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自学教程:C++ Cvar_VariableIntegerValue函数代码示例

51自学网 2021-06-01 20:16:42
  C++
这篇教程C++ Cvar_VariableIntegerValue函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中Cvar_VariableIntegerValue函数的典型用法代码示例。如果您正苦于以下问题:C++ Cvar_VariableIntegerValue函数的具体用法?C++ Cvar_VariableIntegerValue怎么用?C++ Cvar_VariableIntegerValue使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了Cvar_VariableIntegerValue函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: IN_DeactivateMouse

static void IN_DeactivateMouse(void){	if (!SDL_WasInit(SDL_INIT_VIDEO))	{		return;	}	SDL_SetRelativeMouseMode( SDL_FALSE );	// Always show the cursor when the mouse is disabled,	// but not when fullscreen	if (!Cvar_VariableIntegerValue("r_fullscreen"))		SDL_ShowCursor(1);	if (!mouseAvailable)	{		return;	}	if (mouseActive)	{		IN_GobbleMotionEvents();		SDL_SetWindowGrab( SDLvidscreen, SDL_FALSE );		mouseActive = qfalse;	}}
开发者ID:NewsNoobDude,项目名称:RTCW-SP-linux,代码行数:25,


示例2: exited

/*==================SV_Map_fRestart the server on a different map, but clears a cvar so that typing "map blah" doesn't try and preserveplayer weapons/ammo/etc from the previous level that you haven't really exited (ie ignores KEEP_PREV on spawn points)==================*/static void SV_Map_f( void ) {	Cvar_Set( sCVARNAME_PLAYERSAVE, "");	Cvar_Set( "spawntarget", "" );	Cvar_Set("tier_storyinfo", "0");	Cvar_Set("tiers_complete", "");//	SCR_UnprecacheScreenshot();	ForceReload_e eForceReload = eForceReload_NOTHING;	// default for normal load	char *cmd = Cmd_Argv( 0 );	if ( !Q_stricmp( cmd, "devmapbsp") )		eForceReload = eForceReload_BSP;	else if ( !Q_stricmp( cmd, "devmapmdl") )		eForceReload = eForceReload_MODELS;	else if ( !Q_stricmp( cmd, "devmapall") )		eForceReload = eForceReload_ALL;	qboolean cheat = (qboolean)(!Q_stricmpn( cmd, "devmap", 6 ) );	// retain old cheat state	if ( !cheat && Cvar_VariableIntegerValue( "helpUsObi" ) )		cheat = qtrue;	if (SV_Map_( eForceReload ))	{		// set the cheat value		// if the level was started with "map <levelname>", then		// cheats will not be allowed.  If started with "devmap <levelname>"		// then cheats will be allowed		Cvar_Set( "helpUsObi", cheat ? "1" : "0" );	}}
开发者ID:gankadank,项目名称:OpenJK,代码行数:41,


示例3: SCR_UpdateScreen

// This is called every frame, and can also be called explicitly to flush text to the screen.void SCR_UpdateScreen( void ) {	static int	recursive;	if ( !scr_initialized ) {		return;				// not initialized yet	}	if ( ++recursive > 2 ) {		Com_Error( ERR_FATAL, "SCR_UpdateScreen: recursively called" );	}	recursive = 1;	// If there is no VM, there are also no rendering commands issued. Stop the renderer in	// that case.	if ( cls.uiStarted || com_dedicated->integer )	{		// XXX		int in_anaglyphMode = Cvar_VariableIntegerValue("r_anaglyphMode");		// if running in stereo, we need to draw the frame twice		if ( cls.glconfig.stereoEnabled || in_anaglyphMode) {			SCR_DrawScreenField( STEREO_LEFT );			SCR_DrawScreenField( STEREO_RIGHT );		} else {			SCR_DrawScreenField( STEREO_CENTER );		}		if ( com_speeds->integer ) {			re->EndFrame( &time_frontend, &time_backend );		} else {			re->EndFrame( NULL, NULL );		}	}		recursive = 0;}
开发者ID:Razish,项目名称:QtZ,代码行数:36,


示例4: IN_AutoMapToggle

void IN_AutoMapToggle(void){	if (Cvar_VariableIntegerValue("cg_drawRadar"))	{		Cvar_Set("cg_drawRadar", "0");	}	else	{		Cvar_Set("cg_drawRadar", "1");	}	/*	if (r_autoMap && r_autoMap->integer)	{ //automap off, radar on		Cvar_Set("r_autoMap", "0");		Cvar_Set("cg_drawRadar", "1");	}	else if (Cvar_VariableIntegerValue("cg_drawRadar"))	{ //radar off, automap should be off too		Cvar_Set("cg_drawRadar", "0");	}	else	{ //turn automap on		Cvar_Set("r_autoMap", "1");	}	*/}
开发者ID:Nautilator2k10,项目名称:OpenJK,代码行数:27,


