这篇教程C++ GetBase函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中GetBase函数的典型用法代码示例。如果您正苦于以下问题:C++ GetBase函数的具体用法?C++ GetBase怎么用?C++ GetBase使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetBase函数的23个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: GetSeatIteratorForPassengervoid Vehicle::RemovePassenger(Unit* unit){ if (unit->GetVehicle() != this) return; SeatMap::iterator seat = GetSeatIteratorForPassenger(unit); ASSERT(seat != Seats.end()); sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first); seat->second.Passenger = 0; if (seat->second.SeatInfo->CanEnterOrExit() && ++UsableSeatNum) _me->SetFlag(UNIT_NPC_FLAGS, (_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK)); unit->ClearUnitState(UNIT_STATE_ONVEHICLE); if (_me->GetTypeId() == TYPEID_UNIT && unit->GetTypeId() == TYPEID_PLAYER && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL) _me->RemoveCharmedBy(unit); if (_me->IsInWorld()) { unit->m_movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f); unit->m_movementInfo.t_time = 0; unit->m_movementInfo.t_seat = 0; } // only for flyable vehicles if (unit->IsFlying()) _me->CastSpell(unit, VEHICLE_SPELL_PARACHUTE, true); if (_me->GetTypeId() == TYPEID_UNIT && _me->ToCreature()->IsAIEnabled) _me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, false); if (GetBase()->GetTypeId() == TYPEID_UNIT) sScriptMgr->OnRemovePassenger(this, unit);}
开发者ID:Carbinfibre,项目名称:ArcPro,代码行数:37,
示例2: Invalidatevoid SrtmTile::Init(string const & dir, ms::LatLon const & coord){ Invalidate(); string const base = GetBase(coord); string const cont = dir + base + ".SRTMGL1.hgt.zip"; string file = base + ".hgt"; UnzipMemDelegate delegate(m_data); try { ZipFileReader::UnzipFile(cont, file, delegate); } catch (ZipFileReader::LocateZipException const & e) { // Sometimes packed file has different name. See N39E051 measure. file = base + ".SRTMGL1.hgt"; ZipFileReader::UnzipFile(cont, file, delegate); } if (!delegate.m_completed) { LOG(LWARNING, ("Can't decompress SRTM file:", cont)); Invalidate(); return; } if (m_data.size() != kSrtmTileSize) { LOG(LWARNING, ("Bad decompressed SRTM file size:", cont, m_data.size())); Invalidate(); return; } m_valid = true;}
开发者ID:65apps,项目名称:omim,代码行数:37,
示例3: _ASSERTE/* * Handle UDN_DELTAPOS notification. */void MySpinCtrl::OnDeltaPos(NMHDR* pNMHDR, LRESULT* pResult){ _ASSERTE(! (UDS_SETBUDDYINT & GetStyle()) && "'Auto Buddy Int' style *MUST* be unchecked");// _ASSERTE( (UDS_AUTOBUDDY & GetStyle()) && "'Auto Buddy' style *MUST* be checked"); _ASSERTE( (UDS_NOTHOUSANDS & GetStyle()) && "'No Thousands' style *MUST* be checked"); NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR; /* grab value from buddy ctrl */ ASSERT(GetBuddy() != NULL); CString buddyStr; GetBuddy()->GetWindowText(buddyStr); long buddyVal, proposedVal; if (!ConvLong(buddyStr, &buddyVal)) goto bail; // bad string proposedVal = buddyVal - pNMUpDown->iDelta; /* peg at the end */ if (proposedVal < fLow) proposedVal = fLow; if (proposedVal > fHigh) proposedVal = fHigh; if (proposedVal != buddyVal) { /* set buddy control to new value */ if (GetBase() == 10) buddyStr.Format(L"%d", proposedVal); else buddyStr.Format(L"%X", proposedVal); GetBuddy()->SetWindowText(buddyStr); } bail: *pResult = 0;}
开发者ID:HankG,项目名称:ciderpress,代码行数:40,
示例4: GetEvasionuint16 GetEvasion(CMobEntity* PMob){ uint8 evaRank = PMob->evaRank; // Mob evasion is based on job // but occasionally war mobs // might have a different rank switch (PMob->GetMJob()) { case JOB_THF: case JOB_NIN: evaRank = 1; break; case JOB_MNK: case JOB_DNC: case JOB_SAM: case JOB_PUP: case JOB_RUN: evaRank = 2; break; case JOB_RDM: case JOB_BRD: case JOB_GEO: case JOB_COR: evaRank = 4; break; case JOB_WHM: case JOB_SCH: case JOB_RNG: case JOB_SMN: case JOB_BLM: evaRank = 5; break; } return GetBase(PMob, evaRank);}
开发者ID:Sacshop,项目名称:darkstar,代码行数:37,
