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自学教程:C++ FMOD_System_Init函数代码示例

51自学网 2021-06-01 20:42:39
  C++
这篇教程C++ FMOD_System_Init函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中FMOD_System_Init函数的典型用法代码示例。如果您正苦于以下问题:C++ FMOD_System_Init函数的具体用法?C++ FMOD_System_Init怎么用?C++ FMOD_System_Init使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了FMOD_System_Init函数的28个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: FMOD_System_Create

FMOD_SYSTEM *Sound::fmodSetup() {    FMOD_SYSTEM *system;    FMOD_RESULT result;    unsigned int version;    int numDrivers;    FMOD_SPEAKERMODE speakerMode;    FMOD_CAPS caps;    char name[256];    result = FMOD_System_Create(&system);    FMODErrorCheck(result);    result = FMOD_System_GetVersion(system, &version);    FMODErrorCheck(result);    result = FMOD_System_GetNumDrivers(system, &numDrivers);    FMODErrorCheck(result);    if (numDrivers == 0) {        result = FMOD_System_SetOutput(system, FMOD_OUTPUTTYPE_NOSOUND);        FMODErrorCheck(result);    }    else {        result = FMOD_System_GetDriverCaps(system, 0, &caps, 0, &speakerMode);        FMODErrorCheck(result);        result = FMOD_System_SetSpeakerMode(system, speakerMode);        FMODErrorCheck(result);        if (caps & FMOD_CAPS_HARDWARE_EMULATED) {            result = FMOD_System_SetDSPBufferSize(system, 1024, 10);            FMODErrorCheck(result);        }        result = FMOD_System_GetDriverInfo(system, 0, name, 256, 0);        FMODErrorCheck(result);        if (strstr(name, "SigmaTel")) {            result = FMOD_System_SetSoftwareFormat(system, 48000, FMOD_SOUND_FORMAT_PCMFLOAT, 0, 0,                                                   FMOD_DSP_RESAMPLER_LINEAR);            FMODErrorCheck(result);        }    }    result = FMOD_System_Init(system, 100, FMOD_INIT_NORMAL, 0);    if (result == FMOD_ERR_OUTPUT_CREATEBUFFER) {        result = FMOD_System_SetSpeakerMode(system, FMOD_SPEAKERMODE_STEREO);        FMODErrorCheck(result);        result = FMOD_System_Init(system, 100, FMOD_INIT_NORMAL, 0);    }    FMODErrorCheck(result);    return system;}
开发者ID:andreisergiu98,项目名称:squarly-hoop,代码行数:55,


示例2: CreateGame

Sgame CreateGame(int id_map) {    Sgame game;    /* Creation du hero */    Shero Heros = CreateHero(POSITION_DEPART_HEROS_X, POSITION_DEPART_HEROS_Y,id_map,"sasha",PARQUET,DIRECTION_DEPART_HEROS);    game.hero= Heros;    /* Demarrage du son */    FMOD_SYSTEM *system;    FMOD_SOUND *son;    FMOD_System_Create(&system);    FMOD_System_Init(system, 7, FMOD_INIT_NORMAL, NULL);    FMOD_System_CreateSound(system, "data/music/Menutheme.mp3",  FMOD_2D | FMOD_CREATESTREAM | FMOD_LOOP_NORMAL, 0, &son);    FMOD_Sound_SetLoopCount(son, -1);    FMOD_System_PlaySound(system, son, NULL, 0, NULL);    game.pokedex[9]=game.hero.pokemon[0];    game.pokedex[9].vu=1;    game.son = son;    game.system = system;    game.scenario=0;    /* Ajout des personnages non jouables du jeu */    addNpc(&game);	return game;}
开发者ID:CedricPortaneri,项目名称:Pokemon,代码行数:27,


示例3: sound_initialize

int sound_initialize(void){    if (FMOD_System_Create(&_system) != FMOD_OK) return -1;    if (FMOD_System_Init(_system, 2, FMOD_INIT_NORMAL | FMOD_IGNORETAGS, 0) != FMOD_OK) return -1;    return 0;}
开发者ID:SailorOnDaTea,项目名称:kissplayer,代码行数:7,


