingActor::SlidingActor(): _sliding(false), _rad(_defaultTouchThreshold), _maxSpeed(250), _downTime(0), _lastTime(0), _current(0), _lastIterTime(0) { _clip = new ClipRectActor; _clip->addEventListener(TouchEvent::TOUCH_DOWN, CLOSURE(this, &SlidingActor::_newEvent)); _clip->addEventListener(TouchEvent::TOUCH_UP, CLOSURE(this, &SlidingActor::_newEvent)); _clip->addEventListener(TouchEvent::MOVE, CLOSURE(this, &SlidingActor::_newEvent)); addChild(_clip); }
开发者ID:HaoDongGuo,项目名称:oxygine-framework,代码行数:14,
示例10: e2fdvalue* e2fd(value* in){ value a; CLOSURE ("e2fd"); a = caml_callback(*closure, *in); return fcl_wrap(a);}
开发者ID:xoolive,项目名称:facile,代码行数:7,
示例11: fd2evalue* fd2e(value* in){ value a; CLOSURE ("fd2e"); a = caml_callback(*closure, *in); return fcl_wrap(a);}
开发者ID:xoolive,项目名称:facile,代码行数:7,
示例12: arith_mulvalue* arith_mul(value* val1, value* val2){ value a; CLOSURE("arith_mul"); a = caml_callback2(*closure, *val1, *val2); return fcl_wrap(a);}
开发者ID:xoolive,项目名称:facile,代码行数:7,
示例13: swapspTween Jewel::swap(const Vector2& pos){ _swaping = true; spTween tween = _view->addTween(Actor::TweenPosition(pos), 500); tween->addDoneCallback(CLOSURE(this, &Jewel::swapped)); return tween;}
开发者ID:pixelpicosean,项目名称:lesser-panda-oxygine,代码行数:7,
示例14: sorting_sortvalue* sorting_sort(value* in){ value a; CLOSURE ("Sorting.sort"); a = caml_callback(*closure, *in); return fcl_wrap(a);}
开发者ID:xoolive,项目名称:facile,代码行数:7,
示例15: interval_ismembervalue* interval_ismember(value* in, int inf, int sup){ value a; CLOSURE ("Interval.is_member"); a = caml_callback3(*closure, *in, Val_int(inf), Val_int(sup)); return fcl_wrap(a);}
开发者ID:xoolive,项目名称:facile,代码行数:7,
示例16: val_intervalvalue* val_interval(int i, int j){ value v; CLOSURE("Fd.interval"); v = caml_callback2(*closure, Val_int(i), Val_int(j)); return fcl_wrap(v);}
开发者ID:xoolive,项目名称:facile,代码行数:7,
示例17: cstr_andvalue* cstr_and(value* in1, value* in2){ value a; CLOSURE ("Cstr.and"); a = caml_callback2(*closure, *in1, *in2); return fcl_wrap(a);}
开发者ID:xoolive,项目名称:facile,代码行数:7,
示例18: cstr_postint cstr_post(value* in){ value v; CLOSURE ("Cstr.post"); v = caml_callback_exn(*closure, *in); return Is_exception_result(v);}
开发者ID:xoolive,项目名称:facile,代码行数:7,
示例19: cstr_gevalue* cstr_ge(value* in1, value* in2){ value a; CLOSURE ("ge"); a = caml_callback2(*closure, *in1, *in2); return fcl_wrap(a);}
开发者ID:xoolive,项目名称:facile,代码行数:7,
示例20: arith_absvalue* arith_abs(value* val1){ value a; CLOSURE("arith_abs"); a = caml_callback(*closure, *val1); return fcl_wrap(a);}
开发者ID:xoolive,项目名称:facile,代码行数:7,
示例21: i2evalue* i2e(int in){ value a; CLOSURE ("i2e"); a = caml_callback(*closure, Val_int(in)); return fcl_wrap(a);}
开发者ID:xoolive,项目名称:facile,代码行数:7,
示例22: getStage void Flow::phaseBegin(spScene current, spScene next, bool back) { _back = back; _current = current; _next = next; _transition = true; if (next && !_back) next->entering(); if (!_back || !current->_dialog) next->preShowing(); if ((next->_dialog && _back) || !next->_dialog) current->preHiding(); if (!back) current->sceneShown(next); _trans = next->runTransition(this, current, back); getStage()->addChild(_touchBlocker); _wasTouchBlocked = false; _wasBackBlocked = false; getStage()->addEventListener(TouchEvent::CLICK, CLOSURE(this, &Flow::blockedTouch)); }
开发者ID:Aizter,项目名称:oxygine-flow,代码行数:28,
示例23: convert void MovieSprite::doRender(const RenderState& rs) { convert(); if (!_ready) return; _shader->setShaderUniformsCallback(CLOSURE(this, &MovieSprite::setUniforms));#if OXYGINE_RENDERER > 2 STDRenderer* renderer = STDRenderer::instance; renderer->setUberShaderProgram(_shader); Sprite::doRender(rs); renderer->setUberShaderProgram(&STDRenderer::uberShader);#else STDRenderer* renderer = safeCast<STDRenderer*>(rs.renderer); renderer->setUberShaderProgram(_shader); Sprite::doRender(rs); renderer->setUberShaderProgram(&Renderer::uberShader);#endif _shader->setShaderUniformsCallback(UberShaderProgram::ShaderUniformsCallback()); //Sprite::doRender(rs); }