示例5: ASSERTvoid Vehicle::RelocatePassengers(){ ASSERT(_me->GetMap()); std::vector<std::pair<Unit*, Position>> seatRelocation; seatRelocation.reserve(Seats.size()); // not sure that absolute position calculation is correct, it must depend on vehicle pitch angle for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr) { if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.Passenger.Guid)) { ASSERT(passenger->IsInWorld()); float px, py, pz, po; passenger->m_movementInfo.transport.pos.GetPosition(px, py, pz, po); CalculatePassengerPosition(px, py, pz, &po); seatRelocation.emplace_back(passenger, Position(px, py, pz, po)); } } for (auto const& pair : seatRelocation) pair.first->UpdatePosition(pair.second);}
开发者ID:Refuge89,项目名称:TrinityCore,代码行数:24,
示例6: GetBasevoid BookCtrlBaseTestCase::Selection(){ wxBookCtrlBase * const base = GetBase(); base->SetSelection(0); CPPUNIT_ASSERT_EQUAL(0, base->GetSelection()); CPPUNIT_ASSERT_EQUAL(wxStaticCast(m_panel1, wxWindow), base->GetCurrentPage()); base->AdvanceSelection(false); CPPUNIT_ASSERT_EQUAL(2, base->GetSelection()); CPPUNIT_ASSERT_EQUAL(wxStaticCast(m_panel3, wxWindow), base->GetCurrentPage()); base->AdvanceSelection(); CPPUNIT_ASSERT_EQUAL(0, base->GetSelection()); CPPUNIT_ASSERT_EQUAL(wxStaticCast(m_panel1, wxWindow), base->GetCurrentPage()); base->ChangeSelection(1); CPPUNIT_ASSERT_EQUAL(1, base->GetSelection()); CPPUNIT_ASSERT_EQUAL(wxStaticCast(m_panel2, wxWindow), base->GetCurrentPage());}
开发者ID:enachb,项目名称:freetel-code,代码行数:24,
示例7: TransportBaseVehicleKit::VehicleKit(Unit* base, VehicleEntry const* entry) : TransportBase(base), m_vehicleEntry(entry), m_uiNumFreeSeats(0), m_isInitialized(false){ for (uint32 i = 0; i < MAX_VEHICLE_SEAT; ++i) { uint32 seatId = GetEntry()->m_seatID[i]; if (!seatId) continue; if (VehicleSeatEntry const *seatInfo = sVehicleSeatStore.LookupEntry(seatId)) { m_Seats.insert(std::make_pair(i, VehicleSeat(seatInfo))); if (seatInfo->IsUsable()) ++m_uiNumFreeSeats; } } if (base) { if (GetEntry()->m_flags & VEHICLE_FLAG_NO_STRAFE) GetBase()->m_movementInfo.AddMovementFlag2(MOVEFLAG2_NO_STRAFE); if (GetEntry()->m_flags & VEHICLE_FLAG_NO_JUMPING) GetBase()->m_movementInfo.AddMovementFlag2(MOVEFLAG2_NO_JUMPING); if (GetEntry()->m_flags & VEHICLE_FLAG_FULLSPEEDTURNING) GetBase()->m_movementInfo.AddMovementFlag2(MOVEFLAG2_FULLSPEEDTURNING); if (GetEntry()->m_flags & VEHICLE_FLAG_ALLOW_PITCHING) GetBase()->m_movementInfo.AddMovementFlag2(MOVEFLAG2_ALLOW_PITCHING); if (GetEntry()->m_flags & VEHICLE_FLAG_FULLSPEEDPITCHING) { GetBase()->m_movementInfo.AddMovementFlag2(MOVEFLAG2_ALLOW_PITCHING); GetBase()->m_movementInfo.AddMovementFlag2(MOVEFLAG2_FULLSPEEDPITCHING); } } SetDestination();}
开发者ID:mynew3,项目名称:mangos,代码行数:43,
示例8: ASSERT//.........这里部分代码省略......... SeatMap::iterator seat; if (seatId < 0) // no specific seat requirement { for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat) if (!seat->second.passenger && ((!byAura && seat->second.seatInfo->CanEnterOrExit()) || (byAura && seat->second.seatInfo->IsUsableByAura()))) break; if (seat == m_Seats.end()) // no available seat return false; } else { seat = m_Seats.find(seatId); if (seat == m_Seats.end()) return false; if (seat->second.passenger) seat->second.passenger->ExitVehicle(); else seat->second.passenger = NULL; ASSERT(!seat->second.passenger); } sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s enter vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32) seat->first); seat->second.passenger = unit; if (seat->second.seatInfo->CanEnterOrExit()) { ASSERT(m_usableSeatNum); --m_usableSeatNum; if (!m_usableSeatNum) { if (me->GetTypeId() == TYPEID_PLAYER) me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE); else me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); } } if (seat->second.seatInfo->m_flags && !(seat->second.seatInfo->m_flags & VEHICLE_SEAT_FLAG_UNK11)) unit->AddUnitState( UNIT_STAT_ONVEHICLE); unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_ROOT); VehicleSeatEntry const *veSeat = seat->second.seatInfo; unit->m_movementInfo.t_pos.m_positionX = veSeat->m_attachmentOffsetX; unit->m_movementInfo.t_pos.m_positionY = veSeat->m_attachmentOffsetY; unit->m_movementInfo.t_pos.m_positionZ = veSeat->m_attachmentOffsetZ; unit->m_movementInfo.t_pos.m_orientation = 0; unit->m_movementInfo.t_time = 0; // 1 for player unit->m_movementInfo.t_seat = seat->first; if (me->GetTypeId() == TYPEID_UNIT && unit->GetTypeId() == TYPEID_PLAYER && seat->first == 0 && seat->second.seatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL) { if (!me->SetCharmedBy(unit, CHARM_TYPE_VEHICLE)) ASSERT(false); if (VehicleScalingInfo const *scalingInfo = sObjectMgr->GetVehicleScalingInfo(m_vehicleInfo->m_ID)) { Player *plr = unit->ToPlayer(); float averageItemLevel = plr->GetAverageItemLevel(); if (averageItemLevel < scalingInfo->baseItemLevel) averageItemLevel = scalingInfo->baseItemLevel; averageItemLevel -= scalingInfo->baseItemLevel; m_bonusHP = uint32( me->GetMaxHealth() * (averageItemLevel * scalingInfo->scalingFactor)); me->SetMaxHealth(me->GetMaxHealth() + m_bonusHP); me->SetHealth(me->GetHealth() + m_bonusHP); } } if (me->IsInWorld()) { unit->SendMonsterMoveTransport(me); if (me->GetTypeId() == TYPEID_UNIT) { if (me->ToCreature()->IsAIEnabled) me->ToCreature()->AI()->PassengerBoarded( unit, seat->first, true); // update all passenger's positions RelocatePassengers(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); } } unit->DestroyForNearbyPlayers(); unit->UpdateObjectVisibility(false); if (GetBase()->GetTypeId() == TYPEID_UNIT) sScriptMgr->OnAddPassenger(this, unit, seatId); return true;}
开发者ID:BlueSellafield,项目名称:ArkCORE,代码行数:101,
示例9: passengerVehicle::~Vehicle(){ for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr) { if (itr->second.Passenger) sLog->outError("Vehicle::~Vehicle() | passenger (%s), Base (%s), BaseEntry (%u), MapId (%u)", ObjectAccessor::GetUnit(*GetBase(), itr->second.Passenger) ? ObjectAccessor::GetUnit(*GetBase(), itr->second.Passenger)->GetName() : "n/a", GetBase()->GetName(), GetBase()->GetEntry(), GetBase()->GetMapId()); ASSERT(!itr->second.Passenger); }}
开发者ID:Firearm,项目名称:TrinityCore,代码行数:10,
示例10: GM_ASSERT// RAGE AGAINST THE VIRTUAL MACHINE =)gmThread::State gmThread::Sys_Execute(gmVariable * a_return){ register union { const gmuint8 * instruction; const gmuint32 * instruction32; }; register gmVariable * top; gmVariable * base; gmVariable * operand; const gmuint8 * code; if(m_state != RUNNING) return m_state;#if GMDEBUG_SUPPORT if(m_debugFlags && m_machine->GetDebugMode() && m_machine->m_isBroken) { if(m_machine->m_isBroken(this)) return RUNNING; }#endif // GMDEBUG_SUPPORT // make sure we have a stack frame GM_ASSERT(m_frame); GM_ASSERT(GetFunction()->m_type == GM_FUNCTION); // cache our "registers" gmFunctionObject * fn = (gmFunctionObject *) GM_MOBJECT(m_machine, GetFunction()->m_value.m_ref); code = (const gmuint8 *) fn->GetByteCode(); if(m_instruction == NULL) instruction = code; else instruction = m_instruction; top = GetTop(); base = GetBase(); // // start byte code execution // for(;;) {#ifdef GM_CHECK_USER_BREAK_CALLBACK // This may be defined in gmConfig_p.h // Check external source to break execution with exception eg. Check for CTRL-BREAK // Endless loop protection could be implemented with this, or in a similar manner. if( gmMachine::s_userBreakCallback && gmMachine::s_userBreakCallback(this) ) { GMTHREAD_LOG("User break. Execution halted."); goto LabelException; }#endif //GM_CHECK_USER_BREAK_CALLBACK switch(*(instruction32++)) { // // unary operator //#if GM_USE_INCDECOPERATORS case BC_OP_INC : case BC_OP_DEC :#endif case BC_BIT_INV : case BC_OP_NEG : case BC_OP_POS : case BC_OP_NOT : { operand = top - 1; gmOperatorFunction op = OPERATOR(operand->m_type, (gmOperator) instruction32[-1]); if(op) { op(this, operand); } else if((fn = CALLOPERATOR(operand->m_type, (gmOperator) instruction32[-1]))) { operand[2] = operand[0]; operand[0] = gmVariable(GM_NULL, 0); operand[1] = gmVariable(GM_FUNCTION, fn->GetRef()); SetTop(operand + 3); State res = PushStackFrame(1, &instruction, &code); top = GetTop(); base = GetBase(); if(res == RUNNING) break; if(res == SYS_YIELD) return RUNNING; if(res == SYS_EXCEPTION) goto LabelException; if(res == KILLED) { m_machine->Sys_SwitchState(this, KILLED); GM_ASSERT(0); } // operator should not kill a thread return res; } else { GMTHREAD_LOG("unary operator %s undefined for type %s", gmGetOperatorName((gmOperator) instruction32[-1]), m_machine->GetTypeName(operand->m_type)); goto LabelException; } break; } // // operator ////.........这里部分代码省略.........
