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本文整理汇总了C++中Destination函数的典型用法代码示例。如果您正苦于以下问题:C++ Destination函数的具体用法?C++ Destination怎么用?C++ Destination使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了Destination函数的24个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: DestinationdoubleAudioContext::CurrentTime() const{ MediaStream* stream = Destination()->Stream(); return stream->StreamTimeToSeconds(stream->GetCurrentTime() + Destination()->ExtraCurrentTime());}
开发者ID:Nazi-Nigger,项目名称:gecko-dev,代码行数:7,
示例2: ofPushStylevoid MultiplesTangentes::draw(){ if(Dessinable()) { ofPushStyle(); ofEnableAlphaBlending(); ofSetColor(255, 255, 255, Alpha() * 255); ofSetLineWidth(lineWidth()); float distance(Tools::getDistance(*Origine(), *Destination())); float angle(Tools::getAngle(*Origine(), *Destination())); ofVec2f milieu(Origine()->getMiddle(*Destination())); tangente()->Origine(&milieu); tangente()->rayon(distance / 2.); tangente()->Dessinable(Dessinable()); tangente()->Alpha(Alpha()); tangente()->lineWidth(lineWidth()); for(int i = 0; i < nombreDeTangentesMax(); i += _step) { tangente()->angle(angle * (1 + i / (float)nombreDeTangentesMax() * M_PI)); tangente()->draw(); } ofDisableAlphaBlending(); ofPopStyle(); }}
开发者ID:PMO-Ecluse,项目名称:mallarmeGenerateur3D,代码行数:27,
示例3: DestinationMediaStream*AudioContext::DestinationStream() const{ if (Destination()) { return Destination()->Stream(); } return nullptr;}
开发者ID:subsevenx2001,项目名称:gecko-dev,代码行数:8,
示例4: Destinationvoid cMonster::InStateIdle(std::chrono::milliseconds a_Dt){ if (m_IsFollowingPath) { return; // Still getting there } m_IdleInterval += a_Dt; if (m_IdleInterval > std::chrono::seconds(1)) { // At this interval the results are predictable int rem = m_World->GetTickRandomNumber(6) + 1; m_IdleInterval -= std::chrono::seconds(1); // So nothing gets dropped when the server hangs for a few seconds Vector3d Dist; Dist.x = (double)m_World->GetTickRandomNumber(10) - 5; Dist.z = (double)m_World->GetTickRandomNumber(10) - 5; if ((Dist.SqrLength() > 2) && (rem >= 3)) { Vector3d Destination(GetPosX() + Dist.x, 0, GetPosZ() + Dist.z); Destination.y = FindFirstNonAirBlockPosition(Destination.x, Destination.z); MoveToPosition(Destination); } }}
开发者ID:4264,项目名称:cuberite,代码行数:27,
示例5: do_QueryInterfacealready_AddRefed<Promise>AudioContext::Resume(ErrorResult& aRv){ nsCOMPtr<nsIGlobalObject> parentObject = do_QueryInterface(GetParentObject()); nsRefPtr<Promise> promise; promise = Promise::Create(parentObject, aRv); if (aRv.Failed()) { return nullptr; } if (mIsOffline) { promise->MaybeReject(NS_ERROR_DOM_NOT_SUPPORTED_ERR); return promise.forget(); } if (mAudioContextState == AudioContextState::Closed || mCloseCalled) { promise->MaybeReject(NS_ERROR_DOM_INVALID_STATE_ERR); return promise.forget(); } if (mAudioContextState == AudioContextState::Running) { promise->MaybeResolve(JS::UndefinedHandleValue); return promise.forget(); } Destination()->Resume(); mPromiseGripArray.AppendElement(promise); Graph()->ApplyAudioContextOperation(DestinationStream()->AsAudioNodeStream(), AudioContextOperation::Resume, promise); return promise.forget();}
