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自学教程:C++ HUD函数代码示例

51自学网 2021-06-01 21:24:23
  C++
这篇教程C++ HUD函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中HUD函数的典型用法代码示例。如果您正苦于以下问题:C++ HUD函数的具体用法?C++ HUD怎么用?C++ HUD使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了HUD函数的23个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: HUD

void CActor::PickupInfoDraw(CObject* object){	LPCSTR draw_str = NULL;		CInventoryItem* item = smart_cast<CInventoryItem*>(object);//.	CInventoryOwner* inventory_owner = smart_cast<CInventoryOwner*>(object);//.	VERIFY(item || inventory_owner);	if(!item)		return;	Fmatrix			res;	res.mul			(Device.mFullTransform,object->XFORM());	Fvector4		v_res;	Fvector			shift;	draw_str = item->Name/*Complex*/();	shift.set(0,0,0);	res.transform(v_res,shift);	if (v_res.z < 0 || v_res.w < 0)	return;	if (v_res.x < -1.f || v_res.x > 1.f || v_res.y<-1.f || v_res.y>1.f) return;	float x = (1.f + v_res.x)/2.f * (Device.dwWidth);	float y = (1.f - v_res.y)/2.f * (Device.dwHeight);	HUD().Font().pFontLetterica16Russian->SetAligment	(CGameFont::alCenter);	HUD().Font().pFontLetterica16Russian->SetColor		(PICKUP_INFO_COLOR);	HUD().Font().pFontLetterica16Russian->Out			(x,y,draw_str);}
开发者ID:Karlan88,项目名称:xray,代码行数:29,


示例2: operator

		void operator () (const char* s, int num_siblings)		{			if ( s_params.offs )			{				s_params.offs--;				return;			}			// dont use multicolumns// 			if ( s_params.cur_row && s_params.cur_row + 1 > s_params.max_rows )// 			{// 				s_params.cur_row = 0;// 				s_params.ori_x  += s_params.column_size;// 			}			if ( !s_params.cur_row )			{				HUD().Font().pFontStat->OutSet((float)s_params.ori_x, (float)s_params.ori_y);			}						if ( s_params.cur_row % 2 )			{				HUD().Font().pFontStat->SetColor(s_params.color1);			}			else			{				HUD().Font().pFontStat->SetColor(s_params.color2);			}						HUD().Font().pFontStat->OutNext(s);			s_params.cur_row++;		}
开发者ID:2asoft,项目名称:xray,代码行数:32,


示例3: HUD

bool	CActor::CanMove				(){	if( conditions().IsCantWalk() )	{		if(mstate_wishful&mcAnyMove)		{			HUD().GetUI()->AddInfoMessage("cant_walk");		}		return false;	}else	if( conditions().IsCantWalkWeight() )	{		if(mstate_wishful&mcAnyMove)		{			HUD().GetUI()->AddInfoMessage("cant_walk_weight");		}		return false;		}	if(IsTalking())		return false;	else		return true;}
开发者ID:NeoAnomaly,项目名称:xray,代码行数:25,


示例4: callback

bool CActor::OnReceiveInfo(shared_str info_id) const{	if(!CInventoryOwner::OnReceiveInfo(info_id))		return false;	CInfoPortion info_portion;	info_portion.Load(info_id);	AddEncyclopediaArticle	(&info_portion);	AddGameTask				(&info_portion);	callback(GameObject::eInventoryInfo)(lua_game_object(), *info_id);	if(!HUD().GetUI())		return false;	//только если находимся в режиме single	CUIGameSP* pGameSP = smart_cast<CUIGameSP*>(HUD().GetUI()->UIGame());	if(!pGameSP) return false;	if(pGameSP->TalkMenu->IsShown())	{		pGameSP->TalkMenu->NeedUpdateQuestions();	}	return true;}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:27,


