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自学教程:C++ DespawnSummons函数代码示例

51自学网 2021-06-01 20:26:58
  C++
这篇教程C++ DespawnSummons函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中DespawnSummons函数的典型用法代码示例。如果您正苦于以下问题:C++ DespawnSummons函数的具体用法?C++ DespawnSummons怎么用?C++ DespawnSummons使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了DespawnSummons函数的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: Reset

    void Reset()    {        ShadowBoltTimer = 1000+rand()%5000;        m_uiMobCount = 0;DespawnSummons(17902);DespawnSummons(17903);    }
开发者ID:wk23,项目名称:tst,代码行数:7,


示例2: JustDied

void JustDied(Unit *victim){        uint32 EnemyCount;        EnemyCount=pInstance->GetData(DATA_TRASH);        --EnemyCount;        pInstance->SetData(DATA_TRASH, EnemyCount);    if(pInstance->GetData(DATA_ANETHERON) != 0)//additional check       if(pInstance->GetData(DATA_RAIDDAMAGE) < MINRAIDDAMAGE && !m_creature->isWorldBoss() )          m_creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);//no loot       else m_creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);//lootDespawnSummons(17902);DespawnSummons(17903);}
开发者ID:wk23,项目名称:tst,代码行数:14,


示例3: Reset

    void Reset()    {        if (pInstance)            pInstance->SetData(DATA_AKILZONEVENT, NOT_STARTED);        StaticDisruption_Timer = urand(10000,20000); //10 to 20 seconds (bosskillers)        GustOfWind_Timer = urand(20000,30000); //20 to 30 seconds(bosskillers)        CallLighting_Timer = urand(10000,20000); //totaly random timer. can't find any info on this        ElectricalStorm_Timer = 60000; //60 seconds(bosskillers)        Enrage_Timer = 10*MINUTE*IN_MILLISECONDS; //10 minutes till enrage(bosskillers)        SummonEagles_Timer = 99999;        TargetGUID = 0;        CloudGUID = 0;        CycloneGUID = 0;        DespawnSummons();        for (uint8 i = 0; i < 8; ++i)            BirdGUIDs[i] = 0;        StormCount = 0;        StormSequenceTimer = 0;        isRaining = false;        SetWeather(WEATHER_STATE_FINE, 0.0f);    }
开发者ID:japtenks,项目名称:blizzlikecore,代码行数:26,


示例4: JustDied

 void JustDied(Unit* Killer) {     DoScriptText(SAY_DEATH, m_creature);          if (pInstance)         pInstance->SetData(DATA_AKILZONEVENT, DONE);     DespawnSummons(MOB_SOARING_EAGLE); }
开发者ID:Infinity-MaNGOS-Project-FallenAngelX,项目名称:infinity_mangos,代码行数:8,


示例5: JustDied

 void JustDied(Unit* /*Killer*/) {     me->MonsterYell(SAY_ONDEATH,LANG_UNIVERSAL, 0);     DoPlaySoundToSet(me, SOUND_ONDEATH);     if (pInstance)         pInstance->SetData(DATA_AKILZONEVENT, DONE);     DespawnSummons(); }
开发者ID:japtenks,项目名称:blizzlikecore,代码行数:8,


示例6: JustDied

 void JustDied(Unit* Killer) {     DoYell(SAY_ONDEATH,LANG_UNIVERSAL,NULL);     DoPlaySoundToSet(m_creature, SOUND_ONDEATH);     if(pInstance)         pInstance->SetData(DATA_AKILZONEVENT, DONE);     DespawnSummons(); }
开发者ID:MilchBuby,项目名称:riboncore,代码行数:8,


示例7: Reset

        void Reset() override        {            Initialize();            events.Reset();            me->SetDisableGravity(true);            me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10);            me->SetFloatValue(UNIT_FIELD_COMBATREACH, 10);            DespawnSummons(NPC_VAPOR_TRAIL);            me->setActive(false);            instance->SetBossState(DATA_FELMYST, NOT_STARTED);        }
开发者ID:m-uu,项目名称:ElunaTrinityWotlk,代码行数:15,


示例8: Reset

        void Reset()        {            phase = PHASE_NONE;            events.Reset();            uiFlightCount = 0;            me->SetDisableGravity(true);            me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10);            me->SetFloatValue(UNIT_FIELD_COMBATREACH, 10);            DespawnSummons(MOB_VAPOR_TRAIL);            me->setActive(false);            if (instance)                instance->SetData(DATA_FELMYST_EVENT, NOT_STARTED);        }
开发者ID:GlassFace,项目名称:Core,代码行数:18,


