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自学教程:C++ FMOD_System_CreateSound函数代码示例

51自学网 2021-06-01 20:42:38
  C++
这篇教程C++ FMOD_System_CreateSound函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中FMOD_System_CreateSound函数的典型用法代码示例。如果您正苦于以下问题:C++ FMOD_System_CreateSound函数的具体用法?C++ FMOD_System_CreateSound怎么用?C++ FMOD_System_CreateSound使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了FMOD_System_CreateSound函数的26个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: CloseFile

void QSPCallBacks::PlayFile(QSPString file, int volume){	FMOD_SOUND *newSound;	FMOD_CHANNEL *newChannel;	QSPSound snd;	if (SetVolume(file, volume)) return;	CloseFile(file);	wxString strFile(wxFileName(wxString(file.Str, file.End), wxPATH_DOS).GetFullPath());	#if defined(__WXMSW__) || defined(__WXOSX__)	if (!FMOD_System_CreateSound(m_sys, wxConvFile.cWX2MB(strFile.c_str()), FMOD_SOFTWARE | FMOD_CREATESTREAM, 0, &newSound))	#else	FMOD_CREATESOUNDEXINFO exInfo;	memset(&exInfo, 0, sizeof(FMOD_CREATESOUNDEXINFO));	exInfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);	wxString dlsPath(QSPTools::GetAppPath() + QSP_MIDIDLS);	wxCharBuffer dlsCharPath(wxConvFile.cWX2MB(dlsPath.c_str()));	exInfo.dlsname = dlsCharPath;	if (!FMOD_System_CreateSound(m_sys, wxConvFile.cWX2MB(strFile.c_str()), FMOD_SOFTWARE | FMOD_CREATESTREAM, &exInfo, &newSound))	#endif	{		UpdateSounds();		FMOD_System_PlaySound(m_sys, FMOD_CHANNEL_FREE, newSound, FALSE, &newChannel);		snd.Channel = newChannel;		snd.Sound = newSound;		snd.Volume = volume;		m_sounds.insert(QSPSounds::value_type(strFile.Upper(), snd));		SetVolume(file, volume);	}}
开发者ID:Nesles,项目名称:qsp,代码行数:29,


示例2: sound_init

int		sound_init(Sound* s){    FMOD_RESULT	res;    if (   FMOD_OK != (res = FMOD_System_Create(&s->system))            || FMOD_OK != (res = FMOD_System_Init(s->system, 32, FMOD_INIT_NORMAL, NULL))            || FMOD_OK != (res = FMOD_System_CreateSound(s->system, "sound/xship_shoot.wav", FMOD_SOFTWARE, 0, &s->mp3[SND_XHSIP_SHOOT]))            || FMOD_OK != (res = FMOD_System_CreateSound(s->system, "sound/menu_open.wav", FMOD_SOFTWARE, 0, &s->mp3[SND_MENU_OPEN]))       )        return printf("FMOD error! (%d) %s/n", res, FMOD_ErrorString(res));    return 0;}
开发者ID:AntoineBt,项目名称:Shoot-em-Up-SDL-2D,代码行数:12,


示例3: return

t_sound		*init_sound_amb(char *path){  int		i;  char		*path_sound;  char		*tmp;  t_sound	*sound_tab;  FMOD_RESULT	c;  i = -1;  if ((sound_tab = malloc(sizeof(t_sound) * NB_SOUND_AMB_MAX)) == NULL)    return (NULL);  while (++i < NB_SOUND_AMB_MAX)    {      FMOD_System_Create(&sound_tab[i].sys);      FMOD_System_Init(sound_tab[i].sys, 1, FMOD_INIT_NORMAL, NULL);      tmp = my_getstr(i, "0123456789");      path_sound = my_str_concat(tmp, FORMAT_SOUND);      if ((c = FMOD_System_CreateSound	   (sound_tab[i].sys, my_str_concat(path, path_sound),	    FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0,	    &sound_tab[i].sound)) != FMOD_OK)	return (NULL);      printf("[*] Sound ambiance %s load/n", path_sound);      free(tmp);      free(path_sound);    }  return (sound_tab);}
开发者ID:Frozenhorns,项目名称:project,代码行数:28,


示例4: FMCSoundBase

FMCSound::FMCSound(const QString & filename, SOUND_SOURCE sound_source, FMOD_SYSTEM *fmod_system) :    FMCSoundBase(sound_source), m_filename(filename), m_fmod_system(fmod_system), m_fmod_sound(0), m_fmod_channel(0){    MYASSERT(!filename.isEmpty());    MYASSERT(m_fmod_system != 0);    MYASSERT(FMOD_System_CreateSound(m_fmod_system, filename.toLatin1().data(), FMOD_HARDWARE, 0, &m_fmod_sound) == FMOD_OK);}
开发者ID:Rodeo314,项目名称:vasFMC-Krolock85,代码行数:7,