示例5: R_ASSERT

void CDialogHolder::StopMenu (CUIDialogWnd* pDialog){	R_ASSERT( pDialog->IsShown() );	if( MainInputReceiver()==pDialog )	{		if(UseIndicators())		{			bool b					= !!m_input_receivers.back().m_flags.test(recvItem::eCrosshair);			psHUD_Flags.set			(HUD_CROSSHAIR_RT, b);			b						= !!m_input_receivers.back().m_flags.test(recvItem::eIndicators);			if(b)					HUD().GetUI()->ShowGameIndicators();			else					HUD().GetUI()->HideGameIndicators();		}		RemoveDialogToRender	(pDialog);		SetMainInputReceiver	(NULL,false);		pDialog->SetHolder		(NULL);		pDialog->Hide			();	}else{		RemoveDialogToRender	(pDialog);		SetMainInputReceiver	(pDialog, true);		pDialog->SetHolder		(NULL);		pDialog->Hide			();	}	if(!MainInputReceiver() || !MainInputReceiver()->NeedCursor() )		GetUICursor()->Hide();}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:28,


示例6: StartStopMenu

void game_cl_TeamDeathmatch::shedule_Update			(u32 dt){	CStringTable st;	string512	msg;	if(!m_game_ui && HUD().GetUI() ) m_game_ui = smart_cast<CUIGameTDM*>( HUD().GetUI()->UIGame() );	inherited::shedule_Update(dt);	if (!m_game_ui) return;	//---------------------------------------------------------	if (m_game_ui->m_pUITeamSelectWnd && m_game_ui->m_pUITeamSelectWnd->IsShown() && !CanCallTeamSelectMenu())		StartStopMenu(m_game_ui->m_pUITeamSelectWnd,true);	//---------------------------------------------------------		switch (m_phase)	{	case GAME_PHASE_TEAM1_SCORES:		{			sprintf_s(msg, /*team %s wins*/ *st.translate("mp_team_wins"), CTeamInfo::GetTeam_name(1));			m_game_ui->SetRoundResultCaption(msg);			SetScore();		}break;	case GAME_PHASE_TEAM2_SCORES:		{			sprintf_s(msg, /*team %s wins*/ *st.translate("mp_team_wins"), CTeamInfo::GetTeam_name(2));			m_game_ui->SetRoundResultCaption(msg);						SetScore();					}break;	case GAME_PHASE_INPROGRESS:		{			if (local_player && !local_player->IsSkip())			{							if (Level().CurrentEntity() && Level().CurrentEntity()->CLS_ID == CLSID_SPECTATOR)				{					if (!(pCurBuyMenu && pCurBuyMenu->IsShown()) && 						!(pCurSkinMenu && pCurSkinMenu->IsShown()) &&						!(m_game_ui->m_pMapDesc && m_game_ui->m_pMapDesc->IsShown()) &&						(HUD().GetUI() && HUD().GetUI()->GameIndicatorsShown())						)					{						if (!m_bTeamSelected)							m_game_ui->SetPressJumpMsgCaption("mp_press_jump2select_team");					};				};				SetScore();			};		}break;	default:		{		}break;	};}
开发者ID:OLR-xray,项目名称:OLR-3.0,代码行数:56,


示例7: GameTasks

CGameTask*	CGameTaskManager::GiveGameTaskToActor(CGameTask* t, u32 timeToComplete, bool bCheckExisting){	if(bCheckExisting && HasGameTask(t->m_ID)) return NULL;	m_flags.set					(eChanged, TRUE);	GameTasks().push_back				(SGameTaskKey(t->m_ID) );	GameTasks().back().game_task			= t;	t->m_ReceiveTime				= Level().GetGameTime();	t->m_TimeToComplete				= t->m_ReceiveTime + timeToComplete;		std::sort						(GameTasks().begin(), GameTasks().end(), task_prio_pred);	ARTICLE_VECTOR& article_vector = Actor()->encyclopedia_registry->registry().objects();	SGameTaskObjective	*obj = NULL;	for (u32 i = 0; i < t->m_Objectives.size(); ++i){		obj = &t->m_Objectives[i];		if(obj->article_id.size()){		FindArticleByIDPred pred(obj->article_id);		if( std::find_if(article_vector.begin(), article_vector.end(), pred) == article_vector.end() ){			CEncyclopediaArticle article;			article.Load(obj->article_id);			article_vector.push_back(ARTICLE_DATA(obj->article_id, Level().GetGameTime(), article.data()->articleType));			}		}		if(obj->object_id!=u16(-1) && obj->map_location.size() && obj->def_location_enabled){			CMapLocation* ml =	Level().MapManager().AddMapLocation(obj->map_location, obj->object_id);			if(obj->map_hint.size())	ml->SetHint(obj->map_hint);			ml->DisablePointer			();			ml->SetSerializable			(true);		}	}	CGameTask* _at = ActiveTask();	if	( (NULL==_at) || (_at->m_priority > t->m_priority) )	{		SetActiveTask(t->m_ID, 1);	}	//установить флажок необходимости прочтения тасков в PDA	if(HUD().GetUI()){		CUIGameSP* pGameSP = smart_cast<CUIGameSP*>(HUD().GetUI()->UIGame());		if(pGameSP) 			pGameSP->PdaMenu->PdaContentsChanged	(pda_section::quests);	}	if(true /*t->m_ID!="user_task"*/)		t->Objective(0).ChangeStateCallback();	return t;}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:53,