开发者ID:Jinwoo-Song,项目名称:gecko-dev,代码行数:34,
示例6: Destinationvoid cMonster::InStateIdle(float a_Dt){ if (m_bMovingToDestination) { return; // Still getting there } m_IdleInterval += a_Dt; if (m_IdleInterval > 1) { // At this interval the results are predictable int rem = m_World->GetTickRandomNumber(6) + 1; m_IdleInterval -= 1; // So nothing gets dropped when the server hangs for a few seconds Vector3d Dist; Dist.x = (double)m_World->GetTickRandomNumber(10) - 5; Dist.z = (double)m_World->GetTickRandomNumber(10) - 5; if ((Dist.SqrLength() > 2) && (rem >= 3)) { Vector3d Destination(GetPosX() + Dist.x, 0, GetPosZ() + Dist.z); int NextHeight = FindFirstNonAirBlockPosition(Destination.x, Destination.z); if (IsNextYPosReachable(NextHeight)) { Destination.y = NextHeight; MoveToPosition(Destination); } } }}
开发者ID:axisd,项目名称:MCServer,代码行数:33,
示例7: do_QueryInterfacealready_AddRefed<Promise>AudioContext::Close(ErrorResult& aRv){ nsCOMPtr<nsIGlobalObject> parentObject = do_QueryInterface(GetParentObject()); RefPtr<Promise> promise; promise = Promise::Create(parentObject, aRv); if (aRv.Failed()) { return nullptr; } if (mIsOffline) { promise->MaybeReject(NS_ERROR_DOM_NOT_SUPPORTED_ERR); return promise.forget(); } if (mAudioContextState == AudioContextState::Closed) { promise->MaybeResolve(NS_ERROR_DOM_INVALID_STATE_ERR); return promise.forget(); } if (Destination()) { Destination()->DestroyAudioChannelAgent(); } mPromiseGripArray.AppendElement(promise); // This can be called when freeing a document, and the streams are dead at // this point, so we need extra null-checks. MediaStream* ds = DestinationStream(); if (ds) { nsTArray<MediaStream*> streams; // If mSuspendCalled or mCloseCalled are true then we already suspended // all our streams, so don't suspend them again. But we still need to do // ApplyAudioContextOperation to ensure our new promise is resolved. if (!mSuspendCalled && !mCloseCalled) { streams = GetAllStreams(); } Graph()->ApplyAudioContextOperation(ds->AsAudioNodeStream(), streams, AudioContextOperation::Close, promise); } mCloseCalled = true; return promise.forget();}
开发者ID:subsevenx2001,项目名称:gecko-dev,代码行数:44,
示例8: ofPushStylevoid Perpendiculaire::draw(){ if(Dessinable()) { ofPushStyle(); ofEnableAlphaBlending(); ofSetColor(255, 255, 255, Alpha() * 255); ofSetLineWidth(lineWidth()); float angle(Tools::getAngle(*Origine(), *Destination())); ofVec2f AB(Destination()->x - Origine()->x, Destination()->y - Origine()->y); ofPushMatrix(); ofTranslate(*Origine() + positionRelative * AB); ofRotateZ(angle); if(showSymbole) { float tailleSymbole(ofClamp(10 * lineWidth(), 15, 50)); ofLine(0, tailleSymbole, tailleSymbole, tailleSymbole); ofLine(tailleSymbole, 0, tailleSymbole, tailleSymbole); } ofVec2f from(0, -ofGetHeight() * 2); ofVec2f to(0, ofGetHeight() * 2); if(typeTrace() == TRACE_POINTILLES) { SegmentDroite pointilles(ofxOscRouterBaseNode::getFirstOscNodeAlias() + "-segment", '@', &from, &to, TRACE_POINTILLES); pointilles.Alpha(Alpha()); pointilles.Dessinable(Dessinable()); pointilles.lineWidth(lineWidth()); pointilles.offset(offset()); pointilles.draw(); } else { ofLine(from, to); } ofPopMatrix(); ofDisableAlphaBlending(); ofPopStyle(); }}
