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本文整理汇总了C++中Cvar_ValidateString函数的典型用法代码示例。如果您正苦于以下问题:C++ Cvar_ValidateString函数的具体用法?C++ Cvar_ValidateString怎么用?C++ Cvar_ValidateString使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了Cvar_ValidateString函数的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: GScr_SetCvarvoid GScr_SetCvar(){ const char *newstringval; const char *var_name; char buffer[1024]; mvabuf; var_name = Scr_GetString(0); if ( Scr_GetType(1) == 3 ) { Scr_ConstructMessageString(1, Scr_GetNumParam() - 1, "Dvar Value", buffer, 0x400u); newstringval = buffer; } else { newstringval = Scr_GetString(1); } if (Cvar_ValidateString(var_name) ) { Cvar_SetAllowCheatOnly(var_name, newstringval); if ( Scr_GetNumParam() > 2 && Scr_GetInt(2) ) { Cvar_AddFlagsByName(var_name, 0x400u); } } else { Scr_Error(va("Cvar %s has an invalid cvar name", var_name)); }}
开发者ID:crazy28,项目名称:CoD4X17a_testing,代码行数:31,
示例2: CopyString/*============Cvar_SetDefaultChange default value of a cvar, or create if it doesn't exist============*/cvar_t *Cvar_SetDefault( const char *var_name, const char *var_value ) { cvar_t *var; if ( !Cvar_ValidateString( var_name ) ) { Com_Printf("invalid cvar name string: %s/n", var_name ); var_name = "BADNAME"; } var = Cvar_FindVar (var_name); if(var) { var_value = Cvar_Validate(var, var_value, qfalse); // if not explicitly set, change value if(!var->explicitSet) { Cvar_SetSafe( var_name, var_value ); var->explicitSet = qfalse; } if (!strcmp(var->resetString,var_value)) return var; var->overriddenResetString = var->resetString; var->resetString = CopyString( var_value ); var->flags |= CVAR_CUSTOM_RESET; } else { var = Cvar_Get( var_name, var_value, CVAR_CUSTOM_RESET ); } return var;}
开发者ID:DaneTheory,项目名称:spearmint,代码行数:43,
示例3: Cvar_SetIFlag/*============Cvar_SetIFlagSets the cvar by the name that begins with a backslash to "1". This creates acvar that can be set by the engine but not by the sure, and can be read byinterpreted modules.============*/void Cvar_SetIFlag( const char *var_name ){ cvar_t *var; long hash; int index; if ( !var_name ) { Com_Error( ERR_FATAL, "Cvar_SetIFlag: NULL parameter" ); } if ( *var_name != '//' ) { Com_Error( ERR_FATAL, "Cvar_SetIFlag: var_name must begin with a '//'" ); } /* if ( Cvar_FindVar( var_name ) ) { Com_Error( ERR_FATAL, "Cvar_SetIFlag: %s already exists.", var_name ); } */ if ( !Cvar_ValidateString( var_name + 1 ) ) { Com_Printf( "invalid cvar name string: %s/n", var_name ); var_name = "BADNAME"; } // find a free cvar for(index = 0; index < MAX_CVARS; index++) { if(!cvar_indexes[index].name) break; } if(index >= MAX_CVARS) { if(!com_errorEntered) Com_Error(ERR_FATAL, "Error: Too many cvars, cannot create a new one!"); return; } var = &cvar_indexes[index]; if(index >= cvar_numIndexes) cvar_numIndexes = index + 1; var->name = CopyString (var_name); var->string = CopyString ("1"); var->modified = qtrue; var->modificationCount = 1; var->value = atof (var->string); var->integer = atoi(var->string); var->resetString = CopyString( "1" ); var->validate = qfalse; // link the variable in var->next = cvar_vars; cvar_vars = var; var->flags = CVAR_INIT; // note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo) cvar_modifiedFlags |= var->flags; hash = generateHashValue(var_name); var->hashNext = hashTable[hash]; hashTable[hash] = var;}
开发者ID:AlienHoboken,项目名称:Unvanquished,代码行数:78,
