这篇教程C++ HUD函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中HUD函数的典型用法代码示例。如果您正苦于以下问题:C++ HUD函数的具体用法?C++ HUD怎么用?C++ HUD使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了HUD函数的23个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: HUDvoid CActor::PickupInfoDraw(CObject* object){ LPCSTR draw_str = NULL; CInventoryItem* item = smart_cast<CInventoryItem*>(object);//. CInventoryOwner* inventory_owner = smart_cast<CInventoryOwner*>(object);//. VERIFY(item || inventory_owner); if(!item) return; Fmatrix res; res.mul (Device.mFullTransform,object->XFORM()); Fvector4 v_res; Fvector shift; draw_str = item->Name/*Complex*/(); shift.set(0,0,0); res.transform(v_res,shift); if (v_res.z < 0 || v_res.w < 0) return; if (v_res.x < -1.f || v_res.x > 1.f || v_res.y<-1.f || v_res.y>1.f) return; float x = (1.f + v_res.x)/2.f * (Device.dwWidth); float y = (1.f - v_res.y)/2.f * (Device.dwHeight); HUD().Font().pFontLetterica16Russian->SetAligment (CGameFont::alCenter); HUD().Font().pFontLetterica16Russian->SetColor (PICKUP_INFO_COLOR); HUD().Font().pFontLetterica16Russian->Out (x,y,draw_str);}
开发者ID:Karlan88,项目名称:xray,代码行数:29,
示例2: operator void operator () (const char* s, int num_siblings) { if ( s_params.offs ) { s_params.offs--; return; } // dont use multicolumns// if ( s_params.cur_row && s_params.cur_row + 1 > s_params.max_rows )// {// s_params.cur_row = 0;// s_params.ori_x += s_params.column_size;// } if ( !s_params.cur_row ) { HUD().Font().pFontStat->OutSet((float)s_params.ori_x, (float)s_params.ori_y); } if ( s_params.cur_row % 2 ) { HUD().Font().pFontStat->SetColor(s_params.color1); } else { HUD().Font().pFontStat->SetColor(s_params.color2); } HUD().Font().pFontStat->OutNext(s); s_params.cur_row++; }
开发者ID:2asoft,项目名称:xray,代码行数:32,
示例3: HUDbool CActor::CanMove (){ if( conditions().IsCantWalk() ) { if(mstate_wishful&mcAnyMove) { HUD().GetUI()->AddInfoMessage("cant_walk"); } return false; }else if( conditions().IsCantWalkWeight() ) { if(mstate_wishful&mcAnyMove) { HUD().GetUI()->AddInfoMessage("cant_walk_weight"); } return false; } if(IsTalking()) return false; else return true;}
开发者ID:NeoAnomaly,项目名称:xray,代码行数:25,
示例4: callbackbool CActor::OnReceiveInfo(shared_str info_id) const{ if(!CInventoryOwner::OnReceiveInfo(info_id)) return false; CInfoPortion info_portion; info_portion.Load(info_id); AddEncyclopediaArticle (&info_portion); AddGameTask (&info_portion); callback(GameObject::eInventoryInfo)(lua_game_object(), *info_id); if(!HUD().GetUI()) return false; //только если находимся в режиме single CUIGameSP* pGameSP = smart_cast<CUIGameSP*>(HUD().GetUI()->UIGame()); if(!pGameSP) return false; if(pGameSP->TalkMenu->IsShown()) { pGameSP->TalkMenu->NeedUpdateQuestions(); } return true;}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:27,
示例5: R_ASSERTvoid CDialogHolder::StopMenu (CUIDialogWnd* pDialog){ R_ASSERT( pDialog->IsShown() ); if( MainInputReceiver()==pDialog ) { if(UseIndicators()) { bool b = !!m_input_receivers.back().m_flags.test(recvItem::eCrosshair); psHUD_Flags.set (HUD_CROSSHAIR_RT, b); b = !!m_input_receivers.back().m_flags.test(recvItem::eIndicators); if(b) HUD().GetUI()->ShowGameIndicators(); else HUD().GetUI()->HideGameIndicators(); } RemoveDialogToRender (pDialog); SetMainInputReceiver (NULL,false); pDialog->SetHolder (NULL); pDialog->Hide (); }else{ RemoveDialogToRender (pDialog); SetMainInputReceiver (pDialog, true); pDialog->SetHolder (NULL); pDialog->Hide (); } if(!MainInputReceiver() || !MainInputReceiver()->NeedCursor() ) GetUICursor()->Hide();}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:28,
示例6: StartStopMenuvoid game_cl_TeamDeathmatch::shedule_Update (u32 dt){ CStringTable st; string512 msg; if(!m_game_ui && HUD().GetUI() ) m_game_ui = smart_cast<CUIGameTDM*>( HUD().GetUI()->UIGame() ); inherited::shedule_Update(dt); if (!m_game_ui) return; //--------------------------------------------------------- if (m_game_ui->m_pUITeamSelectWnd && m_game_ui->m_pUITeamSelectWnd->IsShown() && !CanCallTeamSelectMenu()) StartStopMenu(m_game_ui->m_pUITeamSelectWnd,true); //--------------------------------------------------------- switch (m_phase) { case GAME_PHASE_TEAM1_SCORES: { sprintf_s(msg, /*team %s wins*/ *st.translate("mp_team_wins"), CTeamInfo::GetTeam_name(1)); m_game_ui->SetRoundResultCaption(msg); SetScore(); }break; case GAME_PHASE_TEAM2_SCORES: { sprintf_s(msg, /*team %s wins*/ *st.translate("mp_team_wins"), CTeamInfo::GetTeam_name(2)); m_game_ui->SetRoundResultCaption(msg); SetScore(); }break; case GAME_PHASE_INPROGRESS: { if (local_player && !local_player->IsSkip()) { if (Level().CurrentEntity() && Level().CurrentEntity()->CLS_ID == CLSID_SPECTATOR) { if (!(pCurBuyMenu && pCurBuyMenu->IsShown()) && !(pCurSkinMenu && pCurSkinMenu->IsShown()) && !(m_game_ui->m_pMapDesc && m_game_ui->m_pMapDesc->IsShown()) && (HUD().GetUI() && HUD().GetUI()->GameIndicatorsShown()) ) { if (!m_bTeamSelected) m_game_ui->SetPressJumpMsgCaption("mp_press_jump2select_team"); }; }; SetScore(); }; }break; default: { }break; };}