开发者ID:cgbystrom,项目名称:scriptorium,代码行数:101,
示例11: InstallAllAccessoriesvoid VehicleKit::Initialize(uint32 creatureEntry){ InstallAllAccessories(creatureEntry ? creatureEntry : GetBase()->GetEntry()); UpdateFreeSeatCount(); m_isInitialized = true;}
开发者ID:mynew3,项目名称:mangos,代码行数:6,
示例12: ResetVehicleKit::~VehicleKit(){ Reset(); GetBase()->RemoveSpellsCausingAura(SPELL_AURA_CONTROL_VEHICLE);}
开发者ID:mynew3,项目名称:mangos,代码行数:5,
示例13: UnBoardPassengervoid VehicleKit::RemovePassenger(Unit* passenger, bool dismount){ SeatMap::iterator seat; for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat) if (seat->second.passenger == passenger->GetObjectGuid()) break; if (seat == m_Seats.end()) return; seat->second.passenger.Clear(); passenger->clearUnitState(UNIT_STAT_ON_VEHICLE); UnBoardPassenger(passenger); // Use TransportBase to remove the passenger from storage list passenger->m_movementInfo.ClearTransportData(); passenger->m_movementInfo.RemoveMovementFlag(MOVEFLAG_ONTRANSPORT); if (seat->second.IsProtectPassenger()) if (passenger->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) passenger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); if (seat->second.seatInfo->m_flags & SEAT_FLAG_CAN_CONTROL) { passenger->SetCharm(NULL); passenger->RemoveSpellsCausingAura(SPELL_AURA_CONTROL_VEHICLE); GetBase()->SetCharmerGuid(ObjectGuid()); GetBase()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); GetBase()->clearUnitState(UNIT_STAT_CONTROLLED); if (passenger->GetTypeId() == TYPEID_PLAYER) { Player* player = (Player*)passenger; player->SetClientControl(GetBase(), 0); player->RemovePetActionBar(); } if(!(((Creature*)GetBase())->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_KEEP_AI)) ((Creature*)GetBase())->AIM_Initialize(); } if (passenger->GetTypeId() == TYPEID_PLAYER) { Player* player = (Player*)passenger; player->SetViewPoint(NULL); passenger->SetRoot(false); player->SetMover(player); player->m_movementInfo.RemoveMovementFlag(MOVEFLAG_ROOT); if ((GetBase()->HasAuraType(SPELL_AURA_FLY) || GetBase()->HasAuraType(SPELL_AURA_MOD_FLIGHT_SPEED)) && (!player->HasAuraType(SPELL_AURA_FLY) && !player->HasAuraType(SPELL_AURA_MOD_FLIGHT_SPEED))) { WorldPacket data; data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12); data << player->GetPackGUID(); data << (uint32)(0); GetBase()->SendMessageToSet(&data,false); player->m_movementInfo.RemoveMovementFlag(MOVEFLAG_FLYING); player->m_movementInfo.RemoveMovementFlag(MOVEFLAG_CAN_FLY); } } UpdateFreeSeatCount(); if (GetBase()->GetTypeId() == TYPEID_UNIT) { if (((Creature*)GetBase())->AI()) ((Creature*)GetBase())->AI()->PassengerBoarded(passenger, seat->first, false); } if (passenger->GetTypeId() == TYPEID_UNIT) { if (((Creature*)passenger)->AI()) ((Creature*)passenger)->AI()->EnteredVehicle(GetBase(), seat->first, false); } if (dismount && seat->second.b_dismount) { Dismount(passenger, seat->second.seatInfo); // only for flyable vehicles if (GetBase()->m_movementInfo.HasMovementFlag(MOVEFLAG_FLYING)) GetBase()->CastSpell(passenger, 45472, true); // Parachute }}
开发者ID:mynew3,项目名称:mangos,代码行数:86,
示例14: Assertbool CMemoryStack::Init( unsigned maxSize, unsigned commitSize, unsigned initialCommit, unsigned alignment ){ Assert( !m_pBase );#ifdef _X360 m_bPhysical = false;#endif m_maxSize = maxSize; m_alignment = AlignValue( alignment, 4 ); Assert( m_alignment == alignment ); Assert( m_maxSize > 0 );#if defined(_WIN32) if ( commitSize != 0 ) { m_commitSize = commitSize; } unsigned pageSize;#ifndef _X360 SYSTEM_INFO sysInfo; GetSystemInfo( &sysInfo ); Assert( !( sysInfo.dwPageSize & (sysInfo.dwPageSize-1)) ); pageSize = sysInfo.dwPageSize;#else pageSize = 64*1024;#endif if ( m_commitSize == 0 ) { m_commitSize = pageSize; } else { m_commitSize = AlignValue( m_commitSize, pageSize ); } m_maxSize = AlignValue( m_maxSize, m_commitSize ); Assert( m_maxSize % pageSize == 0 && m_commitSize % pageSize == 0 && m_commitSize <= m_maxSize ); m_pBase = (unsigned char *)VirtualAlloc( NULL, m_maxSize, VA_RESERVE_FLAGS, PAGE_NOACCESS ); Assert( m_pBase ); m_pCommitLimit = m_pNextAlloc = m_pBase; if ( initialCommit ) { initialCommit = AlignValue( initialCommit, m_commitSize ); Assert( initialCommit < m_maxSize ); if ( !VirtualAlloc( m_pCommitLimit, initialCommit, VA_COMMIT_FLAGS, PAGE_READWRITE ) ) return false; m_minCommit = initialCommit; m_pCommitLimit += initialCommit; MemAlloc_RegisterExternalAllocation( CMemoryStack, GetBase(), GetSize() ); }#else m_pBase = (byte *)MemAlloc_AllocAligned( m_maxSize, alignment ? alignment : 1 ); m_pNextAlloc = m_pBase; m_pCommitLimit = m_pBase + m_maxSize;#endif m_pAllocLimit = m_pBase + m_maxSize; return ( m_pBase != NULL );}
开发者ID:Adidasman1,项目名称:source-sdk-2013,代码行数:69,
示例15: GetBasebool VehicleKit::AddPassenger(Unit *passenger, int8 seatId){ SeatMap::iterator seat; if (seatId < 0) // no specific seat requirement { for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat) { if (!seat->second.passenger && (seat->second.seatInfo->IsUsable() || (seat->second.seatInfo->m_flags & SEAT_FLAG_UNCONTROLLED))) break; } if (seat == m_Seats.end()) // no available seat return false; } else { seat = m_Seats.find(seatId); if (seat == m_Seats.end()) return false; if (seat->second.passenger) return false; } VehicleSeatEntry const* seatInfo = seat->second.seatInfo; seat->second.passenger = passenger; if (!