这篇教程C++ Cbuf_Execute函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中Cbuf_Execute函数的典型用法代码示例。如果您正苦于以下问题:C++ Cbuf_Execute函数的具体用法?C++ Cbuf_Execute怎么用?C++ Cbuf_Execute使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了Cbuf_Execute函数的29个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: Com_ExecuteCfgvoid Com_ExecuteCfg(void){ Cbuf_ExecuteText(EXEC_NOW, "exec default.cfg/n"); Cbuf_Execute(); // Always execute after exec to prevent text buffer overflowing if(!Com_SafeMode()) { // skip the q3config.cfg and autoexec.cfg if "safe" is on the command line Cbuf_ExecuteText(EXEC_NOW, "exec " Q3CONFIG_NAME "/n"); Cbuf_Execute(); Cbuf_ExecuteText(EXEC_NOW, "exec autoexec_sp.cfg/n"); Cbuf_Execute(); }}
开发者ID:Aura15,项目名称:OpenJK,代码行数:14,
示例2: Sys_AddDefaultConfigvoid Sys_AddDefaultConfig(void){ FILE *fp; struct stat st; size_t len, r; fp = fopen(SYS_SITE_CFG, "r"); if (!fp) { return; } if (fstat(fileno(fp), &st) == 0) { len = st.st_size; if (len >= cmd_buffer.maxsize) { len = cmd_buffer.maxsize - 1; } r = fread(cmd_buffer.text, 1, len, fp); cmd_buffer.text[r] = 0; cmd_buffer.cursize = COM_Compress(cmd_buffer.text); } fclose(fp); if (cmd_buffer.cursize) { Com_Printf("Execing %s/n", SYS_SITE_CFG); Cbuf_Execute(&cmd_buffer); }}
开发者ID:Jenco420,项目名称:q2pro,代码行数:30,
示例3: ControlsResetDefaultsFuncstatic void ControlsResetDefaultsFunc (void *unused){ Cbuf_AddText ("exec default.cfg/n"); Cbuf_Execute (); ControlsSetMenuItemValues ();}
开发者ID:raynorpat,项目名称:cake,代码行数:7,
示例4: _Host_Frame/*==================Host_FrameRuns all active servers==================*/void _Host_Frame (float time){ if (setjmp (host_abortserver)) return; // something bad happened, or the server disconnected// keep the random time dependent rand ();// decide the simulation time if (!Host_FilterTime (time)) return; // don't run too fast, or packets will flood out// get new key events Sys_SendKeyEvents ();// process console commands Cbuf_Execute (); NET_Poll();// check for commands typed to the host Host_GetConsoleCommands (); if (sv.active) Host_ServerFrame ();}
开发者ID:odnarb,项目名称:manquake,代码行数:33,
示例5: Cbuf_ExecuteText/*============Cbuf_ExecuteText============*/void Cbuf_ExecuteText(int exec_when, const char *text){ switch (exec_when) { case EXEC_NOW: if (text && strlen(text) > 0) { Com_DPrintf(S_COLOR_YELLOW "EXEC_NOW %s/n", text); Cmd_ExecuteString(text); } else { Com_DPrintf(S_COLOR_YELLOW "EXEC_NOW %s/n", cmd_text.data); Cbuf_Execute(); } break; case EXEC_INSERT: Cbuf_InsertText(text); break; case EXEC_APPEND: Cbuf_AddText(text); break; default: Com_Error(ERR_FATAL, "Cbuf_ExecuteText: bad exec_when"); }}
开发者ID:ptitSeb,项目名称:etlegacy,代码行数:31,
示例6: Cbuf_AddTextvoid CServerRemoteAccess::SetValue(const char *variable, const char *value){ FileHandle_t f; struct cvar_s *var; if (!Q_stricmp(variable, "map")) { Cbuf_AddText("changelevel "); Cbuf_AddText((char*)value); Cbuf_AddText("/n"); Cbuf_Execute(); } else if (!Q_stricmp(variable, "mapcycle")) { f = FS_Open(mapcyclefile.string, "wt"); if (!f) { Con_Printf("Couldn't write to read-only file %s, using file _dev_mapcycle.txt instead./n", mapcyclefile.string); Cvar_DirectSet(&mapcyclefile, "_temp_mapcycle.txt"); f = FS_Open(mapcyclefile.string, "wt"); } if (f) { FS_Write(value, Q_strlen(value) + 1, 1, f); FS_Close(f); } } else { var = Cvar_FindVar(variable); if (var) Cvar_DirectSet(var, value); }}