示例4: id_gen

SoundSystem::SoundSystem()  : id_gen(1), remote_head(0), sys(0) {#ifdef USE_FMOD    	FMOD_RESULT r;	r = FMOD_System_Create(&sys);	FMOD_ERRCHECK(r);	unsigned int version;	r = FMOD_System_GetVersion(sys, &version);	FMOD_ERRCHECK(r);	if(version < FMOD_VERSION ){		print("Error!  You are using an old version of FMOD %08x.  This program requires %08x/n", version, FMOD_VERSION);		return;	}	r = FMOD_System_Init( sys, 32, FMOD_INIT_NORMAL, NULL );	FMOD_ERRCHECK(r);#endif#ifdef USE_UNTZ	UNTZ::System::initialize( 44100, 512, 0 );#endif#ifdef USE_OPENAL    if(alutInit(0,NULL)==AL_FALSE) {        print("alutInit failed! error:%s", alutGetErrorString(alutGetError()));        assert(false);    } else {        print("alutInit success!");    }#endif        for(int i=0;i<elementof(sounds);i++) sounds[i] = NULL;}
开发者ID:kengonakajima,项目名称:moyai,代码行数:29,


示例5: FMOD_System_Create

// this should only be called once per devicevoid ofMultiDeviceSoundPlayer::initializeFmodWithTargetDevice(int deviceIndex){	if(!sys_Array_init[deviceIndex]){		FMOD_System_Create(&sys_Array[deviceIndex]);				int driverNum;		FMOD_System_GetNumDrivers(sys_Array[deviceIndex], &driverNum);						for(int i=0; i<driverNum; i++)		{			char name[256];			FMOD_System_GetDriverName(sys_Array[deviceIndex], i, name, 256);						printf("%d : %s/n", i, name);		}				FMOD_System_SetDriver(sys_Array[deviceIndex], deviceIndex);		FMOD_System_Init(sys_Array[deviceIndex], 2000, FMOD_INIT_NORMAL, NULL);  //do we want just 32 channels?				FMOD_System_GetMasterChannelGroup(sys_Array[deviceIndex], &channel_Array[deviceIndex]);				sys_Array_init[deviceIndex] = true;	}}
开发者ID:cdj,项目名称:Alamo,代码行数:26,


示例6: FMOD_System_Create

void Audio::init(){    FMOD_RESULT result = FMOD_System_Create(&System);    if(result == FMOD_OK){        FMOD_System_Init(System, 100, 0, NULL);    }}
开发者ID:William8915,项目名称:QSanguosha,代码行数:7,


示例7: fmode

void		fmode(void){  FMOD_SYSTEM	*system;  FMOD_SOUND	*musique;  FMOD_CHANNEL	*channel;  FMOD_RESULT	resultat;  char		*str;  str = "./graphic/Martin Garrix - Animals.mp3";  FMOD_System_Create(&system);  FMOD_System_Init(system, 2, FMOD_INIT_NORMAL, NULL);  resultat = FMOD_System_CreateSound(system, str, FMOD_SOFTWARE				     | FMOD_2D | FMOD_CREATESTREAM, 0, &musique);  if (resultat != FMOD_OK)    {      my_printf(2, "Cannot find ");      my_printf(2, "%s", str);      my_printf(2, ", put this file next to the executable 'corewar'");      write(2, "/n", 1);    }  else    {      FMOD_Sound_SetLoopCount(musique, -1);      FMOD_System_GetChannel(system, 9, &channel);      FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, musique, 0, NULL);    }}
开发者ID:MaddDogg0001,项目名称:Corewar,代码行数:27,


示例8: sound_manager_alloc

int sound_manager_alloc(sound_manager** target) {	if (target == NULL) {		debug_critical("[sound_manager_alloc] target cannot be NULL");		return 0;	}	if (*target != NULL) {		debug_warning("[sound_manager_alloc] target points to a non NULL handle, possible memory leak");	}	*target = h_malloc(sizeof(sound_manager));	sound_manager* this = *target;	this->system_handle = NULL;	if (FMOD_System_Create(&this->system_handle) != FMOD_OK) {		debug_critical("[sound_manager_alloc] FMOD failed to allocate sound system");		h_free(*target);		*target = NULL;		return 0;	}	if (FMOD_System_Init(this->system_handle, HUNTER_SOUND_MANAGER_CHANNELS, 0, NULL) != FMOD_OK) {		debug_critical("[sound_manager_alloc] failed to initialize sound system");		h_free(*target);		*target = NULL;		return 0;	}	return 1;}
开发者ID:metredigm,项目名称:hunter,代码行数:32,


