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自学教程:C++ D3DVS_VERSION函数代码示例

51自学网 2021-06-01 20:17:00
  C++
这篇教程C++ D3DVS_VERSION函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中D3DVS_VERSION函数的典型用法代码示例。如果您正苦于以下问题:C++ D3DVS_VERSION函数的具体用法?C++ D3DVS_VERSION怎么用?C++ D3DVS_VERSION使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了D3DVS_VERSION函数的26个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: IDirect3D8Impl_GetDeviceCaps

static HRESULT  WINAPI  IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {    IDirect3D8Impl *This = (IDirect3D8Impl *)iface;    HRESULT hrc = D3D_OK;    WINED3DCAPS *pWineCaps;    TRACE("(%p) Relay %d %u %p/n", This, Adapter, DeviceType, pCaps);    if(NULL == pCaps){        return D3DERR_INVALIDCALL;    }    pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));    if(pWineCaps == NULL){        return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/    }    EnterCriticalSection(&d3d8_cs);    hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);    LeaveCriticalSection(&d3d8_cs);    WINECAPSTOD3D8CAPS(pCaps, pWineCaps)    HeapFree(GetProcessHeap(), 0, pWineCaps);    /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */    if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){        pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);    }    if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){        pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);    }    TRACE("(%p) returning %p/n", This, pCaps);    return hrc;}
开发者ID:devyn,项目名称:wine,代码行数:31,


示例2: fixup_caps

void fixup_caps(WINED3DCAPS *caps){    /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */    if (caps->PixelShaderVersion > D3DPS_VERSION(1,4)) {        caps->PixelShaderVersion = D3DPS_VERSION(1,4);    }    if (caps->VertexShaderVersion > D3DVS_VERSION(1,1)) {        caps->VertexShaderVersion = D3DVS_VERSION(1,1);    }    caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);    caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED;}
开发者ID:HBelusca,项目名称:NasuTek-Odyssey,代码行数:13,


示例3: test_get_shader_version

static void test_get_shader_version(void){    DWORD shader_version;    shader_version = D3DXGetShaderVersion(simple_vs);    ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x/n",            shader_version, D3DVS_VERSION(1, 1));    shader_version = D3DXGetShaderVersion(simple_ps);    ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x/n",            shader_version, D3DPS_VERSION(1, 1));    shader_version = D3DXGetShaderVersion(NULL);    ok(shader_version == 0, "Got shader version 0x%08x, expected 0/n", shader_version);}
开发者ID:YokoZar,项目名称:wine,代码行数:15,


示例4:

void CD3DSkelMesh::Reset(){	m_VBController.Reset();	m_iMaxBonesPerVert	= 0;	m_iMaxBonesPerTri	= 0;	m_iVertCount		= 0;	m_iPolyCount		= 0;	m_eRenderMethod		= eD3DRenderDirect;	m_iBoneSetCount		= 0;	m_pBoneSetArray		= NULL;	m_VertType			= eNO_WORLD_BLENDS;	m_bSWVertProcessing	= ((g_Device.GetDeviceCaps()->DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) == 0) ? true : false;	m_bSWVSBuffers = false;	// Use software processing for shaders ? 	if ( g_Device.GetDeviceCaps()->VertexShaderVersion < D3DVS_VERSION(1,1) )		m_bSWVSBuffers = true;	// in case software has been forced 	if ( g_CV_ForceSWVertProcess )		m_bSWVertProcessing = true;	m_pIndexData		= NULL;	m_bNonFixPipeData	= false;	m_bReIndexedBones	= false;	m_pReIndexedBoneList= NULL;	for (uint32 i = 0; i < 4; ++i)		m_pVertData[i] = NULL;}
开发者ID:emoose,项目名称:lithtech,代码行数:32,


示例5:

void D3D9VideoInfo::SetupShaderProfile(){	if (m_caps.VertexShaderVersion >= D3DVS_VERSION(1,1))		m_lastVertexProfile = Shader::SP_MODEL_1;	if (m_caps.VertexShaderVersion >= D3DVS_VERSION(2,0))		m_lastVertexProfile = Shader::SP_MODEL_2;	if (m_caps.VertexShaderVersion >= D3DVS_VERSION(3,0))		m_lastVertexProfile = Shader::SP_MODEL_3;	if (m_caps.PixelShaderVersion >= D3DPS_VERSION(1,0))		m_lastPixelProfile = Shader::SP_MODEL_1;	if (m_caps.PixelShaderVersion >= D3DPS_VERSION(2,0))		m_lastPixelProfile = Shader::SP_MODEL_2;	if (m_caps.PixelShaderVersion >= D3DPS_VERSION(3,0))		m_lastPixelProfile = Shader::SP_MODEL_3;}
开发者ID:angeltown,项目名称:ethanon,代码行数:16,


示例6: UNREFERENCED_PARAMETER

//-------------------------------------------------------------// Name: ConfirmDevice()// Desc: 
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