这篇教程C++ GetRating函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中GetRating函数的典型用法代码示例。如果您正苦于以下问题:C++ GetRating函数的具体用法?C++ GetRating怎么用?C++ GetRating使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetRating函数的18个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: switchu16 Game::GetGameOverScores(void){ Settings & conf = Settings::Get(); u8 k_size = 0; switch(conf.MapsWidth()) { case Maps::SMALL: k_size = 140; break; case Maps::MEDIUM: k_size = 100; break; case Maps::LARGE: k_size = 80; break; case Maps::XLARGE: k_size = 60; break; default: break; } u8 flag = 0; u8 nk = 0; u16 end_days = world.CountDay(); for(u16 ii = 1; ii <= end_days; ++ii) { nk = ii * k_size / 100; if(0 == flag && nk > 60){ end_days = ii + (world.CountDay() - ii) / 2; flag = 1; } else if(1 == flag && nk > 120) end_days = ii + (world.CountDay() - ii) / 2; else if(nk > 180) break; } return GetRating() * (200 - nk) / 100;}
开发者ID:infsega,项目名称:fheroes2-playbook,代码行数:32,
示例2: switchQString CPlayer::replace_tokens(QString str, bool hidePlayingState){ QString status_text = ""; switch(GetState()) { case PLAYER_STOPPED: if(GetPlayer()=="") status_text = ""; else status_text = "Stopped"; break; case PLAYER_PAUSED: status_text = "Paused"; break; case PLAYER_PLAYING: status_text = (hidePlayingState? "" : "Playing"); break; } replace_token(str,"title" ,GetTitle()); replace_token(str,"artist" ,GetArtist()); replace_token(str,"album" ,GetAlbum()); replace_token(str,"duration" ,GetDuration(),GetDuration()); replace_token(str,"played" ,GetPosition(),GetDuration()); replace_token(str,"remaining",GetDuration() - GetPosition(),GetDuration()); replace_token(str,"status" ,status_text); replace_token(str,"player" ,GetPlayer()); replace_token(str,"file" ,GetFilePath()); replace_token(str,"shuffle" ,(GetShuffle() ? "Shuffle" : "")); replace_token(str,"repeat" ,(GetRepeat() ? "Repeat" : "")); replace_token(str,"rating" ,QString::number(GetRating())); replace_token(str,"lyrics" ,GetLyrics()); return str;}
开发者ID:AllainFortier,项目名称:lcdhost,代码行数:34,
示例3: FinishGamevoid ArenaTeam::FinishGame(int32 mod){ // Rating can only drop to 0 if (int32(Stats.Rating) + mod < 0) Stats.Rating = 0; else { Stats.Rating += mod; // Check if rating related achivements are met for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr) if (Player* member = ObjectAccessor::FindPlayer(itr->Guid)) member->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING, Stats.Rating, Type); } // Update number of games played per season or week Stats.WeekGames += 1; Stats.SeasonGames += 1; // Update team's rank, start with rank 1 and increase until no team with more rating was found Stats.Rank = 1; ArenaTeamMgr::ArenaTeamContainer::const_iterator i = sArenaTeamMgr->GetArenaTeamMapBegin(); for (; i != sArenaTeamMgr->GetArenaTeamMapEnd(); ++i) { if (i->second->GetType() == Type && i->second->GetStats().Rating > Stats.Rating) ++Stats.Rank; } if (Type == ARENA_TEAM_5v5 && GetRating() > 1900) { Stats.Rating = 1900; //FIX: Max Rating: 1900 }}
开发者ID:Expecto,项目名称:FCore,代码行数:33,
示例4: GetRatingvoid RatingsButton::AddProperties(debug::IntrospectionData& introspection){ introspection .add(GetAbsoluteGeometry()) .add("rating", GetRating()) .add("focused-star", focused_star_) .add("editable", editable_);}
开发者ID:jonjahren,项目名称:unity,代码行数:8,
示例5: TC_LOG_DEBUGbool ArenaTeam::AddMember(ObjectGuid playerGuid){ std::string playerName; uint8 playerClass; // Check if arena team is full (Can't have more than type * 2 players) if (GetMembersSize() >= GetType() * 2) return false; // Get player name and class either from db or character cache Player* player = ObjectAccessor::FindPlayer(playerGuid); if (player) { playerClass = player->getClass(); playerName = player->GetName(); } else { CharacterCacheEntry const* cInfo = sCharacterCache->GetCharacterCacheByGuid(playerGuid); if (!cInfo) return false; playerName = cInfo->Name; playerClass = cInfo->Class; } // Check if player is already in a similar arena team if ((player && player->GetArenaTeamId(GetSlot())) || sCharacterCache->GetCharacterArenaTeamIdByGuid(playerGuid, GetType()) != 0) { TC_LOG_DEBUG("bg.arena", "Arena: %s %s already has an arena team of type %u", playerGuid.ToString().c_str(), playerName.c_str(), GetType()); return false; } // Set player's personal rating uint32 personalRating = 0; if (sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0) personalRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING); else if (GetRating() >= 1000) personalRating = 1000; // Try to get player's match maker rating from db and fall back to config setting if not found PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING); stmt->setUInt32(0, playerGuid.GetCounter()); stmt->setUInt8(1, GetSlot()); PreparedQueryResult result = CharacterDatabase.Query(stmt); uint32 matchMakerRating; if (result) matchMakerRating = (*result)[0].GetUInt16(); else matchMakerRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING); // Remove all player signatures from other petitions // This will prevent player from joining too many arena teams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(playerGuid, static_cast<CharterTypes>(GetType())); // Feed data to the struct ArenaTeamMember newMember; newMember.Name = playerName; newMember.Guid = playerGuid; newMember.Class = playerClass; newMember.SeasonGames = 0; newMember.WeekGames = 0; newMember.SeasonWins = 0; newMember.WeekWins = 0; newMember.PersonalRating = personalRating; newMember.MatchMakerRating = matchMakerRating; Members.push_back(newMember); sCharacterCache->UpdateCharacterArenaTeamId(playerGuid, GetSlot(), GetId()); // Save player's arena team membership to db stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER); stmt->setUInt32(0, TeamId); stmt->setUInt32(1, playerGuid.GetCounter()); CharacterDatabase.Execute(stmt); // Inform player if online if (player) { player->SetInArenaTeam(TeamId, GetSlot(), GetType()); player->SetArenaTeamIdInvited(0); // Hide promote/remove buttons if (CaptainGuid != playerGuid) player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); } TC_LOG_DEBUG("bg.arena", "Player: %s [%s] joined arena team type: %u [Id: %u, Name: %s].", playerName.c_str(), playerGuid.ToString().c_str(), GetType(), GetId(), GetName().c_str()); return true;}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:93,