示例5: IN_DeactivateMouse

/*===============IN_DeactivateMouse===============*/void IN_DeactivateMouse( void ){	if ( !SDL_WasInit( SDL_INIT_VIDEO ) )	{		return;	}	// Always show the cursor when the mouse is disabled,	// but not when fullscreen	if ( !Cvar_VariableIntegerValue( "r_fullscreen" ) )	{		SDL_ShowCursor( 1 );	}	if ( !mouseAvailable )	{		return;	}#ifdef MACOS_X_ACCELERATION_HACK	if ( mouseActive ) // mac os x mouse accel hack	{		if ( originalMouseSpeed != -1.0 )		{			io_connect_t mouseDev = IN_GetIOHandle();			if ( mouseDev != 0 )			{				Com_DPrintf( "restoring mouse acceleration to: %f/n", originalMouseSpeed );				if ( IOHIDSetAccelerationWithKey( mouseDev, CFSTR( kIOHIDMouseAccelerationType ), originalMouseSpeed ) != kIOReturnSuccess )				{					Com_DPrintf( "Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey)./n" );				}				IOServiceClose( mouseDev );			}			else			{				Com_DPrintf( "Could not re-enable mouse acceleration (failed at IO_GetIOHandle)./n" );			}		}	}#endif	if ( mouseActive )	{		IN_GobbleMotionEvents();		SDL_WM_GrabInput( SDL_GRAB_OFF );		// Don't warp the mouse unless the cursor is within the window		//if( SDL_GetAppState( ) & SDL_APPMOUSEFOCUS )		//SDL_WarpMouse( cls.glconfig.vidWidth / 2, cls.glconfig.vidHeight / 2 );		mouseActive = qfalse;	}}
开发者ID:SHOVELL,项目名称:Unvanquished,代码行数:65,


示例6: BotNumTeamMates

/*==================BotNumTeamMates==================*/int BotNumTeamMates(bot_state_t *bs){    int i, numplayers;    char buf[MAX_INFO_STRING];    static int maxclients;    if (!maxclients)        maxclients = Cvar_VariableIntegerValue("sv_maxclients");    numplayers = 0;    for (i = 0; i < maxclients && i < MAX_CLIENTS; i++)    {        SV_SetConfigstring(CS_PLAYERS+i, buf);        //if no config string or no name        if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;        //skip spectators        if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;        //        if (BotSameTeam(bs, i))        {            numplayers++;        }    }    return numplayers;}
开发者ID:zturtleman,项目名称:recoil,代码行数:30,


示例7: Sys_GLimpInit

/*==============Sys_GLimpInitWindows specific GL implementation initialisation==============*/void Sys_GLimpInit( void ){#ifndef DEDICATED    if( !SDL_VIDEODRIVER_externallySet )    {        // It's a little bit weird having in_mouse control the        // video driver, but from ioq3's point of view they're        // virtually the same except for the mouse input anyway        if( Cvar_VariableIntegerValue( "in_mouse" ) == -1 )        {            // Use the windib SDL backend, which is closest to            // the behaviour of idq3 with in_mouse set to -1            _putenv( "SDL_VIDEODRIVER=windib" );        }        else        {            // Use the DirectX SDL backend            _putenv( "SDL_VIDEODRIVER=directx" );        }        // RTCW treats all keys the same by default.        _putenv("SDL_DISABLE_LOCK_KEYS=1");    }#endif}
开发者ID:MAN-AT-ARMS,项目名称:iortcw-archive,代码行数:32,


示例8: IN_ActivateMouse

/*===============IN_ActivateMouse===============*/static void IN_ActivateMouse( void ){	if (!mouseAvailable || !SDL_WasInit( SDL_INIT_VIDEO ) )		return;	if( !mouseActive )	{		SDL_SetRelativeMouseMode( SDL_TRUE );		SDL_SetWindowGrab( SDL_window, 1 );		IN_GobbleMotionEvents( );	}	// in_nograb makes no sense in fullscreen mode	if( !Cvar_VariableIntegerValue("r_fullscreen") )	{		if( in_nograb->modified || !mouseActive )		{			if( in_nograb->integer )				SDL_SetWindowGrab( SDL_window, 0 );			else				SDL_SetWindowGrab( SDL_window, 1 );			in_nograb->modified = qfalse;		}	}	mouseActive = qtrue;}
开发者ID:pzychotic,项目名称:ioq3,代码行数:34,


示例9: SVT3_BotInitBotLib

void SVT3_BotInitBotLib() {	if ( debugpolygons ) {		Mem_Free( debugpolygons );	}	bot_maxdebugpolys = GGameType & GAME_Quake3 ? Cvar_VariableIntegerValue( "bot_maxdebugpolys" ) : 128;	debugpolygons = ( bot_debugpoly_t* )Mem_Alloc( sizeof ( bot_debugpoly_t ) * bot_maxdebugpolys );}
开发者ID:janisl,项目名称:jlquake,代码行数:7,


示例10: CL_SystemInfoChanged

/*==================CL_SystemInfoChangedThe systeminfo configstring has been changed, so parsenew information out of it.  This will happen at everygamestate, and possibly during gameplay.==================*/void CL_SystemInfoChanged( void ) {	char			*systemInfo;	const char		*s;	char			key[MAX_INFO_KEY];	char			value[MAX_INFO_VALUE];	systemInfo = cl.gameState.stringData + cl.gameState.stringOffsets[ CS_SYSTEMINFO ];	cl.serverId = atoi( Info_ValueForKey( systemInfo, "sv_serverid" ) );	s = Info_ValueForKey( systemInfo, "helpUsObi" );	if ( atoi(s) == 0 ) {		Cvar_SetCheatState();	}	// scan through all the variables in the systeminfo and locally set cvars to match	s = systemInfo;	while ( s ) {		Info_NextPair( &s, key, value );		if ( !key[0] ) {			break;		}		Cvar_Set( key, value );	}	extern cvar_t *s_language;	if ( ( Q_stricmp( "DEUTSCH", s_language->string ) == 0 )//voice language is German			|| (sp_language->integer == SP_LANGUAGE_GERMAN )//text language is German			|| Cvar_VariableIntegerValue("ui_iscensored") == 1 )	{		Cvar_Set( "g_dismemberment", "0");	}}
开发者ID:BishopExile,项目名称:OpenJK,代码行数:41,


