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自学教程:C++ GetRank函数代码示例

51自学网 2021-06-01 21:13:54
  C++
这篇教程C++ GetRank函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetRank函数的典型用法代码示例。如果您正苦于以下问题:C++ GetRank函数的具体用法?C++ GetRank怎么用?C++ GetRank使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetRank函数的24个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: GetPreset

u32 CUIMpTradeWnd::GetPresetCost(ETradePreset idx){	const preset_items&		v			=  GetPreset(idx);	preset_items::const_iterator it		= v.begin();	preset_items::const_iterator it_e	= v.end();	u32 result							= 0;	for(;it!=it_e;++it)	{		const _preset_item& _one		= *it;		u32 _item_cost					= m_item_mngr->GetItemCost(_one.sect_name, GetRank() );		if(_one.addon_names[0].c_str())			_item_cost					+= m_item_mngr->GetItemCost(_one.addon_names[0], GetRank() );				if(_one.addon_names[1].c_str())			_item_cost					+= m_item_mngr->GetItemCost(_one.addon_names[1], GetRank() );		if(_one.addon_names[2].c_str())			_item_cost					+= m_item_mngr->GetItemCost(_one.addon_names[2], GetRank() );		_item_cost						*= _one.count;		result							+= _item_cost;	}	return result;}
开发者ID:2asoft,项目名称:xray,代码行数:28,


示例2: assert

// initial condition: out must have all its header fields filled in (gen, num_blocks_gen, block_size)bool NC::ReEncodeBlock(std::vector<CodedBlockPtr> &buffer, CodedBlock *out) {	assert( out != NULL);	int i, j;	int gen = out->gen;	int num_blocks_gen = out->num_blocks_gen;	int block_size = out->block_size;	/*	 if( !buffer[gen].size() )	 return;	 */	if (!GetRank(&buffer))		return false;	memset(out->coeffs, 0, num_blocks_gen);	memset(out->sums, 0, (is_sim ? 1 : block_size));	unsigned char *randCoeffs = new unsigned char[num_blocks_gen];	// generate randomized coefficients 	// coefficients are drawn uniform randomly from {1, ..., 2^fsize}	int field_limit = (int) 1 << (int) field_size;#ifdef WIN32	srand((unsigned int)GetTickCount());#else	srand(time(NULL));#endif	for (i = 0; i < GetRank(&buffer); ++i)		while (!(randCoeffs[i] = (unsigned char) (rand() % field_limit)))			;	// generate a coded piece from a set of coded pieces. { c_0, ... c_{GetRank()-1} }	// c_i = {COEFFs, SUMs(i.e., coded symbols)} in the buffer (coded piece buffer in NC)	// re-encoded piece = a_0*c_0 + a_1*c_1 + ... + a_{GetRank()-1}*c_{GetRank()-1}	// where a_0, a_1, ..., a_{GetRank()} are random coefficients in randCoeffs[i]	for (i = 0; i < GetRank(&buffer); ++i) {		for (j = 0; j < num_blocks_gen; ++j) {			out->coeffs[j] = gf->Add(gf->Mul(buffer[i]->coeffs[j], randCoeffs[i], field_size), out->coeffs[j],					field_size);		}		for (j = 0; j < (is_sim ? 1 : block_size); ++j) {			out->sums[j] = gf->Add(gf->Mul(buffer[i]->sums[j], randCoeffs[i], field_size), out->sums[j], field_size);		}	}	delete[] randCoeffs;	return true;}
开发者ID:uclanrl,项目名称:codetorrent,代码行数:59,


示例3: CollectReferences

voidAssignment::Prepare(void){CollectReferences( );      //collect the referenced entities   vector<Control*>::iterator it=GetSurroundingControls( )->begin();Condition*   domain=new Condition(new Inequation(true));while(it != GetSurroundingControls( )->end())   {   Control* st;       if((*it)->IsLoop())      AddCounter( (*it)->GetLoopCounter());   Condition*   __st_domain=(*it)->GetDomainConstraints(GetRank());   domain= new Condition(domain,FADA_AND,  __st_domain);   ++it;   }Condition*   __no_not= domain->EliminateNotOperations();Condition*   __dnform= __no_not->DNForm();vector<Condition*>* new_domain=new vector<Condition*>();*new_domain=__dnform->GetTerms();SetDomain(new_domain);}
开发者ID:mbelaoucha,项目名称:fadalib,代码行数:28,