示例4: Com_DPrintfcvar_t *Cvar_Set2( const char *var_name, const char *value, qboolean force ){ cvar_t *var;#if 0 if ( strcmp( "com_hunkused", var_name ) != 0 ) { Com_DPrintf( "Cvar_Set2: %s %s/n", var_name, value ); }#endif if ( !Cvar_ValidateString( var_name ) ) { Com_Printf( "invalid cvar name string: %s/n", var_name ); var_name = "BADNAME"; } var = Cvar_FindVar( var_name ); if ( !var ) { if ( !value ) { return NULL; } // create it if ( !force ) { var = Cvar_Get( var_name, value, CVAR_USER_CREATED ); } else { var = Cvar_Get( var_name, value, 0 ); } var->modificationCount++; var->transient = qfalse; return var; } var->transient = qfalse; if ( !value ) { value = var->resetString; /* make sure we remove ARCHIVE cvars from the autogen if reset */ if( var->flags & CVAR_ARCHIVE ) { var->transient = qtrue; cvar_modifiedFlags |= CVAR_ARCHIVE; } } if ( var->flags & CVAR_USERINFO ) { const char *cleaned = Com_ClearForeignCharacters( value ); if ( strcmp( value, cleaned ) ) { Com_Printf( FOREIGN_MSG ); Com_Printf(_( "Using %s instead of %s/n"), cleaned, value ); return Cvar_Set2( var_name, cleaned, force ); } } if ( !strcmp( value, var->string ) ) { if ( ( var->flags & CVAR_LATCH ) && var->latchedString ) { if ( !strcmp( value, var->latchedString ) ) { return var; } } else { return var; } } // note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo) cvar_modifiedFlags |= var->flags; if ( !force ) { // ydnar: don't set unsafe variables when com_crashed is set if ( ( var->flags & CVAR_UNSAFE ) && com_crashed != NULL && com_crashed->integer ) { Com_Printf( _("%s is unsafe. Check com_crashed./n"), var_name ); return var; } if ( var->flags & CVAR_ROM ) { Com_Printf( _("%s is read only./n"), var_name ); return var; }//.........这里部分代码省略.........
开发者ID:AlienHoboken,项目名称:Unvanquished,代码行数:101,
示例5: Com_Error/*============Cvar_GetIf the variable already exists, the value will not be set unless CVAR_ROMThe flags will be or'ed in if the variable exists.============*/cvar_t *Cvar_Get( const char *var_name, const char *var_value, int flags ){ cvar_t *var; long hash; if ( !var_name || !var_value ) { Com_Error( ERR_FATAL, "Cvar_Get: NULL parameter" ); } if ( !Cvar_ValidateString( var_name ) ) { Com_Printf( "invalid cvar name string: %s/n", var_name ); var_name = "BADNAME"; }#if 0 // FIXME: values with backslash happen if ( !Cvar_ValidateString( var_value ) ) { Com_Printf( "invalid cvar value string: %s/n", var_value ); var_value = "BADVALUE"; }#endif var = Cvar_FindVar( var_name ); if ( var ) { // if the C code is now specifying a variable that the user already // set a value for, take the new value as the reset value if ( ( var->flags & CVAR_USER_CREATED ) && !( flags & CVAR_USER_CREATED ) && var_value[ 0 ] ) { var->flags &= ~CVAR_USER_CREATED; Z_Free( var->resetString ); var->resetString = CopyString( var_value ); if ( flags & CVAR_ROM ) { // this variable was set by the user, // so force it to value given by the engine. if ( var->latchedString ) { Z_Free( var->latchedString ); } var->latchedString = CopyString( var_value ); } // ZOID--needs to be set so that cvars the game sets as // SERVERINFO get sent to clients cvar_modifiedFlags |= flags; } var->flags |= flags; // only allow one non-empty reset string without a warning if ( !var->resetString[ 0 ] ) { // we don't have a reset string yet Z_Free( var->resetString ); var->resetString = CopyString( var_value ); } else if ( var_value[ 0 ] && strcmp( var->resetString, var_value ) ) { Com_DPrintf( "Warning: cvar /"%s/" given initial values: /"%s/" and /"%s/"/n", var_name, var->resetString, var_value ); } // if we have a latched string, take that value now if ( var->latchedString ) { char *s; s = var->latchedString; var->latchedString = NULL; // otherwise cvar_set2 would free it Cvar_Set2( var_name, s, qtrue ); Z_Free( s ); } // TTimo // if CVAR_USERINFO was toggled on for an existing cvar, check whether the value needs to be cleaned from foreign characters // (for instance, seta name "name-with-foreign-chars" in the config file, and toggle to CVAR_USERINFO happens later in CL_Init) if ( flags & CVAR_USERINFO ) { const char *cleaned = Com_ClearForeignCharacters( var->string ); // NOTE: it is probably harmless to call Cvar_Set2 in all cases, but I don't want to risk it if ( strcmp( var->string, cleaned ) ) { Cvar_Set2( var->name, var->string, qfalse ); // call Cvar_Set2 with the value to be cleaned up for verbosity }//.........这里部分代码省略.........
