这篇教程C++ FMOD_System_Init函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中FMOD_System_Init函数的典型用法代码示例。如果您正苦于以下问题:C++ FMOD_System_Init函数的具体用法?C++ FMOD_System_Init怎么用?C++ FMOD_System_Init使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了FMOD_System_Init函数的28个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: FMOD_System_CreateFMOD_SYSTEM *Sound::fmodSetup() { FMOD_SYSTEM *system; FMOD_RESULT result; unsigned int version; int numDrivers; FMOD_SPEAKERMODE speakerMode; FMOD_CAPS caps; char name[256]; result = FMOD_System_Create(&system); FMODErrorCheck(result); result = FMOD_System_GetVersion(system, &version); FMODErrorCheck(result); result = FMOD_System_GetNumDrivers(system, &numDrivers); FMODErrorCheck(result); if (numDrivers == 0) { result = FMOD_System_SetOutput(system, FMOD_OUTPUTTYPE_NOSOUND); FMODErrorCheck(result); } else { result = FMOD_System_GetDriverCaps(system, 0, &caps, 0, &speakerMode); FMODErrorCheck(result); result = FMOD_System_SetSpeakerMode(system, speakerMode); FMODErrorCheck(result); if (caps & FMOD_CAPS_HARDWARE_EMULATED) { result = FMOD_System_SetDSPBufferSize(system, 1024, 10); FMODErrorCheck(result); } result = FMOD_System_GetDriverInfo(system, 0, name, 256, 0); FMODErrorCheck(result); if (strstr(name, "SigmaTel")) { result = FMOD_System_SetSoftwareFormat(system, 48000, FMOD_SOUND_FORMAT_PCMFLOAT, 0, 0, FMOD_DSP_RESAMPLER_LINEAR); FMODErrorCheck(result); } } result = FMOD_System_Init(system, 100, FMOD_INIT_NORMAL, 0); if (result == FMOD_ERR_OUTPUT_CREATEBUFFER) { result = FMOD_System_SetSpeakerMode(system, FMOD_SPEAKERMODE_STEREO); FMODErrorCheck(result); result = FMOD_System_Init(system, 100, FMOD_INIT_NORMAL, 0); } FMODErrorCheck(result); return system;}
开发者ID:andreisergiu98,项目名称:squarly-hoop,代码行数:55,
示例2: CreateGameSgame CreateGame(int id_map) { Sgame game; /* Creation du hero */ Shero Heros = CreateHero(POSITION_DEPART_HEROS_X, POSITION_DEPART_HEROS_Y,id_map,"sasha",PARQUET,DIRECTION_DEPART_HEROS); game.hero= Heros; /* Demarrage du son */ FMOD_SYSTEM *system; FMOD_SOUND *son; FMOD_System_Create(&system); FMOD_System_Init(system, 7, FMOD_INIT_NORMAL, NULL); FMOD_System_CreateSound(system, "data/music/Menutheme.mp3", FMOD_2D | FMOD_CREATESTREAM | FMOD_LOOP_NORMAL, 0, &son); FMOD_Sound_SetLoopCount(son, -1); FMOD_System_PlaySound(system, son, NULL, 0, NULL); game.pokedex[9]=game.hero.pokemon[0]; game.pokedex[9].vu=1; game.son = son; game.system = system; game.scenario=0; /* Ajout des personnages non jouables du jeu */ addNpc(&game); return game;}
开发者ID:CedricPortaneri,项目名称:Pokemon,代码行数:27,
示例3: sound_initializeint sound_initialize(void){ if (FMOD_System_Create(&_system) != FMOD_OK) return -1; if (FMOD_System_Init(_system, 2, FMOD_INIT_NORMAL | FMOD_IGNORETAGS, 0) != FMOD_OK) return -1; return 0;}
开发者ID:SailorOnDaTea,项目名称:kissplayer,代码行数:7,