(seatInfo->m_flags & SEAT_FLAG_FREE_ACTION)) passenger->addUnitState(UNIT_STAT_ON_VEHICLE); m_pBase->SetPhaseMask(passenger->GetPhaseMask(), true); passenger->m_movementInfo.ClearTransportData(); passenger->m_movementInfo.AddMovementFlag(MOVEFLAG_ONTRANSPORT); if (GetBase()->m_movementInfo.HasMovementFlag(MOVEFLAG_ONTRANSPORT)) { passenger->m_movementInfo.SetTransportData(GetBase()->m_movementInfo.GetTransportGuid(),// passenger->m_movementInfo.SetTransportData(GetBase()->GetObjectGuid(), seatInfo->m_attachmentOffsetX + GetBase()->m_movementInfo.GetTransportPos()->x, seatInfo->m_attachmentOffsetY + GetBase()->m_movementInfo.GetTransportPos()->y, seatInfo->m_attachmentOffsetZ + GetBase()->m_movementInfo.GetTransportPos()->z, seatInfo->m_passengerYaw + GetBase()->m_movementInfo.GetTransportPos()->o, WorldTimer::getMSTime(), seat->first, seatInfo); DEBUG_LOG("VehicleKit::AddPassenger passenger %s transport offset on %s setted to %f %f %f %f (parent - %s)", passenger->GetObjectGuid().GetString().c_str(), passenger->m_movementInfo.GetTransportGuid().GetString().c_str(), passenger->m_movementInfo.GetTransportPos()->x, passenger->m_movementInfo.GetTransportPos()->y, passenger->m_movementInfo.GetTransportPos()->z, passenger->m_movementInfo.GetTransportPos()->o, GetBase()->m_movementInfo.GetTransportGuid().GetString().c_str()); } else if (passenger->GetTypeId() == TYPEID_UNIT && b_dstSet) { passenger->m_movementInfo.SetTransportData(m_pBase->GetObjectGuid(), seatInfo->m_attachmentOffsetX + m_dst_x, seatInfo->m_attachmentOffsetY + m_dst_y, seatInfo->m_attachmentOffsetZ + m_dst_z, seatInfo->m_passengerYaw + m_dst_o, WorldTimer::getMSTime(), seat->first, seatInfo); } else { passenger->m_movementInfo.SetTransportData(m_pBase->GetObjectGuid(), seatInfo->m_attachmentOffsetX, seatInfo->m_attachmentOffsetY, seatInfo->m_attachmentOffsetZ, seatInfo->m_passengerYaw, WorldTimer::getMSTime(), seat->first, seatInfo); } if (passenger->GetTypeId() == TYPEID_PLAYER) { ((Player*)passenger)->GetCamera().SetView(m_pBase); WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8+4); data << passenger->GetPackGUID(); data << uint32((passenger->m_movementInfo.GetVehicleSeatFlags() & SEAT_FLAG_CAN_CAST) ? 2 : 0); passenger->SendMessageToSet(&data, true); } if (seat->second.IsProtectPassenger()) { switch (m_pBase->GetEntry()) { case 33651: // VX 001 case 33432: // Leviathan MX case 33118: // Ignis (Ulduar) case 32934: // Kologarn Right Arm (Ulduar) case 30234: // Nexus Lord's Hover Disk (Eye of Eternity, Malygos Encounter) case 30248: // Scion's of Eternity Hover Disk (Eye of Eternity, Malygos Encounter) break; case 28817: default: passenger->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); break; } passenger->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT); } if (seatInfo->m_flags & SEAT_FLAG_CAN_CONTROL) { if (!(m_pBase->GetVehicleInfo()->GetEntry()->m_flags & (VEHICLE_FLAG_ACCESSORY)))//.........这里部分代码省略.........
开发者ID:X-src,项目名称:VektorEmu_3.3.5a_mangos,代码行数:101,
示例16: ASSERTbool Vehicle::AddPassenger(Unit *unit, int8 seatId){ if (unit->GetVehicle() != this) return false; SeatMap::iterator seat; if (seatId < 0) // no specific seat requirement { for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat) if (!seat->second.passenger && (seat->second.seatInfo->CanEnterOrExit() || seat->second.seatInfo->IsUsableByOverride())) break; if (seat == m_Seats.end()) // no available seat return false; } else { seat = m_Seats.find(seatId); if (seat == m_Seats.end()) return false; if (seat->second.passenger) { if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), seat->second.passenger)) passenger->ExitVehicle(); else seat->second.passenger = NULL; } ASSERT(!seat->second.passenger); } sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s enter vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first); seat->second.passenger = unit->GetGUID(); if (seat->second.seatInfo->CanEnterOrExit()) { ASSERT(m_usableSeatNum); --m_usableSeatNum; if (!m_usableSeatNum) { if (me->GetTypeId() == TYPEID_PLAYER) me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE); else me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); } } if (seat->second.seatInfo->m_flags && !(seat->second.seatInfo->m_flags & VEHICLE_SEAT_FLAG_UNK11)) unit->AddUnitState(UNIT_STAT_ONVEHICLE); unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); VehicleSeatEntry const *veSeat = seat->second.seatInfo; unit->m_movementInfo.t_pos.m_positionX = veSeat->m_attachmentOffsetX; unit->m_movementInfo.t_pos.m_positionY = veSeat->m_attachmentOffsetY; unit->m_movementInfo.t_pos.m_positionZ = veSeat->m_attachmentOffsetZ; unit->m_movementInfo.t_pos.m_orientation = 0; unit->m_movementInfo.t_time = 0; // 1 for player unit->m_movementInfo.t_seat = seat->first; if (me->GetTypeId() == TYPEID_UNIT && unit->GetTypeId() == TYPEID_PLAYER && seat->first == 0 && seat->second.seatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL) { if (!me->SetCharmedBy(unit, CHARM_TYPE_VEHICLE)) ASSERT(false); // hack: should be done by aura system if (VehicleScalingInfo const *scalingInfo = sObjectMgr->GetVehicleScalingInfo(m_vehicleInfo->m_ID)) { Player *plr = unit->ToPlayer(); float averageItemLevel = plr->GetAverageItemLevel(); if (averageItemLevel < scalingInfo->baseItemLevel) averageItemLevel = scalingInfo->baseItemLevel; averageItemLevel -= scalingInfo->baseItemLevel; float currentHealthPct = float(me->GetHealth() / me->GetMaxHealth()); m_bonusHP = uint32(me->GetMaxHealth() * (averageItemLevel * scalingInfo->scalingFactor)); me->SetMaxHealth(me->GetMaxHealth() + m_bonusHP); me->SetHealth(uint32((me->GetHealth() + m_bonusHP) * currentHealthPct)); } } if (me->IsInWorld()) { unit->SendClearTarget(); // SMSG_BREAK_TARGET unit->SetControlled(true, UNIT_STAT_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures) // also adds MOVEMENTFLAG_ROOT unit->SendMonsterMoveTransport(me); // SMSG_MONSTER_MOVE_TRANSPORT if (me->GetTypeId() == TYPEID_UNIT) { if (me->ToCreature()->IsAIEnabled) me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, true); // update all passenger's positions RelocatePassengers(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); } }//.........这里部分代码省略.........