开发者ID:PMO-Ecluse,项目名称:mallarmeGenerateur3D,代码行数:43,
示例9: _sopen_sLog::LogFile::LogFile(const string& filename) { #ifdef _WIN32 _sopen_s(&file_descriptor, filename.c_str(), _O_APPEND | _O_RDWR | _O_CREAT, _SH_DENYNO, _S_IREAD | _S_IWRITE); #else file_descriptor = open(filename.c_str(), O_APPEND | O_RDWR | O_CREAT, S_IRUSR | S_IWUSR); #endif file_log = Destination(new rlog::StdioNode(file_descriptor, DEFAULT_FLAGS));}
开发者ID:dangweili,项目名称:ltr,代码行数:10,
示例10: do_QueryInterfacealready_AddRefed<Promise>AudioContext::Close(ErrorResult& aRv){ nsCOMPtr<nsIGlobalObject> parentObject = do_QueryInterface(GetParentObject()); nsRefPtr<Promise> promise; promise = Promise::Create(parentObject, aRv); if (aRv.Failed()) { return nullptr; } if (mIsOffline) { promise->MaybeReject(NS_ERROR_DOM_NOT_SUPPORTED_ERR); return promise.forget(); } if (mAudioContextState == AudioContextState::Closed) { promise->MaybeResolve(NS_ERROR_DOM_INVALID_STATE_ERR); return promise.forget(); } mCloseCalled = true; if (Destination()) { Destination()->DestroyAudioChannelAgent(); } mPromiseGripArray.AppendElement(promise); // This can be called when freeing a document, and the streams are dead at // this point, so we need extra null-checks. MediaStream* ds = DestinationStream(); if (ds) { Graph()->ApplyAudioContextOperation(ds->AsAudioNodeStream(), AudioContextOperation::Close, promise); if (ds) { ds->BlockStreamIfNeeded(); } } return promise.forget();}
开发者ID:rhelmer,项目名称:gecko-dev,代码行数:41,
示例11: GetNet7TickCountvoid StaticMap::SendObjectEffects(Player *player){ /* EffectList::iterator itrEList; ObjectEffect *effect; //this shouldn't do anything yet if (m_Effects) { for (itrEList = m_Effects->begin(); itrEList < m_Effects->end(); ++itrEList) { effect = (*itrEList); effect->TimeStamp = GetNet7TickCount(); effect->GameID = GameID(); effect->EffectID = m_ObjectMgr->GetAvailableSectorID(); // Ignore the effect if the DescID is zero if (effect->EffectDescID > 0) { LogMessage("Sending effect for %s [%d]/n",Name(), effect->EffectDescID); connection->SendObjectEffect(effect); } } }*/ if (ObjectType() == OT_STARGATE) //initial state of stargates - closed { if (player->FromSector() == Destination()) { //if we came from this stargate it should be open to start off with player->SendActivateNextRenderState(GameID(), 1); } else { player->SendActivateRenderState(GameID(), 1); //gate graphics activate player->SendActivateNextRenderState(GameID(), 3); } } else { // Send ActivateRenderState packet(s) long rs = RenderState(); while (rs) { if (rs & 1) { player->SendActivateRenderState(GameID(), 1); } rs >>= 1; } }}
开发者ID:RavenB,项目名称:Earth-and-Beyond-server,代码行数:51,
示例12: Destinationvoid cMonster::InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk){ if (m_PathfinderActivated) { return; // Still getting there } m_IdleInterval += a_Dt; if (m_IdleInterval > std::chrono::seconds(1)) { // At this interval the results are predictable int rem = m_World->GetTickRandomNumber(6) + 1; m_IdleInterval -= std::chrono::seconds(1); // So nothing gets dropped when the server hangs for a few seconds Vector3d Dist; Dist.x = static_cast<double>(m_World->GetTickRandomNumber(10)) - 