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本文整理汇总了C++中GetAlivePlayersCountByTeam函数的典型用法代码示例。如果您正苦于以下问题:C++ GetAlivePlayersCountByTeam函数的具体用法?C++ GetAlivePlayersCountByTeam怎么用?C++ GetAlivePlayersCountByTeam使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetAlivePlayersCountByTeam函数的19个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: UpdateWorldStatevoid BattlegroundRV::AddPlayer(Player *plr){ Battleground::AddPlayer(plr); //create score and add it to map, default values are set in constructor BattlegroundRVScore* sc = new BattlegroundRVScore; m_PlayerScores[plr->GetGUID()] = sc; UpdateWorldState(BG_RV_WORLD_STATE_A, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(BG_RV_WORLD_STATE_H, GetAlivePlayersCountByTeam(HORDE));}
开发者ID:Demonid,项目名称:shadowhack3-public,代码行数:11,
示例2: UpdateWorldStatevoid BattleGroundRL::AddPlayer(Player* plr){ BattleGround::AddPlayer(plr); //create score and add it to map, default values are set in constructor BattleGroundRLScore* sc = new BattleGroundRLScore; m_PlayerScores[plr->GetGUID()] = sc; UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE));}
开发者ID:morno,项目名称:blizzlikecore,代码行数:11,
示例3: UpdateWorldStatevoid BattleGroundNA::AddPlayer(Player *plr){ BattleGround::AddPlayer(plr); //create score and add it to map, default values are set in constructor BattleGroundNAScore* sc = new BattleGroundNAScore; m_PlayerScores[plr->GetObjectGuid()] = sc; UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));}
开发者ID:newrage,项目名称:testv1,代码行数:11,
示例4: UpdateWorldStatevoid BattlegroundRV::AddPlayer(Player* player){ Battleground::AddPlayer(player); BattlegroundScore* sc = new BattlegroundScore; PlayerScores[player->GetGUID()] = sc; sc->BgTeam = player->GetTeam(); sc->TalentTree = player->GetPrimaryTalentTree(player->GetActiveSpec()); UpdateWorldState(BG_RV_WORLD_STATE_A, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(BG_RV_WORLD_STATE_H, GetAlivePlayersCountByTeam(HORDE));}
开发者ID:ter884,项目名称:TER-Server,代码行数:11,
示例5: UpdateWorldStatevoid BattleGroundBE::RemovePlayer(Player* /*plr*/, uint64 /*guid*/){ if(GetStatus() == STATUS_WAIT_LEAVE) return; UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE)); if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) EndBattleGround(HORDE); else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE)) EndBattleGround(ALLIANCE);}
开发者ID:jendeanlone,项目名称:mangos,代码行数:13,
示例6: UpdateWorldStatevoid BattleGroundDS::HandleKillPlayer(Player* player, Player* killer){ if (GetStatus() != STATUS_IN_PROGRESS) return; if (!killer) { sLog.outError("BattleGroundDS: Killer player not found"); return; } BattleGround::HandleKillPlayer(player,killer); UpdateWorldState(0xe11, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0xe10, GetAlivePlayersCountByTeam(HORDE)); CheckArenaWinConditions();}
开发者ID:SeTM,项目名称:mangos,代码行数:17,
示例7: UpdateWorldStatevoid BattlegroundRV::HandleKillPlayer(Player* player, Player* killer){ if (GetStatus() != STATUS_IN_PROGRESS) return; if (!killer) { sLog->outError("BattlegroundRV: Killer player not found"); return; } Battleground::HandleKillPlayer(player, killer); UpdateWorldState(BG_RV_WORLD_STATE_A, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(BG_RV_WORLD_STATE_H, GetAlivePlayersCountByTeam(HORDE)); CheckArenaWinConditions();}
开发者ID:Albis,项目名称:TrinityCore,代码行数:18,
示例8: uint32void BattlegroundRV::FillInitialWorldStates(WorldPacket &data){ data << uint32(BG_RV_WORLD_STATE_A) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); data << uint32(BG_RV_WORLD_STATE_H) << uint32(GetAlivePlayersCountByTeam(HORDE)); data << uint32(BG_RV_WORLD_STATE) << uint32(1);}
开发者ID:Albis,项目名称:TrinityCore,代码行数:6,
示例9: uint32void BattlegroundNA::FillInitialWorldStates(WorldPacket &data){ data << uint32(0xa0f) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7 data << uint32(0xa10) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8 data << uint32(0xa11) << uint32(1); // 9}
开发者ID:Maczuga,项目名称:SkyFire_one,代码行数:6,