开发者ID:AlienHoboken,项目名称:Unvanquished,代码行数:101,
示例6: Com_Printf/*============Cvar_Set2============*/cvar_t *Cvar_Set2( const char *var_name, const char *value, qboolean force ) { cvar_t *var;// Com_DPrintf( "Cvar_Set2: %s %s/n", var_name, value ); if ( !Cvar_ValidateString( var_name ) ) { Com_Printf("invalid cvar name string: %s/n", var_name ); var_name = "BADNAME"; }#if 0 // FIXME if ( value && !Cvar_ValidateString( value ) ) { Com_Printf("invalid cvar value string: %s/n", value ); var_value = "BADVALUE"; }#endif var = Cvar_FindVar (var_name); if (!var) { if ( !value ) { return NULL; } // create it if ( !force ) { return Cvar_Get( var_name, value, CVAR_USER_CREATED ); } else { return Cvar_Get (var_name, value, 0); } } if (!value ) { value = var->resetString; } if((var->flags & CVAR_LATCH) && var->latchedString) { if(!strcmp(value,var->latchedString)) return var; } else if (!strcmp(value,var->string)) { return var; } // note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo) cvar_modifiedFlags |= var->flags; if (!force) { if (var->flags & CVAR_ROM) { Com_Printf ("%s is read only./n", var_name); return var; } if (var->flags & CVAR_INIT) { Com_Printf ("%s is write protected./n", var_name); return var; } if (var->flags & CVAR_LATCH) { if (var->latchedString) { if (strcmp(value, var->latchedString) == 0) return var; Z_Free (var->latchedString); } else { if (strcmp(value, var->string) == 0) return var; } Com_Printf ("%s will be changed upon restarting./n", var_name); var->latchedString = CopyString(value); var->modified = qtrue; var->modificationCount++; return var; } if ( (var->flags & CVAR_CHEAT) && !cvar_cheats->integer ) { Com_Printf ("%s is cheat protected./n", var_name); return var; } } else { if (var->latchedString) { Z_Free (var->latchedString); var->latchedString = NULL; } }//.........这里部分代码省略.........
开发者ID:ZdrytchX,项目名称:Lolards,代码行数:101,
示例7: Com_Error/*============Cvar_GetIf the variable already exists, the value will not be set unless CVAR_ROMThe flags will be or'ed in if the variable exists.============*/cvar_t *Cvar_Get( const char *var_name, const char *var_value, int flags ) { cvar_t *var; long hash; if ( !var_name || ! var_value ) { Com_Error( ERR_FATAL, "Cvar_Get: NULL parameter" ); } if ( !Cvar_ValidateString( var_name ) ) { Com_Printf("invalid cvar name string: %s/n", var_name ); var_name = "BADNAME"; }#if 0 // FIXME: values with backslash happen if ( !Cvar_ValidateString( var_value ) ) { Com_Printf("invalid cvar value string: %s/n", var_value ); var_value = "BADVALUE"; }#endif var = Cvar_FindVar (var_name); if ( var ) { // if the C code is now specifying a variable that the user already // set a value for, take the new value as the reset value if ( ( var->flags & CVAR_USER_CREATED ) && !( flags & CVAR_USER_CREATED ) && var_value[0] ) { var->flags &= ~CVAR_USER_CREATED; Z_Free( var->resetString ); var->resetString = CopyString( var_value ); // ZOID--needs to be set so that cvars the game sets as // SERVERINFO get sent to clients cvar_modifiedFlags |= flags; } var->flags |= flags; // only allow one non-empty reset string without a warning if ( !var->resetString[0] ) { // we don't have a reset string yet Z_Free( var->resetString ); var->resetString = CopyString( var_value ); } else if ( var_value[0] && strcmp( var->resetString, var_value ) ) { Com_DPrintf( "Warning: cvar /"%s/" given initial values: /"%s/" and /"%s/"/n", var_name, var->resetString, var_value ); } // if we have a latched