5.0; Dist.z = static_cast<double>(m_World->GetTickRandomNumber(10)) - 5.0; if ((Dist.SqrLength() > 2) && (rem >= 3)) { Vector3d Destination(GetPosX() + Dist.x, GetPosition().y, GetPosZ() + Dist.z); cChunk * Chunk = a_Chunk.GetNeighborChunk(static_cast<int>(Destination.x), static_cast<int>(Destination.z)); if ((Chunk == nullptr) || !Chunk->IsValid()) { return; } BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; int RelX = static_cast<int>(Destination.x) - Chunk->GetPosX() * cChunkDef::Width; int RelZ = static_cast<int>(Destination.z) - Chunk->GetPosZ() * cChunkDef::Width; int YBelowUs = static_cast<int>(Destination.y) - 1; if (YBelowUs >= 0) { Chunk->GetBlockTypeMeta(RelX, YBelowUs, RelZ, BlockType, BlockMeta); if (BlockType != E_BLOCK_STATIONARY_WATER) // Idle mobs shouldn't enter water on purpose { MoveToPosition(Destination); } } } }}
开发者ID:gjzskyland,项目名称:cuberite,代码行数:46,
示例13: do_QueryInterfacealready_AddRefed<Promise>AudioContext::Resume(ErrorResult& aRv){ nsCOMPtr<nsIGlobalObject> parentObject = do_QueryInterface(GetParentObject()); RefPtr<Promise> promise; promise = Promise::Create(parentObject, aRv); if (aRv.Failed()) { return nullptr; } if (mIsOffline) { promise->MaybeReject(NS_ERROR_DOM_NOT_SUPPORTED_ERR); return promise.forget(); } if (mAudioContextState == AudioContextState::Closed || mCloseCalled) { promise->MaybeReject(NS_ERROR_DOM_INVALID_STATE_ERR); return promise.forget(); } if (mAudioContextState == AudioContextState::Running) { promise->MaybeResolve(JS::UndefinedHandleValue); return promise.forget(); } Destination()->Resume(); nsTArray<MediaStream*> streams; // If mSuspendCalled is false then we already resumed all our streams, // so don't resume them again (since suspend(); resume(); resume(); should // be OK). But we still need to do ApplyAudioContextOperation // to ensure our new promise is resolved. if (mSuspendCalled) { streams = GetAllStreams(); } mPromiseGripArray.AppendElement(promise); Graph()->ApplyAudioContextOperation(DestinationStream()->AsAudioNodeStream(), streams, AudioContextOperation::Resume, promise); mSuspendCalled = false; return promise.forget();}
开发者ID:Nazi-Nigger,项目名称:gecko-dev,代码行数:45,
示例14: findDirectionvoid Path::findPath(int x, int y){ Destination *dest = Path::findNeighbors(x, y); Destination * current = &Destination(x, y, 0, 0); if (dest == NULL) { for (int i = 0; i < signed(destinations->size()); i++) destinations->at(i)->Print(); std::cout << "Could not find location" << std::endl; return; } Direction direction; int distance = 0; for (int i = 0; i < 120; i++) { direction = findDirection(current->x, current->y, dest->x, dest->y); distance = findDistance(current->x, current->y, dest->x, dest->y); //const char *arr[] = {"Left", "Right", "Up", "Down"}; //std::cout << "Going " << arr[direction] << "distance " << distance << std::endl; roadMap.push_back(new Destination(dest->x, dest->y, direction, distance * GRANULARITY)); current = dest; int random = rand() % current->neighbors.size(); dest = current->neighbors.at(random); }}
开发者ID:deepc-6,项目名称:Cpp-SDL2-2D,代码行数:24,
