这篇教程C++ GetEnchantmentCharges函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中GetEnchantmentCharges函数的典型用法代码示例。如果您正苦于以下问题:C++ GetEnchantmentCharges函数的具体用法?C++ GetEnchantmentCharges怎么用?C++ GetEnchantmentCharges使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetEnchantmentCharges函数的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: SetEnchantmentvoid Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges){ // Better lost small time at check in comparison lost time at item save to DB. if ((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges)) return; SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET, id); SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration); SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET, charges); SetState(ITEM_CHANGED, GetOwner());}
开发者ID:AnthoDevMoP,项目名称:TrinityCore_MOP,代码行数:11,
示例2: SetEnchantmentvoid Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, uint64 caster /*= 0*/){ // Better lost small time at check in comparison lost time at item save to DB. if ((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges)) return; Player* owner = GetOwner(); if (slot < MAX_INSPECTED_ENCHANTMENT_SLOT) { if (uint32 oldEnchant = GetEnchantmentId(slot)) owner->GetSession()->SendEnchantmentLog(GetOwnerGUID(), 0, GetEntry(), oldEnchant); if (id) owner->GetSession()->SendEnchantmentLog(GetOwnerGUID(), caster, GetEntry(), id); } SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET, id); SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration); SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET, charges); SetState(ITEM_CHANGED, owner);}
开发者ID:Brokentrojan,项目名称:TrinityCore,代码行数:21,
示例3: GetGUIDLowvoid Item::SaveToDB(SQLTransaction& trans){ bool isInTransaction = !(trans.null()); if (!isInTransaction) trans = CharacterDatabase.BeginTransaction(); uint32 guid = GetGUIDLow(); switch (uState) { case ITEM_NEW: case ITEM_CHANGED: { uint8 index = 0; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_REP_ITEM_INSTANCE : CHAR_UPD_ITEM_INSTANCE); stmt->setUInt32( index, GetEntry()); stmt->setUInt32(++index, GUID_LOPART(GetOwnerGUID())); stmt->setUInt32(++index, GUID_LOPART(GetUInt64Value(ITEM_FIELD_CREATOR))); stmt->setUInt32(++index, GUID_LOPART(GetUInt64Value(ITEM_FIELD_GIFTCREATOR))); stmt->setUInt32(++index, GetCount()); stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_DURATION)); std::ostringstream ssSpells; for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) ssSpells << GetSpellCharges(i) << ' '; stmt->setString(++index, ssSpells.str()); stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_FLAGS)); std::ostringstream ssEnchants; for (uint8 i = 0; i < MAX_ENCHANTMENT_SLOT; ++i) { ssEnchants << GetEnchantmentId(EnchantmentSlot(i)) << ' '; ssEnchants << GetEnchantmentDuration(EnchantmentSlot(i)) << ' '; ssEnchants << GetEnchantmentCharges(EnchantmentSlot(i)) << ' '; } stmt->setString(++index, ssEnchants.str()); stmt->setInt16 (++index, GetItemRandomPropertyId()); stmt->setUInt16(++index, GetUInt32Value(ITEM_FIELD_DURABILITY)); stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME)); stmt->setString(++index, m_text); stmt->setUInt32(++index, guid); trans->Append(stmt); if ((uState == ITEM_CHANGED) && HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED)) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GIFT_OWNER); stmt->setUInt32(0, GUID_LOPART(GetOwnerGUID())); stmt->setUInt32(1, guid); trans->Append(stmt); } break; } case ITEM_REMOVED: { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); stmt->setUInt32(0, guid); trans->Append(stmt); if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED)) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT); stmt->setUInt32(0, guid); trans->Append(stmt); } if (!isInTransaction) CharacterDatabase.CommitTransaction(trans); delete this; return; } case ITEM_UNCHANGED: break; } SetState(ITEM_UNCHANGED); if (!isInTransaction) CharacterDatabase.CommitTransaction(trans);}
开发者ID:AnthoDevMoP,项目名称:TrinityCore_MOP,代码行数:82,
注:本文中的GetEnchantmentCharges函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetEnchantmentDuration函数代码示例 C++ GetEnabled函数代码示例 |