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自学教程:C++ Cbuf_ExecuteText函数代码示例

51自学网 2021-06-01 20:09:36
  C++
这篇教程C++ Cbuf_ExecuteText函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中Cbuf_ExecuteText函数的典型用法代码示例。如果您正苦于以下问题:C++ Cbuf_ExecuteText函数的具体用法?C++ Cbuf_ExecuteText怎么用?C++ Cbuf_ExecuteText使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了Cbuf_ExecuteText函数的29个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: SV_RunGameFrame

/*static qboolean SV_RunGameFrame( int msec ){int extraTime = 0;static unsigned int accTime = 0;accTime += msec;// move autonomous things around if enough time has passedif( svs.gametime < sv.nextSnapTime ){if( svs.gametime + svc.snapFrameTime < sv.nextSnapTime ){if( sv_showclamp->integer )Com_Printf( "sv lowclamp/n" );sv.nextSnapTime = svs.gametime + svc.snapFrameTime;return qfalse;}// see if it's time to advance the worldif( accTime >= WORLDFRAMETIME ){if( host_speeds->integer )time_before_game = Sys_Milliseconds();ge->RunFrame( WORLDFRAMETIME, svs.gametime );if( host_speeds->integer )time_after_game = Sys_Milliseconds();accTime = accTime - WORLDFRAMETIME;}if( !SV_SendClientsFragments() ){// FIXME: gametime might slower/faster than real timeif( dedicated->integer ){socket_t *sockets[] = { &svs.socket_udp, NULL };NET_Sleep( min( WORLDFRAMETIME - accTime, sv.nextSnapTime - svs.gametime ), sockets );}}return qfalse;}if( sv.nextSnapTime <= svs.gametime ){extraTime = (int)( svs.gametime - sv.nextSnapTime );}if( extraTime >= msec )extraTime = msec - 1;sv.nextSnapTime = ( svs.gametime + svc.snapFrameTime ) - extraTime;// Execute all clients pending move commandsif( accTime ){ge->RunFrame( accTime, svs.gametime );accTime = 0;}// update ping based on the last known frame from all clientsSV_CalcPings();sv.framenum++;ge->SnapFrame();return qtrue;}*/static void SV_CheckDefaultMap( void ){	if( svc.autostarted )		return;	svc.autostarted = qtrue;	if( dedicated->integer )	{		if( sv.state == ss_dead && !strlen( sv.mapname ) )        {            int filehandle;            if( sv_write_defaultmap && sv_write_defaultmap->integer && FS_FOpenFile( "defaultmap", &filehandle, FS_READ ) != -1 )            {                static char buffer[MAX_QPATH];                buffer[0] = '/0';                FS_Read( buffer, MAX_QPATH - 1, filehandle );                FS_FCloseFile( filehandle );                if( buffer[0] )                {                    Cbuf_ExecuteText( EXEC_APPEND, va( "map %s/n", buffer ) );                    return;                }            }            if( sv_defaultmap && strlen( sv_defaultmap->string ) )                Cbuf_ExecuteText( EXEC_APPEND, va( "map %s/n", sv_defaultmap->string ) );        }	}}
开发者ID:hettoo,项目名称:racesow,代码行数:99,