示例11: IN_DeactivateMouse

/*===============IN_DeactivateMouse===============*/static void IN_DeactivateMouse( void ){	if( !SDL_WasInit( SDL_INIT_VIDEO ) )		return;	// Always show the cursor when the mouse is disabled,	// but not when fullscreen	if( !Cvar_VariableIntegerValue("r_fullscreen") )		SDL_ShowCursor( 1 );	if( !mouseAvailable )		return;	if( mouseActive )	{		IN_GobbleMotionEvents( );		SDL_SetWindowGrab( SDL_window, SDL_FALSE );		SDL_SetRelativeMouseMode( SDL_FALSE );		// Don't warp the mouse unless the cursor is within the window		if( SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_MOUSE_FOCUS )			SDL_WarpMouseInWindow( SDL_window, cls.glconfig.vidWidth / 2, cls.glconfig.vidHeight / 2 );		mouseActive = qfalse;	}}
开发者ID:TexZK,项目名称:iortcw,代码行数:32,


示例12: R_CullPointAndRadius

/*** R_CullPointAndRadius*/int R_CullPointAndRadius( const vec3_t pt, float radius ){	int		i;	float	dist;	cplane_t	*frust;	qboolean mightBeClipped = qfalse;	if ( r_nocull->integer==1 ) {		return CULL_CLIP;	}	// check against frustum planes#ifndef __NO_JK2	if( Cvar_VariableIntegerValue("com_jk2") )	{		// They used 4 frustrum planes in JK2, and 5 in JKA --eez		for (i = 0 ; i < 4 ; i++) 		{			frust = &tr.viewParms.frustum[i];			dist = DotProduct( pt, frust->normal) - frust->dist;			if ( dist < -radius )			{				return CULL_OUT;			}			else if ( dist <= radius ) 			{				mightBeClipped = qtrue;			}		}	}	else	{#endif	for (i = 0 ; i < 5 ; i++) 	{		frust = &tr.viewParms.frustum[i];		dist = DotProduct( pt, frust->normal) - frust->dist;		if ( dist < -radius )		{			return CULL_OUT;		}		else if ( dist <= radius ) 		{			mightBeClipped = qtrue;		}	}#ifndef __NO_JK2	}#endif	if ( mightBeClipped )	{		return CULL_CLIP;	}	return CULL_IN;		// completely inside frustum}
开发者ID:FeniXb3,项目名称:OpenJK,代码行数:62,


示例13: Sys_DLLNeedsUnpacking

bool Sys_DLLNeedsUnpacking(){#if defined(_JK2EXE)	return false;#else	return Cvar_VariableIntegerValue("sv_pure") != 0;#endif}
开发者ID:DustysPatch,项目名称:OpenJK,代码行数:8,


示例14: G_ItemDisabled

/*============G_ItemDisabled============*/int G_ItemDisabled( gitem_t *item ) {	char name[128];	Com_sprintf(name, sizeof(name), "disable_%s", item->classname);	return Cvar_VariableIntegerValue( name );}
开发者ID:osfpsproject,项目名称:MF2,代码行数:13,


示例15: GLimp_StartDriverAndSetMode

/*===============GLimp_StartDriverAndSetMode===============*/static qboolean GLimp_StartDriverAndSetMode(glconfig_t *glConfig, const windowDesc_t *windowDesc, int mode, qboolean fullscreen, qboolean noborder){	rserr_t err;	if (!SDL_WasInit(SDL_INIT_VIDEO))	{		const char *driverName;		if (SDL_Init(SDL_INIT_VIDEO) == -1)		{			Com_Printf( "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)/n", SDL_GetError());			return qfalse;		}		driverName = SDL_GetCurrentVideoDriver();		if (!driverName)		{			Com_Error( ERR_FATAL, "No video driver initialized" );			return qfalse;		}		Com_Printf( "SDL using driver /"%s/"/n", driverName );		Cvar_Set( "r_sdlDriver", driverName );	}	if (SDL_GetNumVideoDisplays() <= 0)	{		Com_Error( ERR_FATAL, "SDL_GetNumVideoDisplays() FAILED (%s)", SDL_GetError() );	}	if (fullscreen && Cvar_VariableIntegerValue( "in_nograb" ) )	{		Com_Printf( "Fullscreen not allowed with in_nograb 1/n");		Cvar_Set( "r_fullscreen", "0" );		r_fullscreen->modified = qfalse;		fullscreen = qfalse;	}	err = GLimp_SetMode(glConfig, windowDesc, CLIENT_WINDOW_TITLE, mode, fullscreen, noborder);	switch ( err )	{		case RSERR_INVALID_FULLSCREEN:			Com_Printf( "...WARNING: fullscreen unavailable in this mode/n" );			return qfalse;		case RSERR_INVALID_MODE:			Com_Printf( "...WARNING: could not set the given mode (%d)/n", mode );			return qfalse;		case RSERR_UNKNOWN:			Com_Printf( "...ERROR: no display modes could be found./n" );			return qfalse;		default:			break;	}	return qtrue;}
开发者ID:BruceJohnJennerLawso,项目名称:OpenJK,代码行数:63,