示例6: switchvoid CVideoInfoTag::ToSortable(SortItem& sortable, Field field) const{ switch (field) { case FieldDirector: sortable[FieldDirector] = m_director; break; case FieldWriter: sortable[FieldWriter] = m_writingCredits; break; case FieldGenre: sortable[FieldGenre] = m_genre; break; case FieldCountry: sortable[FieldCountry] = m_country; break; case FieldTagline: sortable[FieldTagline] = m_strTagLine; break; case FieldPlotOutline: sortable[FieldPlotOutline] = m_strPlotOutline; break; case FieldPlot: sortable[FieldPlot] = m_strPlot; break; case FieldTitle: { // make sure not to overwrite an existing title with an empty one std::string title = m_strTitle; if (!title.empty() || sortable.find(FieldTitle) == sortable.end()) sortable[FieldTitle] = title; break; } case FieldVotes: sortable[FieldVotes] = GetRating().votes; break; case FieldStudio: sortable[FieldStudio] = m_studio; break; case FieldTrailer: sortable[FieldTrailer] = m_strTrailer; break; case FieldSet: sortable[FieldSet] = m_strSet; break; case FieldTime: sortable[FieldTime] = GetDuration(); break; case FieldFilename: sortable[FieldFilename] = m_strFile; break; case FieldMPAA: sortable[FieldMPAA] = m_strMPAARating; break; case FieldPath: { // make sure not to overwrite an existing path with an empty one std::string path = GetPath(); if (!path.empty() || sortable.find(FieldPath) == sortable.end()) sortable[FieldPath] = path; break; } case FieldSortTitle: { // seasons with a custom name/title need special handling as they should be sorted by season number if (m_type == MediaTypeSeason && !m_strSortTitle.empty()) sortable[FieldSortTitle] = StringUtils::Format(g_localizeStrings.Get(20358).c_str(), m_iSeason); else sortable[FieldSortTitle] = m_strSortTitle; break; } case FieldTvShowStatus: sortable[FieldTvShowStatus] = m_strStatus; break; case FieldProductionCode: sortable[FieldProductionCode] = m_strProductionCode; break; case FieldAirDate: sortable[FieldAirDate] = m_firstAired.IsValid() ? m_firstAired.GetAsDBDate() : (m_premiered.IsValid() ? m_premiered.GetAsDBDate() : StringUtils::Empty); break; case FieldTvShowTitle: sortable[FieldTvShowTitle] = m_strShowTitle; break; case FieldAlbum: sortable[FieldAlbum] = m_strAlbum; break; case FieldArtist: sortable[FieldArtist] = m_artist; break; case FieldPlaycount: sortable[FieldPlaycount] = m_playCount; break; case FieldLastPlayed: sortable[FieldLastPlayed] = m_lastPlayed.IsValid() ? m_lastPlayed.GetAsDBDateTime() : StringUtils::Empty; break; case FieldTop250: sortable[FieldTop250] = m_iTop250; break; case FieldYear: sortable[FieldYear] = m_premiered.GetYear(); break; case FieldSeason: sortable[FieldSeason] = m_iSeason; break; case FieldEpisodeNumber: sortable[FieldEpisodeNumber] = m_iEpisode; break; case FieldNumberOfEpisodes: sortable[FieldNumberOfEpisodes] = m_iEpisode; break; case FieldNumberOfWatchedEpisodes: sortable[FieldNumberOfWatchedEpisodes] = m_iEpisode; break; case FieldEpisodeNumberSpecialSort: sortable[FieldEpisodeNumberSpecialSort] = m_iSpecialSortEpisode; break; case FieldSeasonSpecialSort: sortable[FieldSeasonSpecialSort] = m_iSpecialSortSeason; break; case FieldRating: sortable[FieldRating] = GetRating().rating; break; case FieldUserRating: sortable[FieldUserRating] = m_iUserRating; break; case FieldId: sortable[FieldId] = m_iDbId; break; case FieldTrackNumber: sortable[FieldTrackNumber] = m_iTrack; break; case FieldTag: sortable[FieldTag] = m_tags; break; case FieldVideoResolution: sortable[FieldVideoResolution] = m_streamDetails.GetVideoHeight(); break; case FieldVideoAspectRatio: sortable[FieldVideoAspectRatio] = m_streamDetails.GetVideoAspect(); break; case FieldVideoCodec: sortable[FieldVideoCodec] = m_streamDetails.GetVideoCodec(); break; case FieldStereoMode: sortable[FieldStereoMode] = m_streamDetails.GetStereoMode(); break; case FieldAudioChannels: sortable[FieldAudioChannels] = m_streamDetails.GetAudioChannels(); break; case FieldAudioCodec: sortable[FieldAudioCodec] = m_streamDetails.GetAudioCodec(); break; case FieldAudioLanguage: sortable[FieldAudioLanguage] = m_streamDetails.GetAudioLanguage(); break; case FieldSubtitleLanguage: sortable[FieldSubtitleLanguage] = m_streamDetails.GetSubtitleLanguage(); break; case FieldInProgress: sortable[FieldInProgress] = m_resumePoint.IsPartWay(); break; case FieldDateAdded: sortable[FieldDateAdded] = m_dateAdded.IsValid() ? m_dateAdded.GetAsDBDateTime() : StringUtils::Empty; break; case FieldMediaType: sortable[FieldMediaType] = m_type; break; case FieldRelevance: sortable[FieldRelevance] = m_relevance; break; default: break; }}
开发者ID:basrieter,项目名称:xbmc,代码行数:83,