示例15: switch//Called every time this StaticMap is targeted.void StaticMap::OnTargeted(Player *player){ player->BlankVerbs(); float docking_range = DOCKING_RANGE; if (player->ShipIndex()->GetIsIncapacitated()) { docking_range = -1.0f; } switch (ObjectType()) { case OT_STATION: player->AddVerb(VERBID_DOCK, docking_range); player->AddVerb(VERBID_REGISTER, DOCKING_RANGE); break; case OT_STARGATE: if (Destination() > 0) { //check for faction. long faction_id = GetFactionID(); bool class_specific = GetClassSpecific(); if (player->GetOverrideFaction()) //allow devs and testers to override faction/class restrictions { player->AddVerb(VERBID_GATE, docking_range); } else if (class_specific) { if (faction_id == player->GetFactionID() || faction_id < 1) { player->AddVerb(VERBID_GATE, docking_range); } } else if (faction_id > 0) { if (player->GetFactionStanding(this) >= 0.0f) //allow gate travel if faction is greater than zero { player->AddVerb(VERBID_GATE, docking_range); } } else { player->AddVerb(VERBID_GATE, docking_range); } } break; case OT_PLANET: if (Destination() > 0) { player->AddVerb(VERBID_LAND, docking_range); } break; default: break; };}
开发者ID:RavenB,项目名称:Earth-and-Beyond-server,代码行数:62,
示例16: MediaTimeToSecondsdoubleAudioContext::CurrentTime() const{ return MediaTimeToSeconds(Destination()->Stream()->GetCurrentTime()) + ExtraCurrentTime();}
开发者ID:JCROM-FxOS,项目名称:b2jc_gecko,代码行数:6,
示例17: PerpendiculairePerpendiculaire::Perpendiculaire(string nom, char key, ofVec2f * _pointOrigine, ofVec2f * _pointDestination, float _position) : Perpendiculaire(nom, key, _position){ Origine(_pointOrigine); Destination(_pointDestination);}
开发者ID:PMO-Ecluse,项目名称:mallarmeGenerateur3D,代码行数:6,
示例18: ct_exitstatic voidct_exit(dbref player, dbref i, warn_type flags){ dbref j, src, dst; int count = 0; int lt; /* i must be an exit, must be in a valid room, and must lead to a * different room * Remember, for exit i, Exits(i) = source room * and Location(i) = destination room */ dst = Destination(i); if ((flags & W_EXIT_UNLINKED) && (dst == NOTHING)) complain(player, i, "exit-unlinked", T("exit is unlinked; anyone can steal it")); if ((flags & W_EXIT_UNLINKED) && dst == AMBIGUOUS) { ATTR *a; const char *var = "DESTINATION"; a = atr_get(i, "DESTINATION"); if (!a) a = atr_get(i, "EXITTO"); if (a) var = "EXITTO"; if (!a) complain(player, i, "exit-unlinked", T("Variable exit has no %s attribute"), var); else { const char *x = atr_value(a); if (!x || !*x) complain(player, i, "exit-unlinked", T("Variable exit has empty %s attribute"), var); } } if (!Dark(i)) { if (flags & W_EXIT_MSGS) { lt = warning_lock_type(getlock(i, Basic_Lock)); if ((lt & W_UNLOCKED) && (!atr_get(i, "OSUCCESS") || !atr_get(i, "ODROP") || !atr_get(i, "SUCCESS"))) complain(player, i, "exit-msgs", T("possibly unlocked exit missing succ/osucc/odrop")); if ((lt & W_LOCKED) && !atr_get(i, "FAILURE")) complain(player, i, "exit-msgs", T("possibly locked exit missing fail")); } if (flags & W_EXIT_DESC) { if (!atr_get(i, "DESCRIBE")) complain(player, i, "exit-desc", T("exit is missing description")); } } src = Source(i); if (!GoodObject(src) || !IsRoom(src)) return; if (src == dst) return; /* Don't complain about exits linked to HOME or variable exits. */ if (!GoodObject(dst)) return; for (j = Exits(dst); GoodObject(j); j = Next(j)) if (Location(j) == src) { if (!(flags & W_EXIT_MULTIPLE)) return; else count++; } if ((count == 0) && (flags & W_EXIT_ONEWAY)) complain(player, i, "exit-oneway", T("exit has no return exit")); else if ((count > 1) && (flags & W_EXIT_MULTIPLE)) complain(player, i, "exit-multiple", T("exit has multiple (%d) return exits"), count);}