示例8: VERIFY

void CActor::AddEncyclopediaArticle	 (const CInfoPortion* info_portion) const{	VERIFY(info_portion);	ARTICLE_VECTOR& article_vector = encyclopedia_registry->registry().objects();	ARTICLE_VECTOR::iterator last_end = article_vector.end();	ARTICLE_VECTOR::iterator B = article_vector.begin();	ARTICLE_VECTOR::iterator E = last_end;	for(ARTICLE_ID_VECTOR::const_iterator it = info_portion->ArticlesDisable().begin();									it != info_portion->ArticlesDisable().end(); it++)	{		FindArticleByIDPred pred(*it);		last_end = std::remove_if(B, last_end, pred);	}	article_vector.erase(last_end, E);	for(ARTICLE_ID_VECTOR::const_iterator it = info_portion->Articles().begin();									it != info_portion->Articles().end(); it++)	{		FindArticleByIDPred pred(*it);		if( std::find_if(article_vector.begin(), article_vector.end(), pred) != article_vector.end() ) continue;		CEncyclopediaArticle article;		article.Load(*it);		article_vector.push_back(ARTICLE_DATA(*it, Level().GetGameTime(), article.data()->articleType));		LPCSTR g,n;		int _atype = article.data()->articleType;		g = *(article.data()->group);		n = *(article.data()->name);		callback(GameObject::eArticleInfo)(lua_game_object(), g, n, _atype);		if( HUD().GetUI() ){			CUIGameSP* pGameSP = smart_cast<CUIGameSP*>(HUD().GetUI()->UIGame());			pda_section::part p = pda_section::encyclopedia;			switch (article.data()->articleType){				case ARTICLE_DATA::eEncyclopediaArticle:	p = pda_section::encyclopedia;	break;				case ARTICLE_DATA::eJournalArticle:			p = pda_section::journal;		break;				case ARTICLE_DATA::eInfoArticle:			p = pda_section::info;			break;				case ARTICLE_DATA::eTaskArticle:			p = pda_section::quests;		break;				default: NODEFAULT;			};			pGameSP->PdaMenu->PdaContentsChanged			(p);		}	}}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:51,


示例9: OnDisableInfo

void CActor::OnDisableInfo(shared_str info_id) const{	CInventoryOwner::OnDisableInfo(info_id);	if(!HUD().GetUI())		return;	//только если находимся в режиме single	CUIGameSP* pGameSP = smart_cast<CUIGameSP*>(HUD().GetUI()->UIGame());	if(!pGameSP) return;	if(pGameSP->TalkMenu->IsShown())		pGameSP->TalkMenu->NeedUpdateQuestions();}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:14,


示例10: Level

void  CActor::AddGameNews			 (GAME_NEWS_DATA& news_data){	GAME_NEWS_VECTOR& news_vector	= game_news_registry->registry().objects();	news_data.receive_time			= Level().GetGameTime();	news_vector.push_back			(news_data);	if(HUD().GetUI()){		HUD().GetUI()->UIMainIngameWnd->ReceiveNews(&news_data);		CUIGameSP* pGameSP = smart_cast<CUIGameSP*>(HUD().GetUI()->UIGame());		if(pGameSP) 			pGameSP->PdaMenu->PdaContentsChanged	(pda_section::news);	}}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:14,