开发者ID:alzater,项目名称:oxygine-movie,代码行数:25,
示例24: _startTime DebugActor::DebugActor():_frames(0), _startTime(0), _corner(0), _showTexel2PixelErrors(false), _showTouchedActor(false) { DebugActor::initialize(); setName(getDefaultName()); _startTime = getTimeMS(); setPriority(1000); float scale = 1.0f; if (getRoot()) scale = 1.0f/getRoot()->getScaleX(); setScale(scale); setInputEnabled(false); TextStyle st; st.font = resSystem->getResFont("system")->getFont(); st.vAlign = TextStyle::VALIGN_TOP; //st.color = Color(rand()%255, rand()%255, rand()%255, 255); st.color = Color(Color::Black, 255); st.multiline = true; setWidth(230); setHeight(45); _bg = new ColorRectSprite; _bg->setColor(Color(Color::White, 64)); _bg->setSize(getSize()); _bg->setInputEnabled(false); addChild(_bg); float x = getWidth(); addButton(x, "tree", "tree"); addButton(x, "finger", "finger"); #ifdef OXYGINE_DEBUG_T2P addButton(x, "t2p", "t2p");#endif#ifdef OXYGINE_DEBUG_TRACE_LEAKS addButton(x, "images", "images"); #endif _text = new TextActor; addChild(_text); _text->setInputEnabled(false); _text->setStyle(st); _text->setWidth(getWidth()); _text->setText("debug text"); getRoot()->addEventListener(TouchEvent::MOVE, CLOSURE(this, &DebugActor::onDAEvent)); instance = this; }
开发者ID:huangyt,项目名称:oxygine-framework,代码行数:59,
示例25: fdarray_maxvalue* fdarray_max(value* in1){ value a; CLOSURE("FdArray.max"); a = caml_callback_exn(*closure, *in1); if Is_exception_result(a) return 0; return fcl_wrap(a);}
开发者ID:xoolive,项目名称:facile,代码行数:8,
示例26: fdarray_getvalue* fdarray_get(value* in1, value* in2){ value a; CLOSURE("FdArray.get"); a = caml_callback2_exn(*closure, *in1, *in2); if Is_exception_result(a) return 0; return fcl_wrap(a);}
开发者ID:xoolive,项目名称:facile,代码行数:8,
示例27: load_texture void ResStarlingAtlas::_load(LoadResourcesContext* load_context) { if (!load_context->isNeedProceed(_texture)) return; load_texture(_imagePath, _texture, true, true, load_context); _texture->reg(CLOSURE(this, &ResStarlingAtlas::_restore), 0); }
开发者ID:Wasabi2007,项目名称:oxygine-framework,代码行数:8,
示例28: hidevoid Scene::hide(){ spTween tween = _view->addTween(Actor::TweenAlpha(0), 300); //detach when done tween->setDetachActor(true); //and call Scene::hidden tween->addDoneCallback(CLOSURE(this, &Scene::hidden));}
开发者ID:unitpoint,项目名称:oxygine-framework,代码行数:8,
示例29: _resAnim Button::Button():_state(stateNormal), _resAnim(0), _row(0), _btnPressed(0), _btnOvered(0) { EventCallback ncb = CLOSURE(this, &Button::_mouseEvent); addEventListener(TouchEvent::TOUCH_DOWN, ncb); addEventListener(TouchEvent::OVER, ncb); addEventListener(TouchEvent::OUT, ncb); addEventListener(TouchEvent::CLICK, ncb); }
开发者ID:raymondlu,项目名称:oxygine-framework,代码行数:8,
示例30: _dirJoystick::Joystick():_pressed(false), _dir(0,0){ setResAnim(res::ui.getResAnim("joystick")); setAlpha(128); //handle touch events addEventListener(TouchEvent::TOUCH_DOWN, CLOSURE(this, &Joystick::onEvent)); addEventListener(TouchEvent::TOUCH_UP, CLOSURE(this, &Joystick::onEvent)); addEventListener(TouchEvent::MOVE, CLOSURE(this, &Joystick::onEvent)); _finger = new Sprite; _finger->setResAnim(res::ui.getResAnim("finger")); _finger->attachTo(this); _finger->setVisible(false); _finger->setAnchor(Vector2(0.5f, 0.5f)); _finger->setTouchEnabled(false);}
开发者ID:gotonis,项目名称:danmake,代码行数:17,
注:本文中的CLOSURE函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ CLR函数代码示例 C++ CLOG函数代码示例 |