示例16: SV_BotInitBotLib

/*==================SV_BotInitBotLib==================*/void SV_BotInitBotLib(void) {	botlib_import_t	botlib_import;	if ( !Cvar_VariableIntegerValue("fs_restrict") && !Sys_CheckCD() ) {		Com_Error( ERR_NEED_CD, "Game CD not in drive" );	}	if (debugpolygons) Z_Free(debugpolygons);	bot_maxdebugpolys = Cvar_VariableIntegerValue("bot_maxdebugpolys");	debugpolygons = (bot_debugpoly_t *)Z_Malloc(sizeof(bot_debugpoly_t) * bot_maxdebugpolys);	botlib_import.Print = BotImport_Print;	botlib_import.Trace = BotImport_Trace;	botlib_import.EntityTrace = BotImport_EntityTrace;	botlib_import.PointContents = BotImport_PointContents;	botlib_import.inPVS = BotImport_inPVS;	botlib_import.BSPEntityData = BotImport_BSPEntityData;	botlib_import.BSPModelMinsMaxsOrigin = BotImport_BSPModelMinsMaxsOrigin;	botlib_import.BotClientCommand = BotClientCommand;	//memory management	botlib_import.GetMemory = BotImport_GetMemory;	botlib_import.FreeMemory = BotImport_FreeMemory;	botlib_import.AvailableMemory = Z_AvailableMemory;	botlib_import.HunkAlloc = BotImport_HunkAlloc;	// file system access	botlib_import.FS_FOpenFile = FS_FOpenFileByMode;	botlib_import.FS_Read = FS_Read2;	botlib_import.FS_Write = FS_Write;	botlib_import.FS_FCloseFile = FS_FCloseFile;	botlib_import.FS_Seek = FS_Seek;	//debug lines	botlib_import.DebugLineCreate = BotImport_DebugLineCreate;	botlib_import.DebugLineDelete = BotImport_DebugLineDelete;	botlib_import.DebugLineShow = BotImport_DebugLineShow;	//debug polygons	botlib_import.DebugPolygonCreate = BotImport_DebugPolygonCreate;	botlib_import.DebugPolygonDelete = BotImport_DebugPolygonDelete;	botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import );	assert(botlib_export); 	// bk001129 - somehow we end up with a zero import.}
开发者ID:Jsoucek,项目名称:q3ce,代码行数:50,


示例17: IN_GenCMD19

void IN_GenCMD19( void ){	if (Cvar_VariableIntegerValue("d_saberStanceDebug"))	{		Com_Printf("SABERSTANCEDEBUG: Gencmd on client set successfully./n");	}	cl.gcmdSendValue = qtrue;	cl.gcmdValue = GENCMD_SABERATTACKCYCLE;}
开发者ID:Almightygir,项目名称:OpenJK,代码行数:9,


示例18: SV_FixBrokenRules

void SV_FixBrokenRules( void ){	int gt = Cvar_VariableIntegerValue( "g_gametype" );	if( gt == GT_DUEL || gt == GT_POWERDUEL )	{		Cvar_SetValue( "fraglimit", 1 );		Cvar_SetValue( "timelimit", 0 );	}}
开发者ID:Drakesinger,项目名称:jediacademypc,代码行数:9,


示例19: SV_LoadGame_f

/*=================SV_LoadGame_f=================*/void    SV_LoadGame_f( void ) {	char filename[MAX_QPATH], mapname[MAX_QPATH];	byte *buffer;	int size;	Q_strncpyz( filename, Cmd_Argv( 1 ), sizeof( filename ) );	if ( !filename[0] ) {		Com_Printf( "You must specify a savegame to load/n" );		return;	}	if ( Q_strncmp( filename, "save/", 5 ) && Q_strncmp( filename, "save//", 5 ) ) {		Q_strncpyz( filename, va( "save/%s", filename ), sizeof( filename ) );	}	if ( !strstr( filename, ".svg" ) ) {		Q_strcat( filename, sizeof( filename ), ".svg" );	}	size = FS_ReadFile( filename, NULL );	if ( size < 0 ) {		Com_Printf( "Can't find savegame %s/n", filename );		return;	}	buffer = Hunk_AllocateTempMemory( size );	FS_ReadFile( filename, (void **)&buffer );	// read the mapname, if it is the same as the current map, then do a fast load	Com_sprintf( mapname, sizeof( mapname ), buffer + sizeof( int ) );	if ( com_sv_running->integer && ( com_frameTime != sv.serverId ) ) {		// check mapname		if ( !Q_stricmp( mapname, sv_mapname->string ) ) {    // same			if ( Q_stricmp( filename, "save/current.svg" ) != 0 ) {				// copy it to the current savegame file				FS_WriteFile( "save/current.svg", buffer, size );			}			Hunk_FreeTempMemory( buffer );			Cvar_Set( "savegame_loading", "2" );  // 2 means it's a restart, so stop rendering until we are loaded			SV_MapRestart_f();  // savegame will be loaded after restart			return;		}	}	Hunk_FreeTempMemory( buffer );	// otherwise, do a slow load	if ( Cvar_VariableIntegerValue( "sv_cheats" ) ) {		Cbuf_ExecuteText( EXEC_APPEND, va( "spdevmap %s", filename ) );	} else {    // no cheats		Cbuf_ExecuteText( EXEC_APPEND, va( "spmap %s", filename ) );	}}
开发者ID:chegestar,项目名称:omni-bot,代码行数:61,