示例4: id_genSoundSystem::SoundSystem() : id_gen(1), remote_head(0), sys(0) {#ifdef USE_FMOD FMOD_RESULT r; r = FMOD_System_Create(&sys); FMOD_ERRCHECK(r); unsigned int version; r = FMOD_System_GetVersion(sys, &version); FMOD_ERRCHECK(r); if(version < FMOD_VERSION ){ print("Error! You are using an old version of FMOD %08x. This program requires %08x/n", version, FMOD_VERSION); return; } r = FMOD_System_Init( sys, 32, FMOD_INIT_NORMAL, NULL ); FMOD_ERRCHECK(r);#endif#ifdef USE_UNTZ UNTZ::System::initialize( 44100, 512, 0 );#endif#ifdef USE_OPENAL if(alutInit(0,NULL)==AL_FALSE) { print("alutInit failed! error:%s", alutGetErrorString(alutGetError())); assert(false); } else { print("alutInit success!"); }#endif for(int i=0;i<elementof(sounds);i++) sounds[i] = NULL;}
开发者ID:kengonakajima,项目名称:moyai,代码行数:29,
示例5: FMOD_System_Create// this should only be called once per devicevoid ofMultiDeviceSoundPlayer::initializeFmodWithTargetDevice(int deviceIndex){ if(!sys_Array_init[deviceIndex]){ FMOD_System_Create(&sys_Array[deviceIndex]); int driverNum; FMOD_System_GetNumDrivers(sys_Array[deviceIndex], &driverNum); for(int i=0; i<driverNum; i++) { char name[256]; FMOD_System_GetDriverName(sys_Array[deviceIndex], i, name, 256); printf("%d : %s/n", i, name); } FMOD_System_SetDriver(sys_Array[deviceIndex], deviceIndex); FMOD_System_Init(sys_Array[deviceIndex], 2000, FMOD_INIT_NORMAL, NULL); //do we want just 32 channels? FMOD_System_GetMasterChannelGroup(sys_Array[deviceIndex], &channel_Array[deviceIndex]); sys_Array_init[deviceIndex] = true; }}
开发者ID:cdj,项目名称:Alamo,代码行数:26,
示例6: FMOD_System_Createvoid Audio::init(){ FMOD_RESULT result = FMOD_System_Create(&System); if(result == FMOD_OK){ FMOD_System_Init(System, 100, 0, NULL); }}
开发者ID:William8915,项目名称:QSanguosha,代码行数:7,
示例7: fmodevoid fmode(void){ FMOD_SYSTEM *system; FMOD_SOUND *musique; FMOD_CHANNEL *channel; FMOD_RESULT resultat; char *str; str = "./graphic/Martin Garrix - Animals.mp3"; FMOD_System_Create(&system); FMOD_System_Init(system, 2, FMOD_INIT_NORMAL, NULL); resultat = FMOD_System_CreateSound(system, str, FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &musique); if (resultat != FMOD_OK) { my_printf(2, "Cannot find "); my_printf(2, "%s", str); my_printf(2, ", put this file next to the executable 'corewar'"); write(2, "/n", 1); } else { FMOD_Sound_SetLoopCount(musique, -1); FMOD_System_GetChannel(system, 9, &channel); FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, musique, 0, NULL); }}
开发者ID:MaddDogg0001,项目名称:Corewar,代码行数:27,
示例8: sound_manager_allocint sound_manager_alloc(sound_manager** target) { if (target == NULL) { debug_critical("[sound_manager_alloc] target cannot be NULL"); return 0; } if (*target != NULL) { debug_warning("[sound_manager_alloc] target points to a non NULL handle, possible memory leak"); } *target = h_malloc(sizeof(sound_manager)); sound_manager* this = *target; this->system_handle = NULL; if (FMOD_System_Create(&this->system_handle) != FMOD_OK) { debug_critical("[sound_manager_alloc] FMOD failed to allocate sound system"); h_free(*target); *target = NULL; return 0; } if (FMOD_System_Init(this->system_handle, HUNTER_SOUND_MANAGER_CHANNELS, 0, NULL) != FMOD_OK) { debug_critical("[sound_manager_alloc] failed to initialize sound system"); h_free(*target); *target = NULL; return 0; } return 1;}
