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自学教程:C++ GetEnchantmentId函数代码示例

51自学网 2021-06-01 21:07:11
  C++
这篇教程C++ GetEnchantmentId函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetEnchantmentId函数的典型用法代码示例。如果您正苦于以下问题:C++ GetEnchantmentId函数的具体用法?C++ GetEnchantmentId怎么用?C++ GetEnchantmentId使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetEnchantmentId函数的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: GetEnchantmentId

uint8 Item::GetGemCountWithLimitCategory(uint32 limitCategory) const{    uint8 count = 0;    for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)    {        uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));        if (!enchant_id)            continue;        SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);        if (!enchantEntry)            continue;        ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(enchantEntry->GemID);        if (!gemProto)            continue;        if (gemProto->ItemLimitCategory == limitCategory)            ++count;    }    return count;}
开发者ID:Archives,项目名称:MMOCore,代码行数:22,


示例2: GetTemplate

bool Item::GemsFitSockets() const{    bool fits = true;    for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)    {        uint8 SocketColor = GetTemplate()->Socket[enchant_slot-SOCK_ENCHANTMENT_SLOT].Color;        uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));        if (!enchant_id)        {            if (SocketColor) fits &= false;            continue;        }        SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);        if (!enchantEntry)        {            if (SocketColor) fits &= false;            continue;        }        uint8 GemColor = 0;        uint32 gemid = enchantEntry->GemID;        if (gemid)        {            ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(gemid);            if (gemProto)            {                GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);                if (gemProperty)                    GemColor = gemProperty->color;            }        }        fits &= (GemColor & SocketColor) ? true : false;    }    return fits;}
开发者ID:wow4all,项目名称:Darkpeninsula-Wotlk,代码行数:39,


示例3: GetEnchantmentId

uint8 Item::GetJewelcraftingGemCount() const{    uint8 count = 0;    for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)    {        uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));        if (!enchant_id)            continue;        SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);        if (!enchantEntry)            continue;        ItemPrototype const* gemProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID);        if (!gemProto)            continue;        if (gemProto->RequiredSkill == SKILL_JEWELCRAFTING)            ++count;    }    return count;}
开发者ID:Splash,项目名称:mangos,代码行数:23,


示例4: GetEnchantmentId

bool Item::IsBoundByEnchant() const{    // Check all enchants for soulbound    for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)    {        uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));        if (!enchant_id)            continue;        if (enchant_slot == TRANSMOGRIFY_ENCHANTMENT_SLOT)            return true;        if (enchant_slot > PRISMATIC_ENCHANTMENT_SLOT && enchant_slot < PROP_ENCHANTMENT_SLOT_0)            continue;        SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);        if (!enchantEntry)            continue;        if (enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND)            return true;    }    return false;}
开发者ID:82cheyenne82,项目名称:MaNGOS-Core-4.3.4,代码行数:24,


示例5: GetTemplate

int32 Item::GetReforgableStat(ItemModType statType) const{    ItemTemplate const* proto = GetTemplate();    for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)        if (proto->ItemStat[i].ItemStatType == statType)            return proto->ItemStat[i].ItemStatValue;    int32 randomPropId = GetItemRandomPropertyId();    if (!randomPropId)        return 0;    if (randomPropId < 0)    {        ItemRandomSuffixEntry const* randomSuffix = sItemRandomSuffixStore.LookupEntry(-randomPropId);        if (!randomSuffix)            return 0;        for (uint32 e = PROP_ENCHANTMENT_SLOT_0; e <= PROP_ENCHANTMENT_SLOT_4; ++e)            if (SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(GetEnchantmentId(EnchantmentSlot(e))))                for (uint32 f = 0; f < MAX_ITEM_ENCHANTMENT_EFFECTS; ++f)                    if (enchant->type[f] == ITEM_ENCHANTMENT_TYPE_STAT && enchant->spellid[f] == statType)                        for (int k = 0; k < 5; ++k)                            if (randomSuffix->enchant_id[k] == enchant->ID)                                return int32((randomSuffix->prefix[k] * GetItemSuffixFactor()) / 10000);    }    else    {        ItemRandomPropertiesEntry const* randomProp = sItemRandomPropertiesStore.LookupEntry(randomPropId);        if (!randomProp)            return 0;        for (uint32 e = PROP_ENCHANTMENT_SLOT_0; e <= PROP_ENCHANTMENT_SLOT_4; ++e)            if (SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(GetEnchantmentId(EnchantmentSlot(e))))                for (uint32 f = 0; f < MAX_ITEM_ENCHANTMENT_EFFECTS; ++f)                    if (enchant->type[f] == ITEM_ENCHANTMENT_TYPE_STAT && enchant->spellid[f] == statType)                        for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)                            if (randomProp->enchant_id[k] == enchant->ID)                                return int32(enchant->amount[k]);    }    return 0;}
开发者ID:Lbniese,项目名称:WoWCircle434,代码行数:42,



注:本文中的GetEnchantmentId函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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