开发者ID:ChunHungLiu,项目名称:rehlds,代码行数:35,
示例7: SAV_GameLoad_f/** * @brief Console command to load a savegame * @sa SAV_GameLoad */static void SAV_GameLoad_f (void){ const char *error = NULL; /* get argument */ if (Cmd_Argc() < 2) { Com_Printf("Usage: %s <filename>/n", Cmd_Argv(0)); return; } /* Check if savegame exists */ if (FS_CheckFile("save/%s.%s", Cmd_Argv(1), SAVEGAME_EXTENSION) <= 0) { Com_Printf("savegame file '%s' doesn't exist or an empty file/n", Cmd_Argv(1)); return; } Com_DPrintf(DEBUG_CLIENT, "load file '%s'/n", Cmd_Argv(1)); /* load and go to map */ if (!SAV_GameLoad(Cmd_Argv(1), &error)) { Cbuf_Execute(); /* wipe outstanding campaign commands */ cgi->UI_Popup(_("Error"), "%s/n%s", _("Error loading game."), error ? error : ""); Cmd_ExecuteString("game_exit"); }}
开发者ID:MyWifeRules,项目名称:ufoai-1,代码行数:29,
示例8: Com_AddLateCommands/*=================Com_AddLateCommandsAdds command line parameters as script statementsCommands lead with a + and continue until another +Returns qtrue if any late commands were added, whichwill keep the demoloop from immediately startingAssumes +set commands are already filtered out=================*/static qboolean Com_AddLateCommands(void){ int i; char *s; qboolean ret = qfalse; for (i = 1; i < com_argc; i++) { s = com_argv[i]; if (!s) { continue; } if (*s == '+') { if (ret) { Cbuf_AddText(&cmd_buffer, "/n"); } s++; } else if (ret) { Cbuf_AddText(&cmd_buffer, " "); } Cbuf_AddText(&cmd_buffer, s); ret = qtrue; } if (ret) { Cbuf_AddText(&cmd_buffer, "/n"); Cbuf_Execute(&cmd_buffer); } return ret;}
开发者ID:jayschwa,项目名称:q2pro,代码行数:43,
示例9: SV_Init/*====================SV_Init====================*/void SV_Init (void){ Sys_Printf ("Host_Init/n"); Memory_Init (host_parms->membase, host_parms->memsize); Cbuf_Init (); Cmd_Init (); COM_Init (); FS_Init (); PR_Init (); Mod_Init (); SV_InitNet (); SV_InitLocal (); Pmove_Init (); Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); host_hunklevel = Hunk_LowMark (); Cbuf_InsertText ("exec server.cfg/n"); Cbuf_Execute (); // unlock the early-set cvars after init Cvar_UnlockAll (); host_initialized = true; Con_Printf ("Exe: "__TIME__" "__DATE__"/n"); Con_Printf ("%4.1f megabyte heap/n", host_parms->memsize/(1024*1024.0)); Con_Printf ("======== HexenWorld Initialized ========/n"); // process command line arguments Cmd_StuffCmds_f (); Cbuf_Execute (); // if a map wasn't specified on the command line, spawn demo1.map if (sv.state == ss_dead) Cmd_ExecuteString ("map demo1", src_command); if (sv.state == ss_dead) SV_Error ("Couldn't spawn a server");}
开发者ID:crutchwalkfactory,项目名称:motocakerteam,代码行数:48,
