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本文整理汇总了C++中DespawnSummons函数的典型用法代码示例。如果您正苦于以下问题:C++ DespawnSummons函数的具体用法?C++ DespawnSummons怎么用?C++ DespawnSummons使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了DespawnSummons函数的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: Reset void Reset() { ShadowBoltTimer = 1000+rand()%5000; m_uiMobCount = 0;DespawnSummons(17902);DespawnSummons(17903); }
开发者ID:wk23,项目名称:tst,代码行数:7,
示例2: JustDiedvoid JustDied(Unit *victim){ uint32 EnemyCount; EnemyCount=pInstance->GetData(DATA_TRASH); --EnemyCount; pInstance->SetData(DATA_TRASH, EnemyCount); if(pInstance->GetData(DATA_ANETHERON) != 0)//additional check if(pInstance->GetData(DATA_RAIDDAMAGE) < MINRAIDDAMAGE && !m_creature->isWorldBoss() ) m_creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);//no loot else m_creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);//lootDespawnSummons(17902);DespawnSummons(17903);}
开发者ID:wk23,项目名称:tst,代码行数:14,
示例3: Reset void Reset() { if (pInstance) pInstance->SetData(DATA_AKILZONEVENT, NOT_STARTED); StaticDisruption_Timer = urand(10000,20000); //10 to 20 seconds (bosskillers) GustOfWind_Timer = urand(20000,30000); //20 to 30 seconds(bosskillers) CallLighting_Timer = urand(10000,20000); //totaly random timer. can't find any info on this ElectricalStorm_Timer = 60000; //60 seconds(bosskillers) Enrage_Timer = 10*MINUTE*IN_MILLISECONDS; //10 minutes till enrage(bosskillers) SummonEagles_Timer = 99999; TargetGUID = 0; CloudGUID = 0; CycloneGUID = 0; DespawnSummons(); for (uint8 i = 0; i < 8; ++i) BirdGUIDs[i] = 0; StormCount = 0; StormSequenceTimer = 0; isRaining = false; SetWeather(WEATHER_STATE_FINE, 0.0f); }
开发者ID:japtenks,项目名称:blizzlikecore,代码行数:26,
示例4: JustDied void JustDied(Unit* Killer) { DoScriptText(SAY_DEATH, m_creature); if (pInstance) pInstance->SetData(DATA_AKILZONEVENT, DONE); DespawnSummons(MOB_SOARING_EAGLE); }
开发者ID:Infinity-MaNGOS-Project-FallenAngelX,项目名称:infinity_mangos,代码行数:8,
示例5: JustDied void JustDied(Unit* /*Killer*/) { me->MonsterYell(SAY_ONDEATH,LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_ONDEATH); if (pInstance) pInstance->SetData(DATA_AKILZONEVENT, DONE); DespawnSummons(); }
开发者ID:japtenks,项目名称:blizzlikecore,代码行数:8,
示例6: JustDied void JustDied(Unit* Killer) { DoYell(SAY_ONDEATH,LANG_UNIVERSAL,NULL); DoPlaySoundToSet(m_creature, SOUND_ONDEATH); if(pInstance) pInstance->SetData(DATA_AKILZONEVENT, DONE); DespawnSummons(); }
开发者ID:MilchBuby,项目名称:riboncore,代码行数:8,
示例7: Reset void Reset() override { Initialize(); events.Reset(); me->SetDisableGravity(true); me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10); me->SetFloatValue(UNIT_FIELD_COMBATREACH, 10); DespawnSummons(NPC_VAPOR_TRAIL); me->setActive(false); instance->SetBossState(DATA_FELMYST, NOT_STARTED); }
开发者ID:m-uu,项目名称:ElunaTrinityWotlk,代码行数:15,
示例8: Reset void Reset() { phase = PHASE_NONE; events.Reset(); uiFlightCount = 0; me->SetDisableGravity(true); me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10); me->SetFloatValue(UNIT_FIELD_COMBATREACH, 10); DespawnSummons(MOB_VAPOR_TRAIL); me->setActive(false); if (instance) instance->SetData(DATA_FELMYST_EVENT, NOT_STARTED); }
开发者ID:GlassFace,项目名称:Core,代码行数:18,