示例7: GetRatingvoid CVideoInfoTag::Serialize(CVariant& value) const{ value["director"] = m_director; value["writer"] = m_writingCredits; value["genre"] = m_genre; value["country"] = m_country; value["tagline"] = m_strTagLine; value["plotoutline"] = m_strPlotOutline; value["plot"] = m_strPlot; value["title"] = m_strTitle; value["votes"] = StringUtils::Format("%i", GetRating().votes); value["studio"] = m_studio; value["trailer"] = m_strTrailer; value["cast"] = CVariant(CVariant::VariantTypeArray); for (unsigned int i = 0; i < m_cast.size(); ++i) { CVariant actor; actor["name"] = m_cast[i].strName; actor["role"] = m_cast[i].strRole; actor["order"] = m_cast[i].order; if (!m_cast[i].thumb.empty()) actor["thumbnail"] = CTextureUtils::GetWrappedImageURL(m_cast[i].thumb); value["cast"].push_back(actor); } value["set"] = m_strSet; value["setid"] = m_iSetId; value["setoverview"] = m_strSetOverview; value["tag"] = m_tags; value["runtime"] = GetDuration(); value["file"] = m_strFile; value["path"] = m_strPath; value["imdbnumber"] = GetUniqueID(); value["mpaa"] = m_strMPAARating; value["filenameandpath"] = m_strFileNameAndPath; value["originaltitle"] = m_strOriginalTitle; value["sorttitle"] = m_strSortTitle; value["episodeguide"] = m_strEpisodeGuide; value["premiered"] = m_premiered.IsValid() ? m_premiered.GetAsDBDate() : StringUtils::Empty; value["status"] = m_strStatus; value["productioncode"] = m_strProductionCode; value["firstaired"] = m_firstAired.IsValid() ? m_firstAired.GetAsDBDate() : StringUtils::Empty; value["showtitle"] = m_strShowTitle; value["album"] = m_strAlbum; value["artist"] = m_artist; value["playcount"] = m_playCount; value["lastplayed"] = m_lastPlayed.IsValid() ? m_lastPlayed.GetAsDBDateTime() : StringUtils::Empty; value["top250"] = m_iTop250; value["year"] = m_premiered.GetYear(); value["season"] = m_iSeason; value["episode"] = m_iEpisode; for (const auto& i : m_uniqueIDs) value["uniqueid"][i.first] = i.second; value["rating"] = GetRating().rating; CVariant ratings = CVariant(CVariant::VariantTypeObject); for (const auto& i : m_ratings) { CVariant rating; rating["rating"] = i.second.rating; rating["votes"] = i.second.votes; rating["default"] = i.first == m_strDefaultRating; ratings[i.first] = rating; } value["ratings"] = ratings; value["userrating"] = m_iUserRating; value["dbid"] = m_iDbId; value["fileid"] = m_iFileId; value["track"] = m_iTrack; value["showlink"] = m_showLink; m_streamDetails.Serialize(value["streamdetails"]); CVariant resume = CVariant(CVariant::VariantTypeObject); resume["position"] = (float)m_resumePoint.timeInSeconds; resume["total"] = (float)m_resumePoint.totalTimeInSeconds; value["resume"] = resume; value["tvshowid"] = m_iIdShow; value["dateadded"] = m_dateAdded.IsValid() ? m_dateAdded.GetAsDBDateTime() : StringUtils::Empty; value["type"] = m_type; value["seasonid"] = m_iIdSeason; value["specialsortseason"] = m_iSpecialSortSeason; value["specialsortepisode"] = m_iSpecialSortEpisode;}
开发者ID:basrieter,项目名称:xbmc,代码行数:82,
示例8: generate_file_urlvoid VideoMetadata::toMap(MetadataMap &metadataMap){ if (this == NULL) return; QString coverfile; if (IsHostSet() && !GetCoverFile().startsWith("/") && !GetCoverFile().isEmpty() && !IsDefaultCoverFile(GetCoverFile())) { coverfile = generate_file_url("Coverart", GetHost(), GetCoverFile()); } else { coverfile = GetCoverFile(); } metadataMap["coverfile"] = coverfile; QString screenshotfile; if (IsHostSet() && !GetScreenshot().startsWith("/") && !GetScreenshot().isEmpty()) { screenshotfile = generate_file_url("Screenshots", GetHost(), GetScreenshot()); } else { screenshotfile = GetScreenshot(); } metadataMap["screenshotfile"] = screenshotfile; QString bannerfile; if (IsHostSet() && !GetBanner().startsWith("/") && !GetBanner().isEmpty()) { bannerfile = generate_file_url("Banners", GetHost(), GetBanner()); } else { bannerfile = GetBanner(); } metadataMap["bannerfile"] = bannerfile; QString fanartfile; if (IsHostSet() && !GetFanart().startsWith("/") && !GetFanart().isEmpty()) { fanartfile = generate_file_url("Fanart", GetHost(), GetFanart()); } else { fanartfile = GetFanart(); } metadataMap["fanartfile"] = fanartfile; metadataMap["filename"] = GetFilename(); metadataMap["title"] = GetTitle(); metadataMap["subtitle"] = GetSubtitle(); metadataMap["tagline"] = GetTagline(); metadataMap["director"] = GetDirector(); metadataMap["studio"] = GetStudio(); metadataMap["description"] = GetPlot(); metadataMap["genres"] = GetDisplayGenres(*this); metadataMap["countries"] = GetDisplayCountries(*this); metadataMap["cast"] = GetDisplayCast(*this).join(", "); metadataMap["rating"] = GetDisplayRating(GetRating()); metadataMap["length"] = GetDisplayLength(GetLength()); metadataMap["year"] = GetDisplayYear(GetYear()); metadataMap["releasedate"] = MythDateToString(GetReleaseDate(), kDateFull); metadataMap["userrating"] = GetDisplayUserRating(GetUserRating()); metadataMap["season"] = GetDisplaySeasonEpisode(GetSeason(), 1); metadataMap["episode"] = GetDisplaySeasonEpisode(GetEpisode(), 1); if (GetSeason() > 0 || GetEpisode() > 0) { metadataMap["s##e##"] = QString("s%1e%2").arg(GetDisplaySeasonEpisode (GetSeason(), 2)) .arg(GetDisplaySeasonEpisode(GetEpisode(), 2)); metadataMap["##x##"] = QString("%1x%2").arg(GetDisplaySeasonEpisode (GetSeason(), 1)) .arg(GetDisplaySeasonEpisode(GetEpisode(), 2)); } else metadataMap["s##e##"] = metadataMap["##x##"] = QString(); metadataMap["trailerstate"] = TrailerToState(GetTrailer()); metadataMap["userratingstate"] = QString::number((int)(GetUserRating())); metadataMap["watchedstate"] = WatchedToState(GetWatched());//.........这里部分代码省略.........