开发者ID:metredigm,项目名称:hunter,代码行数:32,
示例9: FMOD_System_Createvoid QSPCallBacks::Init(QSPFrame *frame){ m_frame = frame; m_volumeCoeff = 1.0; FMOD_System_Create(&m_sys); wxString soundPath(QSPTools::GetAppPath() + QSP_SOUNDPLUGINS); FMOD_System_SetPluginPath(m_sys, wxConvFile.cWX2MB(soundPath.c_str())); #ifdef __WXMSW__ FMOD_System_SetOutput(m_sys, FMOD_OUTPUTTYPE_DSOUND); #elif __WXOSX__ FMOD_System_SetOutput(m_sys, FMOD_OUTPUTTYPE_COREAUDIO); #else FMOD_System_SetOutput(m_sys, FMOD_OUTPUTTYPE_ALSA); #endif FMOD_System_Init(m_sys, 32, FMOD_INIT_NORMAL, 0); QSPSetCallBack(QSP_CALL_SETTIMER, (QSP_CALLBACK)&SetTimer); QSPSetCallBack(QSP_CALL_REFRESHINT, (QSP_CALLBACK)&RefreshInt); QSPSetCallBack(QSP_CALL_SETINPUTSTRTEXT, (QSP_CALLBACK)&SetInputStrText); QSPSetCallBack(QSP_CALL_ISPLAYINGFILE, (QSP_CALLBACK)&IsPlay); QSPSetCallBack(QSP_CALL_PLAYFILE, (QSP_CALLBACK)&PlayFile); QSPSetCallBack(QSP_CALL_CLOSEFILE, (QSP_CALLBACK)&CloseFile); QSPSetCallBack(QSP_CALL_SHOWMSGSTR, (QSP_CALLBACK)&Msg); QSPSetCallBack(QSP_CALL_SLEEP, (QSP_CALLBACK)&Sleep); QSPSetCallBack(QSP_CALL_GETMSCOUNT, (QSP_CALLBACK)&GetMSCount); QSPSetCallBack(QSP_CALL_SHOWMENU, (QSP_CALLBACK)&ShowMenu); QSPSetCallBack(QSP_CALL_INPUTBOX, (QSP_CALLBACK)&Input); QSPSetCallBack(QSP_CALL_SHOWIMAGE, (QSP_CALLBACK)&ShowImage); QSPSetCallBack(QSP_CALL_SHOWWINDOW, (QSP_CALLBACK)&ShowPane); QSPSetCallBack(QSP_CALL_OPENGAME, (QSP_CALLBACK)&OpenGame); QSPSetCallBack(QSP_CALL_OPENGAMESTATUS, (QSP_CALLBACK)&OpenGameStatus); QSPSetCallBack(QSP_CALL_SAVEGAMESTATUS, (QSP_CALLBACK)&SaveGameStatus);}
开发者ID:Nesles,项目名称:qsp,代码行数:34,
示例10: fmod_InitOBJECT_ID fmod_Init(VM_ID vm,TUPLE_ID locals,TUPLE_ID kw_locals){ object *self = GetItem((object*)locals,0); unsigned int version; FMOD_SYSTEM *fmod_sys; FMOD_RESULT result; result = FMOD_System_Create(&fmod_sys); ERRCHECK(result); result = FMOD_System_GetVersion(fmod_sys, &version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x/n", version, FMOD_VERSION); return 0; } result = FMOD_System_Init(fmod_sys, 32, FMOD_INIT_NORMAL, NULL); ERRCHECK(result); unicode_object *sys = CreateUnicodeObject(str_Copy("__fmod_sys__")); tag_object *tag = CreateTagObject(fmod_sys); SetAttribute(self,sys,tag); object *tmp =CreateEmptyObject(TYPE_NONE); return (tmp); }
开发者ID:pez2001,项目名称:sVimPy,代码行数:27,
示例11: returnt_sound *init_sound_amb(char *path){ int i; char *path_sound; char *tmp; t_sound *sound_tab; FMOD_RESULT c; i = -1; if ((sound_tab = malloc(sizeof(t_sound) * NB_SOUND_AMB_MAX)) == NULL) return (NULL); while (++i < NB_SOUND_AMB_MAX) { FMOD_System_Create(&sound_tab[i].sys); FMOD_System_Init(sound_tab[i].sys, 1, FMOD_INIT_NORMAL, NULL); tmp = my_getstr(i, "0123456789"); path_sound = my_str_concat(tmp, FORMAT_SOUND); if ((c = FMOD_System_CreateSound (sound_tab[i].sys, my_str_concat(path, path_sound), FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &sound_tab[i].sound)) != FMOD_OK) return (NULL); printf("[*] Sound ambiance %s load/n", path_sound); free(tmp); free(path_sound); } return (sound_tab);}