示例10: SV_Frame/*==================SV_Frame==================*/void SV_Frame (float time){ static double start, end; start = Sys_DoubleTime (); svs.stats.idle += start - end;// keep the random time dependent rand ();// decide the simulation time realtime += time; sv.time += time;// check timeouts SV_CheckTimeouts ();// toggle the log buffer if full SV_CheckLog ();// move autonomous things around if enough time has passed SV_Physics ();// get packets SV_ReadPackets ();// check for commands typed to the host SV_GetConsoleCommands ();// process console commands Cbuf_Execute (); SV_CheckVars ();// send messages back to the clients that had packets read this frame SV_SendClientMessages ();// send a heartbeat to the master if needed Master_Heartbeat ();// collect timing statistics end = Sys_DoubleTime (); svs.stats.active += end-start; if (++svs.stats.count == STATFRAMES) { svs.stats.latched_active = svs.stats.active; svs.stats.latched_idle = svs.stats.idle; svs.stats.latched_packets = svs.stats.packets; svs.stats.active = 0; svs.stats.idle = 0; svs.stats.packets = 0; svs.stats.count = 0; }}
开发者ID:crutchwalkfactory,项目名称:motocakerteam,代码行数:60,
示例11: Com_AddConfigFilevoid Com_AddConfigFile(const char *name, unsigned flags){ qerror_t ret; ret = Cmd_ExecuteFile(name, flags); if (ret == Q_ERR_SUCCESS) { Cbuf_Execute(&cmd_buffer); } else if (ret != Q_ERR_NOENT) { Com_WPrintf("Couldn't exec %s: %s/n", name, Q_ErrorString(ret)); }}
开发者ID:jayschwa,项目名称:q2pro,代码行数:11,
示例12: Host_Quitvoid Host_Quit (void){ // execute user's trigger TP_ExecTrigger ("f_exit"); Cbuf_Execute(); // save config (conditional) Config_QuitSave(); // turn off Host_Shutdown (); Sys_Quit ();}
开发者ID:se-sss,项目名称:ezquake-source,代码行数:13,
示例13: Cbuf_AddText//-----------------------------------------------------------------------------// Purpose: Sets a cvar or value//-----------------------------------------------------------------------------void CServerRemoteAccess::SetValue(const char *variable, const char *value){ // check for special types if (!stricmp(variable, "map")) { // push a map change command Cbuf_AddText( va( "changelevel %s/n", value ) ); Cbuf_Execute(); } else if (!stricmp(variable, "mapcycle")) { // write out a new mapcycle file ConVarRef mapcycle( "mapcyclefile" ); if ( mapcycle.IsValid() ) { FileHandle_t f = g_pFileSystem->Open(mapcycle.GetString(), "wt"); if (!f) { // mapcycle file probably read only, fall pack to temporary file Msg("Couldn't write to read-only file %s, using file _temp_mapcycle.txt instead./n", mapcycle.GetString()); mapcycle.SetValue("_temp_mapcycle.txt" ); f = g_pFileSystem->Open(mapcycle.GetString(), "wt"); if (!f) { return; } } g_pFileSystem->Write(value, Q_strlen(value) + 1, f); g_pFileSystem->Close(f); } } else { // Stick the cvar set in the command string, so client notification, replication, etc happens Cbuf_AddText( va("%s %s", variable, value) ); Cbuf_AddText("/n"); Cbuf_Execute(); }}
开发者ID:Axitonium,项目名称:SourceEngine2007,代码行数:42,
示例14: CL_UserInputFrame/** CL_UserInputFrame*/void CL_UserInputFrame( void ){ // let the mouse activate or deactivate IN_Frame(); // get new key events Sys_SendKeyEvents(); // get new key events from mice or external controllers IN_Commands(); // process console commands Cbuf_Execute();}
开发者ID:tenght,项目名称:qfusion,代码行数:17,