示例11: switch

void CWeaponMagazined::OnStateSwitch	(u32 S){	inherited::OnStateSwitch(S);	switch (S)	{	case eIdle:		switch2_Idle	();		break;	case eFire:		switch2_Fire	();		break;	case eFire2:		switch2_Fire2	();		break;	case eMisfire:		if(smart_cast<CActor*>(this->H_Parent()) && (Level().CurrentViewEntity()==H_Parent()) )			HUD().GetUI()->AddInfoMessage("gun_jammed");		break;	case eMagEmpty:		switch2_Empty	();		break;	case eReload:		switch2_Reload	();		break;	case eShowing:		switch2_Showing	();		break;	case eHiding:		switch2_Hiding	();		break;	case eHidden:		switch2_Hidden	();		break;	}}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:35,


示例12: contact_data

/*void CActor::UpdateContact		(u16 contact_id){	if(ID() == contact_id) return;	TALK_CONTACT_VECTOR& contacts = contacts_registry->registry().objects();	for(TALK_CONTACT_VECTOR_IT it = contacts.begin(); contacts.end() != it; ++it)		if((*it).id == contact_id) break;	if(contacts.end() == it)	{		TALK_CONTACT_DATA contact_data(contact_id, Level().GetGameTime());		contacts.push_back(contact_data);	}	else	{		(*it).time = Level().GetGameTime();	}}*/void CActor::NewPdaContact		(CInventoryOwner* pInvOwner){		if(!IsGameTypeSingle()) return;	bool b_alive = !!(smart_cast<CEntityAlive*>(pInvOwner))->g_Alive();	HUD().GetUI()->UIMainIngameWnd->AnimateContacts(b_alive);	Level().MapManager().AddRelationLocation		( pInvOwner );	if( HUD().GetUI() ){		CUIGameSP* pGameSP = smart_cast<CUIGameSP*>(HUD().GetUI()->UIGame());		if(pGameSP)			pGameSP->PdaMenu->PdaContentsChanged	(pda_section::contacts);	}}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:36,


示例13: Level

void CLevelChanger::feel_touch_new	(CObject *tpObject){	CActor*			l_tpActor = smart_cast<CActor*>(tpObject);	VERIFY			(l_tpActor);	if (!l_tpActor->g_Alive())		return;	if (m_bSilentMode) {		NET_Packet	p;		p.w_begin	(M_CHANGE_LEVEL);		p.w			(&m_game_vertex_id,sizeof(m_game_vertex_id));		p.w			(&m_level_vertex_id,sizeof(m_level_vertex_id));		p.w_vec3	(m_position);		p.w_vec3	(m_angles);		Level().Send(p,net_flags(TRUE));		return;	}	Fvector			p,r;	bool			b = get_reject_pos(p,r);	CUIGameSP		*pGameSP = smart_cast<CUIGameSP*>(HUD().GetUI()->UIGame());	if (pGameSP)        pGameSP->ChangeLevel	(m_game_vertex_id,m_level_vertex_id,m_position,m_angles,p,r,b);	m_entrance_time	= Device.fTimeGlobal;}
开发者ID:OLR-xray,项目名称:OLR-3.0,代码行数:25,


示例14: HUD

void CUIActorMenu::Draw(){	inherited::Draw();	HUD().GetUI()->UIMainIngameWnd->DrawZoneMap();	m_ItemInfo->Draw();	m_hint_wnd->Draw();}
开发者ID:Charsi82,项目名称:xray-1.5.10-2015-,代码行数:7,


示例15: HUD

void CUIPdaWnd::PdaContentsChanged	(pda_section::part type){	bool b = true;	if(type==pda_section::encyclopedia){		UIEncyclopediaWnd->ReloadArticles	();	}else	if(type==pda_section::news){		UIDiaryWnd->AddNews					();		UIDiaryWnd->MarkNewsAsRead			(UIDiaryWnd->IsShown());	}else	if(type==pda_section::quests){		UIEventsWnd->Reload					();	}else	if(type==pda_section::contacts){		UIPdaContactsWnd->Reload		();		b = false;	}	if(b){		g_pda_info_state |= type;		HUD().GetUI()->UIMainIngameWnd->SetFlashIconState_(CUIMainIngameWnd::efiPdaTask, true);	}}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:25,