示例9: Reset void Reset() { phase = PHASE_NONE; events.Reset(); uiFlightCount = 0; me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10); me->SetFloatValue(UNIT_FIELD_COMBATREACH, 10); DespawnSummons(MOB_VAPOR_TRAIL); me->setActive(false); if (pInstance) pInstance->SetData(DATA_FELMYST_EVENT, NOT_STARTED); }
开发者ID:1024wow,项目名称:TrinityCore,代码行数:18,
示例10: Reset void Reset() { Phase = PHASE_NULL; Event = EVENT_NULL; Timer[EVENT_BERSERK] = 600000; FlightCount = 0; me->SetDisableGravity(true); me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10); me->SetFloatValue(UNIT_FIELD_COMBATREACH, 10); DespawnSummons(MOB_VAPOR_TRAIL); KillCharmedPlayer(); me->setActive(false); if (pInstance) pInstance->SetData(DATA_FELMYST_EVENT, NOT_STARTED); me->SetVisible(false); }
开发者ID:FirstCore,项目名称:Battle,代码行数:20,
示例11: HandleFlightSequence void HandleFlightSequence() { switch (uiFlightCount) { case 0: //me->AttackStop(); me->GetMotionMaster()->Clear(false); me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); me->StopMoving(); Talk(YELL_TAKEOFF); events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 2000); break; case 1: me->GetMotionMaster()->MovePoint(0, me->GetPositionX()+1, me->GetPositionY(), me->GetPositionZ()+10); break; case 2: { Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true); if (!target) target = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_PLAYER_GUID) : 0); if (!target) { EnterEvadeMode(); return; } Creature* Vapor = me->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000); if (Vapor) { Vapor->AI()->AttackStart(target); me->InterruptNonMeleeSpells(false); DoCast(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true); } events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 10000); break; } case 3: { DespawnSummons(MOB_VAPOR_TRAIL); //DoCast(me, SPELL_VAPOR_SELECT); need core support Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true); if (!target) target = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_PLAYER_GUID) : 0); if (!target) { EnterEvadeMode(); return; } //target->CastSpell(target, SPELL_VAPOR_SUMMON, true); need core support Creature* pVapor = me->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000); if (pVapor) { if (pVapor->AI()) pVapor->AI()->AttackStart(target); me->InterruptNonMeleeSpells(false); DoCast(pVapor, SPELL_VAPOR_CHANNEL, false); // core bug pVapor->CastSpell(pVapor, SPELL_VAPOR_TRIGGER, true); } events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 10000); break; } case 4: DespawnSummons(MOB_VAPOR_TRAIL); events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 1); break; case 5: { Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true); if (!target) target = Unit::GetUnit(*me, instance ? instance->GetData64(DATA_PLAYER_GUID) : 0); if (!target) { EnterEvadeMode(); return; } breathX = target->GetPositionX(); breathY = target->GetPositionY(); float x, y, z; target->GetContactPoint(me, x, y, z, 70); me->GetMotionMaster()->MovePoint(0, x, y, z+10); break; } case 6: me->SetOrientation(me->GetAngle(breathX, breathY)); me->StopMoving(); //DoTextEmote("takes a deep breath.", NULL); events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 10000); break; case 7: { DoCast(me, SPELL_FOG_BREATH, true);//.........这里部分代码省略.........