开发者ID:nveid,项目名称:cobramush,代码行数:76,
示例19: TFileLocationSessionActionTMvSessionAction::TMvSessionAction(TActionLog *Log, UnicodeString AFileName, UnicodeString ADestination) : TFileLocationSessionAction(Log, laMv, AFileName){ Destination(ADestination);}
开发者ID:michaellukashov,项目名称:Far-NetBox,代码行数:6,
示例20: MultiplesTangentesMultiplesTangentes::MultiplesTangentes(string nom, char key, ofVec2f * _pointOrigine, ofVec2f * _pointDestination) : MultiplesTangentes(nom, key){ Origine(_pointOrigine); Destination(_pointDestination);}
开发者ID:PMO-Ecluse,项目名称:mallarmeGenerateur3D,代码行数:6,
示例21: Anglevoid vehicle::UpdateRotation(){ k = Angle(Destination() - pos);}
开发者ID:donce,项目名称:city-simulator,代码行数:4,
示例22: Destinationvoid Log::reset() { cerr_log_ = Destination(new rlog::StdioNode(STDERR_FILENO, DEFAULT_FLAGS)); cout_log_ = Destination(new rlog::StdioNode(STDOUT_FILENO, DEFAULT_FLAGS)); files_.clear();}
开发者ID:dangweili,项目名称:ltr,代码行数:5,
示例23: DestinationMediaStream*AudioContext::DestinationStream() const{ return Destination()->Stream();}
开发者ID:vitillo,项目名称:mozilla-central,代码行数:5,
示例24: RemListbool vehicle::Progress(double time){ if (((p.p.size() == 3) && (progr >= targetProgr)) || (p.p.size() == 2)) { //3 - end, drove over targetProgr //2 - jumped over targetProgr to end of road RemList(); return 1;//end } double sNow = speed*(double(time)/1000); //lanes if (changingLaneFrom != -1) { //continue changing lane double now = sNow * 0.5; double left = 1 - changingLaneProgr; bool end = 0; if (now >= left) { now = left; end = 1; } changingLaneProgr += now; int rot; if (lNr > changingLaneFrom) rot = 90; else rot = -90; k += rot; Drive(now); k -= rot; if (end) { changingLaneFrom = -1; } } else { //look for better lane if (BetterAtLane(lNr - 1)) ChangeLane(lNr - 1); else if (BetterAtLane(lNr + 1)) ChangeLane(lNr + 1); } double dist = Length(pos, Destination()); if (dist <= sNow) { Drive(dist); RemList(); p.Skip(); progr = c->GetRoadProgress(p.Prev(), p.Now(), pos); AddList(); if (p.p.size() >= 3) UpdateRotation(); //add speed control in here too if (speed != 0) { //reduce avail double leftDist = sNow - dist; int leftTime = int((leftDist / (speed)) * 1000); return Progress(leftTime); } } else { Drive(sNow); double left;//distance to obstacle left = obs.d; if (c->Crossroad(p.Now()) && !c->LAvailable(p.Now(), p.Prev())) { double distToCrossing = c->DistanceToCrossroad(p.Prev(), p.Now(), pos) - vM->l; left = min(left, distToCrossing); } /* (0; 1) - Brake (1; 2) - nieko (2; +inf) - Accelerate */ const double bestDist = 0.5;//.........这里部分代码省略.........
开发者ID:donce,项目名称:city-simulator,代码行数:101,
注:本文中的Destination函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ Destory函数代码示例 C++ DespawnSummons函数代码示例 |