开发者ID:Alindor,项目名称:TrinityCore,代码行数:101,
示例17: GetMagicEvasionuint16 GetMagicEvasion(CMobEntity* PMob){ uint8 mEvaRank = 3; return GetBase(PMob, mEvaRank);}
开发者ID:DerpStarProject,项目名称:darkstar,代码行数:6,
示例18: CalculateStats//.........这里部分代码省略......... { PMob->health.maxmp = (int32)(PMob->health.maxmp * 1.5f); } } } else { PMob->health.maxmp = PMob->MPmodifier; } if(isNM) { PMob->health.maxmp = (int32)(PMob->health.maxmp * map_config.nm_mp_multiplier); } else { PMob->health.maxmp = (int32)(PMob->health.maxmp * map_config.mob_mp_multiplier); } } PMob->UpdateHealth(); PMob->health.tp = 0; PMob->health.hp = PMob->GetMaxHP(); PMob->health.mp = PMob->GetMaxMP(); PMob->m_Weapons[SLOT_MAIN]->setDamage(GetWeaponDamage(PMob)); //reduce weapon delay of MNK if(PMob->GetMJob()==JOB_MNK){ PMob->m_Weapons[SLOT_MAIN]->resetDelay(); } uint16 fSTR = GetBaseToRank(PMob->strRank, mLvl); uint16 fDEX = GetBaseToRank(PMob->dexRank, mLvl); uint16 fVIT = GetBaseToRank(PMob->vitRank, mLvl); uint16 fAGI = GetBaseToRank(PMob->agiRank, mLvl); uint16 fINT = GetBaseToRank(PMob->intRank, mLvl); uint16 fMND = GetBaseToRank(PMob->mndRank, mLvl); uint16 fCHR = GetBaseToRank(PMob->chrRank, mLvl); uint16 mSTR = GetBaseToRank(grade::GetJobGrade(PMob->GetMJob(),2), mLvl); uint16 mDEX = GetBaseToRank(grade::GetJobGrade(PMob->GetMJob(),3), mLvl); uint16 mVIT = GetBaseToRank(grade::GetJobGrade(PMob->GetMJob(),4), mLvl); uint16 mAGI = GetBaseToRank(grade::GetJobGrade(PMob->GetMJob(),5), mLvl); uint16 mINT = GetBaseToRank(grade::GetJobGrade(PMob->GetMJob(),6), mLvl); uint16 mMND = GetBaseToRank(grade::GetJobGrade(PMob->GetMJob(),7), mLvl); uint16 mCHR = GetBaseToRank(grade::GetJobGrade(PMob->GetMJob(),8), mLvl); uint16 sSTR = GetBaseToRank(grade::GetJobGrade(PMob->GetSJob(),2), PMob->GetSLevel()); uint16 sDEX = GetBaseToRank(grade::GetJobGrade(PMob->GetSJob(),3), PMob->GetSLevel()); uint16 sVIT = GetBaseToRank(grade::GetJobGrade(PMob->GetSJob(),4), PMob->GetSLevel()); uint16 sAGI = GetBaseToRank(grade::GetJobGrade(PMob->GetSJob(),5), PMob->GetSLevel()); uint16 sINT = GetBaseToRank(grade::GetJobGrade(PMob->GetSJob(),6), PMob->GetSLevel()); uint16 sMND = GetBaseToRank(grade::GetJobGrade(PMob->GetSJob(),7), PMob->GetSLevel()); uint16 sCHR = GetBaseToRank(grade::GetJobGrade(PMob->GetSJob(),8), PMob->GetSLevel()); if(PMob->GetSLevel() > 15) { sSTR /= 2; sDEX /= 2; sAGI /= 2; sINT /= 2; sMND /= 2; sCHR /= 2; sVIT /= 2;
开发者ID:DerpStarProject,项目名称:darkstar,代码行数:67,
示例19: GetIndexvoid CAOPNormal::UpdateOnRemove(void){ BaseClass::UpdateOnRemove(); pAdminOP.UnhookEnt(GetBase(), this, GetIndex());}
开发者ID:apaloma,项目名称:sourceop,代码行数:5,
示例20: ASSERTbool Vehicle::AddPassenger(Unit* unit, int8 seatId){ if(unit->GetVehicle() != this) return false; SeatMap::iterator seat; if(seatId < 0) // no specific seat requirement { for(seat = Seats.begin(); seat != Seats.end(); ++seat) if(!seat->second.Passenger && (seat->second.SeatInfo->CanEnterOrExit() || seat->second.SeatInfo->IsUsableByOverride())) break; if(seat == Seats.end()) // no available seat return false; } else { seat = Seats.find(seatId); if(seat == Seats.end()) return false; if(seat->second.Passenger) { if(Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger)) passenger->ExitVehicle(); else seat->second.Passenger = 0; } ASSERT(!seat->second.Passenger); } sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s enter vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first); seat->second.Passenger = unit->GetGUID(); if(seat->second.SeatInfo->CanEnterOrExit()) { ASSERT(_usableSeatNum); --_usableSeatNum; if(!_usableSeatNum) { if(_me->GetTypeId() == TYPEID_PLAYER) _me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE); else _me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); } } if(seat->second.SeatInfo->m_flags && !(seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_UNK11)) unit->AddUnitState(UNIT_STAT_ONVEHICLE); unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); VehicleSeatEntry const* veSeat = seat->second.SeatInfo; unit->m_movementInfo.t_pos.m_positionX = veSeat->m_attachmentOffsetX; unit->m_movementInfo.t_pos.m_positionY = veSeat->m_attachmentOffsetY; unit->m_movementInfo.t_pos.m_positionZ = veSeat->m_attachmentOffsetZ; unit->m_movementInfo.t_pos.m_orientation = 0; unit->m_movementInfo.t_time = 0; // 1 for player unit->m_movementInfo.t_seat = seat->first; if(_me->GetTypeId() == TYPEID_UNIT && unit->GetTypeId() == TYPEID_PLAYER && seat->first == 0 && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL) { if(!_me->SetCharmedBy(unit, CHARM_TYPE_VEHICLE)) ASSERT(false); } if(_me->IsInWorld()) { unit->SendClearTarget(); // SMSG_BREAK_TARGET unit->SetControlled(true, UNIT_STAT_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures) // also adds MOVEMENTFLAG_ROOT unit->SendMonsterMoveTransport(_me); // SMSG_MONSTER_MOVE_TRANSPORT if(_me->GetTypeId() == TYPEID_UNIT) { if(_me->ToCreature()->IsAIEnabled) _me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, true); // update all passenger's positions RelocatePassengers(_me->GetPositionX(), _me->GetPositionY(), _me->GetPositionZ(), _me->GetOrientation()); } } if(GetBase()->GetTypeId() == TYPEID_UNIT) sScriptMgr->OnAddPassenger(this, unit, seatId); return true;}
开发者ID:FreedomEmu,项目名称:FreedomEmu,代码行数:89,
示例21: CalculateStats//.........这里部分代码省略......... float scale = PMob->MPscale; if(PMob->getMobMod(MOBMOD_MP_BASE)) { scale = (float)PMob->getMobMod(MOBMOD_MP_BASE) / 100.0f; } if(PMob->MPmodifier == 0){ PMob->health.maxmp = (int16)(18.2 * pow(PMob->GetMLevel(),1.1075) * scale) + 10; if(isNM){ PMob->health.maxmp *= 1.5; if(PMob->GetMLevel()>75){ PMob->health.maxmp *= 1.5; } } } else { PMob->health.maxmp = PMob->MPmodifier; } } PMob->UpdateHealth(); PMob->health.tp = 0; PMob->health.hp = PMob->GetMaxHP(); PMob->health.mp = PMob->GetMaxMP(); PMob->m_Weapons[SLOT_MAIN]->setDamage(GetWeaponDamage(PMob)); //reduce weapon delay of MNK if(PMob->GetMJob()==JOB_MNK){ PMob->m_Weapons[SLOT_MAIN]->resetDelay(); } uint16 fSTR = GetBaseToRank(PMob->strRank, PMob->GetMLevel()); uint16 fDEX = GetBaseToRank(PMob->dexRank, PMob->GetMLevel()); uint16 fVIT = GetBaseToRank(PMob->vitRank, PMob->GetMLevel()); uint16 fAGI = GetBaseToRank(PMob->agiRank, PMob->GetMLevel()); uint16 fINT = GetBaseToRank(PMob->intRank, PMob->GetMLevel()); uint16 fMND = GetBaseToRank(PMob->mndRank, PMob->GetMLevel()); uint16 fCHR = GetBaseToRank(PMob->chrRank, PMob->GetMLevel()); uint16 mSTR = GetBaseToRank(grade::GetJobGrade(PMob->GetMJob(),2), PMob->GetMLevel()); uint16 mDEX = GetBaseToRank(grade::GetJobGrade(PMob->GetMJob(),3), PMob->GetMLevel()); uint16 mVIT = GetBaseToRank(grade::GetJobGrade(PMob->GetMJob(),4), PMob->GetMLevel()); uint16 mAGI = GetBaseToRank(grade::GetJobGrade(PMob->GetMJob(),5), PMob->GetMLevel()); uint16 mINT = GetBaseToRank(grade::GetJobGrade(PMob->GetMJob(),6), PMob->GetMLevel()); uint16 mMND = GetBaseToRank(grade::GetJobGrade(PMob->GetMJob(),7), PMob->GetMLevel()); uint16 mCHR = GetBaseToRank(grade::GetJobGrade(PMob->GetMJob(),8), PMob->GetMLevel()); uint16 sSTR = GetBaseToRank(grade::GetJobGrade(PMob->GetSJob(),2), PMob->GetSLevel()); uint16 sDEX = GetBaseToRank(grade::GetJobGrade(PMob->GetSJob(),3), PMob->GetSLevel()); uint16 sVIT = GetBaseToRank(grade::GetJobGrade(PMob->GetSJob(),4), PMob->GetSLevel()); uint16 sAGI = GetBaseToRank(grade::GetJobGrade(PMob->GetSJob(),5), PMob->GetSLevel()); uint16 sINT = GetBaseToRank(grade::GetJobGrade(PMob->GetSJob(),6), PMob->GetSLevel()); uint16 sMND = GetBaseToRank(grade::GetJobGrade(PMob->GetSJob(),7), PMob->GetSLevel()); uint16 sCHR = GetBaseToRank(grade::GetJobGrade(PMob->GetSJob(),8), PMob->GetSLevel()); if(PMob->GetSLevel() > 15) { sSTR /= 2; sDEX /= 2; sAGI /= 2; sINT /= 2; sMND /= 2; sCHR /= 2; sVIT /= 2;
开发者ID:SharXeniX,项目名称:darkstar,代码行数:67,