示例9: Reset

        void Reset()        {            phase = PHASE_NONE;            events.Reset();            uiFlightCount = 0;            me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);            me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10);            me->SetFloatValue(UNIT_FIELD_COMBATREACH, 10);            DespawnSummons(MOB_VAPOR_TRAIL);            me->setActive(false);            if (pInstance)                pInstance->SetData(DATA_FELMYST_EVENT, NOT_STARTED);        }
开发者ID:1024wow,项目名称:TrinityCore,代码行数:18,


示例10: Reset

        void Reset()        {            Phase = PHASE_NULL;            Event = EVENT_NULL;            Timer[EVENT_BERSERK] = 600000;            FlightCount = 0;            me->SetDisableGravity(true);            me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10);            me->SetFloatValue(UNIT_FIELD_COMBATREACH, 10);            DespawnSummons(MOB_VAPOR_TRAIL);            KillCharmedPlayer();            me->setActive(false);            if (pInstance)                pInstance->SetData(DATA_FELMYST_EVENT, NOT_STARTED);            me->SetVisible(false);        }
开发者ID:FirstCore,项目名称:Battle,代码行数:20,


示例11: HandleFlightSequence

        void HandleFlightSequence()        {            switch (uiFlightCount)            {            case 0:                //me->AttackStop();                me->GetMotionMaster()->Clear(false);                me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);                me->StopMoving();                Talk(YELL_TAKEOFF);                events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 2000);                break;            case 1:                me->GetMotionMaster()->MovePoint(0, me->GetPositionX()+1, me->GetPositionY(), me->GetPositionZ()+10);                break;            case 2:            {                Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);                if (!target)                    target = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_PLAYER_GUID) : 0);                if (!target)                {                    EnterEvadeMode();                    return;                }                Creature* Vapor = me->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000);                if (Vapor)                {                    Vapor->AI()->AttackStart(target);                    me->InterruptNonMeleeSpells(false);                    DoCast(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug                    Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true);                }                events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 10000);                break;            }            case 3:            {                DespawnSummons(MOB_VAPOR_TRAIL);                //DoCast(me, SPELL_VAPOR_SELECT); need core support                Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);                if (!target)                    target = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_PLAYER_GUID) : 0);                if (!target)                {                    EnterEvadeMode();                    return;                }                //target->CastSpell(target, SPELL_VAPOR_SUMMON, true); need core support                Creature* pVapor = me->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000);                if (pVapor)                {                    if (pVapor->AI())                        pVapor->AI()->AttackStart(target);                    me->InterruptNonMeleeSpells(false);                    DoCast(pVapor, SPELL_VAPOR_CHANNEL, false); // core bug                    pVapor->CastSpell(pVapor, SPELL_VAPOR_TRIGGER, true);                }                events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 10000);                break;            }            case 4:                DespawnSummons(MOB_VAPOR_TRAIL);                events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 1);                break;            case 5:            {                Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);                if (!target)                    target = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_PLAYER_GUID) : 0);                if (!target)                {                    EnterEvadeMode();                    return;                }                breathX = target->GetPositionX();                breathY = target->GetPositionY();                float x, y, z;                target->GetContactPoint(me, x, y, z, 70);                me->GetMotionMaster()->MovePoint(0, x, y, z+10);                break;            }            case 6:                me->SetOrientation(me->GetAngle(breathX, breathY));                me->StopMoving();                //DoTextEmote("takes a deep breath.", NULL);                events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 10000);                break;            case 7:            {                DoCast(me, SPELL_FOG_BREATH, true);//.........这里部分代码省略.........
开发者ID:GlassFace,项目名称:Core,代码行数:101,