开发者ID:Frozenhorns,项目名称:project,代码行数:28,
示例12: fmod_errorchecksound_system_c::sound_system_c(const char *song_name) { // Init FMOD fmod_errorcheck(FMOD_System_Create(&fmod_system)); fmod_errorcheck(FMOD_System_SetSoftwareFormat(fmod_system, OUTPUTRATE, FMOD_SOUND_FORMAT_PCM16, 2, 0, FMOD_DSP_RESAMPLER_LINEAR)); fmod_errorcheck(FMOD_System_Init(fmod_system, 32, FMOD_INIT_NORMAL, 0)); // Init song fmod_errorcheck(FMOD_System_CreateStream(fmod_system, song_name, FMOD_LOOP_NORMAL | FMOD_2D | FMOD_HARDWARE | FMOD_UNIQUE, 0, &music));}
开发者ID:Anaatti,项目名称:FMOD-music-visualizer,代码行数:8,
示例13: FMOD_System_Create//---------------------------------------// this should only be called oncevoid ofSoundPlayer::initializeFmod(){ if(!bFmodInitialized){ FMOD_System_Create(&sys); FMOD_System_Init(sys, 32, FMOD_INIT_NORMAL, NULL); //do we want just 32 channels? FMOD_System_GetMasterChannelGroup(sys, &channelgroup); bFmodInitialized = true; }}
开发者ID:LeonFedotov,项目名称:L.A.S.E.R.-TAG-GRL,代码行数:10,
示例14: _tmpFMODSound::FMODSound(const std::string &name, const std::string &name_file, Engine::ISound::type type, int frequence) : _tmp(false), _name(name), _type(type), _frequence(frequence), _volume(1.0){ FMOD_System_Create(&(this->_system)); FMOD_System_Init(this->_system, 1, FMOD_INIT_NORMAL, NULL); FMOD_System_CreateSound(this->_system, name_file.c_str(), FMOD_CREATESAMPLE, 0, &(this->_sound));}
开发者ID:antiqe,项目名称:RType,代码行数:8,
示例15: Initvoid Init(){ g_nFrameCount = 0; FMOD_System_Create(&g_System); FMOD_System_Init(g_System, 32, FMOD_INIT_NORMAL, NULL); FMOD_System_CreateSound(g_System, "run.wav", FMOD_DEFAULT, 0, &g_Sound);}
开发者ID:codeboxgit,项目名称:Game,代码行数:8,
示例16: initMusicvoid initMusic(void){ unsigned int version; result = FMOD_System_Create(&sys); ERRCHECK(result); result = FMOD_System_GetVersion(sys, &version); ERRCHECK(result); if (version < FMOD_VERSION) { return; } result = FMOD_System_Init(sys, 1, FMOD_INIT_NORMAL, NULL); ERRCHECK(result); sounds = (FMOD_SOUND **)malloc(SCNT*sizeof(FMOD_SOUND *)); result = FMOD_System_CreateSound(sys, "media/scienceisfun.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[0])); ERRCHECK(result); // Log("sound 1 of 12 loaded/n"); result = FMOD_System_CreateSound(sys, "media/concentrationenhancingmenuinitialiser.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[1])); ERRCHECK(result); // Log("sound 2 of 12 loaded/n"); result = FMOD_System_CreateSound(sys, "media/999999.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[2])); ERRCHECK(result); // Log("sound 3 of 12 loaded/n"); result = FMOD_System_CreateSound(sys, "media/thecourtesycall.