示例9: FMOD_System_Create

void QSPCallBacks::Init(QSPFrame *frame){	m_frame = frame;	m_volumeCoeff = 1.0;	FMOD_System_Create(&m_sys);	wxString soundPath(QSPTools::GetAppPath() + QSP_SOUNDPLUGINS);	FMOD_System_SetPluginPath(m_sys, wxConvFile.cWX2MB(soundPath.c_str()));	#ifdef __WXMSW__		FMOD_System_SetOutput(m_sys, FMOD_OUTPUTTYPE_DSOUND);	#elif __WXOSX__		FMOD_System_SetOutput(m_sys, FMOD_OUTPUTTYPE_COREAUDIO);	#else		FMOD_System_SetOutput(m_sys, FMOD_OUTPUTTYPE_ALSA);	#endif	FMOD_System_Init(m_sys, 32, FMOD_INIT_NORMAL, 0);	QSPSetCallBack(QSP_CALL_SETTIMER, (QSP_CALLBACK)&SetTimer);	QSPSetCallBack(QSP_CALL_REFRESHINT, (QSP_CALLBACK)&RefreshInt);	QSPSetCallBack(QSP_CALL_SETINPUTSTRTEXT, (QSP_CALLBACK)&SetInputStrText);	QSPSetCallBack(QSP_CALL_ISPLAYINGFILE, (QSP_CALLBACK)&IsPlay);	QSPSetCallBack(QSP_CALL_PLAYFILE, (QSP_CALLBACK)&PlayFile);	QSPSetCallBack(QSP_CALL_CLOSEFILE, (QSP_CALLBACK)&CloseFile);	QSPSetCallBack(QSP_CALL_SHOWMSGSTR, (QSP_CALLBACK)&Msg);	QSPSetCallBack(QSP_CALL_SLEEP, (QSP_CALLBACK)&Sleep);	QSPSetCallBack(QSP_CALL_GETMSCOUNT, (QSP_CALLBACK)&GetMSCount);	QSPSetCallBack(QSP_CALL_SHOWMENU, (QSP_CALLBACK)&ShowMenu);	QSPSetCallBack(QSP_CALL_INPUTBOX, (QSP_CALLBACK)&Input);	QSPSetCallBack(QSP_CALL_SHOWIMAGE, (QSP_CALLBACK)&ShowImage);	QSPSetCallBack(QSP_CALL_SHOWWINDOW, (QSP_CALLBACK)&ShowPane);	QSPSetCallBack(QSP_CALL_OPENGAME, (QSP_CALLBACK)&OpenGame);	QSPSetCallBack(QSP_CALL_OPENGAMESTATUS, (QSP_CALLBACK)&OpenGameStatus);	QSPSetCallBack(QSP_CALL_SAVEGAMESTATUS, (QSP_CALLBACK)&SaveGameStatus);}
开发者ID:Nesles,项目名称:qsp,代码行数:34,


示例10: fmod_Init

OBJECT_ID fmod_Init(VM_ID vm,TUPLE_ID locals,TUPLE_ID kw_locals){	object *self = GetItem((object*)locals,0);	unsigned int version;    FMOD_SYSTEM *fmod_sys;	FMOD_RESULT result; 	result = FMOD_System_Create(&fmod_sys);	ERRCHECK(result);	result = FMOD_System_GetVersion(fmod_sys, &version);	ERRCHECK(result);	if (version < FMOD_VERSION)	{		printf("Error!  You are using an old version of FMOD %08x.  This program requires %08x/n", version, FMOD_VERSION);		return 0;	}	result = FMOD_System_Init(fmod_sys, 32, FMOD_INIT_NORMAL, NULL);	ERRCHECK(result);	unicode_object *sys = CreateUnicodeObject(str_Copy("__fmod_sys__"));	tag_object *tag = CreateTagObject(fmod_sys);	SetAttribute(self,sys,tag);	object *tmp =CreateEmptyObject(TYPE_NONE);	return (tmp);	}
开发者ID:pez2001,项目名称:sVimPy,代码行数:27,