开发者ID:StefanRoss,项目名称:mythtv,代码行数:101,
示例9: AddStatsstatic int AddStats(DBProvider * pdb, int gm_id, int player_id, int player, const char *table, int nMatchTo, statcontext * sc){ gchar *buf; GString *column, *value; int totalmoves, unforced; float errorcost, errorskill; float aaaar[3][2][2][2]; float r; int ret; char tmpf[G_ASCII_DTOSTR_BUF_SIZE]; int gms_id = GetNextId(pdb, table); if (gms_id == -1) return FALSE; totalmoves = sc->anTotalMoves[player]; unforced = sc->anUnforcedMoves[player]; getMWCFromError(sc, aaaar); errorskill = aaaar[CUBEDECISION][PERMOVE][player][NORMALISED]; errorcost = aaaar[CUBEDECISION][PERMOVE][player][UNNORMALISED]; column = g_string_new(NULL); value = g_string_new(NULL); if (strcmp("matchstat", table) == 0) { APPENDI("matchstat_id", gms_id); APPENDI("session_id", gm_id); } else { APPENDI("gamestat_id", gms_id); APPENDI("game_id", gm_id); } APPENDI("player_id", player_id); APPENDI("total_moves", totalmoves); APPENDI("unforced_moves", unforced); APPENDI("unmarked_moves", sc->anMoves[player][SKILL_NONE]); APPENDI("good_moves", 0); APPENDI("doubtful_moves", sc->anMoves[player][SKILL_DOUBTFUL]); APPENDI("bad_moves", sc->anMoves[player][SKILL_BAD]); APPENDI("very_bad_moves", sc->anMoves[player][SKILL_VERYBAD]); APPENDF("chequer_error_total_normalised", sc->arErrorCheckerplay[player][0]); APPENDF("chequer_error_total", sc->arErrorCheckerplay[player][1]); APPENDF("chequer_error_per_move_normalised", Ratio(sc->arErrorCheckerplay[player][0], unforced)); APPENDF("chequer_error_per_move", Ratio(sc->arErrorCheckerplay[player][1], unforced)); APPENDI("chequer_rating", GetRating(Ratio (scMatch.arErrorCheckerplay[player][0], unforced))); APPENDI("very_lucky_rolls", sc->anLuck[player][LUCK_VERYGOOD]); APPENDI("lucky_rolls", sc->anLuck[player][LUCK_GOOD]); APPENDI("unmarked_rolls", sc->anLuck[player][LUCK_NONE]); APPENDI("unlucky_rolls", sc->anLuck[player][LUCK_BAD]); APPENDI("very_unlucky_rolls", sc->anLuck[player][LUCK_VERYBAD]); APPENDF("luck_total_normalised", sc->arLuck[player][0]); APPENDF("luck_total", sc->arLuck[player][1]); APPENDF("luck_per_move_normalised", Ratio(sc->arLuck[player][0], totalmoves)); APPENDF("luck_per_move", Ratio(sc->arLuck[player][1], totalmoves)); APPENDI("luck_rating", getLuckRating(Ratio(sc->arLuck[player][0], totalmoves))); APPENDI("total_cube_decisions", sc->anTotalCube[player]); APPENDI("close_cube_decisions", sc->anCloseCube[player]); APPENDI("doubles", sc->anDouble[player]); APPENDI("takes", sc->anTake[player]); APPENDI("passes", sc->anPass[player]); APPENDI("missed_doubles_below_cp", sc->anCubeMissedDoubleDP[player]); APPENDI("missed_doubles_above_cp", sc->anCubeMissedDoubleTG[player]); APPENDI("wrong_doubles_below_dp", sc->anCubeWrongDoubleDP[player]); APPENDI("wrong_doubles_above_tg", sc->anCubeWrongDoubleTG[player]); APPENDI("wrong_takes", sc->anCubeWrongTake[player]); APPENDI("wrong_passes", sc->anCubeWrongPass[player]); APPENDF("error_missed_doubles_below_cp_normalised", sc->arErrorMissedDoubleDP[player][0]); APPENDF("error_missed_doubles_above_cp_normalised", sc->arErrorMissedDoubleTG[player][0]); APPENDF("error_wrong_doubles_below_dp_normalised", sc->arErrorWrongDoubleDP[player][0]); APPENDF("error_wrong_doubles_above_tg_normalised", sc->arErrorWrongDoubleTG[player][0]); APPENDF("error_wrong_takes_normalised", sc->arErrorWrongTake[player][0]); APPENDF("error_wrong_passes_normalised", sc->arErrorWrongPass[player][0]); APPENDF("error_missed_doubles_below_cp", sc->arErrorMissedDoubleDP[player][1]); APPENDF("error_missed_doubles_above_cp", sc->arErrorMissedDoubleTG[player][1]); APPENDF("error_wrong_doubles_below_dp", sc->arErrorWrongDoubleDP[player][1]); APPENDF("error_wrong_doubles_above_tg", sc->arErrorWrongDoubleTG[player][1]); APPENDF("error_wrong_takes", sc->arErrorWrongTake[player][1]);//.........这里部分代码省略.........