示例5: MOD_Start

void MOD_Start (char *name, qboolean midi, qboolean loop, qboolean notify, qboolean resume){	char	file[MAX_QPATH];	FMOD_CREATESOUNDEXINFO exinfo;	if(SND_Initialised == false)		return;	if(SND_MusicChannel.inuse == true)		FMOD_MusicStop();	if(strlen(name) == 0)		return;	if(SND_FOpen(name, midi, resume) == true)	{		memset(&exinfo, 0, sizeof(FMOD_CREATESOUNDEXINFO));		exinfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);		exinfo.length = SND_File.length;		result = FMOD_System_CreateSound(fmod_system, (const char *)SND_File.data, FMOD_HARDWARE | FMOD_OPENMEMORY | FMOD_2D, &exinfo, &fmod_music);		FMOD_ERROR(result, true, false);		if(loop == true)		{			SND_MusicChannel.looping = true;			result = FMOD_Sound_SetMode(fmod_music, FMOD_LOOP_NORMAL);			FMOD_ERROR(result, true, false);		}		else		{			SND_MusicChannel.looping = false;			result = FMOD_Sound_SetMode(fmod_music, FMOD_LOOP_OFF);			FMOD_ERROR(result, true, false);		}		strcpy(file, SND_File.filename);		SND_FClose();	}	if(!fmod_music)	{		Con_Printf("Couldn't open stream %s/n", file);		return;	}	else	{		if(notify == true)			Con_Printf("Playing: %s.../n", file);	}	result = FMOD_System_GetChannel(fmod_system, 0, &SND_MusicChannel.channel);	FMOD_ERROR(result, true, false);	result = FMOD_System_PlaySound(fmod_system, FMOD_CHANNEL_REUSE, fmod_music, 0, &SND_MusicChannel.channel);    FMOD_ERROR(result, true, false);	SND_MusicChannel.inuse = true;}
开发者ID:infernuslord,项目名称:uqe-quake,代码行数:60,


示例6: FMOD_System_CreateSound

//-------------Sound Effects---------------//SoundEffect::SoundEffect(char* filename){	b_enabled = true;	m_sound_name = filename;	m_result = FMOD_System_CreateSound(Sound::GetSystem(), m_sound_name, FMOD_SOFTWARE, 0, &m_sound);	assert(m_result == FMOD_OK);}
开发者ID:Guitaroz,项目名称:Go-Fish-Card-Game,代码行数:8,


示例7: sound_alloc

int sound_alloc(sound** target, sound_manager* system, const char* filename, int streamed) {	if (target == NULL) {		debug_critical("[sound_alloc] target cannot be NULL");		return 0;	}	if (*target != NULL) {		debug_critical("[sound_alloc] target points to non NULL handle, possible memory leak");	}	*target = h_malloc(sizeof(sound));	if (system == NULL) {		debug_critical("[sound_alloc] system cannot be NULL");		h_free(*target);		*target = NULL;	}	sound* this = *target;	memset(this, 0, sizeof(sound));	this->sound_system = system->system_handle;	if (FMOD_System_CreateSound(this->sound_system, filename, (streamed) ? FMOD_CREATESTREAM : FMOD_CREATESAMPLE, NULL, &(this->sound_object)) != FMOD_OK) {		debug_message(filename);		debug_critical("[sound_alloc] failed to initialize sound, check filename");		return 0;	}	FMOD_Sound_SetMode(this->sound_object, FMOD_LOOP_NORMAL);	return 1;}
开发者ID:metredigm,项目名称:hunter,代码行数:33,


示例8: FMOD_Sound_Release

void Sound::Load_Stream(const String& fileName) {	if(fileName.Count()) return;	name = fileName;	FMOD_RESULT s_result = FMOD_OK;	if(sound != nullptr)	{		s_result = FMOD_Sound_Release(sound);		check_error(s_result);	}    s_result = FMOD_System_CreateSound(fmodSystem, fileName.Data(),		FMOD_SOFTWARE | FMOD_UNICODE | FMOD_CREATESTREAM, nullptr, &sound);	check_error(s_result);	switch(type)	{		case MUSIC:			FMOD_Sound_SetSoundGroup(sound, musicGroup);			break;		case SOUND_EFFECT:			FMOD_Sound_SetSoundGroup(sound, noiseGroup);			break;	}}
开发者ID:Vavassor,项目名称:meteor,代码行数:29,


