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自学教程:C++ GetBaseReputation函数代码示例

51自学网 2021-06-01 21:04:13
  C++
这篇教程C++ GetBaseReputation函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetBaseReputation函数的典型用法代码示例。如果您正苦于以下问题:C++ GetBaseReputation函数的具体用法?C++ GetBaseReputation怎么用?C++ GetBaseReputation使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetBaseReputation函数的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: Initialize

void ReputationMgr::LoadFromDB(PreparedQueryResult result){    // Set initial reputations (so everything is nifty before DB data load)    Initialize();    //QueryResult* result = CharacterDatabase.PQuery("SELECT faction, standing, flags FROM character_reputation WHERE guid = '%u'", GetGUIDLow());    if (result)    {        do        {            Field* fields = result->Fetch();            FactionEntry const* factionEntry = sFactionStore.LookupEntry(fields[0].GetUInt16());            if (factionEntry && (factionEntry->reputationListID >= 0))            {                FactionState* faction = &_factions[factionEntry->reputationListID];                // update standing to current                faction->Standing = int32(fields[1].GetUInt32());                // update counters                int32 BaseRep = GetBaseReputation(factionEntry);                ReputationRank old_rank = ReputationToRank(BaseRep);                ReputationRank new_rank = ReputationToRank(BaseRep + faction->Standing);                UpdateRankCounters(old_rank, new_rank);                uint32 dbFactionFlags = fields[2].GetUInt16();                if (dbFactionFlags & FACTION_FLAG_VISIBLE)                    SetVisible(faction);                    // have internal checks for forced invisibility                if (dbFactionFlags & FACTION_FLAG_INACTIVE)                    SetInactive(faction, true);              // have internal checks for visibility requirement                if (dbFactionFlags & FACTION_FLAG_AT_WAR)  // DB at war                    SetAtWar(faction, true);                 // have internal checks for FACTION_FLAG_PEACE_FORCED                else                                        // DB not at war                {                    // allow remove if visible (and then not FACTION_FLAG_INVISIBLE_FORCED or FACTION_FLAG_HIDDEN)                    if (faction->Flags & FACTION_FLAG_VISIBLE)                        SetAtWar(faction, false);            // have internal checks for FACTION_FLAG_PEACE_FORCED                }                // set atWar for hostile                if (GetRank(factionEntry) <= REP_HOSTILE)                    SetAtWar(faction, true);                // reset changed flag if values similar to saved in DB                if (faction->Flags == dbFactionFlags)                {                    faction->needSend = false;                    faction->needSave = false;                }            }        }        while (result->NextRow());    }}
开发者ID:AwkwardDev,项目名称:Darkcore-Rebase,代码行数:59,


示例2: GetBaseReputation

bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry,		int32 standing, bool incremental) {	FactionStateList::iterator itr = m_factions.find(			factionEntry->reputationListID);	if (itr != m_factions.end()) {		int32 BaseRep = GetBaseReputation(factionEntry);		if (incremental) {			// int32 *= float cause one point loss?			standing = int32(					floor(							(float) standing									* sWorld->getRate(RATE_REPUTATION_GAIN)									+ 0.5));			standing += itr->second.Standing + BaseRep;		}		if (standing > Reputation_Cap)			standing = Reputation_Cap;		else if (standing < Reputation_Bottom)			standing = Reputation_Bottom;		ReputationRank old_rank = ReputationToRank(				itr->second.Standing + BaseRep);		ReputationRank new_rank = ReputationToRank(standing);		itr->second.Standing = standing - BaseRep;		itr->second.needSend = true;		itr->second.needSave = true;		SetVisible(&itr->second);		if (new_rank <= REP_HOSTILE)			SetAtWar(&itr->second, true);		UpdateRankCounters(old_rank, new_rank);		m_player->ReputationChanged(factionEntry);		m_player->GetAchievementMgr().UpdateAchievementCriteria(				ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID);		m_player->GetAchievementMgr().UpdateAchievementCriteria(				ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID);		m_player->GetAchievementMgr().UpdateAchievementCriteria(				ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION,				factionEntry->ID);		m_player->GetAchievementMgr().UpdateAchievementCriteria(				ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION,				factionEntry->ID);		m_player->GetAchievementMgr().UpdateAchievementCriteria(				ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION,				factionEntry->ID);		return true;	}	return false;}
开发者ID:dsstest,项目名称:ArkCORE,代码行数:56,


示例3: GetBaseReputation

int32 ReputationMgr::GetReputation(FactionEntry const* factionEntry) const{    if (!factionEntry)        return 0;    if (FactionState const* state = GetState(factionEntry))        return GetBaseReputation(factionEntry) + state->Standing;    return 0;}
开发者ID:cala,项目名称:mangos-classic,代码行数:10,


示例4: faction

int32 ReputationMgr::GetBaseReputation(uint32 faction_id) const{    FactionEntry const *factionEntry = sFactionStore.LookupEntry(faction_id);    if (!factionEntry)    {        sLog.outError("ReputationMgr::GetBaseReputation: Can't get reputation of %s for unknown faction (faction id) #%u.",m_player->GetName(), faction_id);        return 0;    }    return GetBaseReputation(factionEntry);}
开发者ID:Xemp,项目名称:server,代码行数:12,


示例5: GetBaseReputation

bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing, bool incremental){    FactionStateList::iterator itr = m_factions.find(factionEntry->reputationListID);    if (itr != m_factions.end())    {        FactionState &faction = itr->second;        int32 BaseRep = GetBaseReputation(factionEntry);        if (incremental)            standing += faction.Standing + BaseRep;        if (standing > Reputation_Cap)            standing = Reputation_Cap;        else if (standing < Reputation_Bottom)            standing = Reputation_Bottom;        ReputationRank old_rank = ReputationToRank(faction.Standing + BaseRep);        ReputationRank new_rank = ReputationToRank(standing);        faction.Standing = standing - BaseRep;        faction.needSend = true;        faction.needSave = true;        SetVisible(&faction);        if (new_rank <= REP_HOSTILE)            SetAtWar(&faction, true);        UpdateRankCounters(old_rank, new_rank);        m_player->ReputationChanged(factionEntry);        AchievementMgr &achievementManager = m_player->GetAchievementMgr();        achievementManager.UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS,         factionEntry->ID);        achievementManager.UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION,        factionEntry->ID);        achievementManager.UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, factionEntry->ID);        achievementManager.UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, factionEntry->ID);        achievementManager.UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, factionEntry->ID);        if (new_rank > old_rank)            return true;    }    return false;}
开发者ID:mangos-wotlk,项目名称:mangos-wotlk,代码行数:44,


示例6: GetBaseReputation

ReputationRank ReputationMgr::GetBaseRank(FactionEntry const* factionEntry) const{    int32 reputation = GetBaseReputation(factionEntry);    return ReputationToRank(reputation);}
开发者ID:Hlkz2,项目名称:ACoreOld,代码行数:5,



注:本文中的GetBaseReputation函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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