开发者ID:DavidePastore,项目名称:libgnubg-android,代码行数:101,
示例10: formatGSextern GList *formatGS(const statcontext * psc, const int nMatchTo, const enum _formatgs fg){ GList *list = NULL; char **aasz; float aaaar[3][2][2][2]; getMWCFromError(psc, aaaar); switch (fg) { case FORMATGS_CHEQUER: { static int ai[4] = { SKILL_NONE, SKILL_DOUBTFUL, SKILL_BAD, SKILL_VERYBAD }; static const char *asz[4] = { N_("Unmarked moves"), N_("Moves marked doubtful"), N_("Moves marked bad"), N_("Moves marked very bad") }; int i; /* chequer play part */ list = g_list_append(list, numberEntry(_("Total moves"), psc->anTotalMoves[0], psc->anTotalMoves[1])); list = g_list_append(list, numberEntry(_("Unforced moves"), psc->anUnforcedMoves[0], psc->anUnforcedMoves[1])); for (i = 0; i < 4; ++i) list = g_list_append(list, numberEntry(gettext(asz[i]), psc->anMoves[0][ai[i]], psc->anMoves[1][ai[i]])); /* total error rate */ aasz = g_malloc(3 * sizeof(*aasz)); aasz[0] = g_strdup_printf(_("Error total %s"), total_text(nMatchTo)); for (i = 0; i < 2; ++i) aasz[i + 1] = errorRate(-aaaar[CHEQUERPLAY][TOTAL][i][NORMALISED], -aaaar[CHEQUERPLAY][TOTAL][i][UNNORMALISED], nMatchTo); list = g_list_append(list, aasz); /* error rate per move */ aasz = g_malloc(3 * sizeof(*aasz)); aasz[0] = g_strdup_printf(_("Error rate %s"), rate_text(nMatchTo)); for (i = 0; i < 2; ++i) aasz[i + 1] = errorRateMP(-aaaar[CHEQUERPLAY][PERMOVE][i][NORMALISED], -aaaar[CHEQUERPLAY][PERMOVE][i][UNNORMALISED], nMatchTo); list = g_list_append(list, aasz); /* chequer play rating */ aasz = g_malloc(3 * sizeof(*aasz)); aasz[0] = g_strdup(_("Chequerplay rating")); for (i = 0; i < 2; ++i) if (psc->anUnforcedMoves[i]) aasz[i + 1] = g_strdup(Q_(aszRating[GetRating(aaaar[CHEQUERPLAY][PERMOVE][i][NORMALISED])])); else aasz[i + 1] = g_strdup(_("n/a")); list = g_list_append(list, aasz); } break; case FORMATGS_CUBE: { static const char *asz[] = { N_("Total cube decisions"), N_("Close or actual cube decisions"), N_("Doubles"), N_("Takes"), N_("Passes") }; static const char *asz2[] = { N_("Missed doubles below CP"), N_("Missed doubles above CP"), N_("Wrong doubles below DP"), N_("Wrong doubles above TG"), N_("Wrong takes"), N_("Wrong passes") }; int i, j; const int *ai[5], *ai2[6]; const float *af2[2][6];//.........这里部分代码省略.........
开发者ID:mormegil-cz,项目名称:gnubg,代码行数:101,
示例11: output_match_messagesstatic void output_match_messages(int wp,int bp,int g, char* mess){ int p; char *outStr; asprintf(&outStr,"Creating: %s (%d) %s (%d) %s %s %d %d/n", player_globals.parray[wp].name, game_globals.garray[g].white_rating, player_globals.parray[bp].name, game_globals.garray[g].black_rating, rstr[game_globals.garray[g].rated], bstr[game_globals.garray[g].type], game_globals.garray[g].wInitTime/60000, game_globals.garray[g].wIncrement/1000); pprintf(wp, "%s", outStr); pprintf(bp, "%s", outStr); free(outStr); asprintf(&outStr, "{Game %d (%s vs. %s) %s %s %s match.}/n", g + 1, player_globals.parray[wp].name, player_globals.parray[bp].name, mess, rstr[game_globals.garray[g].rated], bstr[game_globals.garray[g].type]); pprintf(wp, "%s", outStr); pprintf(bp, "%s", outStr); for (p = 0; p < player_globals.p_num; p++) { struct player *pp = &player_globals.parray[p]; int gnw, gnb; if ((p == wp) || (p == bp)) continue; if (pp->status != PLAYER_PROMPT) continue; if (CheckPFlag(p, PFLAG_GIN)) { pprintf_prompt(p, "%s", outStr); } gnw = in_list(p, L_GNOTIFY, player_globals.parray[wp].login); gnb = in_list(p, L_GNOTIFY, player_globals.parray[bp].login); if (gnw || gnb) { pprintf(p, "/nGame notification: "); if (gnw) pprintf_highlight(p, player_globals.parray[wp].name); else pprintf(p, player_globals.parray[wp].name); pprintf(p, " (%s) vs. ", ratstr(GetRating(&player_globals.parray[wp], game_globals.garray[g].type))); if (gnb) pprintf_highlight(p, player_globals.parray[bp].name); else pprintf(p, player_globals.parray[bp].name); pprintf(p, " (%s) %s %s %d %d: Game %d/n", ratstr(GetRating(&player_globals.parray[bp], game_globals.garray[g].type)), rstr[game_globals.garray[g].rated], bstr[game_globals.garray[g].type], game_globals.garray[g].wInitTime/60000, game_globals.garray[g].wIncrement/1000, g+1); } } free(outStr);}
开发者ID:SKAcz,项目名称:bics-current,代码行数:71,
示例12: GetRatingECode RatingBar::DispatchRatingChange( /* [in] */ Boolean fromUser){ if (mOnRatingBarChangeListener != NULL) { mOnRatingBarChangeListener->OnRatingChanged((IRatingBar*)this->Probe(EIID_IRatingBar), GetRating(), fromUser); } return NOERROR;}
开发者ID:TheTypoMaster,项目名称:ElastosRDK5_0,代码行数:9,