示例2: SV_LoadGame_f

/*=================SV_LoadGame_f=================*/void    SV_LoadGame_f( void ) {	char filename[MAX_QPATH], mapname[MAX_QPATH];	byte *buffer;	int size;	Q_strncpyz( filename, Cmd_Argv( 1 ), sizeof( filename ) );	if ( !filename[0] ) {		Com_Printf( "You must specify a savegame to load/n" );		return;	}	if ( Q_strncmp( filename, "save/", 5 ) && Q_strncmp( filename, "save//", 5 ) ) {		Q_strncpyz( filename, va( "save/%s", filename ), sizeof( filename ) );	}	if ( !strstr( filename, ".svg" ) ) {		Q_strcat( filename, sizeof( filename ), ".svg" );	}	size = FS_ReadFile( filename, NULL );	if ( size < 0 ) {		Com_Printf( "Can't find savegame %s/n", filename );		return;	}	buffer = Hunk_AllocateTempMemory( size );	FS_ReadFile( filename, (void **)&buffer );	// read the mapname, if it is the same as the current map, then do a fast load	Com_sprintf( mapname, sizeof( mapname ), buffer + sizeof( int ) );	if ( com_sv_running->integer && ( com_frameTime != sv.serverId ) ) {		// check mapname		if ( !Q_stricmp( mapname, sv_mapname->string ) ) {    // same			if ( Q_stricmp( filename, "save/current.svg" ) != 0 ) {				// copy it to the current savegame file				FS_WriteFile( "save/current.svg", buffer, size );			}			Hunk_FreeTempMemory( buffer );			Cvar_Set( "savegame_loading", "2" );  // 2 means it's a restart, so stop rendering until we are loaded			SV_MapRestart_f();  // savegame will be loaded after restart			return;		}	}	Hunk_FreeTempMemory( buffer );	// otherwise, do a slow load	if ( Cvar_VariableIntegerValue( "sv_cheats" ) ) {		Cbuf_ExecuteText( EXEC_APPEND, va( "spdevmap %s", filename ) );	} else {    // no cheats		Cbuf_ExecuteText( EXEC_APPEND, va( "spmap %s", filename ) );	}}
开发者ID:chegestar,项目名称:omni-bot,代码行数:61,


示例3: Sys_StartProcess

/*==================Sys_StartProcessif !doexit, start the process asapotherwise, push it for execution at exit(i.e. let complete shutdown of the game and freeing of resources happen)NOTE: might even want to add a small delay?==================*/void Sys_StartProcess( char *cmdline, qboolean doexit ) {	if ( doexit ) {		Com_DPrintf( "Sys_StartProcess %s (delaying to final exit)/n", cmdline );		Q_strncpyz( exit_cmdline, cmdline, MAX_CMD );		Cbuf_ExecuteText( EXEC_APPEND, "quit" );	}	Cbuf_ExecuteText( EXEC_NOW, "net_stop" );	Com_DPrintf( "Sys_StartProcess %s/n", cmdline );	Sys_DoStartProcess( cmdline );}
开发者ID:zturtleman,项目名称:iortcw,代码行数:21,


示例4: SetTag

static void SetTag(void) {    // Add minqlx tag.    char tags[1024]; // Surely 1024 is enough?    cvar_t* sv_tags = Cvar_FindVar("sv_tags");    if (strlen(sv_tags->string) > 2) { // Does it already have tags?        snprintf(tags, sizeof(tags), "sv_tags /"" SV_TAGS_PREFIX ",%s/"", sv_tags->string);        Cbuf_ExecuteText(EXEC_APPEND, tags);    }    else {        Cbuf_ExecuteText(EXEC_APPEND, "sv_tags /"" SV_TAGS_PREFIX "/"");    }}
开发者ID:PerpetualWar,项目名称:minqlx,代码行数:12,


示例5: Cheat_AllForce

bool Cheat_AllForce( void ){	// Do not do this while the force config UI is running. That causes SERIOUS problems:	extern bool UI_ForceConfigUIActive( void );	if( UI_ForceConfigUIActive() )		return false;	// Set all Light powers to level 3:	Cbuf_ExecuteText( EXEC_APPEND, "setForceHeal 3/nsetMindTrick 3/nsetForceProtect 3/nsetForceAbsorb 3/n" );	// Set all Dark powers to level 3:	Cbuf_ExecuteText( EXEC_APPEND, "setForceGrip 3/nsetForceLightning 3/nsetForceRage 3/nsetForceDrain 3/n" );	return true;}
开发者ID:3ddy,项目名称:Jedi-Academy,代码行数:14,


示例6: Com_ExecuteCfg

void Com_ExecuteCfg(void){	Cbuf_ExecuteText(EXEC_NOW, "exec default.cfg/n");	Cbuf_Execute(); // Always execute after exec to prevent text buffer overflowing	if(!Com_SafeMode())	{		// skip the q3config.cfg and autoexec.cfg if "safe" is on the command line		Cbuf_ExecuteText(EXEC_NOW, "exec " Q3CONFIG_NAME "/n");		Cbuf_Execute();		Cbuf_ExecuteText(EXEC_NOW, "exec autoexec_sp.cfg/n");		Cbuf_Execute();	}}
开发者ID:Aura15,项目名称:OpenJK,代码行数:14,