示例11: return

t_sound		*init_sound_amb(char *path){  int		i;  char		*path_sound;  char		*tmp;  t_sound	*sound_tab;  FMOD_RESULT	c;  i = -1;  if ((sound_tab = malloc(sizeof(t_sound) * NB_SOUND_AMB_MAX)) == NULL)    return (NULL);  while (++i < NB_SOUND_AMB_MAX)    {      FMOD_System_Create(&sound_tab[i].sys);      FMOD_System_Init(sound_tab[i].sys, 1, FMOD_INIT_NORMAL, NULL);      tmp = my_getstr(i, "0123456789");      path_sound = my_str_concat(tmp, FORMAT_SOUND);      if ((c = FMOD_System_CreateSound	   (sound_tab[i].sys, my_str_concat(path, path_sound),	    FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0,	    &sound_tab[i].sound)) != FMOD_OK)	return (NULL);      printf("[*] Sound ambiance %s load/n", path_sound);      free(tmp);      free(path_sound);    }  return (sound_tab);}
开发者ID:Frozenhorns,项目名称:project,代码行数:28,


示例12: fmod_errorcheck

sound_system_c::sound_system_c(const char *song_name) {	// Init FMOD	fmod_errorcheck(FMOD_System_Create(&fmod_system));	fmod_errorcheck(FMOD_System_SetSoftwareFormat(fmod_system, OUTPUTRATE, FMOD_SOUND_FORMAT_PCM16, 2, 0, FMOD_DSP_RESAMPLER_LINEAR));	fmod_errorcheck(FMOD_System_Init(fmod_system, 32, FMOD_INIT_NORMAL, 0));	// Init song	fmod_errorcheck(FMOD_System_CreateStream(fmod_system, song_name, FMOD_LOOP_NORMAL | FMOD_2D | FMOD_HARDWARE | FMOD_UNIQUE, 0, &music));}
开发者ID:Anaatti,项目名称:FMOD-music-visualizer,代码行数:8,


示例13: FMOD_System_Create

//---------------------------------------// this should only be called oncevoid ofSoundPlayer::initializeFmod(){	if(!bFmodInitialized){		FMOD_System_Create(&sys);		FMOD_System_Init(sys, 32, FMOD_INIT_NORMAL, NULL);  //do we want just 32 channels?		FMOD_System_GetMasterChannelGroup(sys, &channelgroup);		bFmodInitialized = true;	}}
开发者ID:LeonFedotov,项目名称:L.A.S.E.R.-TAG-GRL,代码行数:10,


示例14: _tmp

FMODSound::FMODSound(const std::string &name, const std::string &name_file, Engine::ISound::type type, int frequence)  : _tmp(false), _name(name), _type(type), _frequence(frequence), _volume(1.0){  FMOD_System_Create(&(this->_system));  FMOD_System_Init(this->_system, 1, FMOD_INIT_NORMAL, NULL);  FMOD_System_CreateSound(this->_system, name_file.c_str(),			  FMOD_CREATESAMPLE, 0, &(this->_sound));}
开发者ID:antiqe,项目名称:RType,代码行数:8,


示例15: Init

void Init(){	g_nFrameCount = 0;	FMOD_System_Create(&g_System);	FMOD_System_Init(g_System, 32, FMOD_INIT_NORMAL, NULL);	FMOD_System_CreateSound(g_System, "run.wav", FMOD_DEFAULT, 0, &g_Sound);}
开发者ID:codeboxgit,项目名称:Game,代码行数:8,