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[3])); ERRCHECK(result); // Log("sound 4 of 12 loaded/n"); result = FMOD_System_CreateSound(sys, "media/technicaldifficulties.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[4])); ERRCHECK(result); // Log("sound 5 of 12 loaded/n"); result = FMOD_System_CreateSound(sys, "media/overgrowth.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[5])); ERRCHECK(result); // Log("sound 6 of 12 loaded/n"); result = FMOD_System_CreateSound(sys, "media/ghostofrattman.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[5])); ERRCHECK(result); // Log("sound 7 of 12 loaded/n"); result = FMOD_System_CreateSound(sys, "media/hauntedpanels.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[7])); ERRCHECK(result); // Log("sound 8 of 12 loaded/n"); result = FMOD_System_CreateSound(sys, "media/thefuturestartswithyou.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[8])); ERRCHECK(result); // Log("sound 9 of 12 loaded/n"); result = FMOD_System_CreateSound(sys, "media/theresheis.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[9])); ERRCHECK(result); // Log("sound 10 of 12 loaded/n"); result = FMOD_System_CreateSound(sys, "media/youknowher.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[10])); ERRCHECK(result); // Log("sound 11 of 12 loaded/n"); result = FMOD_System_CreateSound(sys, "media/thefriendlyfaithplate.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[11])); ERRCHECK(result); // Log("sound 12 of 12 loaded/n"); current_track = (rand() % SCNT); playMusic(current_track);}
开发者ID:cscool,项目名称:portal,代码行数:58,
示例17: mainint main(void){ SDL_Surface *screen = NULL, *viseur = NULL; SDL_Event event; SDL_Rect position; FMOD_SYSTEM *system; FMOD_SOUND *tir = NULL; FMOD_RESULT resultat; int continuer = 1; /*Initiation de FMOD pour le tir du pistolet*/ FMOD_System_Create(&system); FMOD_System_Init(system, 2, FMOD_INIT_NORMAL, NULL); resultat = FMOD_System_CreateSound(system,"gun_shot.mp3",FMOD_CREATESAMPLE, 0, &tir); if(resultat != FMOD_OK) { fprintf(stderr, "Impossible de lire gun_shot.mp3"); exit(EXIT_FAILURE); } /*Initiation de la SDL*/ SDL_Init(SDL_INIT_VIDEO); SDL_ShowCursor(SDL_DISABLE); screen = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE | SDL_DOUBLEBUF); SDL_WM_SetCaption("Gestion du son avec FMOD", NULL); viseur = IMG_Load("cible.png"); SDL_EnableKeyRepeat(10, 10); while(continuer) { SDL_WaitEvent(&event); switch(event.type) { case SDL_QUIT: continuer = 0; break; case SDL_MOUSEBUTTONDOWN: FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, tir, 0, NULL); break; case SDL_MOUSEMOTION: position.x = event.motion.x - (viseur->w / 2); position.y = event.motion.y - (viseur->h / 2); break; } SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0)); SDL_BlitSurface(viseur, NULL, screen, &position); SDL_Flip(screen); } SDL_FreeSurface(viseur); SDL_Quit(); FMOD_Sound_Release(tir); FMOD_System_Close(system); FMOD_System_Release(system); return EXIT_SUCCESS;}
开发者ID:4charles2,项目名称:langace_c,代码行数:58,