示例10: GetArenaMatchmakerRatingvoid Arena::EndBattleground(uint32 winner){ // arena rating calculation if (isRated()) { uint32 loserTeamRating = 0; uint32 loserMatchmakerRating = 0; int32 loserChange = 0; int32 loserMatchmakerChange = 0; uint32 winnerTeamRating = 0; uint32 winnerMatchmakerRating = 0; int32 winnerChange = 0; int32 winnerMatchmakerChange = 0; ArenaTeam* winnerArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(winner)); ArenaTeam* loserArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(winner))); if (winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam) { loserTeamRating = loserArenaTeam->GetRating(); loserMatchmakerRating = GetArenaMatchmakerRating(GetOtherTeam(winner)); winnerTeamRating = winnerArenaTeam->GetRating(); winnerMatchmakerRating = GetArenaMatchmakerRating(winner); if (winner != 0) { winnerMatchmakerChange = winnerArenaTeam->WonAgainst(winnerMatchmakerRating, loserMatchmakerRating, winnerChange); loserMatchmakerChange = loserArenaTeam->LostAgainst(loserMatchmakerRating, winnerMatchmakerRating, loserChange); TC_LOG_DEBUG("bg.arena", "match Type: %u --- Winner: old rating: %u, rating gain: %d, old MMR: %u, MMR gain: %d --- Loser: old rating: %u, rating loss: %d, old MMR: %u, MMR loss: %d ---", GetArenaType(), winnerTeamRating, winnerChange, winnerMatchmakerRating, winnerMatchmakerChange, loserTeamRating, loserChange, loserMatchmakerRating, loserMatchmakerChange); SetArenaMatchmakerRating(winner, winnerMatchmakerRating + winnerMatchmakerChange); SetArenaMatchmakerRating(GetOtherTeam(winner), loserMatchmakerRating + loserMatchmakerChange); // bg team that the client expects is different to TeamId // alliance 1, horde 0 uint8 winnerTeam = winner == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE; uint8 loserTeam = winner == ALLIANCE ? BG_TEAM_HORDE : BG_TEAM_ALLIANCE; _arenaTeamScores[winnerTeam].Assign(winnerChange, winnerMatchmakerRating, winnerArenaTeam->GetName()); _arenaTeamScores[loserTeam].Assign(loserChange, loserMatchmakerRating, loserArenaTeam->GetName()); TC_LOG_DEBUG("bg.arena", "Arena match Type: %u for Team1Id: %u - Team2Id: %u ended. WinnerTeamId: %u. Winner rating: +%d, Loser rating: %d", GetArenaType(), GetArenaTeamIdByIndex(TEAM_ALLIANCE), GetArenaTeamIdByIndex(TEAM_HORDE), winnerArenaTeam->GetId(), winnerChange, loserChange); if (sWorld->getBoolConfig(CONFIG_ARENA_LOG_EXTENDED_INFO)) for (auto const& score : PlayerScores) if (Player* player = ObjectAccessor::FindConnectedPlayer(ObjectGuid(HIGHGUID_PLAYER, score.first))) { TC_LOG_DEBUG("bg.arena", "Statistics match Type: %u for %s (GUID: %u, Team: %d, IP: %s): %s", GetArenaType(), player->GetName().c_str(), score.first, player->GetArenaTeamId(GetArenaType() == 5 ? 2 : GetArenaType() == 3), player->GetSession()->GetRemoteAddress().c_str(), score.second->ToString().c_str()); } } // Deduct 16 points from each teams arena-rating if there are no winners after 45+2 minutes else { _arenaTeamScores[BG_TEAM_ALLIANCE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, winnerMatchmakerRating, winnerArenaTeam->GetName()); _arenaTeamScores[BG_TEAM_HORDE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, loserMatchmakerRating, loserArenaTeam->GetName()); winnerArenaTeam->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS); loserArenaTeam->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS); } uint8 aliveWinners = GetAlivePlayersCountByTeam(winner); for (auto const& i : GetPlayers()) { uint32 team = i.second.Team; if (i.second.OfflineRemoveTime) { // if rated arena match - make member lost! if (team == winner) winnerArenaTeam->OfflineMemberLost(i.first, loserMatchmakerRating, winnerMatchmakerChange); else loserArenaTeam->OfflineMemberLost(i.first, winnerMatchmakerRating, loserMatchmakerChange); continue; } Player* player = _GetPlayer(i.first, i.second.OfflineRemoveTime != 0, "Arena::EndBattleground"); if (!player) continue; // per player calculation if (team == winner) { // update achievement BEFORE personal rating update uint32 rating = player->GetArenaPersonalRating(winnerArenaTeam->GetSlot()); player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, rating ? rating : 1); player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA, GetMapId()); // Last standing - Rated 5v5 arena & be solely alive player if (GetArenaType() == ARENA_TYPE_5v5 && aliveWinners == 1 && player->IsAlive()) player->CastSpell(player, SPELL_LAST_MAN_STANDING, true); winnerArenaTeam->MemberWon(player, loserMatchmakerRating, winnerMatchmakerChange); }//.........这里部分代码省略.........