示例7: ExitLevel

/*=============ExitLevelWhen the intermission has been exited, the server is either killedor moved to a New level based on the "nextmap" cvar =============*/void ExitLevel() {	//bot interbreeding//	BotInterbreedEndMatch();	// if we are running a tournement map, kick the loser to spectator status,	// which will automatically grab the next spectator and restart	if ( g_gametype.integer == GT_TOURNAMENT  ) 	{		if ( !theLevel.restarted_ ) 		{			RemoveTournamentLoser();			Cbuf_ExecuteText( EXEC_APPEND, "map_restart 0/n" );			theLevel.restarted_ = true;			theLevel.changemap_ = 0;			theLevel.intermissiontime_ = 0;		}		return;		}	Cbuf_ExecuteText( EXEC_APPEND, "vstr nextmap/n" );	theLevel.changemap_ = 0;	theLevel.intermissiontime_ = 0;	// reset all the scores so we don't enter the intermission again	theLevel.teamScores_[ClientBase::TEAM_RED] = 0;	theLevel.teamScores_[ClientBase::TEAM_BLUE] = 0;	for( int i=1 ; i<= g_maxclients.integer ; i++ )	{		GameClient *cl = theLevel.getClient(i);		if ( !cl || cl->pers_.connected_ != GameClient::ClientPersistant::CON_CONNECTED ) 			continue;		cl->ps_.persistant[PERS_SCORE] = 0;	}	// we need to do this here before chaning to CON_CONNECTING	G_WriteSessionData();	// change all client states to connecting, so the early players into the	// next level will know the others aren't done reconnecting	for( int i=1 ; i<= g_maxclients.integer ; i++ ) 	{		GameClient *cl = theLevel.getClient(i);		if( cl->pers_.connected_ == GameClient::ClientPersistant::CON_CONNECTED ) 			cl->pers_.connected_ = GameClient::ClientPersistant::CON_CONNECTING;	}}
开发者ID:osfpsproject,项目名称:MF2,代码行数:57,


示例8: Sys_StartProcess

/*==================Sys_StartProcessNERVE - SMF==================*/void Sys_StartProcess(char *exeName, qboolean doexit){	TCHAR               szPathOrig[_MAX_PATH];	STARTUPINFO         si;	PROCESS_INFORMATION pi;	ZeroMemory(&si, sizeof(si));	si.cb = sizeof(si);	GetCurrentDirectory(_MAX_PATH, szPathOrig);	// JPW NERVE swiped from Sherman's SP code	if (!CreateProcess(NULL, va("%s//%s", szPathOrig, exeName), NULL, NULL, FALSE, 0, NULL, NULL, &si, &pi))	{		// couldn't start it, popup error box		Com_Error(ERR_DROP, "Could not start process: '%s//%s'", szPathOrig, exeName);		return;	}	// similar way of exiting as used in Sys_OpenURL below	if (doexit)	{		Cbuf_ExecuteText(EXEC_APPEND, "quit/n");	}}
开发者ID:scenna,项目名称:etlegacy,代码行数:32,


示例9: GetBindingUp

void HotSwapManager::ExecuteUp(void){	const char *binding = GetBindingUp();	if(binding) {		Cbuf_ExecuteText(EXEC_NOW, binding);	}}
开发者ID:3ddy,项目名称:Jedi-Academy,代码行数:7,


示例10: SpecifyServer_Event

/*=================SpecifyServer_Event=================*/static void SpecifyServer_Event( void* ptr, int event ){    char	buff[256];    switch (((menucommon_s*)ptr)->id)    {    case ID_SPECIFYSERVERGO:        if (event != QM_ACTIVATED)            break;        if (s_specifyserver.domain.field.buffer[0])        {            strcpy(buff,s_specifyserver.domain.field.buffer);            if (s_specifyserver.port.field.buffer[0])                Com_sprintf( buff+strlen(buff), 128, ":%s", s_specifyserver.port.field.buffer );            Cbuf_ExecuteText( EXEC_APPEND, va( "connect %s/n", buff ) );        }        break;    case ID_SPECIFYSERVERBACK:        if (event != QM_ACTIVATED)            break;        UI_PopMenu();        break;    }}
开发者ID:zturtleman,项目名称:recoil,代码行数:33,