开发者ID:GlassFace,项目名称:Core,代码行数:101,
示例12: HandleFlightSequence void HandleFlightSequence() { switch (FlightCount) { case 0: sLog->outError(LOG_FILTER_TSCR, "prevent fly phase"); me->GetMotionMaster()->Clear(false); me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); me->SetUnitMovementFlags(MOVEMENTFLAG_DISABLE_GRAVITY + MOVEMENTFLAG_ONTRANSPORT); me->StopMoving(); Talk(YELL_TAKEOFF); Timer[EVENT_FLIGHT_SEQUENCE] = 2000; break; case 1: sLog->outError(LOG_FILTER_TSCR, "Move to Fly point"); me->GetMotionMaster()->MovePoint(0, me->GetPositionX()+1, me->GetPositionY(), me->GetPositionZ()+10); Timer[EVENT_FLIGHT_SEQUENCE] = 0; break; case 2: { sLog->outError(LOG_FILTER_TSCR, "Summon Vapor case 2"); Unit* target; target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true); if (!target) target = Unit::GetUnit((*me), pInstance->GetData64(DATA_PLAYER_GUID)); if (target) { Creature* Vapor = me->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000); if (Vapor) { Vapor->AI()->AttackStart(target); me->InterruptNonMeleeSpells(false); me->CastSpell(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true); } } else Timer[EVENT_FLIGHT_SEQUENCE] = 10000; break; } case 3: { DespawnSummons(MOB_VAPOR_TRAIL); sLog->outError(LOG_FILTER_TSCR, "Summon Vapor case3"); Unit* target; target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true); if (!target) target = Unit::GetUnit((*me), pInstance->GetData64(DATA_PLAYER_GUID)); if (target) { Creature* Vapor = me->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000); if (Vapor) { Vapor->AI()->AttackStart(target); me->InterruptNonMeleeSpells(false); me->CastSpell(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true); } } else Timer[EVENT_FLIGHT_SEQUENCE] = 10000; break; } case 4: DespawnSummons(MOB_VAPOR_TRAIL); Timer[EVENT_FLIGHT_SEQUENCE] = 1; break; case 5: { float x, y, z; GetRandFlyPos(x,y,z); me->GetMotionMaster()->MovePoint(0, x,y,z); Timer[EVENT_FLIGHT_SEQUENCE] = 0; break; } case 6: me->SetOrientation(me->GetAngle(me->GetPositionX(), MIDDLE_Y)); me->StopMoving(); Timer[EVENT_FLIGHT_SEQUENCE] = 10000; break; case 7: me->CastSpell(me, SPELL_FOG_BREATH, true); { float x, y, z; GetNextFlyPos(x,y,z); me->GetMotionMaster()->MovePoint(5, x, y, z); } Timer[EVENT_SUMMON_FOG] = 1; Timer[EVENT_FLIGHT_SEQUENCE] = 0; break; case 8: me->RemoveAurasDueToSpell(SPELL_FOG_BREATH); BreathCount++; Timer[EVENT_SUMMON_FOG] = 0; Timer[EVENT_FLIGHT_SEQUENCE] = 1; if (BreathCount < 3) FlightCount = 5; break; case 9: if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0)) { float x, y, z; target->GetContactPoint(me, x, y, z);//.........这里部分代码省略.........
开发者ID:FirstCore,项目名称:Battle,代码行数:101,
示例13: HandleFlightSequence void HandleFlightSequence() { switch(FlightCount) { case 0: m_creature->AttackStop(); m_creature->GetMotionMaster()->Clear(false); m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); m_creature->AddMonsterMoveFlag(MONSTER_MOVE_LEVITATING); m_creature->StopMoving(); DoYell(YELL_TAKEOFF, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_TAKEOFF); Timer[EVENT_FLIGHT_SEQUENCE] = 2000; break; case 1: m_creature->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX()+1, m_creature->GetPositionY(), m_creature->GetPositionZ()+10); Timer[EVENT_FLIGHT_SEQUENCE] = 0; break; case 2: if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0)) { Creature* Vapor = m_creature->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000); if(Vapor) { Vapor->AI()->AttackStart(target); m_creature->InterruptNonMeleeSpells(false); m_creature->CastSpell(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true); } }else EnterEvadeMode(); Timer[EVENT_FLIGHT_SEQUENCE] = 10000; break; case 3: DespawnSummons(MOB_VAPOR_TRAIL); //m_creature->CastSpell(m_creature, SPELL_VAPOR_SELECT); need core support if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0)) { //target->CastSpell(target, SPELL_VAPOR_SUMMON, true); need core support Creature* Vapor = m_creature->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000); if(Vapor) { Vapor->AI()->AttackStart(target); m_creature->InterruptNonMeleeSpells(false); m_creature->CastSpell(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true); } }else EnterEvadeMode(); Timer[EVENT_FLIGHT_SEQUENCE] = 10000; break; case 4: DespawnSummons(MOB_VAPOR_TRAIL); Timer[EVENT_FLIGHT_SEQUENCE] = 