示例20: CL_InitCGame

/*====================CL_InitCGameShould only be called by CL_StartHunkUsers====================*/void CL_InitCGame( void ) {	const char			*info;	const char			*mapname;	int					t1, t2;	vmInterpret_t		interpret;	t1 = Sys_Milliseconds();	// put away the console	Con_Close();	// find the current mapname	info = cl.gameState.stringData + cl.gameState.stringOffsets[ CS_SERVERINFO ];	mapname = Info_ValueForKey( info, "mapname" );	Com_sprintf( cl.mapname, sizeof( cl.mapname ), "maps/%s.bsp", mapname );	// load the dll or bytecode	if ( cl_connectedToPureServer != 0 ) {		// if sv_pure is set we only allow qvms to be loaded		interpret = VMI_COMPILED;	}	else {		interpret = (vmInterpret_t)Cvar_VariableIntegerValue( "vm_cgame" ); // ***GREGS_VC9_PORT_MOD*** -- changed Cvar_VariableValue to Cvar_VariableIntegerValue because float to enums are not allowed anymore; also added typecast	}	cgvm = VM_Create( "cgame", CL_CgameSystemCalls, interpret );	if ( !cgvm ) {		Com_Error( ERR_DROP, "VM_Create on cgame failed" );	}	cls.state = CA_LOADING;	// init for this gamestate	// use the lastExecutedServerCommand instead of the serverCommandSequence	// otherwise server commands sent just before a gamestate are dropped	VM_Call( cgvm, CG_INIT, clc.serverMessageSequence, clc.lastExecutedServerCommand, clc.clientNum );	// we will send a usercmd this frame, which	// will cause the server to send us the first snapshot	cls.state = CA_PRIMED;	t2 = Sys_Milliseconds();	Com_Printf( "CL_InitCGame: %5.2f seconds/n", (t2-t1)/1000.0 );	// have the renderer touch all its images, so they are present	// on the card even if the driver does deferred loading	re.EndRegistration();	// make sure everything is paged in	if (!Sys_LowPhysicalMemory()) {		Com_TouchMemory();	}	// clear anything that got printed	Con_ClearNotify ();}
开发者ID:mtrencseni,项目名称:quake3,代码行数:62,


示例21: SV_BotInitBotLib

void SV_BotInitBotLib( void ) {	botlib_import_t	botlib_import;	GetBotLibAPI_t GetBotLibAPI;	char dllName[MAX_OSPATH] = "botlib_"ARCH_STRING DLL_EXT;	if( !(botlibLib = Sys_LoadDll( dllName, qfalse )) )	{		Com_Printf( "failed:/n/"%s/"/n", Sys_LibraryError() );		Com_Error( ERR_FATAL, "Failed to load botlib" );	}	GetBotLibAPI = (GetBotLibAPI_t)Sys_LoadFunction( botlibLib, "GetBotLibAPI" );	if ( !GetBotLibAPI )		Com_Error(ERR_FATAL, "Can't load symbol GetBotLibAPI: '%s'",  Sys_LibraryError());	if (debugpolygons) Z_Free(debugpolygons);	bot_maxdebugpolys = Cvar_VariableIntegerValue("bot_maxdebugpolys");	debugpolygons = Z_Malloc(sizeof(bot_debugpoly_t) * bot_maxdebugpolys);	botlib_import.Print = BotImport_Print;	botlib_import.Error = Com_Error;	botlib_import.Trace = BotImport_Trace;	botlib_import.EntityTrace = BotImport_EntityTrace;	botlib_import.PointContents = BotImport_PointContents;	botlib_import.inPVS = BotImport_inPVS;	botlib_import.BSPEntityData = BotImport_BSPEntityData;	botlib_import.BSPModelMinsMaxsOrigin = BotImport_BSPModelMinsMaxsOrigin;	botlib_import.BotClientCommand = BotClientCommand;	//memory management	botlib_import.GetMemory = BotImport_GetMemory;	botlib_import.FreeMemory = BotImport_FreeMemory;	botlib_import.AvailableMemory = Z_AvailableMemory;	botlib_import.HunkAlloc = BotImport_HunkAlloc;	// file system access	botlib_import.FS_FOpenFile = FS_FOpenFileByMode;	botlib_import.FS_Read = FS_Read2;	botlib_import.FS_Write = FS_Write;	botlib_import.FS_FCloseFile = FS_FCloseFile;	botlib_import.FS_Seek = FS_Seek;	//debug lines	botlib_import.DebugLineCreate = BotImport_DebugLineCreate;	botlib_import.DebugLineDelete = BotImport_DebugLineDelete;	botlib_import.DebugLineShow = BotImport_DebugLineShow;	//debug polygons	botlib_import.DebugPolygonCreate = BotImport_DebugPolygonCreate;	botlib_import.DebugPolygonDelete = BotImport_DebugPolygonDelete;	botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import );	assert(botlib_export); 	// somehow we end up with a zero import.}
开发者ID:Razish,项目名称:QtZ,代码行数:54,


示例22: GLimp_StartDriverAndSetMode

/*===============GLimp_StartDriverAndSetMode===============*/static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qboolean noborder){	int i;	rserr_t err;	if (!SDL_WasInit(SDL_INIT_VIDEO))	{		char *driverName;		if (SDL_Init(SDL_INIT_VIDEO) == -1)		{			Com_Printf( "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)/n",					SDL_GetError());			return qfalse;		}		if (!SDL_GetNumVideoDrivers())		{			Com_Printf( "SDL_GetNumVideoDrivers( ) FAILED (%s)/n",					SDL_GetError());			return qfalse;		}		//		// TODO: Prompt the user to choose a specific video driver.		driverName = SDL_GetVideoDriver( 0 );		Com_Printf( "SDL using driver /"%s/"/n", driverName );		Cvar_Set( "r_sdlDriver", driverName );	}	if (fullscreen && Cvar_VariableIntegerValue( "in_nograb" ) )	{		Com_Printf( "Fullscreen not allowed with in_nograb 1/n");		Cvar_Set( "r_fullscreen", "0" );		r_fullscreen->modified = qfalse;		fullscreen = qfalse;	}	err = GLimp_SetMode(mode, fullscreen, noborder);	switch ( err )	{		case RSERR_INVALID_FULLSCREEN:			Com_Printf( "...WARNING: fullscreen unavailable in this mode/n" );			return qfalse;		case RSERR_INVALID_MODE:			Com_Printf( "...WARNING: could not set the given mode (%d)/n", mode );			return qfalse;		default:			break;	}	return qtrue;}
开发者ID:iMp-Rex,项目名称:OpenJK,代码行数:59,