示例11: Cdelay_Frame

void Cdelay_Frame( void ) {	int i;	bool run_it;		for(i=0; (i<MAX_DELAYED_COMMANDS); i++)	{		run_it = false;				if(delayed_cmd[i].delay == CMD_DELAY_UNUSED)			continue;				//check if we should run the command (both type)		if(delayed_cmd[i].type == CMD_DELAY_MSEC && delayed_cmd[i].delay < Sys_Milliseconds())		{						run_it = true;		} else if(delayed_cmd[i].type == CMD_DELAY_FRAME)		{			delayed_cmd[i].delay -= 1;			if(delayed_cmd[i].delay == CMD_DELAY_FRAME_FIRE)				run_it = true;		}				if(run_it)		{			delayed_cmd[i].delay = CMD_DELAY_UNUSED;			Cbuf_ExecuteText(EXEC_NOW, delayed_cmd[i].text);		}	}}
开发者ID:TheDushan,项目名称:OpenWolf,代码行数:29,


示例12: ShellExecute

/*==============Sys_ShellExecute-	Windows only	Performs an operation on a specified file. 	See info on ShellExecute() for details  ==============*/int Sys_ShellExecute(char *op, char *file, qboolean doexit, char *params, char *dir ) {	unsigned int retval;	char *se_op;		// set default operation to "open"	if(op)	se_op = op;	else	se_op = "open";	// probably need to protect this some in the future so people have	// less chance of system invasion with this powerful interface	// (okay, not so invasive, but could be annoying/rude)	retval = (UINT)ShellExecute(NULL, se_op, file, params, dir, SW_NORMAL);	// only option forced by game is 'sw_normal'		if( retval <= 32) {	// ERROR		Com_DPrintf("Sys_ShellExecuteERROR: %d/n", retval);		return retval;	}	if ( doexit ) {		// (SA) this works better for exiting cleanly...		Cbuf_ExecuteText( EXEC_APPEND, "quit" );	}	return 999;	// success}
开发者ID:BishopExile,项目名称:OpenJK,代码行数:40,


示例13: UI_SPPostgameMenu_MenuKey

/*=================UI_SPPostgameMenu_MenuKey=================*/static sfxHandle_t UI_SPPostgameMenu_MenuKey( int key ){    if ( uis.realtime < postgameMenuInfo.ignoreKeysTime )    {        return 0;    }    if( postgameMenuInfo.phase == 1 )    {        Cbuf_ExecuteText( EXEC_APPEND, "abort_podium/n" );        postgameMenuInfo.phase = 2;        postgameMenuInfo.starttime = uis.realtime;        postgameMenuInfo.ignoreKeysTime	= uis.realtime + 250;        return 0;    }    if( postgameMenuInfo.phase == 2 )    {        postgameMenuInfo.phase = 3;        postgameMenuInfo.starttime = uis.realtime;        postgameMenuInfo.ignoreKeysTime	= uis.realtime + 250;        return 0;    }    if( key == K_ESCAPE || key == K_MOUSE2 )    {        return 0;    }    return Menu_DefaultKey( &postgameMenuInfo.menu, key );}
开发者ID:zturtleman,项目名称:recoil,代码行数:36,


示例14: UI_CreateGame_Begin

/*=================UI_CreateGame_Begin=================*/static void UI_CreateGame_Begin( void ){	if( Host_ServerState())		Cbuf_ExecuteText( EXEC_NOW, "killserver/n" );	Cvar_SetValue( "deathmatch", 1.0f );	// FIXME	Cvar_SetValue( "sv_maxclients", com.atoi( uiCreateGame.maxClients.buffer ));	Cvar_Set( "sv_hostname", uiCreateGame.hostName.buffer );	Cvar_Set( "defaultmap", uiCreateGame.mapName[uiCreateGame.mapsList.curItem] );	Host_WriteServerConfig ();	// all done, start server	if( uiCreateGame.dedicatedServer.enabled )		Sys_NewInstance( va("#%s", GI->gamefolder ), "Starting dedicated server.../n" );	else Cbuf_ExecuteText( EXEC_APPEND, "exec server.rc/n" );}
开发者ID:a1batross,项目名称:Xash3D_ancient,代码行数:21,


