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自学教程:C++ D3DPS_VERSION函数代码示例

51自学网 2021-06-01 20:16:58
  C++
这篇教程C++ D3DPS_VERSION函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中D3DPS_VERSION函数的典型用法代码示例。如果您正苦于以下问题:C++ D3DPS_VERSION函数的具体用法?C++ D3DPS_VERSION怎么用?C++ D3DPS_VERSION使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了D3DPS_VERSION函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: fixup_caps

void fixup_caps(WINED3DCAPS *caps){    /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */    if (caps->PixelShaderVersion)        caps->PixelShaderVersion = D3DPS_VERSION(1,4);    else        caps->PixelShaderVersion = D3DPS_VERSION(0,0);    if (caps->VertexShaderVersion)        caps->VertexShaderVersion = D3DVS_VERSION(1,1);    else        caps->VertexShaderVersion = D3DVS_VERSION(0,0);    caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);    caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED;}
开发者ID:CepGamer,项目名称:wine,代码行数:15,


示例2: test_get_shader_version

static void test_get_shader_version(void){    DWORD shader_version;    shader_version = D3DXGetShaderVersion(simple_vs);    ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x/n",            shader_version, D3DVS_VERSION(1, 1));    shader_version = D3DXGetShaderVersion(simple_ps);    ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x/n",            shader_version, D3DPS_VERSION(1, 1));    shader_version = D3DXGetShaderVersion(NULL);    ok(shader_version == 0, "Got shader version 0x%08x, expected 0/n", shader_version);}
开发者ID:YokoZar,项目名称:wine,代码行数:15,


示例3: Clear

//=============================================================================================================void Game::Reset(const std::string& stagefile){	Clear();	UnapplyPowerup();	savedvars.health = avatar.Health;	savedvars.maxhealth = avatar.MaxHealth;	savedvars.integrity = avatar.Integrity;	savedvars.maxintegrity = avatar.MaxIntegrity;	savedvars.score = hud.Score;	avatar.InitialPosition = D3DXVECTOR2(0, (GameVariables::ScreenHeight - avatar.Image->Size.y) * 0.5f);	avatar.Bounds = D3DXVECTOR4(0, hud.Panel->Size.y, GameVariables::ScreenWidth, GameVariables::ScreenHeight - hud.Panel->Size.y);	if( !distort && rendertarget && rendersurface && GameVariables::EnableShaders )	{		if( game->DeviceCaps.VertexShaderVersion >= D3DVS_VERSION(2, 0) &&			game->DeviceCaps.PixelShaderVersion >= D3DPS_VERSION(2, 0) )		{			distort = game->Content.LoadMaterial("distort.fx");			GameVariables::EnableShaders = (distort != NULL);		}	}	if( !script.Compile(stagefile, *this) )		game->Application.Close();	RestartLevel();}
开发者ID:asylum2010,项目名称:DummyFramework,代码行数:30,


示例4: UNREFERENCED_PARAMETER

//-------------------------------------------------------------// Name: ConfirmDevice()// Desc: 
C++ D3DVS_VERSION函数代码示例
C++ D3DCompileFromFile函数代码示例
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