string, take that value now if ( var->latchedString ) { char *s; s = var->latchedString; var->latchedString = NULL; // otherwise cvar_set2 would free it Cvar_Set2( var_name, s, qtrue ); Z_Free( s ); }// use a CVAR_SET for rom sets, get won't override#if 0 // CVAR_ROM always overrides if ( flags & CVAR_ROM ) { Cvar_Set2( var_name, var_value, qtrue ); }#endif return var; } // // allocate a new cvar // if ( cvar_numIndexes >= MAX_CVARS ) { Com_Error( ERR_FATAL, "MAX_CVARS" ); } var = &cvar_indexes[cvar_numIndexes]; cvar_numIndexes++; var->name = CopyString (var_name); var->string = CopyString (var_value); var->modified = qtrue; var->modificationCount = 1; var->value = atof (var->string); var->integer = atoi(var->string); var->resetString = CopyString( var_value ); // link the variable in var->next = cvar_vars; cvar_vars = var; var->flags = flags; hash = generateHashValue(var_name); var->hashNext = hashTable[hash]; hashTable[hash] = var; return var;//.........这里部分代码省略.........
开发者ID:ZdrytchX,项目名称:Lolards,代码行数:101,
示例8: Com_Error/*============Cvar_GetIf the variable already exists, the value will not be set unless CVAR_ROMThe flags will be or'ed in if the variable exists.============*/cvar_t *Cvar_Get( const char *var_name, const char *var_value, int flags ) { cvar_t *var; long hash; int index; if ( !var_name || ! var_value ) { Com_Error( ERR_FATAL, "Cvar_Get: NULL parameter" ); } if ( !Cvar_ValidateString( var_name ) ) { Com_Printf("invalid cvar name string: %s/n", var_name ); var_name = "BADNAME"; }#if 0 // FIXME: values with backslash happen if ( !Cvar_ValidateString( var_value ) ) { Com_Printf("invalid cvar value string: %s/n", var_value ); var_value = "BADVALUE"; }#endif var = Cvar_FindVar (var_name); if(var) { var_value = Cvar_Validate(var, var_value, qfalse); // Make sure the game code cannot mark engine-added variables as gamecode vars if(var->flags & CVAR_VM_CREATED) { if(!(flags & CVAR_VM_CREATED)) var->flags &= ~CVAR_VM_CREATED; } else if (!(var->flags & CVAR_USER_CREATED)) { if(flags & CVAR_VM_CREATED) flags &= ~CVAR_VM_CREATED; } // if the C code is now specifying a variable that the user already // set a value for, take the new value as the reset value if(var->flags & CVAR_USER_CREATED) { var->flags &= ~CVAR_USER_CREATED; Z_Free( var->resetString ); var->resetString = CopyString( var_value ); if(flags & CVAR_ROM) { // this variable was set by the user, // so force it to value given by the engine. if(var->latchedString) Z_Free(var->latchedString); var->latchedString = CopyString(var_value); } } // Make sure servers cannot mark engine-added variables as SERVER_CREATED if(var->flags & CVAR_SERVER_CREATED) { if(!(flags & CVAR_SERVER_CREATED)) var->flags &= ~CVAR_SERVER_CREATED; } else { if(flags & CVAR_SERVER_CREATED) flags &= ~CVAR_SERVER_CREATED; } var->flags |= flags; // only allow one non-empty reset string without a warning if ( !var->resetString[0] ) { // we don't have a reset string yet Z_Free( var->resetString ); var->resetString = CopyString( var_value ); } else if ( var_value[0] && strcmp( var->resetString, var_value ) ) { Com_DPrintf( "Warning: cvar /"%s/" given initial values: /"%s/" and /"%s/"/n", var_name, var->resetString, var_value ); } // if we have a latched string, take that value now if ( var->latchedString ) { char *s; s = var->latchedString; var->latchedString = NULL; // otherwise cvar_set2 would free it Cvar_Set2( var_name, s, qtrue ); Z_Free( s ); }//.........这里部分代码省略.........