示例13: Drawvoid RatingsButton::Draw(nux::GraphicsEngine& GfxContext, bool force_draw){ int rating = static_cast<int>(GetRating() * NUM_STARS); // FIXME: 9/26/2011 // We should probably support an API for saying whether the ratings // should or shouldn't support half stars...but our only consumer at // the moment is the applications scope which according to design // (Bug #839759) shouldn't. So for now just force rounding. // int total_half_stars = rating % 2; // int total_full_stars = rating / 2; int total_full_stars = rating; nux::Geometry const& geo = GetGeometry(); nux::Geometry geo_star(geo); geo_star.width = star_size_.CP(scale); geo_star.height = star_size_.CP(scale); gPainter.PaintBackground(GfxContext, geo); // set up our texture mode nux::TexCoordXForm texxform; texxform.SetWrap(nux::TEXWRAP_CLAMP_TO_BORDER, nux::TEXWRAP_CLAMP_TO_BORDER); texxform.SetTexCoordType(nux::TexCoordXForm::OFFSET_SCALE_COORD); texxform.SetFilter(nux::TEXFILTER_LINEAR, nux::TEXFILTER_LINEAR); // clear what is behind us unsigned int alpha = 0, src = 0, dest = 0; GfxContext.GetRenderStates().GetBlend(alpha, src, dest); GfxContext.GetRenderStates().SetBlend(true, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); nux::Color col = nux::color::Black; col.alpha = 0; GfxContext.QRP_Color(geo.x, geo.y, geo.width, geo.height, col); for (int index = 0; index < NUM_STARS; ++index) { dash::Style& style = dash::Style::Instance(); auto texture = style.GetStarSelectedIcon(); if (index < total_full_stars) { if (GetVisualState() == nux::ButtonVisualState::VISUAL_STATE_NORMAL) texture = style.GetStarSelectedIcon(); else if (GetVisualState() == nux::ButtonVisualState::VISUAL_STATE_PRELIGHT) texture = style.GetStarSelectedIcon(); else if (GetVisualState() == nux::ButtonVisualState::VISUAL_STATE_PRESSED) texture = style.GetStarSelectedIcon(); } else { if (GetVisualState() == nux::ButtonVisualState::VISUAL_STATE_NORMAL) texture = style.GetStarDeselectedIcon(); else if (GetVisualState() == nux::ButtonVisualState::VISUAL_STATE_PRELIGHT) texture = style.GetStarDeselectedIcon(); else if (GetVisualState() == nux::ButtonVisualState::VISUAL_STATE_PRESSED) texture = style.GetStarDeselectedIcon(); } GfxContext.QRP_1Tex(geo_star.x, geo_star.y, geo_star.width, geo_star.height, texture->GetDeviceTexture(), texxform, nux::Color(1.0f, 1.0f, 1.0f, 1.0f)); if (focused_star_ == index) { GfxContext.QRP_1Tex(geo_star.x, geo_star.y, geo_star.width, geo_star.height, style.GetStarHighlightIcon()->GetDeviceTexture(), texxform, nux::Color(1.0f, 1.0f, 1.0f, 0.5f)); } geo_star.x += geo_star.width + star_gap_.CP(scale); } GfxContext.GetRenderStates().SetBlend(alpha, src, dest);}
开发者ID:jonjahren,项目名称:unity,代码行数:87,
示例14: GUID_LOPARTbool ArenaTeam::AddMember(uint64 playerGuid){ std::string playerName; uint8 playerClass; // Check if arena team is full (Can't have more than type * 2 players) if (GetMembersSize() >= GetType() * 2) return false; // xinef: Get player name and class from player storage or global data storage Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(playerGuid); if (player) { playerClass = player->getClass(); playerName = player->GetName(); } else { GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(playerGuid)); if (!playerData) return false; playerName = playerData->name; playerClass = playerData->playerClass; } // Check if player is already in a similar arena team if ((player && player->GetArenaTeamId(GetSlot())) || Player::GetArenaTeamIdFromStorage(GUID_LOPART(playerGuid), GetSlot()) != 0) { sLog->outError("Arena: Player %s (guid: %u) already has an arena team of type %u", playerName.c_str(), GUID_LOPART(playerGuid), GetType()); return false; } // Set player's personal rating uint32 personalRating = 0; if (sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0) personalRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING); else if (GetRating() >= 1000) personalRating = 1000; // xinef: zomg! sync query // Try to get player's match maker rating from db and fall back to config setting if not found PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING); stmt->setUInt32(0, GUID_LOPART(playerGuid)); stmt->setUInt8(1, GetSlot()); PreparedQueryResult result = CharacterDatabase.Query(stmt); uint16 matchMakerRating; uint16 maxMMR; if (result) { matchMakerRating = (*result)[0].GetUInt16(); uint16 Max = (*result)[1].GetUInt16(); maxMMR = std::max(Max, matchMakerRating); } else { matchMakerRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING); maxMMR = matchMakerRating; } // Remove all player signatures from other petitions // This will prevent player from joining too many arena teams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(playerGuid, GetType()); // Feed data to the struct ArenaTeamMember newMember; //newMember.Name = playerName; newMember.Guid = playerGuid; newMember.Class = playerClass; newMember.SeasonGames = 0; newMember.WeekGames = 0; newMember.SeasonWins = 0; newMember.WeekWins = 0; newMember.PersonalRating = personalRating; newMember.MatchMakerRating = matchMakerRating; newMember.MaxMMR = maxMMR; Members.push_back(newMember); sWorld->UpdateGlobalPlayerArenaTeam(GUID_LOPART(playerGuid), GetSlot(), GetId()); // Save player's arena team membership to db stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER); stmt->setUInt32(0, TeamId); stmt->setUInt32(1, GUID_LOPART(playerGuid)); CharacterDatabase.Execute(stmt); // Inform player if online if (player) { player->SetInArenaTeam(TeamId, GetSlot(), GetType()); player->SetArenaTeamIdInvited(0); // Hide promote/remove buttons if (CaptainGuid != playerGuid) player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); } return true;//.........这里部分代码省略.........