示例16: initMusic

void initMusic(void){		  unsigned int      version;		  result = FMOD_System_Create(&sys);		  ERRCHECK(result);		  result = FMOD_System_GetVersion(sys, &version);		  ERRCHECK(result);		  if (version < FMOD_VERSION)		  {					 return;		  }		  result = FMOD_System_Init(sys, 1, FMOD_INIT_NORMAL, NULL);		  ERRCHECK(result);		  sounds = (FMOD_SOUND **)malloc(SCNT*sizeof(FMOD_SOUND *));		  result = FMOD_System_CreateSound(sys, "media/scienceisfun.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[0]));		  ERRCHECK(result);		  //		  Log("sound 1 of 12 loaded/n");		  result = FMOD_System_CreateSound(sys, "media/concentrationenhancingmenuinitialiser.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[1]));		  ERRCHECK(result);		  //		  Log("sound 2 of 12 loaded/n");		  result = FMOD_System_CreateSound(sys, "media/999999.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[2]));		  ERRCHECK(result);		  //		  Log("sound 3 of 12 loaded/n");		  result = FMOD_System_CreateSound(sys, "media/thecourtesycall.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[3]));		  ERRCHECK(result);		  //		  Log("sound 4 of 12 loaded/n");		  result = FMOD_System_CreateSound(sys, "media/technicaldifficulties.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[4]));		  ERRCHECK(result);		  //		  Log("sound 5 of 12 loaded/n");		  result = FMOD_System_CreateSound(sys, "media/overgrowth.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[5]));		  ERRCHECK(result);		  //		  Log("sound 6 of 12 loaded/n");		  result = FMOD_System_CreateSound(sys, "media/ghostofrattman.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[5]));		  ERRCHECK(result);		  //		  Log("sound 7 of 12 loaded/n");		  result = FMOD_System_CreateSound(sys, "media/hauntedpanels.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[7]));		  ERRCHECK(result);		  //		  Log("sound 8 of 12 loaded/n");		  result = FMOD_System_CreateSound(sys, "media/thefuturestartswithyou.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[8]));		  ERRCHECK(result);		  //		  Log("sound 9 of 12 loaded/n");		  result = FMOD_System_CreateSound(sys, "media/theresheis.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[9]));		  ERRCHECK(result);		  //		  Log("sound 10 of 12 loaded/n");		  result = FMOD_System_CreateSound(sys, "media/youknowher.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[10]));		  ERRCHECK(result);		  //		  Log("sound 11 of 12 loaded/n");		  result = FMOD_System_CreateSound(sys, "media/thefriendlyfaithplate.mp3", FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &(sounds[11]));		  ERRCHECK(result);		  //		  Log("sound 12 of 12 loaded/n");		  current_track = (rand() % SCNT);		  playMusic(current_track);}
开发者ID:cscool,项目名称:portal,代码行数:58,


示例17: main

int main(void){	SDL_Surface *screen = NULL, *viseur = NULL;	SDL_Event event;	SDL_Rect position;	FMOD_SYSTEM *system;	FMOD_SOUND *tir = NULL;	FMOD_RESULT resultat;	int continuer = 1;	/*Initiation de FMOD pour le tir du pistolet*/	FMOD_System_Create(&system);	FMOD_System_Init(system, 2, FMOD_INIT_NORMAL, NULL);	resultat = FMOD_System_CreateSound(system,"gun_shot.mp3",FMOD_CREATESAMPLE, 0, &tir);	if(resultat != FMOD_OK)	{		fprintf(stderr, "Impossible de lire gun_shot.mp3");		exit(EXIT_FAILURE);	}	/*Initiation de la SDL*/	SDL_Init(SDL_INIT_VIDEO);	SDL_ShowCursor(SDL_DISABLE);	screen = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE | SDL_DOUBLEBUF);	SDL_WM_SetCaption("Gestion du son avec FMOD", NULL);	viseur = IMG_Load("cible.png");	SDL_EnableKeyRepeat(10, 10);	while(continuer)	{		SDL_WaitEvent(&event);		switch(event.type)		{			case SDL_QUIT:				continuer = 0;				break;			case SDL_MOUSEBUTTONDOWN:				FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, tir, 0, NULL);				break;			case SDL_MOUSEMOTION:				position.x = event.motion.x - (viseur->w / 2);				position.y = event.motion.y - (viseur->h / 2);				break;		}		SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0));		SDL_BlitSurface(viseur, NULL, screen, &position);		SDL_Flip(screen);	}	SDL_FreeSurface(viseur);	SDL_Quit();	FMOD_Sound_Release(tir);	FMOD_System_Close(system);	FMOD_System_Release(system);	return EXIT_SUCCESS;}
开发者ID:4charles2,项目名称:langace_c,代码行数:58,