示例15: CL_NextDemo/*==================CL_NextDemoCalled when a demo or cinematic finishesIf the "nextdemo" cvar is set, that command will be issued==================*/void CL_NextDemo( void ) { char v[MAX_STRING_CHARS]; Q_strncpyz( v, Cvar_VariableString ("nextdemo"), sizeof(v) ); v[MAX_STRING_CHARS-1] = 0; Com_DPrintf("CL_NextDemo: %s/n", v ); if (!v[0]) { return; } Cvar_Set ("nextdemo",""); Cbuf_AddText (v); Cbuf_AddText ("/n"); Cbuf_Execute();}
开发者ID:Hasimir,项目名称:jedi-academy-1,代码行数:23,
示例16: SAV_GameQuickLoad_f/** * @brief Loads the quick save slot * @sa SAV_GameQuickSave_f */static void SAV_GameQuickLoad_f (void){ const char *error = NULL; if (cgi->CL_OnBattlescape()) { Com_Printf("Could not load the campaign while you are on the battlefield/n"); return; } if (!SAV_GameLoad("slotquick", &error)) { Cbuf_Execute(); /* wipe outstanding campaign commands */ CP_Popup(_("Error"), "%s/n%s", _("Error loading game."), error ? error : ""); } else { MS_AddNewMessage(_("Campaign loaded"), _("Quicksave campaign was successfully loaded."), MSG_INFO); CP_CheckBaseAttacks(); }}
开发者ID:MyWifeRules,项目名称:ufoai-1,代码行数:21,
示例17: CL_ReadRawNetworkDataqboolean CL_ReadRawNetworkData( byte *buffer, size_t *length ){ int msglen = 0; ASSERT( buffer != NULL ); ASSERT( length != NULL ); *length = 0; // assume we fail FS_Read( cls.demofile, &msglen, sizeof( int )); if( msglen < 0 ) { MsgDev( D_ERROR, "Demo message length < 0/n" ); CL_DemoCompleted(); return false; } if( msglen < 8 ) { MsgDev( D_NOTE, "read runt demo message/n" ); } if( msglen > NET_MAX_PAYLOAD ) { MsgDev( D_ERROR, "Demo message %i > %i/n", msglen, NET_MAX_PAYLOAD ); CL_DemoCompleted(); return false; } if( msglen > 0 ) { if( FS_Read( cls.demofile, buffer, msglen ) != msglen ) { MsgDev( D_ERROR, "Error reading demo message data/n" ); CL_DemoCompleted(); return false; } } *length = msglen; if( cls.state != ca_active ) Cbuf_Execute(); return true;}
开发者ID:nekonomicon,项目名称:xash3d,代码行数:46,
示例18: CL_UserInputFrame/** CL_UserInputFrame*/void CL_UserInputFrame( void ){ // let the mouse activate or deactivate IN_Frame(); // get new key events Sys_SendKeyEvents(); // get new key events from mice or external controllers IN_Commands(); // let the game handle touch events if( cls.key_dest == key_game ) CL_GameModule_TouchFrame(); // process console commands Cbuf_Execute();}
开发者ID:ewirch,项目名称:qfusion,代码行数:21,
示例19: Cbuf_ExecuteText/*============Cbuf_ExecuteText============*/void EXPORT Cbuf_ExecuteText (int exec_when, char *text){ switch (exec_when) { case EXEC_NOW: Cmd_ExecuteString (text); Cbuf_Execute (); break; case EXEC_INSERT: Cbuf_InsertText (text); break; case EXEC_APPEND: Cbuf_AddText (text); break; default: Com_Error (ERR_FATAL, "Cbuf_ExecuteText: bad exec_when"); }}
开发者ID:Slipyx,项目名称:r1q2,代码行数:23,
示例20: CL_SendCommand/** * @sa CL_Frame */static void CL_SendCommand (void){ /* get new key events */ IN_SendKeyEvents(); /* process console commands */ Cbuf_Execute(); /* send intentions now */ CL_SendChangedUserinfos(); /* fix any cheating cvars */ Cvar_FixCheatVars(); switch (cls.state) { case ca_disconnected: /* if the local server is running and we aren't connected then connect */ if (Com_ServerState()) { cls.servername[0] = '/0'; cls.serverport[0] = '/0'; CL_SetClientState(ca_connecting); return; } break; case