开发者ID:chrisballinger,项目名称:tremulous,代码行数:101,
示例9: Com_DPrintfcvar_t *Cvar_Set2(const char *var_name, const char *value, qboolean force){ cvar_t *var; Com_DPrintf("Cvar_Set2: %s %s/n", var_name, value); if (!Cvar_ValidateString(var_name)) { Com_Printf("invalid cvar name string: %s/n", var_name); var_name = "BADNAME"; } var = Cvar_FindVar(var_name); if (!var) { if (!value) { return NULL; } // create it if (!force) { return Cvar_Get(var_name, value, CVAR_USER_CREATED); } else { return Cvar_Get(var_name, value, 0); } } if (!value) { value = var->resetString; } if (var->flags & CVAR_USERINFO) { char *cleaned = Cvar_ClearForeignCharacters(value); if (strcmp(value, cleaned)) {#ifdef DEDICATED Com_Printf(FOREIGN_MSG);#else Com_Printf("%s", CL_TranslateStringBuf(FOREIGN_MSG));#endif Com_Printf("Using %s instead of %s/n", cleaned, value); return Cvar_Set2(var_name, cleaned, force); } } if (!strcmp(value, var->string)) { if ((var->flags & CVAR_LATCH) && var->latchedString) { if (!strcmp(value, var->latchedString)) { return var; } } else { return var; } } // note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo) cvar_modifiedFlags |= var->flags; if (!force) { // don't set unsafe variables when com_crashed is set if ((var->flags & CVAR_UNSAFE) && com_crashed != NULL && com_crashed->integer) { Com_Printf("%s is unsafe. Check com_crashed./n", var_name); return var; } if (var->flags & CVAR_ROM) { Com_Printf("%s is read only./n", var_name); return var; } if (var->flags & CVAR_INIT) { Com_Printf("%s is write protected./n", var_name); return var; } if ((var->flags & CVAR_CHEAT) && !cvar_cheats->integer) { Com_Printf("%s is cheat protected./n", var_name); return var; } if (var->flags & CVAR_LATCH) { if (var->latchedString) { if (strcmp(value, var->latchedString) == 0) {//.........这里部分代码省略.........
开发者ID:vishen,项目名称:etlegacy,代码行数:101,
示例10: Com_Printf/*============Cvar_Set2============*/cvar_t *Cvar_Set2( const char *var_name, const char *value, int defaultFlags, qboolean force ) { cvar_t *var;// Com_DPrintf( "Cvar_Set2: %s %s/n", var_name, value ); if ( !Cvar_ValidateString( var_name ) ) { Com_Printf("invalid cvar name string: %s/n", var_name ); var_name = "BADNAME"; }#if 0 // FIXME if ( value && !Cvar_ValidateString( value ) ) { Com_Printf("invalid cvar value string: %s/n", value ); var_value = "BADVALUE"; }#endif var = Cvar_FindVar (var_name); if (!var) { if ( !value ) { return NULL; } // create it var = Cvar_Get( var_name, value, defaultFlags ); var->explicitSet = qtrue; return var; } // explicit set state change if ( var->explicitSet != ( value != NULL ) ) { var->explicitSet = ( value != NULL ); // update config file even if value hasn't changed if ( var->flags & CVAR_ARCHIVE ) { cvar_modifiedFlags |= CVAR_ARCHIVE; } } if (!value ) { value = var->resetString; } value = Cvar_Validate(var, value, qtrue); if((var->flags & CVAR_LATCH) && var->latchedString) { if(!strcmp(value, var->string)) { Z_Free(var->latchedString); var->latchedString = NULL; return var; } if(!strcmp(value, var->latchedString)) return var; } else if(!strcmp(value, var->string)) return var; // note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo) cvar_modifiedFlags |= var->flags; if (!force) { if ( (var->flags & (CVAR_SYSTEMINFO|CVAR_SERVER_CREATED)) && CL_ConnectedToRemoteServer() ) { Com_Printf ("%s can only be set by server./n", var_name); return var; } if (var->flags & CVAR_ROM) { Com_Printf ("%s is read only./n", var_name); return var; } if (var->flags & CVAR_INIT) { Com_Printf ("%s is write protected./n", var_name); return var; } if (var->flags & CVAR_LATCH) { if (var->latchedString) { if (strcmp(value, var->latchedString) == 0) return var; Z_Free (var->latchedString); } else { if (strcmp(value, var->string) == 0) return var; }//.........这里部分代码省略.........