示例18: FMOD_System_Create

//const int& maxChannelsNumberboolCFModExDriver::init(const SAudioParameters&){    const int maxChannelsNumber = 4;    FMOD_RESULT result;    result = FMOD_System_Create(&_audioSystem);    if(result != FMOD_OK){        //fus::ILogger::Log(fus::EWarning)        _LOG_WARNING << "Impossible to initialize FmodEx : " << FMOD_ErrorString(result);        return false;    }    unsigned int version = 0;    getFMODExVersion(version);    // check version is correct    if (version < FMOD_VERSION) {        _LOG_WARNING << "Error!  You are using an old version of FMOD " << version << ".  This program requires " << FMOD_VERSION;        return false;    }    result = FMOD_System_Init(_audioSystem, maxChannelsNumber, FMOD_INIT_NORMAL, NULL);    if(result != FMOD_OK){        //fus::ILogger::Log(fus::EWarning)        _LOG_WARNING << "Impossible to init audio system : " << FMOD_ErrorString(result);        return false;    }    //Specify user callbacks for FMOD's internal file manipulation functions.//        result = _audioSystem->setFileSystem(&fmodFileOpenCallback, &fmodFileCloseCallback, &fmodFileReadCallback, &fmodFileSeekCallback, 2048);//        if (result != FMOD_OK){////        }    // update var static    //CSound::_audioSystem = _audioSystem;    // TODO Parametrer le volume    FMOD_System_GetMasterChannelGroup( _audioSystem, &_masterGroup);    // TODO    //FMOD_System_createChannelGroup()    //fus::ILogger::Log(fus::ENotice)    _INFO  << "Sound System ok";    return true;}
开发者ID:teto,项目名称:bluecosmos,代码行数:58,


示例19: FMOD_System_Create

void Sound::Init(int _channels){	s_result = FMOD_System_Create(&s_fmod_system);	assert(s_result == FMOD_OK);	//Initializes the system with 1 channel	s_result = FMOD_System_Init(s_fmod_system, _channels, FMOD_INIT_NORMAL, 0);	assert(s_result == FMOD_OK);	FMOD_Channel_SetVolume(s_channel, 0.0f);}
开发者ID:Guitaroz,项目名称:Go-Fish-Card-Game,代码行数:9,


示例20: FMOD_System_Create

void Audio::initialiser() {	FMOD_System_Create(&_systeme);	resultat = FMOD_System_Init(_systeme, NB_CANAUX, FMOD_INIT_NORMAL, 0);	erreur(resultat, 1);	for(int i = 0; i < NB_CANAUX; ++i) {		_canaux[i] = 0;	}}
开发者ID:rems4e,项目名称:Projet2MIC,代码行数:9,


示例21: FMOD_System_Create

// SoundManager initialization (to be called before loadMusic() and playMusic())void SoundManager::initialize(int spectrumSize){	mSpectrumSize = spectrumSize;	if (mSpectrum != 0)		delete mSpectrum;	mSpectrum = new float[spectrumSize];		FMOD_System_Create(&mSystem);	FMOD_System_Init(mSystem, 1, FMOD_INIT_NORMAL, 0);}
开发者ID:vincenthugues,项目名称:music_visualizer,代码行数:11,


示例22: FMOD_System_Create

void Sound::init() {  //create the sound system. If fails, sound is set to impossible  result = FMOD_System_Create(&fmodsystem);  if (result != FMOD_OK) possible = false;  //if initialise the sound system. If fails, sound is set to impossible  if (possible) result = FMOD_System_Init(fmodsystem, 2, FMOD_INIT_NORMAL, 0);  if (result != FMOD_OK) possible = false;  //sets initial sound volume (mute)  if (possible) {FMOD_Channel_SetVolume(channel, 0.0f); printf("sadsad/n");}}
开发者ID:AlexTalker,项目名称:glPortal,代码行数:10,


