这篇教程C++ D3DPS_VERSION函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中D3DPS_VERSION函数的典型用法代码示例。如果您正苦于以下问题:C++ D3DPS_VERSION函数的具体用法?C++ D3DPS_VERSION怎么用?C++ D3DPS_VERSION使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了D3DPS_VERSION函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: fixup_capsvoid fixup_caps(WINED3DCAPS *caps){ /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */ if (caps->PixelShaderVersion) caps->PixelShaderVersion = D3DPS_VERSION(1,4); else caps->PixelShaderVersion = D3DPS_VERSION(0,0); if (caps->VertexShaderVersion) caps->VertexShaderVersion = D3DVS_VERSION(1,1); else caps->VertexShaderVersion = D3DVS_VERSION(0,0); caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst); caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED;}
开发者ID:CepGamer,项目名称:wine,代码行数:15,
示例2: test_get_shader_versionstatic void test_get_shader_version(void){ DWORD shader_version; shader_version = D3DXGetShaderVersion(simple_vs); ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x/n", shader_version, D3DVS_VERSION(1, 1)); shader_version = D3DXGetShaderVersion(simple_ps); ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x/n", shader_version, D3DPS_VERSION(1, 1)); shader_version = D3DXGetShaderVersion(NULL); ok(shader_version == 0, "Got shader version 0x%08x, expected 0/n", shader_version);}
开发者ID:YokoZar,项目名称:wine,代码行数:15,
示例3: Clear//=============================================================================================================void Game::Reset(const std::string& stagefile){ Clear(); UnapplyPowerup(); savedvars.health = avatar.Health; savedvars.maxhealth = avatar.MaxHealth; savedvars.integrity = avatar.Integrity; savedvars.maxintegrity = avatar.MaxIntegrity; savedvars.score = hud.Score; avatar.InitialPosition = D3DXVECTOR2(0, (GameVariables::ScreenHeight - avatar.Image->Size.y) * 0.5f); avatar.Bounds = D3DXVECTOR4(0, hud.Panel->Size.y, GameVariables::ScreenWidth, GameVariables::ScreenHeight - hud.Panel->Size.y); if( !distort && rendertarget && rendersurface && GameVariables::EnableShaders ) { if( game->DeviceCaps.VertexShaderVersion >= D3DVS_VERSION(2, 0) && game->DeviceCaps.PixelShaderVersion >= D3DPS_VERSION(2, 0) ) { distort = game->Content.LoadMaterial("distort.fx"); GameVariables::EnableShaders = (distort != NULL); } } if( !script.Compile(stagefile, *this) ) game->Application.Close(); RestartLevel();}
开发者ID:asylum2010,项目名称:DummyFramework,代码行数:30,
示例4: UNREFERENCED_PARAMETER |