示例18: FMOD_System_Create//const int& maxChannelsNumberboolCFModExDriver::init(const SAudioParameters&){ const int maxChannelsNumber = 4; FMOD_RESULT result; result = FMOD_System_Create(&_audioSystem); if(result != FMOD_OK){ //fus::ILogger::Log(fus::EWarning) _LOG_WARNING << "Impossible to initialize FmodEx : " << FMOD_ErrorString(result); return false; } unsigned int version = 0; getFMODExVersion(version); // check version is correct if (version < FMOD_VERSION) { _LOG_WARNING << "Error! You are using an old version of FMOD " << version << ". This program requires " << FMOD_VERSION; return false; } result = FMOD_System_Init(_audioSystem, maxChannelsNumber, FMOD_INIT_NORMAL, NULL); if(result != FMOD_OK){ //fus::ILogger::Log(fus::EWarning) _LOG_WARNING << "Impossible to init audio system : " << FMOD_ErrorString(result); return false; } //Specify user callbacks for FMOD's internal file manipulation functions.// result = _audioSystem->setFileSystem(&fmodFileOpenCallback, &fmodFileCloseCallback, &fmodFileReadCallback, &fmodFileSeekCallback, 2048);// if (result != FMOD_OK){//// } // update var static //CSound::_audioSystem = _audioSystem; // TODO Parametrer le volume FMOD_System_GetMasterChannelGroup( _audioSystem, &_masterGroup); // TODO //FMOD_System_createChannelGroup() //fus::ILogger::Log(fus::ENotice) _INFO << "Sound System ok"; return true;}
开发者ID:teto,项目名称:bluecosmos,代码行数:58,
示例19: FMOD_System_Createvoid Sound::Init(int _channels){ s_result = FMOD_System_Create(&s_fmod_system); assert(s_result == FMOD_OK); //Initializes the system with 1 channel s_result = FMOD_System_Init(s_fmod_system, _channels, FMOD_INIT_NORMAL, 0); assert(s_result == FMOD_OK); FMOD_Channel_SetVolume(s_channel, 0.0f);}
开发者ID:Guitaroz,项目名称:Go-Fish-Card-Game,代码行数:9,
示例20: FMOD_System_Createvoid Audio::initialiser() { FMOD_System_Create(&_systeme); resultat = FMOD_System_Init(_systeme, NB_CANAUX, FMOD_INIT_NORMAL, 0); erreur(resultat, 1); for(int i = 0; i < NB_CANAUX; ++i) { _canaux[i] = 0; }}
开发者ID:rems4e,项目名称:Projet2MIC,代码行数:9,
示例21: FMOD_System_Create// SoundManager initialization (to be called before loadMusic() and playMusic())void SoundManager::initialize(int spectrumSize){ mSpectrumSize = spectrumSize; if (mSpectrum != 0) delete mSpectrum; mSpectrum = new float[spectrumSize]; FMOD_System_Create(&mSystem); FMOD_System_Init(mSystem, 1, FMOD_INIT_NORMAL, 0);}
开发者ID:vincenthugues,项目名称:music_visualizer,代码行数:11,
示例22: FMOD_System_Createvoid Sound::init() { //create the sound system. If fails, sound is set to impossible result = FMOD_System_Create(&fmodsystem); if (result != FMOD_OK) possible = false; //if initialise the sound system. If fails, sound is set to impossible if (possible) result = FMOD_System_Init(fmodsystem, 2, FMOD_INIT_NORMAL, 0); if (result != FMOD_OK) possible = false; //sets initial sound volume (mute) if (possible) {FMOD_Channel_SetVolume(channel, 0.0f); printf("sadsad/n");}}
开发者ID:AlexTalker,项目名称:glPortal,代码行数:10,