示例4: BackSubstitution

bool NC::BackSubstitution(std::vector<CodedBlockPtr> buffer, unsigned char **m_upper, unsigned char **m_data) {	unsigned char tmp;	int i, j, k;	int num_blocks_gen = buffer[0]->num_blocks_gen;	int block_size = buffer[0]->block_size;	if (GetRank(&buffer) != num_blocks_gen) //check the GetRank() func parameter		return false;	for (i = num_blocks_gen - 1; i >= 0; i--) {		for (j = 0; j < (is_sim ? 1 : block_size); j++) {			tmp = (unsigned char) 0x0;			for (k = i + 1; k < num_blocks_gen; k++) {				tmp = gf->Add(tmp, gf->Mul(m_upper[i][k], m_data[k][j], field_size), field_size);			}			m_data[i][j] = gf->Div(gf->Sub(m_upper[i][num_blocks_gen + j], tmp, field_size), m_upper[i][i], field_size);		}	}	return true;}
开发者ID:uclanrl,项目名称:codetorrent,代码行数:28,


示例5: SetReputation

bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental){    // used by eluna    sHookMgr->OnReputationChange(m_player, factionEntry->ID, standing, incremental);    bool res = false;    // if spillover definition exists in DB    if (const RepSpilloverTemplate *repTemplate = sObjectMgr.GetRepSpilloverTemplate(factionEntry->ID))    {        for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i)        {            if (repTemplate->faction[i])            {                if (GetRank(repTemplate->faction[i]) <= ReputationRank(repTemplate->faction_rank[i]))                {                    // bonuses are already given, so just modify standing by rate                    int32 spilloverRep = standing * repTemplate->faction_rate[i];                    SetOneFactionReputation(sFactionStore.LookupEntry(repTemplate->faction[i]), spilloverRep, incremental);                }            }        }    }    // spillover done, update faction itself    FactionStateList::iterator faction = m_factions.find(factionEntry->reputationListID);    if (faction != m_factions.end())    {        res = SetOneFactionReputation(factionEntry, standing, incremental);        // only this faction gets reported to client, even if it has no own visible standing        SendState(&faction->second);    }    return res;}
开发者ID:Blumfield,项目名称:ptc2,代码行数:34,


示例6: GetRank

short unsigned FiveEval::GetRank(int const card_one, const int card_two,                                 const int card_three, const int card_four,                                 const int card_five, const int card_six,                                 const int card_seven) const {  int seven_cards[7] = {card_one, card_two, card_three, card_four, card_five,    card_six, card_seven};  int temp[5];    short unsigned best_rank_so_far = 0, current_rank = 0;  int m = 0;    for (int i = 1; i < 7; ++i) {    for (int j = 0; j < i; ++j) {      m = 0;      for (int k = 0; k < 7; ++k) {        if (k != i && k !=j) {          temp[m++] = seven_cards[k];        }      }      current_rank = GetRank(temp[0], temp[1], temp[2], temp[3], temp[4]);      if (best_rank_so_far < current_rank) {        best_rank_so_far = current_rank;      }    }  }  return best_rank_so_far;}
开发者ID:4rapid,项目名称:SpecialKEval,代码行数:27,


示例7: DetachAddon

void CUIMpTradeWnd::SellItemAddons(SBuyItemInfo* sell_itm, item_addon_type addon_type){	CInventoryItem* item_	= (CInventoryItem*)sell_itm->m_cell_item->m_pData;	CWeapon* w				= smart_cast<CWeapon*>(item_);	if(!w)					return; //ammo,medkit etc.	if(IsAddonAttached(sell_itm, addon_type))	{		SBuyItemInfo* detached_addon	= DetachAddon(sell_itm, addon_type);		u32 _item_cost					= m_item_mngr->GetItemCost(detached_addon->m_name_sect, GetRank() );		SetMoneyAmount					(GetMoneyAmount() + _item_cost);		DestroyItem						(detached_addon);		if ( addon_type == at_glauncher )		{			CWeaponMagazinedWGrenade* wpn2 = smart_cast<CWeaponMagazinedWGrenade*>(item_);			VERIFY(wpn2);			for ( u32 ammo_idx							=	0;					  ammo_idx							<	wpn2->m_ammoTypes2.size();					++ammo_idx )			{				const shared_str&	ammo_name			=	wpn2->m_ammoTypes2[ammo_idx];				SBuyItemInfo*		ammo				=	NULL;				while ( (ammo = FindItem(ammo_name, SBuyItemInfo::e_bought)) != NULL )				{					SBuyItemInfo*   tempo				=	NULL;					TryToSellItem(ammo, true, tempo);				}			}		}	}}
开发者ID:2asoft,项目名称:xray,代码行数:34,