示例9: Sample

bool Audio::Load(std::string filename, std::string name){    if (filename.length() == 0 || name.length() == 0) return false;    Sample *sample = new Sample();    sample->setName(name);    try {        FMOD_RESULT res;        res = FMOD_System_CreateSound(                  system, 			//FMOD system                  filename.c_str(), 	//filename                  FMOD_DEFAULT, 		//default audio                  NULL, 				//n/a                  &sample->sample);	//pointer to sample        if (res != FMOD_OK) {            return false;        }    } catch (...) {        return false;    }    samples.push_back(sample);    return true;}
开发者ID:narc0tiq,项目名称:Unnamed-Train-Game,代码行数:26,


示例10: fmod_createsound

int fmod_createsound(char *fname, int i){	FMOD_RESULT result;	result = FMOD_System_CreateSound(xsystem, fname, FMOD_SOFTWARE, 0, &sound[i]);	if (ERRCHECK(result)) return 1;	return 0;}
开发者ID:srocha2,项目名称:Final-CS335,代码行数:7,


示例11: CreateGame

Sgame CreateGame(int id_map) {    Sgame game;    /* Creation du hero */    Shero Heros = CreateHero(POSITION_DEPART_HEROS_X, POSITION_DEPART_HEROS_Y,id_map,"sasha",PARQUET,DIRECTION_DEPART_HEROS);    game.hero= Heros;    /* Demarrage du son */    FMOD_SYSTEM *system;    FMOD_SOUND *son;    FMOD_System_Create(&system);    FMOD_System_Init(system, 7, FMOD_INIT_NORMAL, NULL);    FMOD_System_CreateSound(system, "data/music/Menutheme.mp3",  FMOD_2D | FMOD_CREATESTREAM | FMOD_LOOP_NORMAL, 0, &son);    FMOD_Sound_SetLoopCount(son, -1);    FMOD_System_PlaySound(system, son, NULL, 0, NULL);    game.pokedex[9]=game.hero.pokemon[0];    game.pokedex[9].vu=1;    game.son = son;    game.system = system;    game.scenario=0;    /* Ajout des personnages non jouables du jeu */    addNpc(&game);	return game;}
开发者ID:CedricPortaneri,项目名称:Pokemon,代码行数:27,


示例12: fmode

void		fmode(void){  FMOD_SYSTEM	*system;  FMOD_SOUND	*musique;  FMOD_CHANNEL	*channel;  FMOD_RESULT	resultat;  char		*str;  str = "./graphic/Martin Garrix - Animals.mp3";  FMOD_System_Create(&system);  FMOD_System_Init(system, 2, FMOD_INIT_NORMAL, NULL);  resultat = FMOD_System_CreateSound(system, str, FMOD_SOFTWARE				     | FMOD_2D | FMOD_CREATESTREAM, 0, &musique);  if (resultat != FMOD_OK)    {      my_printf(2, "Cannot find ");      my_printf(2, "%s", str);      my_printf(2, ", put this file next to the executable 'corewar'");      write(2, "/n", 1);    }  else    {      FMOD_Sound_SetLoopCount(musique, -1);      FMOD_System_GetChannel(system, 9, &channel);      FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, musique, 0, NULL);    }}
开发者ID:MaddDogg0001,项目名称:Corewar,代码行数:27,


示例13: FMOD_System_CreateSound

//CSound*FMOD_SOUND*CFModExDriver::loadFmodExSound(const std::string& filename,const bool& stream){    FMOD_SOUND* tempSound;    FMOD_RESULT result;    // Flags by default    FMOD_MODE mode = FMOD_HARDWARE | FMOD_LOOP_OFF | FMOD_2D;    // FMOD_System_CreateStream == FMOD_System_CreateSound with flag FMOD_CREATESTREAM    if(stream){        mode |=  FMOD_CREATESTREAM ;    }    result = FMOD_System_CreateSound(            _audioSystem,            filename.c_str(),            mode,            0,            &tempSound        );    // If could not load sound    if(ERRCHECK(result)) {        return 0;    }//FMOD_3D FMOD_2D    // else create sound    //CSound* sound = new CSound(this, tempSound);    return tempSound;}
开发者ID:teto,项目名称:bluecosmos,代码行数:36,