示例23: switch

void CRMInstance::DrawAutomapSymbol(){	// draw proper symbol on map for instance	switch (GetAutomapSymbol())	{		default:		case AUTOMAP_NONE:			if (HasObjective())				CM_TM_AddObjective(GetOrigin()[0], GetOrigin()[1], GetSide());			break;		case AUTOMAP_BLD:			CM_TM_AddBuilding(GetOrigin()[0], GetOrigin()[1], GetSide());			if (HasObjective())				CM_TM_AddObjective(GetOrigin()[0], GetOrigin()[1], GetSide());			break;		case AUTOMAP_OBJ:			CM_TM_AddObjective(GetOrigin()[0], GetOrigin()[1], GetSide());			break;		case AUTOMAP_START:			CM_TM_AddStart(GetOrigin()[0], GetOrigin()[1], GetSide());			break;		case AUTOMAP_END:			CM_TM_AddEnd(GetOrigin()[0], GetOrigin()[1], GetSide());			break;		case AUTOMAP_ENEMY:			if (HasObjective())				CM_TM_AddObjective(GetOrigin()[0], GetOrigin()[1]);			if (1 == Cvar_VariableIntegerValue("rmg_automapshowall"))				CM_TM_AddNPC(GetOrigin()[0], GetOrigin()[1], false);			break;		case AUTOMAP_FRIEND:			if (HasObjective())				CM_TM_AddObjective(GetOrigin()[0], GetOrigin()[1]);			if (1 == Cvar_VariableIntegerValue("rmg_automapshowall"))				CM_TM_AddNPC(GetOrigin()[0], GetOrigin()[1], true);			break;		case AUTOMAP_WALL:			CM_TM_AddWallRect(GetOrigin()[0], GetOrigin()[1], GetSide());			break;	}}
开发者ID:3ddy,项目名称:Jedi-Academy,代码行数:41,


示例24: BotSortTeamMatesByBaseTravelTime

/*==================BotSortTeamMatesByBaseTravelTime==================*/int BotSortTeamMatesByBaseTravelTime(bot_state_t *bs, int *teammates, int maxteammates){    int i, j, k, numteammates, traveltime;    char buf[MAX_INFO_STRING];    static int maxclients;    int traveltimes[MAX_CLIENTS];    bot_goal_t *goal = NULL;    if (gametype == GT_CTF || gametype == GT_1FCTF)    {        if (BotTeam(bs) == TEAM_RED)            goal = &ctf_redflag;        else            goal = &ctf_blueflag;    }    if (!maxclients)        maxclients = Cvar_VariableIntegerValue("sv_maxclients");    numteammates = 0;    for (i = 0; i < maxclients && i < MAX_CLIENTS; i++)    {        SV_SetConfigstring(CS_PLAYERS+i, buf);        //if no config string or no name        if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;        //skip spectators        if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;        //        if (BotSameTeam(bs, i))        {            //            traveltime = BotClientTravelTimeToGoal(i, goal);            //            for (j = 0; j < numteammates; j++)            {                if (traveltime < traveltimes[j])                {                    for (k = numteammates; k > j; k--)                    {                        traveltimes[k] = traveltimes[k-1];                        teammates[k] = teammates[k-1];                    }                    break;                }            }            traveltimes[j] = traveltime;            teammates[j] = i;            numteammates++;            if (numteammates >= maxteammates) break;        }    }    return numteammates;}
开发者ID:zturtleman,项目名称:recoil,代码行数:58,