开发者ID:AzerothShard-Dev,项目名称:azerothcore,代码行数:101,
示例15: com_match//.........这里部分代码省略......... || !CheckPFlag(player_globals.parray[p1].partner, PFLAG_REG)) rated = 0; } } if (rated && (type == TYPE_NONSTANDARD)) { pprintf(p, "Game is non-standard - reverting to unrated/n"); rated = 0; } if (rated && (type == TYPE_UNTIMED)) { pprintf(p, "Game is untimed - reverting to unrated/n"); rated = 0; } if ((pendfrom == NULL) && !CheckPFlag(p1, PFLAG_ROPEN) && (rated != BoolCheckPFlag(p1, PFLAG_RATED))) { pprintf(p, "%s only wants to play %s games./n", player_globals.parray[p1].name, rstr[!rated]); pprintf_highlight(p1, "Ignoring"); pprintf(p1, " %srated match request from %s./n", (rated ? "" : "un"), pp->name); return COM_OK; } /* Now check formula. */ if (!adjourned && !GameMatchesFormula(p,p1, wt,winc,bt,binc, rated, type, &clauses)) { pprintf(p, "Match request does not fit formula for %s:/n", player_globals.parray[p1].name); pprintf(p, "%s's formula: %s/n", player_globals.parray[p1].name, player_globals.parray[p1].formula); ShowClauses (p, p1, clauses); ClearTextList(clauses); pprintf_highlight(p1, "Ignoring"); pprintf_prompt(p1, " (formula): %s (%d) %s (%d) %s./n", pp->name, GetRating(&player_globals.parray[p], type), player_globals.parray[p1].name, GetRating(&player_globals.parray[p1], type), game_str(rated, wt * 60, winc, bt * 60, binc, category, board)); return COM_OK; } if (type == TYPE_BUGHOUSE) { bh = 1; partner = pp->partner; pp1 = player_globals.parray[p1].partner; if (pp < 0) { pprintf(p, "You have no partner for bughouse./n"); return COM_OK; } if (pp1 < 0) { pprintf(p, "Your opponent has no partner for bughouse./n"); return COM_OK; } if (partner == pp1) { /* should be an impossible case - DAV */ pprintf(p, "You and your opponent both chose the same partner!/n"); return COM_OK; } if (partner == p1 || pp1 == p) { pprintf(p, "You and your opponent can't choose each other as partners!/n"); return COM_OK; } if (player_globals.parray[partner].partner != p) { /* another impossible case - DAV */ pprintf(p, "Your partner hasn't chosen you as his partner!/n"); return COM_OK; } if (player_globals.parray[pp1].partner != p1) { /* another impossible case - DAV */
开发者ID:SKAcz,项目名称:bics-current,代码行数:67,
示例16: GUID_LOPARTbool ArenaTeam::AddMember(const uint64& PlayerGuid){ std::string plName; uint8 plClass; uint32 plPRating; uint32 plMMRating; // arena team is full (can't have more than type * 2 players!) if (GetMembersSize() >= GetType() * 2) return false; Player *pl = sObjectMgr.GetPlayer(PlayerGuid); if (pl) { if (pl->GetArenaTeamId(GetSlot())) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } plClass = pl->getClass(); plName = pl->GetName(); } else { // 0 1 QueryResult result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid)); if (!result) return false; plName = (*result)[0].GetString(); plClass = (*result)[1].GetUInt8(); // check if player already in arenateam of that size if (Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } } plMMRating = sWorld.getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING); plPRating = 0; if (sWorld.getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0) plPRating = sWorld.getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING); else if (GetRating() >= 1000) plPRating = 1000; sWorld.getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING); QueryResult result = CharacterDatabase.PQuery("SELECT matchmaker_rating FROM character_arena_stats WHERE guid='%u' AND slot='%u'", GUID_LOPART(PlayerGuid), GetSlot()); if (result) plMMRating = (*result)[0].GetUInt32(); // remove all player signs from another petitions // this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(PlayerGuid, GetType()); ArenaTeamMember newmember; newmember.name = plName; newmember.guid = PlayerGuid; newmember.Class = plClass; newmember.games_season = 0; newmember.games_week = 0; newmember.wins_season = 0; newmember.wins_week = 0; newmember.personal_rating = plPRating; newmember.matchmaker_rating = plMMRating; m_members.push_back(newmember); CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid) VALUES ('%u', '%u')", m_TeamId, GUID_LOPART(newmember.guid)); if (pl) { pl->SetInArenaTeam(m_TeamId, GetSlot(), GetType()); pl->SetArenaTeamIdInvited(0); // hide promote/remove buttons if (m_CaptainGuid != PlayerGuid) pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); sLog.outArena("Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", pl->GetName(), pl->GetGUIDLow(), GetType(), GetId()); } return true;}
开发者ID:Ballwinkle,项目名称:SkyFireEMU,代码行数:86,