示例15: BotInterbreeding

/*==============BotInterbreeding==============*/void BotInterbreeding(void){    int i;    if (!strlen(bot_interbreedchar->string)) return;    //make sure we are in tournament mode    if (gametype != GT_TOURNAMENT)    {        Cvar_Set("g_gametype", va("%d", GT_TOURNAMENT));        ExitLevel();        return;    }    //shutdown all the bots    for (i = 0; i < MAX_CLIENTS; i++)    {        if (botstates[i] && botstates[i]->inuse)        {            BotAIShutdownClient(botstates[i]->client, qfalse);        }    }    //make sure all item weight configs are reloaded and Not shared    botlib_export->BotLibVarSet("bot_reloadcharacters", "1");    //add a number of bots using the desired bot character    for (i = 0; i < bot_interbreedbots->integer; i++)    {        Cbuf_ExecuteText(EXEC_APPEND, va("addbot %s 4 free %i %s%d/n",                                         bot_interbreedchar->string, i * 50, bot_interbreedchar->string, i) );    }    //    Cvar_Set("bot_interbreedchar", "");    bot_interbreed = qtrue;}
开发者ID:zturtleman,项目名称:recoil,代码行数:37,


示例16: Sys_OpenURL

/*==================Sys_OpenURLNERVE - SMF==================*/void Sys_OpenURL( const char *url, qboolean doexit ) {	HWND wnd;	static qboolean doexit_spamguard = qfalse;	if ( doexit_spamguard ) {		Com_DPrintf( "Sys_OpenURL: already in a doexit sequence, ignoring %s/n", url );		return;	}	Com_Printf( "Open URL: %s/n", url );	if ( !ShellExecute( NULL, "open", url, NULL, NULL, SW_RESTORE ) ) {		// couldn't start it, popup error box		Com_Error( ERR_DROP, "Could not open url: '%s' ", url );		return;	}	wnd = GetForegroundWindow();	if ( wnd ) {		ShowWindow( wnd, SW_MAXIMIZE );	}	if ( doexit ) {		// show_bug.cgi?id=612		doexit_spamguard = qtrue;		Cbuf_ExecuteText( EXEC_APPEND, "quit/n" );	}}
开发者ID:DerSaidin,项目名称:OpenWolf,代码行数:37,


示例17: UpdateTournamentInfo

/*==================UpdateTournamentInfo==================*/void UpdateTournamentInfo( void ){    int             n, accuracy, perfect;    char            buf[32], msg[MAX_STRING_CHARS];    unsigned int    playerClientNum, i, buflen, msglen;    gentity_t       *player;    // find the real player    player = NULL;    for (i = 0; i < level.maxclients; i++ )    {        player = &g_entities[i];        if ( !player->inuse )            continue;        if ( !( player->r.svFlags & SVF_BOT ) )            break;    }    // this should never happen!    if ( !player || i == level.maxclients )        return;    playerClientNum = i;    CalculateRanks();    if ( level.clients[playerClientNum].sess.sessionTeam == TEAM_SPECTATOR )    {        Com_sprintf( msg, sizeof(msg), "postgame %i %i 0 0 0 0 0 0", level.numNonSpectatorClients, playerClientNum );    }    else    {        if( player->client->accuracy_shots )            accuracy = player->client->accuracy_hits * 100 / player->client->accuracy_shots;        else            accuracy = 0;        perfect = ( level.clients[playerClientNum].ps.persistant[PERS_RANK] == 0 && player->client->ps.persistant[PERS_KILLED] == 0 ) ? 1 : 0;        Com_sprintf( msg, sizeof(msg), "postgame %i %i %i %i %i %i %i %i", level.numNonSpectatorClients, playerClientNum, accuracy,                     player->client->ps.persistant[PERS_IMPRESSIVE_COUNT], player->client->ps.persistant[PERS_EXCELLENT_COUNT],                     player->client->ps.persistant[PERS_GAUNTLET_FRAG_COUNT], player->client->ps.persistant[PERS_SCORE],                     perfect );    }    msglen = strlen( msg );    for( i = 0; i < level.numNonSpectatorClients; i++ )    {        n = level.sortedClients[i];        Com_sprintf( buf, sizeof(buf), " %i %i %i", n, level.clients[n].ps.persistant[PERS_RANK], level.clients[n].ps.persistant[PERS_SCORE] );        buflen = strlen( buf );        if( msglen + buflen + 1 >= sizeof(msg) )        {            break;        }        strcat( msg, buf );    }    Cbuf_ExecuteText(EXEC_APPEND, msg );}
开发者ID:zturtleman,项目名称:recoil,代码行数:63,


