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自学教程:C++ GetEnchantmentDuration函数代码示例

51自学网 2021-06-01 21:07:10
  C++
这篇教程C++ GetEnchantmentDuration函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetEnchantmentDuration函数的典型用法代码示例。如果您正苦于以下问题:C++ GetEnchantmentDuration函数的具体用法?C++ GetEnchantmentDuration怎么用?C++ GetEnchantmentDuration使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetEnchantmentDuration函数的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: SetEnchantmentDuration

void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration, Player* owner){    if (GetEnchantmentDuration(slot) == duration)        return;    SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration);    SetState(ITEM_CHANGED, owner);    // Cannot use GetOwner() here, has to be passed as an argument to avoid freeze due to hashtable locking}
开发者ID:Soulent,项目名称:RebornWoWTC,代码行数:9,


示例2: SetEnchantmentNoUpdate

// Added by AHBot// Like SetEnchantment() but no call of SetState() because there is no owner of the itemvoid Item::SetEnchantmentNoUpdate(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges){    // Better lost small time at check in comparison lost time at item save to DB.    if((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges))        return;    SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET,id);    SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration);    SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges);}
开发者ID:klaas-netherstorm,项目名称:Mangos,代码行数:12,


示例3: SetEnchantment

void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges){    if ((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges))        return;    SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET, id);    SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration);    SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET, charges);    SetState(ITEM_CHANGED, GetOwner());}
开发者ID:boom8866,项目名称:new,代码行数:10,


示例4: SetEnchantment

void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, ObjectGuid caster /*= ObjectGuid::Empty*/){    // Better lost small time at check in comparison lost time at item save to DB.    if ((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges))        return;    Player* owner = GetOwner();    if (slot < MAX_INSPECTED_ENCHANTMENT_SLOT)    {        if (uint32 oldEnchant = GetEnchantmentId(slot))            owner->GetSession()->SendEnchantmentLog(GetOwnerGUID(), ObjectGuid::Empty, GetEntry(), oldEnchant);        if (id)            owner->GetSession()->SendEnchantmentLog(GetOwnerGUID(), caster, GetEntry(), id);    }    SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET, id);    SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration);    SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET, charges);    SetState(ITEM_CHANGED, owner);}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:21,



注:本文中的GetEnchantmentDuration函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


C++ GetEnchantmentId函数代码示例
C++ GetEnchantmentCharges函数代码示例
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