示例23: FMOD_System_Create//---------------------------------------// this should only be called oncevoid ofFmodSoundPlayer::initializeFmod(){ if(!bFmodInitialized_){ FMOD_System_Create(&sys); #ifdef TARGET_LINUX FMOD_System_SetOutput(sys,FMOD_OUTPUTTYPE_ALSA); #endif FMOD_System_Init(sys, 32, FMOD_INIT_NORMAL, NULL); //do we want just 32 channels? FMOD_System_GetMasterChannelGroup(sys, &channelgroup); bFmodInitialized_ = true; }}
开发者ID:BlitzKraft,项目名称:guino,代码行数:13,
示例24: sevoid se(char *path, t_music *m){ FMOD_System_Create(&m->system); FMOD_System_Init(m->system, 1, FMOD_INIT_NORMAL, NULL); if ((m->result = FMOD_System_CreateSound(m->system, path, FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM | FMOD_LOOP_NORMAL, 0, &m->music)) != FMOD_OK) show_error(3); FMOD_Sound_SetLoopCount(m->music, 0); FMOD_System_PlaySound(m->system, FMOD_CHANNEL_FREE, m->music, 0, NULL);}
开发者ID:d3xt3-bitstechlab,项目名称:duck-engine,代码行数:11,
示例25: Initbool Audio::Init(){ if (FMOD_System_Create(&system) != FMOD_OK) { return false; } if (FMOD_System_Init(system,100,FMOD_INIT_NORMAL,NULL) != FMOD_OK) { return false; } return true;}
开发者ID:narc0tiq,项目名称:Unnamed-Train-Game,代码行数:12,
示例26: sound_initint sound_init(Sound* s){ FMOD_RESULT res; if ( FMOD_OK != (res = FMOD_System_Create(&s->system)) || FMOD_OK != (res = FMOD_System_Init(s->system, 32, FMOD_INIT_NORMAL, NULL)) || FMOD_OK != (res = FMOD_System_CreateSound(s->system, "sound/xship_shoot.wav", FMOD_SOFTWARE, 0, &s->mp3[SND_XHSIP_SHOOT])) || FMOD_OK != (res = FMOD_System_CreateSound(s->system, "sound/menu_open.wav", FMOD_SOFTWARE, 0, &s->mp3[SND_MENU_OPEN])) ) return printf("FMOD error! (%d) %s/n", res, FMOD_ErrorString(res)); return 0;}
开发者ID:AntoineBt,项目名称:Shoot-em-Up-SDL-2D,代码行数:12,
示例27: ofxSoundInitialize// ----------------------------------------------------------------------------// these are global functions, that affect every sound / channel:// ----------------------------------------------------------------------------void ofxSoundInitialize() // this should only be called once{ if(!bFmodInitialized) { FMOD_System_Create(&sys); #ifdef TARGET_LINUX FMOD_System_SetOutput(sys,FMOD_OUTPUTTYPE_ALSA); #endif FMOD_System_Init(sys, 32, FMOD_INIT_NORMAL, NULL); //do we want just 32 channels? FMOD_System_GetMasterChannelGroup(sys, &channelgroup); bFmodInitialized = true; }}
开发者ID:alsdncka,项目名称:digitalstarcode,代码行数:16,
示例28: Java_org_fmod_fsb_Example_cBeginvoid Java_org_fmod_fsb_Example_cBegin(JNIEnv *env, jobject thiz){ FMOD_RESULT result = FMOD_OK; result = FMOD_System_Create(&gSystem); CHECK_RESULT(result); result = FMOD_System_Init(gSystem, 32, FMOD_INIT_NORMAL, 0); CHECK_RESULT(result); result = FMOD_System_CreateSound(gSystem, "/sdcard/fmod/example.fsb", FMOD_DEFAULT | FMOD_LOOP_OFF, 0, &gFSB); CHECK_RESULT(result);}
开发者ID:mperroteau,项目名称:Euterpe,代码行数:13,
注:本文中的FMOD_System_Init函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ FMOD_System_PlaySound函数代码示例 C++ FMOD_System_CreateSound函数代码示例 |