示例14: play_fiend_music

int play_fiend_music(char* file, int loop){	char path[100];	char error_string[50];		if(!sound_is_on)return -1;		if(strcmp(file,current_music)==0)return 1;		if(strcmp(current_music,"none")!=0)	{		FMOD_Channel_Stop(fmod_music_channel);		FMOD_Sound_Release(music_sound);	}		sprintf(path,"music/%s",file);		if(loop)	{				FMOD_System_CreateSound(fmod_system, path, FMOD_SOFTWARE | FMOD_CREATESTREAM, &soundex_info, &music_sound);		music_is_looping = 1;	}	else	{		FMOD_System_CreateSound(fmod_system, path, FMOD_SOFTWARE | FMOD_CREATESTREAM, &soundex_info, &music_sound);		music_is_looping=0;	}		if(music_sound==NULL)	{		sprintf(error_string,"Error loading stream /"%s/" ",path);		make_engine_error(error_string);		return 0;	}		strcpy(current_music,file);		speed_counter=0;	FMOD_System_PlaySound(fmod_system, FMOD_CHANNEL_FREE, music_sound, 0, &fmod_music_channel);		set_fiend_music_volume(fiend_music_volume);		return 1;}
开发者ID:arvidfm,项目名称:fiend,代码行数:46,


示例15: throw

Audio::audio_t Audio::chargerSon(std::string const &chemin) throw(Audio::Exc_Son) {	audio_t son = 0;	resultat = FMOD_System_CreateSound(_systeme, chemin.c_str(), FMOD_CREATESAMPLE | FMOD_2D | FMOD_LOOP_NORMAL, 0, &son);	erreur(resultat, 4);		return son;}
开发者ID:rems4e,项目名称:Projet2MIC,代码行数:8,


示例16: _tmp

FMODSound::FMODSound(const std::string &name, const std::string &name_file, Engine::ISound::type type, int frequence)  : _tmp(false), _name(name), _type(type), _frequence(frequence), _volume(1.0){  FMOD_System_Create(&(this->_system));  FMOD_System_Init(this->_system, 1, FMOD_INIT_NORMAL, NULL);  FMOD_System_CreateSound(this->_system, name_file.c_str(),			  FMOD_CREATESAMPLE, 0, &(this->_sound));}
开发者ID:antiqe,项目名称:RType,代码行数:8,


示例17: Init

void Init(){	g_nFrameCount = 0;	FMOD_System_Create(&g_System);	FMOD_System_Init(g_System, 32, FMOD_INIT_NORMAL, NULL);	FMOD_System_CreateSound(g_System, "run.wav", FMOD_DEFAULT, 0, &g_Sound);}
开发者ID:codeboxgit,项目名称:Game,代码行数:8,


示例18: main

int main(void){	SDL_Surface *screen = NULL, *viseur = NULL;	SDL_Event event;	SDL_Rect position;	FMOD_SYSTEM *system;	FMOD_SOUND *tir = NULL;	FMOD_RESULT resultat;	int continuer = 1;	/*Initiation de FMOD pour le tir du pistolet*/	FMOD_System_Create(&system);	FMOD_System_Init(system, 2, FMOD_INIT_NORMAL, NULL);	resultat = FMOD_System_CreateSound(system,"gun_shot.mp3",FMOD_CREATESAMPLE, 0, &tir);	if(resultat != FMOD_OK)	{		fprintf(stderr, "Impossible de lire gun_shot.mp3");		exit(EXIT_FAILURE);	}	/*Initiation de la SDL*/	SDL_Init(SDL_INIT_VIDEO);	SDL_ShowCursor(SDL_DISABLE);	screen = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE | SDL_DOUBLEBUF);	SDL_WM_SetCaption("Gestion du son avec FMOD", NULL);	viseur = IMG_Load("cible.png");	SDL_EnableKeyRepeat(10, 10);	while(continuer)	{		SDL_WaitEvent(&event);		switch(event.type)		{			case SDL_QUIT:				continuer = 0;				break;			case SDL_MOUSEBUTTONDOWN:				FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, tir, 0, NULL);				break;			case SDL_MOUSEMOTION:				position.x = event.motion.x - (viseur->w / 2);				position.y = event.motion.y - (viseur->h / 2);				break;		}		SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0));		SDL_BlitSurface(viseur, NULL, screen, &position);		SDL_Flip(screen);	}	SDL_FreeSurface(viseur);	SDL_Quit();	FMOD_Sound_Release(tir);	FMOD_System_Close(system);	FMOD_System_Release(system);	return EXIT_SUCCESS;}
开发者ID:4charles2,项目名称:langace_c,代码行数:58,


示例19: FMOD_System_CreateSound

void Systems::SoundSystem::LoadSound(FMOD_SOUND* &sound, std::string filePath, float maxDist, float minDist){	FMOD_RESULT result = FMOD_System_CreateSound(m_System, filePath.c_str(), FMOD_3D | FMOD_HARDWARE , 0, &sound);	if (result != FMOD_OK)	{		LOG_ERROR("FMOD did not load file: %s", filePath.c_str());	}	FMOD_Sound_Set3DMinMaxDistance(sound, minDist, maxDist);}
开发者ID:Tleety,项目名称:daydream,代码行数:9,


