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自学教程:C++ GetAllianceFlagPickerGUID函数代码示例

51自学网 2021-06-01 21:03:40
  C++
这篇教程C++ GetAllianceFlagPickerGUID函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetAllianceFlagPickerGUID函数的典型用法代码示例。如果您正苦于以下问题:C++ GetAllianceFlagPickerGUID函数的具体用法?C++ GetAllianceFlagPickerGUID怎么用?C++ GetAllianceFlagPickerGUID使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetAllianceFlagPickerGUID函数的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: switch

void BattlegroundTP::HandleAreaTrigger(Player* player, uint32 trigger){    if (GetStatus() != STATUS_IN_PROGRESS)        return;    switch(trigger)    {        case 5904:                                          // Alliance Flag spawn            if (_flagState[TEAM_HORDE] && !_flagState[TEAM_ALLIANCE])                if (GetHordeFlagPickerGUID() == player->GetGUID())                    EventPlayerCapturedFlag(player);            break;        case 5905:                                          // Horde Flag spawn            if (_flagState[TEAM_ALLIANCE] && !_flagState[TEAM_HORDE])                if (GetAllianceFlagPickerGUID() == player->GetGUID())                    EventPlayerCapturedFlag(player);            break;        case 5908:                                          // Horde Tower        case 5909:                                          // Twin Peak House big        case 5910:                                          // Horde House        case 5911:                                          // Twin Peak House small        case 5914:                                          // Allianz Start right        case 5916:                                          // Allianz Start        case 5917:                                          // Allianz Start left        case 5918:                                          // Horde Start        case 5920:                                          // Horde Start Front entrance        case 5921:                                          // Horde Start left Water channel            break;        default:            Battleground::HandleAreaTrigger(player, trigger);            break;    }}
开发者ID:BravadoToDeath,项目名称:ArkCORE-NG,代码行数:33,


示例2: switch

void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger){    // this is wrong way to implement these things. On official it done by gameobject spell cast.    if (GetStatus() != STATUS_IN_PROGRESS)        return;    //uint32 SpellId = 0;    //uint64 buff_guid = 0;    switch(Trigger)    {        case 3686:                                          // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().            //buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_1];            break;        case 3687:                                          // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().            //buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_2];            break;        case 3706:                                          // Alliance elixir of regeneration spawn            //buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_1];            break;        case 3708:                                          // Horde elixir of regeneration spawn            //buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_2];            break;        case 3707:                                          // Alliance elixir of berserk spawn            //buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_1];            break;        case 3709:                                          // Horde elixir of berserk spawn            //buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_2];            break;        case 3646:                                          // Alliance Flag spawn            if (m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE])                if (GetHordeFlagPickerGUID() == Source->GetGUID())                    EventPlayerCapturedFlag(Source);            break;        case 3647:                                          // Horde Flag spawn            if (m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE])                if (GetAllianceFlagPickerGUID() == Source->GetGUID())                    EventPlayerCapturedFlag(Source);            break;        case 3649:                                          // unk1        case 3688:                                          // unk2        case 4628:                                          // unk3        case 4629:                                          // unk4            break;        default:            sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);            Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);            break;    }    //if (buff_guid)    //    HandleTriggerBuff(buff_guid,Source);}
开发者ID:Aemu,项目名称:mangos,代码行数:52,


示例3: switch

void BattlegroundTP::HandleAreaTrigger(Player *Source, uint32 Trigger){    // this is wrong way to implement these things. On official it done by gameobject spell cast.    if (GetStatus() != STATUS_IN_PROGRESS)        return;    //uint32 SpellId = 0;    //uint64 buff_guid = 0;    switch(Trigger)    {        case 5904:                                          // Alliance Flag spawn            if (m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE])                if (GetHordeFlagPickerGUID() == Source->GetGUID())                    EventPlayerCapturedFlag(Source);            break;        case 5905:                                          // Horde Flag spawn            if (m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE])                if (GetAllianceFlagPickerGUID() == Source->GetGUID())                    EventPlayerCapturedFlag(Source);            break;        case 5908:                                          // Horde Tower        case 5909:                                          // Twin Peak House big        case 5910:                                          // Horde House        case 5911:                                          // Twin Peak House small        case 5914:                                          // Allianz Start right        case 5916:                                          // Allianz Start        case 5917:                                          // Allianz Start left        case 5918:                                          // Horde Start        case 5920:                                          // Horde Start Front entrance        case 5921:                                          // Horde Start left Water channel            break;        default:            sLog->outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);            Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);            break;    }    //if (buff_guid)    //    HandleTriggerBuff(buff_guid, Source);}
开发者ID:Ekmek,项目名称:Antiker,代码行数:40,