开发者ID:ahuraa,项目名称:DeathCore_3.3.5-1,代码行数:101,
示例11: UpdateWorldStatevoid Arena::UpdateArenaWorldState(){ UpdateWorldState(ARENA_WORLD_STATE_ALIVE_PLAYERS_GREEN, GetAlivePlayersCountByTeam(HORDE)); UpdateWorldState(ARENA_WORLD_STATE_ALIVE_PLAYERS_GOLD, GetAlivePlayersCountByTeam(ALLIANCE));}
开发者ID:redlaine,项目名称:TrinityCore,代码行数:5,
示例12: UpdateWorldStatevoid BattlegroundRV::UpdateArenaWorldState(){ UpdateWorldState(BG_RV_WORLD_STATE_A, GetAlivePlayersCountByTeam(TEAM_ALLIANCE)); UpdateWorldState(BG_RV_WORLD_STATE_H, GetAlivePlayersCountByTeam(TEAM_HORDE));}
开发者ID:boom8866,项目名称:azerothcore-wotlk,代码行数:5,
示例13: FillInitialWorldStatevoid BattleGroundRV::FillInitialWorldStates(){ FillInitialWorldState(0xe11, GetAlivePlayersCountByTeam(ALLIANCE)); FillInitialWorldState(0xe10, GetAlivePlayersCountByTeam(HORDE)); FillInitialWorldState(0xe1a, 1);}
开发者ID:wuzhupc,项目名称:mangos,代码行数:6,
示例14: int32void Arena::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet){ packet.Worldstates.emplace_back(uint32(ARENA_WORLD_STATE_ALIVE_PLAYERS_GREEN), int32(GetAlivePlayersCountByTeam(HORDE))); packet.Worldstates.emplace_back(uint32(ARENA_WORLD_STATE_ALIVE_PLAYERS_GOLD), int32(GetAlivePlayersCountByTeam(ALLIANCE)));}
开发者ID:beyourself,项目名称:DeathCore_6.x,代码行数:5,
示例15: FillInitialWorldStatevoid BattleGroundRV::FillInitialWorldStates(WorldPacket &data, uint32& count){ FillInitialWorldState(data, count, 0xe11, GetAlivePlayersCountByTeam(ALLIANCE)); FillInitialWorldState(data, count, 0xe10, GetAlivePlayersCountByTeam(HORDE)); FillInitialWorldState(data, count, 0xe1a, 1);}
开发者ID:Inquisitor,项目名称:mangos,代码行数:6,
示例16: uint32void Arena::FillInitialWorldStates(WorldPacket& data){ data << uint32(ARENA_WORLD_STATE_ALIVE_PLAYERS_GREEN) << uint32(GetAlivePlayersCountByTeam(HORDE)); data << uint32(ARENA_WORLD_STATE_ALIVE_PLAYERS_GOLD) << uint32(GetAlivePlayersCountByTeam(ALLIANCE));}
开发者ID:redlaine,项目名称:TrinityCore,代码行数:5,
示例17: GetAlivePlayersCountByTeamvoid BattlegroundRV::FillInitialWorldStates(WorldStateBuilder& builder){ builder.AppendState(BG_RV_WORLD_STATE_A, GetAlivePlayersCountByTeam(ALLIANCE)); builder.AppendState(BG_RV_WORLD_STATE_H, GetAlivePlayersCountByTeam(HORDE)); builder.AppendState(BG_RV_WORLD_STATE, 1);}
开发者ID:cooler-SAI,项目名称:PandaFire,代码行数:6,
示例18: FillInitialWorldStatevoid BattleGroundRL::FillInitialWorldStates(){ FillInitialWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE)); FillInitialWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE)); FillInitialWorldState(0xbba, 1);}
开发者ID:120239197a,项目名称:SingleCore,代码行数:6,
示例19: uint32void BattlegroundTA::FillInitialWorldStates(WorldPacket &data){ data << uint32(0xe11) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); data << uint32(0xe12) << uint32(GetAlivePlayersCountByTeam(HORDE)); UpdateArenaWorldState();}
开发者ID:Adeer,项目名称:Patchs,代码行数:6,
注:本文中的GetAlivePlayersCountByTeam函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetAllianceFlagPickerGUID函数代码示例 C++ GetAlignment函数代码示例 |