示例25: SVT3_BotInitCvars

void SVT3_BotInitCvars() {	if ( GGameType & ( GAME_WolfMP | GAME_ET ) ) {		Cvar_Get( "bot_enable", "0", 0 );					//enable the bot	} else {		Cvar_Get( "bot_enable", "1", 0 );					//enable the bot	}	Cvar_Get( "bot_developer", "0", CVAR_CHEAT );			//bot developer mode	Cvar_Get( "bot_debug", "0", CVAR_CHEAT );				//enable bot debugging	Cvar_Get( "bot_groundonly", "1", 0 );					//only show ground faces of areas	Cvar_Get( "bot_reachability", "0", 0 );					//show all reachabilities to other areas	if ( GGameType & GAME_ET ) {		Cvar_Get( "bot_thinktime", "50", CVAR_CHEAT );		//msec the bots thinks		Cvar_Get( "bot_nochat", "1", 0 );					//disable chats		Cvar_Get( "bot_rocketjump", "0", 0 );				//enable rocket jumping		Cvar_Get( "bot_norcd", "0", 0 );					//enable creation of RCD file	} else {		Cvar_Get( "bot_thinktime", "100", CVAR_CHEAT );		//msec the bots thinks		Cvar_Get( "bot_nochat", "0", 0 );					//disable chats		Cvar_Get( "bot_rocketjump", "1", 0 );				//enable rocket jumping	}	Cvar_Get( "bot_reloadcharacters", "0", 0 );				//reload the bot characters each time	Cvar_Get( "bot_testichat", "0", 0 );					//test ichats	Cvar_Get( "bot_testrchat", "0", 0 );					//test rchats	Cvar_Get( "bot_fastchat", "0", 0 );						//fast chatting bots	Cvar_Get( "bot_grapple", "0", 0 );						//enable grapple	if ( GGameType & ( GAME_WolfSP | GAME_WolfMP ) ) {		Cvar_Get( "bot_miniplayers", "0", 0 );				//minimum players in a team or the game	}	if ( GGameType & GAME_Quake3 ) {		Cvar_Get( "bot_minplayers", "0", 0 );					//minimum players in a team or the game		Cvar_Get( "bot_visualizejumppads", "0", CVAR_CHEAT );	//show jumppads		Cvar_Get( "bot_forceclustering", "0", 0 );				//force cluster calculations		Cvar_Get( "bot_forcereachability", "0", 0 );			//force reachability calculations		Cvar_Get( "bot_forcewrite", "0", 0 );					//force writing aas file		Cvar_Get( "bot_aasoptimize", "0", 0 );					//no aas file optimisation		Cvar_Get( "bot_saveroutingcache", "0", 0 );				//save routing cache		Cvar_Get( "bot_maxdebugpolys", "2", 0 );				//maximum number of debug polys		Cvar_Get( "bot_testsolid", "0", CVAR_CHEAT );			//test for solid areas		Cvar_Get( "bot_testclusters", "0", CVAR_CHEAT );		//test the AAS clusters		Cvar_Get( "bot_pause", "0", CVAR_CHEAT );				//pause the bots thinking		Cvar_Get( "bot_report", "0", CVAR_CHEAT );				//get a full report in ctf		Cvar_Get( "bot_challenge", "0", 0 );					//challenging bot		Cvar_Get( "bot_interbreedchar", "", CVAR_CHEAT );		//bot character used for interbreeding		Cvar_Get( "bot_interbreedbots", "10", CVAR_CHEAT );		//number of bots used for interbreeding		Cvar_Get( "bot_interbreedcycle", "20", CVAR_CHEAT );	//bot interbreeding cycle		Cvar_Get( "bot_interbreedwrite", "", CVAR_CHEAT );		//write interbreeded bots to this file	}	if ( GGameType & GAME_ET ) {		bot_enable = Cvar_VariableIntegerValue( "bot_enable" );	}}
开发者ID:janisl,项目名称:jlquake,代码行数:52,


示例26: GLimp_Init

/** * @brief This routine is responsible for initializing the OS specific portions of OpenGL */void GLimp_Init(glconfig_t *glConfig, windowContext_t *context){	GLimp_InitCvars();	if (Cvar_VariableIntegerValue("com_abnormalExit"))	{		Cvar_Set("r_mode", va("%d", R_MODE_FALLBACK));		Cvar_Set("r_fullscreen", "0");		Cvar_Set("r_centerWindow", "0");		Cvar_Set("com_abnormalExit", "0");	}	Sys_GLimpInit();	// Create the window and set up the context	if (GLimp_StartDriverAndSetMode(glConfig, r_mode->integer, (qboolean) !!r_fullscreen->integer, (qboolean) !!r_noborder->integer, context))	{		goto success;	}	// Try again, this time in a platform specific "safe mode"	Sys_GLimpSafeInit();	if (GLimp_StartDriverAndSetMode(glConfig, r_mode->integer, (qboolean) !!r_fullscreen->integer, qfalse, context))	{		goto success;	}	// Finally, try the default screen resolution	if (r_mode->integer != R_MODE_FALLBACK)	{		Com_Printf("Setting r_mode %d failed, falling back on r_mode %d/n", r_mode->integer, R_MODE_FALLBACK);		if (GLimp_StartDriverAndSetMode(glConfig, R_MODE_FALLBACK, qfalse, qfalse, context))		{			goto success;		}	}	// Nothing worked, give up	Com_Error(ERR_VID_FATAL, "GLimp_Init() - could not load OpenGL subsystem/n");success:	// Only using SDL_SetWindowBrightness to determine if hardware gamma is supported	glConfig->deviceSupportsGamma = !r_ignorehwgamma->integer && SDL_SetWindowBrightness(main_window, 1.0f) >= 0;	re.InitOpenGL();	Cvar_Get("r_availableModes", "", CVAR_ROM);	// This depends on SDL_INIT_VIDEO, hence having it here	IN_Init();}
开发者ID:firebombzero,项目名称:etlegacy,代码行数:55,


示例27: SV_ForceToggle_f

static void SV_ForceToggle_f( void ) {	int bits = Cvar_VariableIntegerValue("g_forcePowerDisable");	int i, val;	char *s;	const char *enablestrings[] =	{		"Disabled",		"Enabled"	};	if ( Cmd_Argc() != 2 ) {		for(i = 0; i < NUM_FORCE_POWERS; i++ ) {			Com_Printf ("%i - %s - Status: %s/n", i, forcePowers[i], enablestrings[!(bits & (1<<i))]);		}		Com_Printf ("Example usage: forcetoggle 3(toggles PUSH)/n");		return;	}	s = Cmd_Argv(1);	if( Q_isanumber( s ) ) {		val = atoi(s);		if( val >= 0 && val < NUM_FORCE_POWERS) {			bits = Cvar_VariableIntegerValue("g_forcePowerDisable");			bits ^= (1 << val);			Com_Printf ("%s has been %s./n", forcePowers[val], (bits & (1<<val)) ? "disabled" : "enabled");			Cvar_SetValue("g_forcePowerDisable", bits);		}		else {			Com_Printf ("Specified a power that does not exist./n");		}	}	else {		for(i = 0; i < NUM_FORCE_POWERS; i++ ) {			Com_Printf ("%i - %s - Status: %s/n", i, forcePowers[i], enablestrings[!(bits & (1<<i))]);		}		Com_Printf ("Example usage: forcetoggle 3(toggles PUSH)/n");	}}
开发者ID:Lrns123,项目名称:jkaq3,代码行数:39,