示例17: GUID_LOPARTbool ArenaTeam::AddMember(const uint64& playerGuid){ std::string playerName; uint8 playerClass; // Check if arena team is full (Can't have more than type * 2 players) if (GetMembersSize() >= GetType() * 2) return false; // Get player name and class either from db or ObjectMgr Player* player = ObjectAccessor::FindPlayer(playerGuid); if (player) { playerClass = player->getClass(); playerName = player->GetName(); } else { // 0 1 // SELECT name, class FROM characters WHERE guid = ? PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHARACTER_SELECT_CHARACTER_NAME_CLASS); stmt->setUInt32(0, GUID_LOPART(playerGuid)); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) return false; playerName = (*result)[0].GetString(); playerClass = (*result)[1].GetUInt8(); } // Check if player is already in a similar arena team if ((player && player->GetArenaTeamId(GetSlot())) || Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0) { sLog->outError("Arena: Player %s (guid: %u) already has an arena team of type %u", playerName.c_str(), GUID_LOPART(playerGuid), GetType()); return false; } // Set player's personal rating uint32 personalRating = 0; if (sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) >= 0) personalRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING); else if (GetRating() >= 1000) personalRating = 1000; // Try to get player's match maker rating from db and fall back to config setting if not found PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHARACTER_SELECT_MATCH_MAKER_RATING); stmt->setUInt32(0, GUID_LOPART(playerGuid)); stmt->setUInt8(1, GetSlot()); PreparedQueryResult result = CharacterDatabase.Query(stmt); uint32 matchMakerRating; if (result) matchMakerRating = (*result)[0].GetUInt32(); else matchMakerRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING); // Remove all player signatures from other petitions // This will prevent player from joining too many arena teams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(playerGuid, GetType()); // Feed data to the struct ArenaTeamMember newmember; newmember.Name = playerName; newmember.Guid = playerGuid; newmember.Class = playerClass; newmember.SeasonGames = 0; newmember.WeekGames = 0; newmember.SeasonWins = 0; newmember.WeekWins = 0; newmember.PersonalRating = personalRating; newmember.MatchMakerRating = matchMakerRating; Members.push_back(newmember); // Save player's arena team membership to db stmt = CharacterDatabase.GetPreparedStatement(CHARACTER_INSERT_ARENA_TEAM_MEMBER); stmt->setUInt32(0, TeamId); stmt->setUInt32(1, GUID_LOPART(playerGuid)); CharacterDatabase.Execute(stmt); // Inform player if online if (player) { player->SetInArenaTeam(TeamId, GetSlot(), GetType()); player->SetArenaTeamIdInvited(0); // Hide promote/remove buttons if (CaptainGuid != playerGuid) player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); } sLog->outArena("Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", playerName.c_str(), GUID_LOPART(playerGuid), GetType(), GetId()); return true;}
开发者ID:Crash911,项目名称:RaptoredSkyFire,代码行数:97,
示例18: memset// Sets schedule usage for the passed period and slot numbersvoid SquadronClass::ScheduleAircraft (Flight fl, MissionRequest mis) { int i,j,sn,nv,nr,role,got=0; //TJL 10/30/03 int want_alert = 0; VehicleClassDataType *vc; role = MissionData[mis->mission].skill; if (MissionData[mis->mission].flags & AMIS_DONT_USE_AC) { // Just fill up our slots sequentially for (i=0; i<VEHICLES_PER_UNIT; i++) { if (mis->aircraft < 12) nv = 2; else nv = 3; if (nv + got > mis->aircraft) nv = mis->aircraft-got; fl->SetNumVehicles(i,nv); got += nv; } memset(fl->slots,255,PILOTS_PER_FLIGHT); // Fake got for pilot assignments if (got > 4) got = 4; } else { // schedule the aircraft for (sn=0; sn<PILOTS_PER_FLIGHT; sn++) { if (mis->slots[sn] < VEHICLES_PER_UNIT) { // KCK: Add turn-around time to final block to determine when // aircraft will be available next int finalBlock = mis->final_block + (AIRCRAFT_TURNAROUND_TIME_MINUTES / MIN_PLAN_AIR); if (finalBlock >= ATM_MAX_CYCLES) finalBlock = ATM_MAX_CYCLES; for (j=mis->start_block; j<=mis->final_block; j++) SetSchedule(mis->slots[sn], (1 << j)); } } fl->SetRoster(0); for (i=0; i<PILOTS_PER_FLIGHT; i++) { if (mis->slots[i] < VEHICLES_PER_UNIT) { nv = GetNumVehicles(mis->slots[i]); if (nv+got > mis->aircraft) nv = mis->aircraft-got; got += nv; fl->slots[i] = mis->slots[i]; // KCK NOTE: doing this is safe, since flight isn't inserted yet. fl->SetNumVehicles(fl->slots[i], nv); SetAssigned (GetAssigned() + nv); // Lower score for this role, to prevent repicks of same mission // KCK NOTE: this is local only - other machines will not get this data nr = FloatToInt32(0.75F * GetRating(role)) + 1; if (nr < 1) nr = 1; SetRating(role, nr); } } } // Set aircraft availablity bits for (i=0; i<PILOTS_PER_FLIGHT; i++) { if (i<got) fl->plane_stats[i] = AIRCRAFT_AVAILABLE; else fl->plane_stats[i] = AIRCRAFT_NOT_ASSIGNED; fl->MakeFlightDirty (DIRTY_PLANE_STATS, DDP[120].priority);// fl->MakeFlightDirty (DIRTY_PLANE_STATS, SEND_RELIABLE); fl->pilots[i] = NO_PILOT; } fl->last_player_slot = PILOTS_PER_FLIGHT; // Large flights (i.e.: transport 'copters) only use 4 pilots if (got > PILOTS_PER_FLIGHT) got = PILOTS_PER_FLIGHT; // Find and fill an empty takeoff slot at this airbase fl->SetUnitAirbase(GetUnitAirbaseID()); // Name this flight vc = GetVehicleClassData(fl->GetVehicleID(0)); fl->callsign_id = vc->CallsignIndex; GetCallsignID(&fl->callsign_id,&fl->callsign_num,vc->CallsignSlots); if (fl->callsign_num) SetCallsignID(fl->callsign_id,fl->callsign_num); }
开发者ID:FreeFalcon,项目名称:freefalcon-central,代码行数:96,
注:本文中的GetRating函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetRatingBonusValue函数代码示例 C++ GetRank函数代码示例 |