ca_connecting: if (CL_Milliseconds() - cls.connectTime > cl_connecttimeout->integer) { if (GAME_IsMultiplayer()) Com_Error(ERR_DROP, "Server is not reachable"); } break; case ca_connected: if (cls.waitingForStart) { if (CL_Milliseconds() - cls.waitingForStart > cl_connecttimeout->integer) { Com_Error(ERR_DROP, "Server aborted connection - the server didn't response in %is. You can try to increase the cvar cl_connecttimeout", cl_connecttimeout->integer / 1000); } else { SCR_DrawLoading(100); } } break; default: break; }}
开发者ID:Astrocoderguy,项目名称:ufoai,代码行数:47,
示例21: UFO_ExecuteTestWindow/** * @brief Parse and execute a test windows */static void UFO_ExecuteTestWindow (const char* windowName){ /* look and feed */ Com_Printf("/n"); TEST_ParseScript(va("ufos/uitest/%s.ufo", windowName)); Cmd_ExecuteString("ui_push %s", windowName); /* while the execution buffer is not empty */ for (int i = 0; i < 20; i++) { Cbuf_Execute(); } UFO_AnalyseTestWindow(windowName); /* look and feed */ Com_Printf(" ---> ");}
开发者ID:cigo,项目名称:ufoai,代码行数:22,
示例22: Cbuf_ExecuteText/*============Cbuf_ExecuteText============*/void Cbuf_ExecuteText( int exec_when, const char *text ) { switch ( exec_when ) { case EXEC_NOW: if ( text && strlen( text ) > 0 ) { Cmd_ExecuteString( text ); } else { Cbuf_Execute(); } break; case EXEC_INSERT: Cbuf_InsertText( text ); break; case EXEC_APPEND: Cbuf_AddText( text ); break; default: Com_Error( ERR_FATAL, "Cbuf_ExecuteText: bad exec_when" ); }}
开发者ID:JackalFrost,项目名称:RTCW-WSGF,代码行数:25,
示例23: Cbuf_ExecuteText/*============Cbuf_ExecuteText============*/void Cbuf_ExecuteText( int exec_when, const char *text ){ switch( exec_when ) { case EXEC_NOW: if( text && com.strlen( text )) Cmd_ExecuteString( text ); else Cbuf_Execute(); break; case EXEC_INSERT: Cbuf_InsertText( text ); break; case EXEC_APPEND: Cbuf_AddText( text ); break; default: MsgDev( D_ERROR, "Cbuf_ExecuteText: bad execute target/n" ); break; }}
开发者ID:a1batross,项目名称:Xash3D_ancient,代码行数:25,
示例24: mainint main(int argc, char **argv){ char cmdline[] = "+set sv_pure 0 +set vm_ui 0 +set vm_game 0 +set vm_cgame 0 +set fs_basepath ./app/native"; cvar_t *cv = NULL; char cmd_rundemo[100]; Sys_SetDefaultCDPath("./app/native"); //saved_euid = geteuid(); // Clear the queues memset( &eventQue[0], 0, MAX_QUED_EVENTS*sizeof(sysEvent_t) ); memset( &sys_packetReceived[0], 0, MAX_MSGLEN*sizeof(byte) ); // Initialize game Com_Init(cmdline); NET_Init(); // Start game with running demo#if 0 cv = Cvar_Get("rundemo", "0", 0); Cvar_Set("rundemo", "demo1.dm_68"); if (strcmp(cv->string, "0")) { memset(cmd_rundemo, 0, sizeof(cmd_rundemo)); sprintf(cmd_rundemo, "demo %s", cv->string, sizeof(cmd_rundemo)); Cbuf_AddText(cmd_rundemo); Com_Printf(" -- starting execution --- "); Cbuf_Execute(); Com_Printf(" -- execution done --- "); }#endif while (1) {#if 0 Cvar_Set("nextdemo", "demo1.dm_68");#endif Com_Frame( ); }}
开发者ID:LoudHoward,项目名称:Quake3,代码行数:41,