示例20: FMOD_Sound_Release

void Sound::load() {    if (loaded) {        FMOD_Sound_Release(audio);    }    char *path = &location[0u];    FMOD_System_CreateSound(system, path, FMOD_SOFTWARE, 0, &audio);    FMOD_Channel_SetChannelGroup(channel, channelGroup);    FMOD_Channel_SetPaused(channel, true);    loaded = true;}
开发者ID:andreisergiu98,项目名称:squarly-hoop,代码行数:10,


示例21: throw

Ressource * LoaderMusic::load(string &name) throw(ExceptionNoFileFound){    FMOD_SOUND *music = NULL;    if ((FMOD_System_CreateSound(SoundEngine::getInstance()->getSystem(), name.c_str(), FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &music)) != FMOD_OK)	{		throw new ExceptionNoFileFound();	}	return new Sound(name,music);}
开发者ID:bsignoret,项目名称:Bomberman-like-reseau,代码行数:10,


示例22: Java_org_fmod_playsound_Example_cBegin

void Java_org_fmod_playsound_Example_cBegin(JNIEnv *env, jobject thiz){	FMOD_RESULT result = FMOD_OK;	result = FMOD_System_Create(&gSystem);	CHECK_RESULT(result);	result = FMOD_System_Init(gSystem, 32, FMOD_INIT_NORMAL, 0);	CHECK_RESULT(result);	result = FMOD_System_CreateSound(gSystem, "/sdcard/fmod/drumloop.wav", FMOD_DEFAULT | FMOD_LOOP_OFF, 0, &gSound[0]);	CHECK_RESULT(result);	result = FMOD_System_CreateSound(gSystem, "/sdcard/fmod/jaguar.wav", FMOD_DEFAULT, 0, &gSound[1]);	CHECK_RESULT(result);	result = FMOD_System_CreateSound(gSystem, "/sdcard/fmod/swish.wav", FMOD_DEFAULT, 0, &gSound[2]);	CHECK_RESULT(result);}
开发者ID:mperroteau,项目名称:Euterpe,代码行数:19,


示例23: throw

Ressource * LoaderSample::load(string &name) throw(ExceptionNoFileFound){    FMOD_SOUND *sample = NULL;    if ((FMOD_System_CreateSound(SoundEngine::getInstance()->getSystem(), name.c_str(), FMOD_CREATESAMPLE, 0, &sample)) != FMOD_OK)	{		throw new ExceptionNoFileFound();	}	return new Sound(name,sample);}
开发者ID:fcazalet,项目名称:Bomberman-like-reseau,代码行数:10,


示例24: FMOD_System_CreateSound

    void	SoundManager::addNewSound(const std::string &sound)    {      FMOD_SOUND *s;      FMOD_RESULT check;      check = FMOD_System_CreateSound(this->_system, sound.c_str(), FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM | FMOD_LOOP_NORMAL, 0, &s);      if (check != FMOD_OK)	std::cout << "Cannot load " << sound << std::endl;      else	this->_sounds[sound] = s;    }
开发者ID:jlouazel,项目名称:bomberman,代码行数:11,


示例25: FMOD_System_CreateSound

// Sound file loading (to be called before playMusic())void SoundManager::loadMusic(std::string& musicPath){	mMusicPath = musicPath;	mResult = FMOD_System_CreateSound(mSystem, mMusicPath.c_str(), FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &mMusic);	if (mResult != FMOD_OK)	{		std::cerr << "Unable to load " << mMusicPath.c_str() << std::endl;		throw new std::runtime_error(std::string("SoundManager::loadMusic() failed to load " + mMusicPath));	}}
开发者ID:vincenthugues,项目名称:music_visualizer,代码行数:12,


示例26: se

void    se(char *path, t_music *m){  FMOD_System_Create(&m->system);  FMOD_System_Init(m->system, 1, FMOD_INIT_NORMAL, NULL);  if ((m->result = FMOD_System_CreateSound(m->system, path, FMOD_SOFTWARE					   | FMOD_2D | FMOD_CREATESTREAM					   | FMOD_LOOP_NORMAL, 0, &m->music)) != FMOD_OK)    show_error(3);  FMOD_Sound_SetLoopCount(m->music, 0);  FMOD_System_PlaySound(m->system, FMOD_CHANNEL_FREE, m->music, 0, NULL);}
开发者ID:d3xt3-bitstechlab,项目名称:duck-engine,代码行数:11,



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