示例8: Initialize

void ReputationMgr::LoadFromDB(PreparedQueryResult result){    // Set initial reputations (so everything is nifty before DB data load)    Initialize();    //QueryResult* result = CharacterDatabase.PQuery("SELECT faction, standing, flags FROM character_reputation WHERE guid = '%u'", GetGUIDLow());    if (result)    {        do        {            Field* fields = result->Fetch();            FactionEntry const* factionEntry = sFactionStore.LookupEntry(fields[0].GetUInt16());            if (factionEntry && (factionEntry->reputationListID >= 0))            {                FactionState* faction = &_factions[factionEntry->reputationListID];                // update standing to current                faction->Standing = fields[1].GetInt32();                // update counters                int32 BaseRep = GetBaseReputation(factionEntry);                ReputationRank old_rank = ReputationToRank(BaseRep);                ReputationRank new_rank = ReputationToRank(BaseRep + faction->Standing);                UpdateRankCounters(old_rank, new_rank);                uint32 dbFactionFlags = fields[2].GetUInt16();                if (dbFactionFlags & FACTION_FLAG_VISIBLE)                    SetVisible(faction);                    // have internal checks for forced invisibility                if (dbFactionFlags & FACTION_FLAG_INACTIVE)                    SetInactive(faction, true);              // have internal checks for visibility requirement                if (dbFactionFlags & FACTION_FLAG_AT_WAR)  // DB at war                    SetAtWar(faction, true);                 // have internal checks for FACTION_FLAG_PEACE_FORCED                else                                        // DB not at war                {                    // allow remove if visible (and then not FACTION_FLAG_INVISIBLE_FORCED or FACTION_FLAG_HIDDEN)                    if (faction->Flags & FACTION_FLAG_VISIBLE)                        SetAtWar(faction, false);            // have internal checks for FACTION_FLAG_PEACE_FORCED                }                // set atWar for hostile                if (GetRank(factionEntry) <= REP_HOSTILE)                    SetAtWar(faction, true);                // reset changed flag if values similar to saved in DB                if (faction->Flags == dbFactionFlags)                {                    faction->needSend = false;                    faction->needSave = false;                }            }        }        while (result->NextRow());    }}
开发者ID:Hlkz2,项目名称:ACoreOld,代码行数:59,


示例9: GetDescription

string CIncomingClanList :: GetDescription( ){	string Description;	Description += GetName( ) + "/n";	Description += GetStatus( ) + "/n";	Description += GetRank( ) + "/n/n";	return Description;}
开发者ID:RiseCakoPlusplus,项目名称:brtGHost,代码行数:8,


示例10: GetInverse

//==========================================================================// Class:			Matrix// Function:		GetInverse//// Description:		Returns the inverse of this matrix.  If this matrix is badly//					scaled or is rectangular, the psuedo-inverse is returned.//// Input Arguments://		None//// Output Arguments://		inverse	= Matrix&//// Return Value://		bool, true for success, false otherwise////==========================================================================bool Matrix::GetInverse(Matrix &inverse) const{	if (!IsSquare() || GetRank() != rows)		return GetPsuedoInverse(inverse);	// Don't see a point to having two inverse methods -> always use the same method	return GetPsuedoInverse(inverse);}
开发者ID:KerryL,项目名称:RPiSousVide,代码行数:25,


示例11: GetRank

// find the indices of the lattice element that contanis (x,y,z) int Lattice::GetIndices(float x, float y, float z, int &iidx, int &jidx, int &kidx) {  int rank = GetRank(x,y,z);   if (rank!=-1) {    GetIndices(rank, iidx, jidx, kidx);     return(rank);   }  else return(-1); }
开发者ID:recheliu,项目名称:FlowEntropy,代码行数:11,


示例12: IncreaseRank

/// increase rankvoid nofActiveSoldier::IncreaseRank(){   	//max rank reached? -> dont increase!	if(MAX_MILITARY_RANK - (GetRank() + GAMECLIENT.GetGGS().getSelection(ADDON_MAX_RANK)) < 1)		return;	// Einen Rang h
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