这篇教程C++ GetEnchantmentDuration函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中GetEnchantmentDuration函数的典型用法代码示例。如果您正苦于以下问题:C++ GetEnchantmentDuration函数的具体用法?C++ GetEnchantmentDuration怎么用?C++ GetEnchantmentDuration使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetEnchantmentDuration函数的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: SetEnchantmentDurationvoid Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration, Player* owner){ if (GetEnchantmentDuration(slot) == duration) return; SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration); SetState(ITEM_CHANGED, owner); // Cannot use GetOwner() here, has to be passed as an argument to avoid freeze due to hashtable locking}
开发者ID:Soulent,项目名称:RebornWoWTC,代码行数:9,
示例2: SetEnchantmentNoUpdate// Added by AHBot// Like SetEnchantment() but no call of SetState() because there is no owner of the itemvoid Item::SetEnchantmentNoUpdate(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges){ // Better lost small time at check in comparison lost time at item save to DB. if((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges)) return; SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET,id); SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration); SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges);}
开发者ID:klaas-netherstorm,项目名称:Mangos,代码行数:12,
示例3: SetEnchantmentvoid Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges){ if ((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges)) return; SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET, id); SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration); SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET, charges); SetState(ITEM_CHANGED, GetOwner());}
开发者ID:boom8866,项目名称:new,代码行数:10,
示例4: SetEnchantmentvoid Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, ObjectGuid caster /*= ObjectGuid::Empty*/){ // Better lost small time at check in comparison lost time at item save to DB. if ((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges)) return; Player* owner = GetOwner(); if (slot < MAX_INSPECTED_ENCHANTMENT_SLOT) { if (uint32 oldEnchant = GetEnchantmentId(slot)) owner->GetSession()->SendEnchantmentLog(GetOwnerGUID(), ObjectGuid::Empty, GetEntry(), oldEnchant); if (id) owner->GetSession()->SendEnchantmentLog(GetOwnerGUID(), caster, GetEntry(), id); } SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET, id); SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration); SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET, charges); SetState(ITEM_CHANGED, owner);}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:21,
注:本文中的GetEnchantmentDuration函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetEnchantmentId函数代码示例 C++ GetEnchantmentCharges函数代码示例 |