示例16: switch

void CUIPdaWnd::SendMessage(CUIWindow* pWnd, s16 msg, void* pData){    switch ( msg )    {    case TAB_CHANGED:    {        if ( pWnd == UITabControl )        {            SetActiveSubdialog			(UITabControl->GetActiveId());        }        break;    }    case BUTTON_CLICKED:    {        if ( pWnd == m_btn_close )        {            HUD().GetUI()->StartStopMenu( this, true );        }        break;    }    default:    {        R_ASSERT						(m_pActiveDialog);        m_pActiveDialog->SendMessage	(pWnd, msg, pData);    }    };}
开发者ID:vasilenkomike,项目名称:xray,代码行数:27,


示例17: UpdateMotionIcon

void CActor::UpdateMotionIcon(u32 mstate_rl){	CUIMotionIcon		&motion_icon=HUD().GetUI()->UIMainIngameWnd->MotionIcon();	if(mstate_rl&mcClimb)	{		motion_icon.ShowState(CUIMotionIcon::stClimb);	}	else	{		if(mstate_rl&mcCrouch)		{			if (!isActorAccelerated(mstate_rl, IsZoomAimingMode()))				motion_icon.ShowState(CUIMotionIcon::stCreep);			else				motion_icon.ShowState(CUIMotionIcon::stCrouch);		}		else		if(mstate_rl&mcSprint)				motion_icon.ShowState(CUIMotionIcon::stSprint);		else		if(mstate_rl&mcAnyMove && isActorAccelerated(mstate_rl, IsZoomAimingMode()))			motion_icon.ShowState(CUIMotionIcon::stRun);		else			motion_icon.ShowState(CUIMotionIcon::stNormal);	}/*						stNormal, --						stCrouch, --						stCreep,  --						stClimb,  --						stRun,    --						stSprint, --*/}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:35,


示例18: _AddIconedTalkMessage

void _AddIconedTalkMessage(LPCSTR text, LPCSTR texture_name, const Frect& tex_rect, LPCSTR templ_name){	CUIGameSP* pGameSP = smart_cast<CUIGameSP*>(HUD().GetUI()->UIGame());	if(!pGameSP) return;	if(pGameSP->TalkMenu->IsShown())		pGameSP->TalkMenu->AddIconedMessage(text, texture_name, tex_rect, templ_name?templ_name:"iconed_answer_item" );}
开发者ID:OLR-xray,项目名称:OLR-3.0,代码行数:8,


示例19: HUD

void CWeaponRPG7::switch2_Fire(){	m_iShotNum			= 0;	m_bFireSingleShot	= true;	bWorking			= false;	if(GetState()==eFire && getRocketCount()) 	{		Fvector p1, d1, p; 		Fvector p2, d2, d; 		p1.set								(get_LastFP()); 		d1.set								(get_LastFD());		p = p1;		d = d1;		CEntity* E = smart_cast<CEntity*>	(H_Parent());		if(E)		{			E->g_fireParams				(this, p2,d2);			p = p2;			d = d2;			if(IsHudModeNow())			{				Fvector		p0;				float dist	= HUD().GetCurrentRayQuery().range;				p0.mul		(d2,dist);				p0.add		(p1);				p			= p1;				d.sub		(p0,p1);				d.normalize_safe();			}		}		Fmatrix								launch_matrix;		launch_matrix.identity				();		launch_matrix.k.set					(d);		Fvector::generate_orthonormal_basis(launch_matrix.k,											launch_matrix.j, launch_matrix.i);		launch_matrix.c.set					(p);		d.normalize							();		d.mul								(m_fLaunchSpeed);		CRocketLauncher::LaunchRocket		(launch_matrix, d, zero_vel);		CExplosiveRocket* pGrenade			= smart_cast<CExplosiveRocket*>(getCurrentRocket());		VERIFY								(pGrenade);		pGrenade->SetInitiator				(H_Parent()->ID());		if (OnServer())		{			NET_Packet						P;			u_EventGen						(P,GE_LAUNCH_ROCKET,ID());			P.w_u16							(u16(getCurrentRocket()->ID()));			u_EventSend						(P);		}	}}
开发者ID:AntonioModer,项目名称:xray-16,代码行数:58,