示例28: Cvar_Toggle_f

/*============Cvar_Toggle_fToggles a cvar for easy single key binding============*/void Cvar_Toggle_f( void ) {	int		v;	if ( Cmd_Argc() != 2 ) {		Com_Printf ("usage: toggle <variable>/n");		return;	}	v = Cvar_VariableIntegerValue( Cmd_Argv( 1 ) );	v = !v;	Cvar_Set2 (Cmd_Argv(1), va("%i", v), qfalse);}
开发者ID:pwolfe,项目名称:OpenJK,代码行数:20,


示例29: SV_AddOperatorCommands

/*==================SV_AddOperatorCommands================== */void SV_AddOperatorCommands(void) {    static qboolean initialized;    if (initialized) {        return;    }    initialized = qtrue;    Cmd_AddCommand("heartbeat", SV_Heartbeat_f);    Cmd_AddCommand("kick", SV_Kick_f);#ifndef STANDALONE    if (!Cvar_VariableIntegerValue("com_standalone")) {        Cmd_AddCommand("banUser", SV_Ban_f);        Cmd_AddCommand("banClient", SV_BanNum_f);    }#endif    Cmd_AddCommand("clientkick", SV_KickNum_f);    Cmd_AddCommand("status", SV_Status_f);    Cmd_AddCommand("serverinfo", SV_Serverinfo_f);    Cmd_AddCommand("systeminfo", SV_Systeminfo_f);    Cmd_AddCommand("dumpuser", SV_DumpUser_f);    Cmd_AddCommand("map_restart", SV_MapRestart_f);    Cmd_AddCommand("sectorlist", SV_SectorList_f);    Cmd_AddCommand("map", SV_Map_f);    Cmd_SetCommandCompletionFunc("map", SV_CompleteMapName);#ifndef PRE_RELEASE_DEMO    Cmd_AddCommand("devmap", SV_Map_f);    Cmd_SetCommandCompletionFunc("devmap", SV_CompleteMapName);    Cmd_AddCommand("spmap", SV_Map_f);    Cmd_SetCommandCompletionFunc("spmap", SV_CompleteMapName);    Cmd_AddCommand("spdevmap", SV_Map_f);    Cmd_SetCommandCompletionFunc("spdevmap", SV_CompleteMapName);#endif    Cmd_AddCommand("killserver", SV_KillServer_f);    if (com_dedicated->integer) {        Cmd_AddCommand("say", SV_ConSay_f);    }    Cmd_AddCommand("rehashbans", SV_RehashBans_f);    Cmd_AddCommand("listbans", SV_ListBans_f);    Cmd_AddCommand("banaddr", SV_BanAddr_f);    Cmd_AddCommand("exceptaddr", SV_ExceptAddr_f);    Cmd_AddCommand("bandel", SV_BanDel_f);    Cmd_AddCommand("exceptdel", SV_ExceptDel_f);    Cmd_AddCommand("flushbans", SV_FlushBans_f);    Cmd_AddCommand("forcecvar", SV_ForceCvar_f);#ifdef USE_RUBY    Cmd_AddCommand("ruby", SV_Ruby_f);#endif}
开发者ID:zturtleman,项目名称:q3rain,代码行数:56,


示例30: IN_CommonJoyPress

// extern void G_DemoKeypress();// extern void CG_SkipCredits(void);void IN_CommonJoyPress(int controller, fakeAscii_t button, bool pressed){	// Check for special cases for map hack	// This should be #ifdef'd out in FINAL_BUILD, but I really don't care.	// If someone wants to copy the retail version to their modded xbox and	// edit the config file to turn on maphack, let them.	if (Cvar_VariableIntegerValue("cl_maphack"))	{		if (_UIRunning && button == A_JOY11 && pressed)		{			// Left trigger -> F1			Sys_QueEvent( 0, SE_KEY, A_F1, pressed, 0, NULL );			return;		}		else if (_UIRunning && button == A_JOY12 && pressed)		{			// Right trigger -> F2			Sys_QueEvent( 0, SE_KEY, A_F2, pressed, 0, NULL );			return;		}		else if (_UIRunning && button == A_JOY4 && pressed)		{			// Start button -> F3			IN_SetMainController(controller);			Sys_QueEvent( 0, SE_KEY, A_F3, pressed, 0, NULL );			return;		}	}	if(IN_GetMainController() == controller || _UIRunning)	{		// Always map start button to ESCAPE		if (!_UIRunning && button == A_JOY4 && cls.state != CA_CINEMATIC)			Sys_QueEvent( 0, SE_KEY, A_ESCAPE, pressed, 0, NULL );#ifdef DEBUG_CONTROLLER		if (controller != 3)#endif			Sys_QueEvent( 0, SE_KEY, _UIRunning ? UIJoy2Key(button) : button, pressed, 0, NULL );	}#ifdef DEBUG_CONTROLLER	if (controller == 3 && pressed)	{		HandleDebugJoystickPress(button);		return;	}#endif}
开发者ID:3ddy,项目名称:Jedi-Outcast,代码行数:52,



注:本文中的Cvar_VariableIntegerValue函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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