示例25: CL_InitvoidCL_Init(void){ if (dedicated->value) { return; /* nothing running on the client */ } /* all archived variables will now be loaded */ Con_Init(); S_Init(); SCR_Init(); VID_Init(); IN_Init(); V_Init(); net_message.data = net_message_buffer; net_message.maxsize = sizeof(net_message_buffer); M_Init(); cls.disable_screen = true; /* don't draw yet */#ifdef CDA CDAudio_Init();#endif CL_InitLocal(); FS_ExecAutoexec(); Cbuf_Execute(); Key_ReadConsoleHistory();}
开发者ID:valgusk,项目名称:yquake2,代码行数:41,
示例26: SAV_GameContinue_f/** * @brief Loads the last saved game * @note At saving the archive cvar cl_lastsave was set to the latest savegame * @sa SAV_GameLoad */static void SAV_GameContinue_f (void){ const char *error = NULL; if (cgi->CL_OnBattlescape()) { cgi->UI_PopWindow(false); return; } if (!CP_IsRunning()) { /* try to load the last saved campaign */ if (!SAV_GameLoad(cl_lastsave->string, &error)) { Cbuf_Execute(); /* wipe outstanding campaign commands */ cgi->UI_Popup(_("Error"), "%s/n%s", _("Error loading game."), error ? error : ""); Cmd_ExecuteString("game_exit"); } } else { /* just continue the current running game */ cgi->UI_PopWindow(false); }}
开发者ID:MyWifeRules,项目名称:ufoai-1,代码行数:26,
示例27: CL_SendCommandvoidCL_SendCommand(void){ /* update windowed_mouse cvar */ CL_UpdateWindowedMouse(); /* get new key events */ Sys_SendKeyEvents(); /* process console commands */ Cbuf_Execute(); /* fix any cheating cvars */ CL_FixCvarCheats(); /* send intentions now */ CL_SendCmd(); /* resend a connection request if necessary */ CL_CheckForResend();}
开发者ID:valgusk,项目名称:yquake2,代码行数:21,
示例28: Daisy_mainint Daisy_main ( void ){ char cmdline[] = "+set sv_pure 0 +set vm_ui 0 +set vm_game 0 +set vm_cgame 0 +set fs_basepath /media/usd"; cvar_t *cv = NULL; char cmd_rundemo[100]; Sys_SetDefaultCDPath("/media/usd"); //saved_euid = geteuid(); // Clear the queues memset( &eventQue[0], 0, MAX_QUED_EVENTS*sizeof(sysEvent_t) ); memset( &sys_packetReceived[0], 0, MAX_MSGLEN*sizeof(byte) ); // Initialize game Com_Init(cmdline); // Start game with running demo#if 0 cv = Cvar_Get("rundemo", "0", 0); Cvar_Set("rundemo", "demo1.dm_68"); if (strcmp(cv->string, "0")) { memset(cmd_rundemo, 0, sizeof(cmd_rundemo)); sprintf(cmd_rundemo, "demo %s", cv->string, sizeof(cmd_rundemo)); // Cbuf_AddText("demo FOUR.DM_68"); Cbuf_AddText(cmd_rundemo); log_printf(LOG_INFO, " -- starting execution --- "); Cbuf_Execute();` log_printf(LOG_INFO, " -- execution done --- "); }#endif while (1) { Com_Frame( ); }}
开发者ID:LoudHoward,项目名称:Quake3,代码行数:38,
示例29: Host_EndGame/* <3617e> ../engine/host.c:201 */NOXREF void Host_EndGame(const char *message, ...){ int oldn; va_list argptr; char string[1024]; va_start(argptr,message); Q_vsnprintf(string, sizeof(string), message, argptr); va_end(argptr); Con_DPrintf("Host_EndGame: %s/n", string); oldn = g_pcls.demonum; if (g_psv.active) Host_ShutdownServer(FALSE); g_pcls.demonum = oldn; if (!g_pcls.state) { Sys_Error("Host_EndGame: %s/n", string); } if (oldn != -1) { CL_Disconnect_f(); g_pcls.demonum = oldn; Host_NextDemo(); longjmp(host_enddemo, 1); } CL_Disconnect(); Cbuf_AddText("cd stop/n"); Cbuf_Execute(); longjmp(host_abortserver, 1);}
开发者ID:mefisto2009,项目名称:rehlds,代码行数:38,
注:本文中的Cbuf_Execute函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ Cbuf_ExecuteText函数代码示例 C++ Cbuf_AddText函数代码示例 |