示例4: SetHordeFlagPicker

void BattlegroundTP::EventPlayerDroppedFlag(Player *Source){    if (GetStatus() != STATUS_IN_PROGRESS)    {        // if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages        // just take off the aura        if (Source->GetTeam() == ALLIANCE)        {            if (!this->IsHordeFlagPickedup())                return;            if (GetHordeFlagPickerGUID() == Source->GetGUID())            {                SetHordeFlagPicker(0);                Source->RemoveAurasDueToSpell(BG_TP_SPELL_HORDE_FLAG);            }        }        else        {            if (!this->IsAllianceFlagPickedup())                return;            if (GetAllianceFlagPickerGUID() == Source->GetGUID())            {                SetAllianceFlagPicker(0);                Source->RemoveAurasDueToSpell(BG_TP_SPELL_ALLIANCE_FLAG);            }        }        return;    }    bool set = false;    if (Source->GetTeam() == ALLIANCE)    {        if (!IsHordeFlagPickedup())            return;        if (GetHordeFlagPickerGUID() == Source->GetGUID())        {            SetHordeFlagPicker(0);            Source->RemoveAurasDueToSpell(BG_TP_SPELL_HORDE_FLAG);            if (m_FlagDebuffState == 1)              Source->RemoveAurasDueToSpell(TP_SPELL_FOCUSED_ASSAULT);            if (m_FlagDebuffState == 2)              Source->RemoveAurasDueToSpell(TP_SPELL_BRUTAL_ASSAULT);            m_FlagState[BG_TEAM_HORDE] = BG_TP_FLAG_STATE_ON_GROUND;            Source->CastSpell(Source, BG_TP_SPELL_HORDE_FLAG_DROPPED, true);            set = true;        }    }    else    {        if (!IsAllianceFlagPickedup())            return;        if (GetAllianceFlagPickerGUID() == Source->GetGUID())        {            SetAllianceFlagPicker(0);            Source->RemoveAurasDueToSpell(BG_TP_SPELL_ALLIANCE_FLAG);            if (m_FlagDebuffState == 1)              Source->RemoveAurasDueToSpell(TP_SPELL_FOCUSED_ASSAULT);            if (m_FlagDebuffState == 2)              Source->RemoveAurasDueToSpell(TP_SPELL_BRUTAL_ASSAULT);            m_FlagState[BG_TEAM_ALLIANCE] = BG_TP_FLAG_STATE_ON_GROUND;            Source->CastSpell(Source, BG_TP_SPELL_ALLIANCE_FLAG_DROPPED, true);            set = true;        }    }    if (set)    {        Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);        UpdateFlagState(Source->GetTeam(), 1);        if (Source->GetTeam() == ALLIANCE)        {            SendMessageToAll(LANG_BG_TP_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, Source);            UpdateWorldState(BG_TP_FLAG_UNK_HORDE, uint32(-1));        }        else        {            SendMessageToAll(LANG_BG_TP_DROPPED_AF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);            UpdateWorldState(BG_TP_FLAG_UNK_ALLIANCE, uint32(-1));        }        m_FlagsDropTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_TP_FLAG_DROP_TIME;    }}
开发者ID:Ekmek,项目名称:Antiker,代码行数:85,


示例5: SetHordeFlagPicker

void BattleGroundWS::EventPlayerDroppedFlag(Player *Source){    if (GetStatus() != STATUS_IN_PROGRESS)    {        // if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages        // just take off the aura        if (Source->GetBGTeam() == ALLIANCE)        {            if (!this->IsHordeFlagPickedup())                return;            if (GetHordeFlagPickerGUID() == Source->GetGUID())            {                SetHordeFlagPicker(0);                Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);            }        }        else        {            if (!this->IsAllianceFlagPickedup())                return;            if (GetAllianceFlagPickerGUID() == Source->GetGUID())            {                SetAllianceFlagPicker(0);                Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);            }        }        return;    }    const char *message = "";    uint8 type = 0;    bool set = false;    if (Source->GetBGTeam() == ALLIANCE)    {        if (!this->IsHordeFlagPickedup())            return;        if (GetHordeFlagPickerGUID() == Source->GetGUID())        {            SetHordeFlagPicker(0);            Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);            if (m_FlagDebuffState == 1)              Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);            if (m_FlagDebuffState == 2)              Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);            m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND;            message = GetTrinityString(LANG_BG_WS_DROPPED_HF);            type = CHAT_MSG_BG_SYSTEM_HORDE;            Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true);            set = true;        }    }    else    {        if (!this->IsAllianceFlagPickedup())            return;        if (GetAllianceFlagPickerGUID() == Source->GetGUID())        {            SetAllianceFlagPicker(0);            Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);            if (m_FlagDebuffState == 1)              Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);            if (m_FlagDebuffState == 2)              Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);            m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND;            message = GetTrinityString(LANG_BG_WS_DROPPED_AF);            type = CHAT_MSG_BG_SYSTEM_ALLIANCE;            Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true);            set = true;        }    }    if (set)    {        Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);        UpdateFlagState(Source->GetBGTeam(), 1);        WorldPacket data;        ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);        SendPacketToAll(&data);        if (Source->GetBGTeam() == ALLIANCE)            UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1));        else            UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1));        m_FlagsDropTimer[GetTeamIndexByTeamId(Source->GetBGTeam()) ? 0 : 1] = BG_WS_FLAG_DROP_TIME;    }}
开发者ID:Xadras,项目名称:looking4group-core,代码行数:89,



注:本文中的GetAllianceFlagPickerGUID函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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