示例22: ASSERTbool Vehicle::AddPassenger(Unit* unit, int8 seatId){ /// @Prevent adding passengers when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.) if (_status == STATUS_UNINSTALLING) { sLog->outDebug(LOG_FILTER_VEHICLES, "Passenger GuidLow: %u, Entry: %u, attempting to board vehicle GuidLow: %u, Entry: %u during uninstall! SeatId: %i", unit->GetGUIDLow(), unit->GetEntry(), _me->GetGUIDLow(), _me->GetEntry(), (int32)seatId); return false; } if (unit->GetVehicle() != this) return false; if (unit->GetTypeId() == TYPEID_PLAYER && unit->GetMap()->IsBattleArena()) return false; SeatMap::iterator seat; if (seatId < 0) // no specific seat requirement { for (seat = Seats.begin(); seat != Seats.end(); ++seat) if (!seat->second.Passenger && (seat->second.SeatInfo->CanEnterOrExit() || seat->second.SeatInfo->IsUsableByOverride() || CheckCustomCanEnter())) break; if (seat == Seats.end()) // no available seat return false; } else { seat = Seats.find(seatId); if (seat == Seats.end()) return false; if (seat->second.Passenger) { if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger)) passenger->ExitVehicle(); else seat->second.Passenger = 0; } ASSERT(!seat->second.Passenger); } sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s enter vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first); seat->second.Passenger = unit->GetGUID(); if (seat->second.SeatInfo->CanEnterOrExit()) { ASSERT(_usableSeatNum); --_usableSeatNum; if (!_usableSeatNum) { if (_me->GetTypeId() == TYPEID_PLAYER) _me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE); else _me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); } } if (seat->second.SeatInfo->m_flags && !(seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_ALLOW_TURNING)) if (!(_me->ToCreature() && _me->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_VEHICLE_ATTACKABLE_PASSENGERS) && !(unit->ToCreature() && unit->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_VEHICLE_ATTACKABLE_PASSENGERS)) unit->AddUnitState(UNIT_STATE_ONVEHICLE); VehicleSeatEntry const* veSeat = seat->second.SeatInfo; unit->m_movementInfo.t_pos.m_positionX = veSeat->m_attachmentOffsetX; unit->m_movementInfo.t_pos.m_positionY = veSeat->m_attachmentOffsetY; unit->m_movementInfo.t_pos.m_positionZ = veSeat->m_attachmentOffsetZ; unit->m_movementInfo.t_pos.SetOrientation(0); unit->m_movementInfo.t_time = 0; // 1 for player unit->m_movementInfo.t_seat = seat->first; unit->m_movementInfo.t_guid = _me->GetGUID(); // Hackfix switch (veSeat->m_ID) { case 10882: unit->m_movementInfo.t_pos.m_positionX = 15.0f; unit->m_movementInfo.t_pos.m_positionY = 0.0f; unit->m_movementInfo.t_pos.m_positionZ = 30.0f; break; default: break; } if (_me->GetTypeId() == TYPEID_UNIT && unit->GetTypeId() == TYPEID_PLAYER && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL) ASSERT(_me->SetCharmedBy(unit, CHARM_TYPE_VEHICLE)) if (_me->IsInWorld()) { unit->SendClearTarget(); // SMSG_BREAK_TARGET unit->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures) // also adds MOVEMENTFLAG_ROOT Movement::MoveSplineInit init(*unit); init.DisableTransportPathTransformations(); init.MoveTo(unit->m_movementInfo.t_pos.m_positionX, unit->m_movementInfo.t_pos.m_positionY, unit->m_movementInfo.t_pos.m_positionZ); init.SetFacing(0.0f); init.SetTransportEnter(); init.Launch();//.........这里部分代码省略.........
开发者ID:Mystiko,项目名称:MoPCore5.4.8,代码行数:101,
示例23: ASSERTVehicle::~Vehicle(){ /// @Uninstall must be called before this. ASSERT(_status == STATUS_UNINSTALLING); for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr) { if (itr->second.Passenger.Guid) TC_LOG_ERROR("entities.vehicle", "Vehicle::~Vehicle (Entry: %u) has passenger %u in seat %u during destroy.", GetBase()->GetEntry(), itr->second.Passenger, itr->first); ASSERT(itr->second.IsEmpty()); // ASSERT(!itr->second.Passenger.Guid); }}
开发者ID:DSlayerMan,项目名称:ArkCORE-NG,代码行数:12,
注:本文中的GetBase函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetBaseReputation函数代码示例 C++ GetBagSlot函数代码示例 |