1; break; case 5: if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0)) { BreathX = target->GetPositionX(); BreathY = target->GetPositionY(); float x, y, z; target->GetContactPoint(m_creature, x, y, z, 70); m_creature->GetMotionMaster()->MovePoint(0, x, y, z+10); }else EnterEvadeMode(); Timer[EVENT_FLIGHT_SEQUENCE] = 0; break; case 6: m_creature->SetOrientation(m_creature->GetAngle(BreathX, BreathY)); m_creature->StopMoving(); DoTextEmote("takes a deep breath.", NULL); Timer[EVENT_FLIGHT_SEQUENCE] = 10000; break; case 7: m_creature->CastSpell(m_creature, SPELL_FOG_BREATH, true); { float x, y, z; m_creature->GetPosition(x, y, z); x = 2 * BreathX - x; y = 2 * BreathY - y; m_creature->GetMotionMaster()->MovePoint(0, x, y, z); } Timer[EVENT_SUMMON_FOG] = 1; Timer[EVENT_FLIGHT_SEQUENCE] = 0; break; case 8: m_creature->RemoveAurasDueToSpell(SPELL_FOG_BREATH); BreathCount++; Timer[EVENT_SUMMON_FOG] = 0; Timer[EVENT_FLIGHT_SEQUENCE] = 1; if(BreathCount < 3) FlightCount = 4; break; case 9: if(Unit* target = SelectUnit(SELECT_TARGET_TOPAGGRO, 0)) { float x, y, z; target->GetContactPoint(m_creature, x, y, z); m_creature->GetMotionMaster()->MovePoint(0, x, y, z); }else EnterEvadeMode(); Timer[EVENT_FLIGHT_SEQUENCE] = 0; break; case 10: m_creature->RemoveMonsterMoveFlag(MONSTER_MOVE_LEVITATING);//.........这里部分代码省略.........
开发者ID:wk23,项目名称:tst,代码行数:101,
示例14: HandleFlightSequence void HandleFlightSequence() { switch(FlightCount) { case 0: //m_creature->AttackStop(); error_log("prevent fly phase"); m_creature->GetMotionMaster()->Clear(false); m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); m_creature->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); m_creature->StopMoving(); DoScriptText(YELL_TAKEOFF, m_creature); Timer[EVENT_FLIGHT_SEQUENCE] = 2000; break; case 1: error_log("Move to Fly point"); m_creature->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX()+1, m_creature->GetPositionY(), m_creature->GetPositionZ()+10); Timer[EVENT_FLIGHT_SEQUENCE] = 0; break; case 2:{ error_log("Summon Vapor case 2"); Unit* target; target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true); if(!target) target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_PLAYER_GUID)); if(target) { Creature* Vapor = m_creature->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000); if(Vapor) { Vapor->AI()->AttackStart(target); m_creature->InterruptNonMeleeSpells(false); m_creature->CastSpell(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true); } } else { EnterEvadeMode(); return; } Timer[EVENT_FLIGHT_SEQUENCE] = 10000; break;} case 3: { DespawnSummons(MOB_VAPOR_TRAIL); error_log("Summon Vapor case3"); //m_creature->CastSpell(m_creature, SPELL_VAPOR_SELECT); need core support Unit* target; target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true); if(!target) target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_PLAYER_GUID)); if(target) { //target->CastSpell(target, SPELL_VAPOR_SUMMON, true); need core support Creature* Vapor = m_creature->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000); if(Vapor) { Vapor->AI()->AttackStart(target); m_creature->InterruptNonMeleeSpells(false); m_creature->CastSpell(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true); } } else { EnterEvadeMode(); return; } Timer[EVENT_FLIGHT_SEQUENCE] = 10000; break;} case 4: DespawnSummons(MOB_VAPOR_TRAIL); Timer[EVENT_FLIGHT_SEQUENCE] = 1; break; case 5:{ Unit* target; target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true); if(!target) target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_PLAYER_GUID)); if(target) { BreathX = target->GetPositionX(); BreathY = target->GetPositionY(); float x, y, z; target->GetContactPoint(m_creature, x, y, z, 70); m_creature->GetMotionMaster()->MovePoint(0, x, y, z+10); }else { EnterEvadeMode(); return; } Timer[EVENT_FLIGHT_SEQUENCE] = 0; break;} case 6: m_creature->SetOrientation(m_creature->GetAngle(BreathX, BreathY)); m_creature->StopMoving(); //DoTextEmote("takes a deep breath.", NULL); Timer[EVENT_FLIGHT_SEQUENCE] = 10000; break; case 7: m_creature->CastSpell(m_creature, SPELL_FOG_BREATH, true); { float x, y, z;//.........这里部分代码省略.........
开发者ID:adan830,项目名称:QuaDCore,代码行数:101,
注:本文中的DespawnSummons函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ Destination函数代码示例 C++ DespawnObject函数代码示例 |