开发者ID:DaneTheory,项目名称:spearmint,代码行数:101,
示例11: Cvar_Get/*============Cvar_GetIf the variable already exists, the value will not be set unless CVAR_ROMThe flags will be or'ed in if the variable exists.============*/cvar_t* Cvar_Get( const char *var_name, const char *var_value, int flags ){ if ( !var_name || !var_value ) { Com_Error( ERR_FATAL, "Cvar_Get: NULL parameter" ); } if ( !Cvar_ValidateString( var_name ) ) { Com_Printf("invalid cvar name string: %s/n", var_name ); var_name = "BADNAME"; } cvar_t* var = Cvar_FindVar( var_name ); if ( var ) { // if the C code is now specifying a variable that the user already // set a value for, take the new value as the reset value if ( ( var->flags & CVAR_USER_CREATED ) && !( flags & CVAR_USER_CREATED ) && var_value[0] ) { var->flags &= ~CVAR_USER_CREATED; Z_Free( var->resetString ); var->resetString = CopyString( var_value ); // needs to be set so that cvars the game tags as SERVERINFO get sent to clients cvar_modifiedFlags |= flags; } var->flags |= flags; // only allow one non-empty reset string without a warning // KHB 071110 no, that's wrong for several reasons, notably vm changes caused by pure if ((flags & CVAR_ROM) || !var->resetString[0]) { Z_Free( var->resetString ); var->resetString = CopyString( var_value ); } else if ( var_value[0] && strcmp( var->resetString, var_value ) ) { Com_DPrintf( "Warning: cvar /"%s/" given initial values: /"%s/" and /"%s/"/n", var_name, var->resetString, var_value ); } // if we have a latched string, take that value now if ( var->latchedString ) { char* s = var->latchedString; var->latchedString = NULL; // otherwise cvar_set2 would free it Cvar_Set2( var_name, s, qtrue ); Z_Free( s ); }/* KHB note that this is #if 0'd in the 132 code, but is actually REQUIRED for correctness consider a cgame that sets a CVAR_ROM client version: you connect to a v1 server, load the v1 cgame, and set the ROM version to v1 you then connect to a v2 server and correctly load the v2 cgame, but when that registers its GENUINELY "NEW" version var, the value is ignored so now you have a CVAR_ROM with the wrong value in it. gg.i'm preserving this incorrect behavior FOR NOW for compatability, becausegame/ai_main.c(1352): trap_Cvar_Register( &mapname, "mapname", "", CVAR_SERVERINFO | CVAR_ROM );breaks every single mod except CPMA otherwise, but it IS wrong, and critically so // CVAR_ROM always overrides if (flags & CVAR_ROM) { Cvar_Set2( var_name, var_value, qtrue ); }*/ return var; } // // allocate a new cvar // if ( cvar_numIndexes >= MAX_CVARS ) { Com_Error( ERR_FATAL, "MAX_CVARS" ); } var = &cvar_indexes[cvar_numIndexes]; cvar_numIndexes++; var->name = CopyString( var_name ); var->string = CopyString( var_value ); var->modified = qtrue; var->modificationCount = 1; var->value = atof(var->string); var->integer = atoi(var->string); var->resetString = CopyString( var_value ); // link the variable in var->next = cvar_vars; cvar_vars = var; var->flags = flags; cvar_modifiedFlags |= flags; // needed so USERINFO cvars created by cgame actually get sent long hash = Cvar_Hash(var_name); var->hashNext = hashTable[hash]; hashTable[hash] = var; return var;}
开发者ID:DaTa-,项目名称:cnq3x,代码行数:97,
注:本文中的Cvar_ValidateString函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ Cvar_VariableIntegerValue函数代码示例 C++ Cvar_Update函数代码示例 |