示例18: SV_MapCycle_Next_f

static void SV_MapCycle_Next_f( void ) {		if ( Cmd_Argc() != 1 ) {		Com_Printf( "Usage: mapcyclenext/n" );		return;	}	Cbuf_ExecuteText( EXEC_NOW, (mcyc.active && sv_mapcycle_enable->integer && Cvar_VariableValue("g_gametype") != GT_SINGLE_PLAYER) ? va("map %s", mcyc.list[SV_MapCycle_NextMapIndex()].filename) : "vstr nextmap" );}
开发者ID:themuffinator,项目名称:fnq3,代码行数:9,


示例19: UI_CinematicsMenu_Event

/*===============UI_CinematicsMenu_Event===============*/static void UI_CinematicsMenu_Event( void *ptr, int event ){    int		n;    if (event != QM_ACTIVATED)        return;    n = ((menucommon_s*)ptr)->id - ID_CIN_IDLOGO;    Cvar_Set( "nextmap", va( "ui_cinematics %i", n ) );    if( uis.demoversion && ((menucommon_s*)ptr)->id == ID_CIN_END )    {        Cbuf_ExecuteText( EXEC_APPEND, "disconnect; cinematic demoEnd.RoQ 1/n" );    }    else    {        Cbuf_ExecuteText( EXEC_APPEND, va( "disconnect; cinematic %s.RoQ/n", cinematics[n] ) );    }}
开发者ID:zturtleman,项目名称:recoil,代码行数:23,


示例20: UI_SPPostgameMenu_MenuEvent

/*=================UI_SPPostgameMenu_MenuEvent=================*/static void UI_SPPostgameMenu_MenuEvent( void* ptr, int event ){    if (event != QM_ACTIVATED)    {        return;    }    UI_PopMenu();    Cbuf_ExecuteText( EXEC_APPEND, "disconnect; levelselect/n" );}
开发者ID:zturtleman,项目名称:recoil,代码行数:14,


示例21: PyMinqlx_ConsoleCommand

static PyObject* PyMinqlx_ConsoleCommand(PyObject* self, PyObject* args) {    char* cmd;    if (!PyArg_ParseTuple(args, "s:console_command", &cmd))        return NULL;    Cbuf_ExecuteText(EXEC_APPEND, cmd);    Py_RETURN_NONE;}
开发者ID:PerpetualWar,项目名称:minqlx,代码行数:9,


示例22: UI_SPPostgameMenu_AgainEvent

/*=================UI_SPPostgameMenu_AgainEvent=================*/static void UI_SPPostgameMenu_AgainEvent( void* ptr, int event ){    if (event != QM_ACTIVATED)    {        return;    }    UI_PopMenu();    Cbuf_ExecuteText( EXEC_APPEND, "map_restart 0/n" );}
开发者ID:zturtleman,项目名称:recoil,代码行数:14,


示例23: Cbuf_ExecuteTextSafe

/*=======================================================================================================================================Cbuf_ExecuteTextSafe=======================================================================================================================================*/void Cbuf_ExecuteTextSafe(int exec_when, const char *text) {	if (exec_when == EXEC_NOW && (!strncmp(text, "snd_restart", 11) || !strncmp(text, "vid_restart", 11) || !strncmp(text, "quit", 5))) {		Com_Printf(S_COLOR_YELLOW "turning EXEC_NOW '%.11s' into EXEC_INSERT/n", text);		exec_when = EXEC_INSERT;	}	Cbuf_ExecuteText(exec_when, text);}
开发者ID:KuehnhammerTobias,项目名称:ioqw,代码行数:14,