示例20: srand

void GPlayState::Init(){    srand(time(NULL));    stepSize = 1.0 / 60.0;    space = cpSpaceNew();    cpSpaceSetIterations(space, 6);	arena = Arena(space);    if(!player1)        player1 = new Fighter();    if(!player2)        player2 = new Fighter();    player1->Init(space, 250, 400, Character::RIGHT, sf::Color(32, 32, 200));    player2->Init(space, 1050, 400, Character::LEFT, sf::Color(200, 32, 32));    player1->setOponent(player2);    player2->setOponent(player1);	inputManager->addPlayer(player1);	inputManager->addPlayer(player2);    hud = HUD(player1, player2);    if(!font.loadFromFile("rec/RevoPop.ttf")) {        fprintf(stderr, "could not load font/n");    }    p1ScoreT.setFont(font);    p1ScoreT.setString("0");    p1ScoreT.setCharacterSize(32);    p1ScoreT.setColor(sf::Color(32, 32, 32));    p1ScoreT.setPosition(556, 344);    p2ScoreT.setFont(font);    p2ScoreT.setString("0");    p2ScoreT.setCharacterSize(32);    p2ScoreT.setColor(sf::Color(32, 32, 32));    p2ScoreT.setPosition(556, 344);    winner.setFont(font);    winner.setCharacterSize(32);    winner.setColor(sf::Color(32, 32, 32));    winner.setPosition(480, 344);    reseting = true;    resetTime.restart();    winner.setString("Beginning Round 1");    round = 1;    p1Score = 0;    p2Score = 0;    int ultPlayer = rand() % 2;    ultClock.restart();	printf("GPlayState Init/n");}
开发者ID:Chase-C,项目名称:Ten-Seconds-to-Death,代码行数:58,


示例21: IR_OnMouseWheel

void CLevel::IR_OnMouseWheel( int direction ){	if(	g_bDisableAllInput	) return;	if (g_actor) Actor()->callback(GameObject::eOnMouseWheel)(direction>0?1:-1);//+		if (HUD().GetUI()->IR_OnMouseWheel(direction)) return;	if( Device.Paused()		) return;	if (game && Game().IR_OnMouseWheel(direction) ) return;	if( HUD().GetUI()->MainInputReceiver() )return;	if (CURRENT_ENTITY())		{			IInputReceiver*		IR	= smart_cast<IInputReceiver*>	(smart_cast<CGameObject*>(CURRENT_ENTITY()));			if (IR)				IR->IR_OnMouseWheel(direction);		}}
开发者ID:Charsi82,项目名称:xray-1.5.10-2015-,代码行数:18,


示例22: HUD

void CUIPdaWnd::Hide(){    inherited::Hide						();    InventoryUtilities::SendInfoToActor	("ui_pda_hide");    HUD().GetUI()->UIMainIngameWnd->SetFlashIconState_(CUIMainIngameWnd::efiPdaTask, false);    m_pActiveDialog->Show				(false);    m_btn_close->Show					(false);    g_btnHint->Discard					();}
开发者ID:vasilenkomike,项目名称:xray,代码行数:9,


示例23: HUD

void CLevel::net_Stop		(){	Msg							("- Disconnect");	if(HUD().GetUI())		HUD().GetUI()->UIGame()->HideShownDialogs();	bReady						= false;	m_bGameConfigStarted		= FALSE;	if (m_file_transfer)	{		xr_delete(m_file_transfer);	}	if (IsDemoPlay() && m_current_spectator)	//destroying demo spectator ...	{		m_current_spectator->setDestroy	(TRUE);		SetControlEntity(NULL); //m_current_spectator == CurrentControlEntity()		m_current_spectator = NULL;			}	remove_objects				();		//WARNING ! remove_objects() uses this flag, so position of this line must e here ..	game_configured				= FALSE;		IGame_Level::net_Stop		();	IPureClient::Disconnect		();	if (Server) {		Server->Disconnect		();		xr_delete				(Server);	}	if (!g_dedicated_server)		ai().script_engine().collect_all_garbage	();#ifdef DEBUG	show_animation_stats		();#endif // DEBUG}
开发者ID:Charsi82,项目名称:xray-1.5.10-2015-,代码行数:43,



注:本文中的HUD函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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