示例12: HandleFlightSequence

        void HandleFlightSequence()        {            switch (FlightCount)            {                case 0:                    sLog->outError(LOG_FILTER_TSCR, "prevent fly phase");                    me->GetMotionMaster()->Clear(false);                    me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);                    me->SetUnitMovementFlags(MOVEMENTFLAG_DISABLE_GRAVITY + MOVEMENTFLAG_ONTRANSPORT);                    me->StopMoving();                    Talk(YELL_TAKEOFF);                    Timer[EVENT_FLIGHT_SEQUENCE] = 2000;                    break;                case 1:                    sLog->outError(LOG_FILTER_TSCR, "Move to Fly point");                    me->GetMotionMaster()->MovePoint(0, me->GetPositionX()+1, me->GetPositionY(), me->GetPositionZ()+10);                    Timer[EVENT_FLIGHT_SEQUENCE] = 0;                    break;                case 2:                {                    sLog->outError(LOG_FILTER_TSCR, "Summon Vapor case 2");                    Unit* target;                    target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);                    if (!target) target = Unit::GetUnit((*me), pInstance->GetData64(DATA_PLAYER_GUID));                    if (target)                    {                        Creature* Vapor = me->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000);                        if (Vapor)                        {                            Vapor->AI()->AttackStart(target);                            me->InterruptNonMeleeSpells(false);                            me->CastSpell(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug                            Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true);                        }                    }                    else                        Timer[EVENT_FLIGHT_SEQUENCE] = 10000;                    break;                }                case 3:                {                    DespawnSummons(MOB_VAPOR_TRAIL);                    sLog->outError(LOG_FILTER_TSCR, "Summon Vapor case3");                    Unit* target;                    target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);                    if (!target) target = Unit::GetUnit((*me), pInstance->GetData64(DATA_PLAYER_GUID));                    if (target)                    {                        Creature* Vapor = me->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000);                        if (Vapor)                        {                            Vapor->AI()->AttackStart(target);                            me->InterruptNonMeleeSpells(false);                            me->CastSpell(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug                            Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true);                        }                    }                    else                        Timer[EVENT_FLIGHT_SEQUENCE] = 10000;                    break;                }                case 4:                    DespawnSummons(MOB_VAPOR_TRAIL);                    Timer[EVENT_FLIGHT_SEQUENCE] = 1;                    break;                case 5:                {                    float x, y, z;                    GetRandFlyPos(x,y,z);                    me->GetMotionMaster()->MovePoint(0, x,y,z);                    Timer[EVENT_FLIGHT_SEQUENCE] = 0;                    break;                }                case 6:                    me->SetOrientation(me->GetAngle(me->GetPositionX(), MIDDLE_Y));                    me->StopMoving();                    Timer[EVENT_FLIGHT_SEQUENCE] = 10000;                    break;                case 7:                    me->CastSpell(me, SPELL_FOG_BREATH, true);                    {                        float x, y, z;                        GetNextFlyPos(x,y,z);                        me->GetMotionMaster()->MovePoint(5, x, y, z);                    }                    Timer[EVENT_SUMMON_FOG] = 1;                    Timer[EVENT_FLIGHT_SEQUENCE] = 0;                    break;                case 8:                    me->RemoveAurasDueToSpell(SPELL_FOG_BREATH);                    BreathCount++;                    Timer[EVENT_SUMMON_FOG] = 0;                    Timer[EVENT_FLIGHT_SEQUENCE] = 1;                    if (BreathCount < 3) FlightCount = 5;                    break;                case 9:                    if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))                    {                        float x, y, z;                        target->GetContactPoint(me, x, y, z);//.........这里部分代码省略.........
开发者ID:FirstCore,项目名称:Battle,代码行数:101,


示例13: HandleFlightSequence

 void HandleFlightSequence() {     switch(FlightCount)     {     case 0:         m_creature->AttackStop();         m_creature->GetMotionMaster()->Clear(false);         m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);         m_creature->AddMonsterMoveFlag(MONSTER_MOVE_LEVITATING);         m_creature->StopMoving();         DoYell(YELL_TAKEOFF, LANG_UNIVERSAL, NULL);         DoPlaySoundToSet(m_creature, SOUND_TAKEOFF);         Timer[EVENT_FLIGHT_SEQUENCE] = 2000;         break;     case 1:         m_creature->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX()+1, m_creature->GetPositionY(), m_creature->GetPositionZ()+10);         Timer[EVENT_FLIGHT_SEQUENCE] = 0;         break;     case 2:         if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))         {             Creature* Vapor = m_creature->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000);             if(Vapor)             {                 Vapor->AI()->AttackStart(target);                 m_creature->InterruptNonMeleeSpells(false);                 m_creature->CastSpell(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug                 Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true);             }         }else EnterEvadeMode();         Timer[EVENT_FLIGHT_SEQUENCE] = 10000;         break;     case 3:         DespawnSummons(MOB_VAPOR_TRAIL);         //m_creature->CastSpell(m_creature, SPELL_VAPOR_SELECT); need core support         if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))         {             //target->CastSpell(target, SPELL_VAPOR_SUMMON, true); need core support             Creature* Vapor = m_creature->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000);             if(Vapor)             {                 Vapor->AI()->AttackStart(target);                 m_creature->InterruptNonMeleeSpells(false);                 m_creature->CastSpell(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug                 Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true);             }         }else EnterEvadeMode();         Timer[EVENT_FLIGHT_SEQUENCE] = 10000;         break;     case 4:         DespawnSummons(MOB_VAPOR_TRAIL);         Timer[EVENT_FLIGHT_SEQUENCE] = 1;         break;     case 5:         if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))         {             BreathX = target->GetPositionX();             BreathY = target->GetPositionY();             float x, y, z;             target->GetContactPoint(m_creature, x, y, z, 70);             m_creature->GetMotionMaster()->MovePoint(0, x, y, z+10);         }else EnterEvadeMode();         Timer[EVENT_FLIGHT_SEQUENCE] = 0;         break;     case 6:         m_creature->SetOrientation(m_creature->GetAngle(BreathX, BreathY));         m_creature->StopMoving();         DoTextEmote("takes a deep breath.", NULL);         Timer[EVENT_FLIGHT_SEQUENCE] = 10000;         break;     case 7:         m_creature->CastSpell(m_creature, SPELL_FOG_BREATH, true);         {             float x, y, z;             m_creature->GetPosition(x, y, z);             x = 2 * BreathX - x;             y = 2 * BreathY - y;             m_creature->GetMotionMaster()->MovePoint(0, x, y, z);         }         Timer[EVENT_SUMMON_FOG] = 1;         Timer[EVENT_FLIGHT_SEQUENCE] = 0;         break;     case 8:         m_creature->RemoveAurasDueToSpell(SPELL_FOG_BREATH);         BreathCount++;         Timer[EVENT_SUMMON_FOG] = 0;         Timer[EVENT_FLIGHT_SEQUENCE] = 1;         if(BreathCount < 3) FlightCount = 4;         break;     case 9:         if(Unit* target = SelectUnit(SELECT_TARGET_TOPAGGRO, 0))         {             float x, y, z;             target->GetContactPoint(m_creature, x, y, z);             m_creature->GetMotionMaster()->MovePoint(0, x, y, z);         }else EnterEvadeMode();         Timer[EVENT_FLIGHT_SEQUENCE] = 0;         break;     case 10:         m_creature->RemoveMonsterMoveFlag(MONSTER_MOVE_LEVITATING);//.........这里部分代码省略.........
开发者ID:wk23,项目名称:tst,代码行数:101,