示例23: FMOD_System_Create

//---------------------------------------// this should only be called oncevoid ofFmodSoundPlayer::initializeFmod(){	if(!bFmodInitialized_){		FMOD_System_Create(&sys);		#ifdef TARGET_LINUX			FMOD_System_SetOutput(sys,FMOD_OUTPUTTYPE_ALSA);		#endif		FMOD_System_Init(sys, 32, FMOD_INIT_NORMAL, NULL);  //do we want just 32 channels?		FMOD_System_GetMasterChannelGroup(sys, &channelgroup);		bFmodInitialized_ = true;	}}
开发者ID:BlitzKraft,项目名称:guino,代码行数:13,


示例24: se

void    se(char *path, t_music *m){  FMOD_System_Create(&m->system);  FMOD_System_Init(m->system, 1, FMOD_INIT_NORMAL, NULL);  if ((m->result = FMOD_System_CreateSound(m->system, path, FMOD_SOFTWARE					   | FMOD_2D | FMOD_CREATESTREAM					   | FMOD_LOOP_NORMAL, 0, &m->music)) != FMOD_OK)    show_error(3);  FMOD_Sound_SetLoopCount(m->music, 0);  FMOD_System_PlaySound(m->system, FMOD_CHANNEL_FREE, m->music, 0, NULL);}
开发者ID:d3xt3-bitstechlab,项目名称:duck-engine,代码行数:11,


示例25: Init

bool Audio::Init(){    if (FMOD_System_Create(&system) != FMOD_OK) {        return false;    }    if (FMOD_System_Init(system,100,FMOD_INIT_NORMAL,NULL) != FMOD_OK) {        return false;    }    return true;}
开发者ID:narc0tiq,项目名称:Unnamed-Train-Game,代码行数:12,


示例26: sound_init

int		sound_init(Sound* s){    FMOD_RESULT	res;    if (   FMOD_OK != (res = FMOD_System_Create(&s->system))            || FMOD_OK != (res = FMOD_System_Init(s->system, 32, FMOD_INIT_NORMAL, NULL))            || FMOD_OK != (res = FMOD_System_CreateSound(s->system, "sound/xship_shoot.wav", FMOD_SOFTWARE, 0, &s->mp3[SND_XHSIP_SHOOT]))            || FMOD_OK != (res = FMOD_System_CreateSound(s->system, "sound/menu_open.wav", FMOD_SOFTWARE, 0, &s->mp3[SND_MENU_OPEN]))       )        return printf("FMOD error! (%d) %s/n", res, FMOD_ErrorString(res));    return 0;}
开发者ID:AntoineBt,项目名称:Shoot-em-Up-SDL-2D,代码行数:12,


示例27: ofxSoundInitialize

// ----------------------------------------------------------------------------// these are global functions, that affect every sound / channel:// ----------------------------------------------------------------------------void ofxSoundInitialize() // this should only be called once{	if(!bFmodInitialized)	{		FMOD_System_Create(&sys);    #ifdef TARGET_LINUX		FMOD_System_SetOutput(sys,FMOD_OUTPUTTYPE_ALSA);    #endif		FMOD_System_Init(sys, 32, FMOD_INIT_NORMAL, NULL);  //do we want just 32 channels?		FMOD_System_GetMasterChannelGroup(sys, &channelgroup);		bFmodInitialized = true;	}}
开发者ID:alsdncka,项目名称:digitalstarcode,代码行数:16,


示例28: Java_org_fmod_fsb_Example_cBegin

void Java_org_fmod_fsb_Example_cBegin(JNIEnv *env, jobject thiz){	FMOD_RESULT result = FMOD_OK;	result = FMOD_System_Create(&gSystem);	CHECK_RESULT(result);	result = FMOD_System_Init(gSystem, 32, FMOD_INIT_NORMAL, 0);	CHECK_RESULT(result);	result = FMOD_System_CreateSound(gSystem, "/sdcard/fmod/example.fsb", FMOD_DEFAULT | FMOD_LOOP_OFF, 0, &gFSB);	CHECK_RESULT(result);}
开发者ID:mperroteau,项目名称:Euterpe,代码行数:13,



注:本文中的FMOD_System_Init函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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