示例24: Java_xreal_Engine_sendConsoleCommand

/* * Class:     xreal_Engine * Method:    sendConsoleCommand * Signature: (ILjava/lang/String;)V */void JNICALL Java_xreal_Engine_sendConsoleCommand(JNIEnv *env, jclass cls, jint jexec_when, jstring jtext){	char           *text;	text = (char *)((*env)->GetStringUTFChars(env, jtext, 0));	Cbuf_ExecuteText(jexec_when, text);	(*env)->ReleaseStringUTFChars(env, jtext, text);}
开发者ID:redrumrobot,项目名称:dretchstorm,代码行数:15,


示例25: IN_SetDpadConfig

/*********IN_SetDpadConfigExecs a dpad configuration script based on configValue*********/void IN_SetDpadConfig(int configValue){	// Set the cvar	Cvar_Set("ui_dpadMode", va("%i", configValue));	// Exec the script	char				execString[40];	sprintf				(execString, "exec cfg//dpadConfig%i.cfg/n", configValue);	Cbuf_ExecuteText	(EXEC_NOW, execString);}
开发者ID:3ddy,项目名称:Jedi-Outcast,代码行数:14,


示例26: R_Blank_f

	void R_Blank_f( void ) {		static qboolean	blanktest;		cvar_t *draw2dtest;		switch( Cmd_Argv( 0 )[0] ) {				case '+':					if (clu.r_blank->integer) blanktest = qtrue;					clu.r_blank->integer = 1; //fixme? maybe unsafe					draw2dtest = Cvar_Get ("cg_draw2d", "0", CVAR_ARCHIVE); //ugly workaround (no access to mod)					if (draw2dtest->integer) Cbuf_ExecuteText(EXEC_NOW, "cg_draw2d 0"); 					else draw2dtest->integer = 2;					break;				case '-':					if (!blanktest) clu.r_blank->integer = qfalse;					draw2dtest = Cvar_Get ("cg_draw2d", "0", CVAR_ARCHIVE); 					if (draw2dtest->integer != 2) Cbuf_ExecuteText(EXEC_NOW, "cg_draw2d 1"); 					blanktest = qfalse;					break;		}	}
开发者ID:rjc862003,项目名称:ioquake3-urt,代码行数:19,


示例27: GetBinding

void HotSwapManager::Execute(void){	char *binding = GetBinding();	if(binding && !noExec) {		if(!forceBound) {			noExec = true;		}		Cbuf_ExecuteText(EXEC_APPEND, binding);	}}
开发者ID:3ddy,项目名称:Jedi-Outcast,代码行数:10,


示例28: Cbuf_ExecuteText

/*=================S_CodecOpenStream=================*/snd_stream_t *S_CodecOpenStream(const char *filename){//wop_music{	if(!strcmp(filename,"<nextsongCMD>") )	{		Cbuf_ExecuteText( EXEC_APPEND, "wop_nextsong/n");		return NULL;	}//wop_music}	return S_CodecGetSound(filename, NULL);}
开发者ID:PadWorld-Entertainment,项目名称:wop-gamesource,代码行数:16,


示例29: HandleDebugJoystickPress

static void HandleDebugJoystickPress(fakeAscii_t button){	switch(button) {	case A_JOY13: // Right pad up (yellow)		Cbuf_ExecuteText(EXEC_APPEND, "give all/n");		break;	case A_JOY16: // Right pad left (blue)		Cbuf_ExecuteText(EXEC_APPEND, "viewpos/n");		break;	case A_JOY14: // Right pad right (red)		Cbuf_ExecuteText(EXEC_APPEND, "noclip/n");		break;	case A_JOY15: // Right pad down (green)		Cbuf_ExecuteText(EXEC_APPEND, "god/n");		break;	case A_JOY4: // Start		break;	case A_JOY1: // back		break;	case A_JOY2: // Left thumbstick		extern void Z_CompactStats(void);		Z_CompactStats();		break;	case A_JOY12: // Upper right trigger		break;	case A_JOY8: // Left pad left		break;	case A_JOY6: // Left pad right		break;	case A_JOY5: // Left pad up		break;	case A_JOY7: // Left pad down		break;	case A_JOY11: // Upper left trigger		break; 	case A_JOY9: // White button		break;	case A_JOY10: // Black button		break;	}}
开发者ID:3ddy,项目名称:Jedi-Academy,代码行数:41,



注:本文中的Cbuf_ExecuteText函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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