示例14: HandleFlightSequence

 void HandleFlightSequence() {     switch(FlightCount)     {     case 0:         //m_creature->AttackStop();         error_log("prevent fly phase");         m_creature->GetMotionMaster()->Clear(false);         m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);         m_creature->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);         m_creature->StopMoving();         DoScriptText(YELL_TAKEOFF, m_creature);         Timer[EVENT_FLIGHT_SEQUENCE] = 2000;         break;     case 1:         error_log("Move to Fly point");         m_creature->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX()+1, m_creature->GetPositionY(), m_creature->GetPositionZ()+10);         Timer[EVENT_FLIGHT_SEQUENCE] = 0;         break;     case 2:{         error_log("Summon Vapor case 2");         Unit* target;         target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true);         if(!target) target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_PLAYER_GUID));         if(target)         {             Creature* Vapor = m_creature->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000);             if(Vapor)             {                 Vapor->AI()->AttackStart(target);                 m_creature->InterruptNonMeleeSpells(false);                 m_creature->CastSpell(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug                 Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true);             }         }         else         {             EnterEvadeMode();             return;         }         Timer[EVENT_FLIGHT_SEQUENCE] = 10000;         break;}     case 3: {         DespawnSummons(MOB_VAPOR_TRAIL);         error_log("Summon Vapor case3");         //m_creature->CastSpell(m_creature, SPELL_VAPOR_SELECT); need core support         Unit* target;         target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true);         if(!target) target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_PLAYER_GUID));         if(target)         {             //target->CastSpell(target, SPELL_VAPOR_SUMMON, true); need core support             Creature* Vapor = m_creature->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000);             if(Vapor)             {                 Vapor->AI()->AttackStart(target);                 m_creature->InterruptNonMeleeSpells(false);                 m_creature->CastSpell(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug                 Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true);             }         }         else         {             EnterEvadeMode();             return;         }         Timer[EVENT_FLIGHT_SEQUENCE] = 10000;         break;}     case 4:         DespawnSummons(MOB_VAPOR_TRAIL);         Timer[EVENT_FLIGHT_SEQUENCE] = 1;         break;     case 5:{         Unit* target;         target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true);         if(!target) target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_PLAYER_GUID));         if(target)         {             BreathX = target->GetPositionX();             BreathY = target->GetPositionY();             float x, y, z;             target->GetContactPoint(m_creature, x, y, z, 70);             m_creature->GetMotionMaster()->MovePoint(0, x, y, z+10);         }else         {             EnterEvadeMode();             return;         }         Timer[EVENT_FLIGHT_SEQUENCE] = 0;         break;}     case 6:         m_creature->SetOrientation(m_creature->GetAngle(BreathX, BreathY));         m_creature->StopMoving();         //DoTextEmote("takes a deep breath.", NULL);         Timer[EVENT_FLIGHT_SEQUENCE] = 10000;         break;     case 7:         m_creature->CastSpell(m_creature, SPELL_FOG_BREATH, true);         {             float x, y, z;//.........这里部分代码省略.........
开发者ID:adan830,项目名称:QuaDCore,代码行数:101,



注:本文中的DespawnSummons函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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