开发者ID:OLR-xray,项目名称:OLR-3.0,代码行数:56,
示例7: GameTasksCGameTask* CGameTaskManager::GiveGameTaskToActor(CGameTask* t, u32 timeToComplete, bool bCheckExisting){ if(bCheckExisting && HasGameTask(t->m_ID)) return NULL; m_flags.set (eChanged, TRUE); GameTasks().push_back (SGameTaskKey(t->m_ID) ); GameTasks().back().game_task = t; t->m_ReceiveTime = Level().GetGameTime(); t->m_TimeToComplete = t->m_ReceiveTime + timeToComplete; std::sort (GameTasks().begin(), GameTasks().end(), task_prio_pred); ARTICLE_VECTOR& article_vector = Actor()->encyclopedia_registry->registry().objects(); SGameTaskObjective *obj = NULL; for (u32 i = 0; i < t->m_Objectives.size(); ++i){ obj = &t->m_Objectives[i]; if(obj->article_id.size()){ FindArticleByIDPred pred(obj->article_id); if( std::find_if(article_vector.begin(), article_vector.end(), pred) == article_vector.end() ){ CEncyclopediaArticle article; article.Load(obj->article_id); article_vector.push_back(ARTICLE_DATA(obj->article_id, Level().GetGameTime(), article.data()->articleType)); } } if(obj->object_id!=u16(-1) && obj->map_location.size() && obj->def_location_enabled){ CMapLocation* ml = Level().MapManager().AddMapLocation(obj->map_location, obj->object_id); if(obj->map_hint.size()) ml->SetHint(obj->map_hint); ml->DisablePointer (); ml->SetSerializable (true); } } CGameTask* _at = ActiveTask(); if ( (NULL==_at) || (_at->m_priority > t->m_priority) ) { SetActiveTask(t->m_ID, 1); } //установить флажок необходимости прочтения тасков в PDA if(HUD().GetUI()){ CUIGameSP* pGameSP = smart_cast<CUIGameSP*>(HUD().GetUI()->UIGame()); if(pGameSP) pGameSP->PdaMenu->PdaContentsChanged (pda_section::quests); } if(true /*t->m_ID!="user_task"*/) t->Objective(0).ChangeStateCallback(); return t;}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:53,
示例8: VERIFYvoid CActor::AddEncyclopediaArticle (const CInfoPortion* info_portion) const{ VERIFY(info_portion); ARTICLE_VECTOR& article_vector = encyclopedia_registry->registry().objects(); ARTICLE_VECTOR::iterator last_end = article_vector.end(); ARTICLE_VECTOR::iterator B = article_vector.begin(); ARTICLE_VECTOR::iterator E = last_end; for(ARTICLE_ID_VECTOR::const_iterator it = info_portion->ArticlesDisable().begin(); it != info_portion->ArticlesDisable().end(); it++) { FindArticleByIDPred pred(*it); last_end = std::remove_if(B, last_end, pred); } article_vector.erase(last_end, E); for(ARTICLE_ID_VECTOR::const_iterator it = info_portion->Articles().begin(); it != info_portion->Articles().end(); it++) { FindArticleByIDPred pred(*it); if( std::find_if(article_vector.begin(), article_vector.end(), pred) != article_vector.end() ) continue; CEncyclopediaArticle article; article.Load(*it); article_vector.push_back(ARTICLE_DATA(*it, Level().GetGameTime(), article.data()->articleType)); LPCSTR g,n; int _atype = article.data()->articleType; g = *(article.data()->group); n = *(article.data()->name); callback(GameObject::eArticleInfo)(lua_game_object(), g, n, _atype); if( HUD().GetUI() ){ CUIGameSP* pGameSP = smart_cast<CUIGameSP*>(HUD().GetUI()->UIGame()); pda_section::part p = pda_section::encyclopedia; switch (article.data()->articleType){ case ARTICLE_DATA::eEncyclopediaArticle: p = pda_section::encyclopedia; break; case ARTICLE_DATA::eJournalArticle: p = pda_section::journal; break; case ARTICLE_DATA::eInfoArticle: p = pda_section::info; break; case ARTICLE_DATA::eTaskArticle: p = pda_section::quests; break; default: NODEFAULT; }; pGameSP->PdaMenu->PdaContentsChanged (p); } }}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:51,
示例9: OnDisableInfovoid CActor::OnDisableInfo(shared_str info_id) const{ CInventoryOwner::OnDisableInfo(info_id); if(!HUD().GetUI()) return; //только если находимся в режиме single CUIGameSP* pGameSP = smart_cast<CUIGameSP*>(HUD().GetUI()->UIGame()); if(!pGameSP) return; if(pGameSP->TalkMenu->IsShown()) pGameSP->TalkMenu->NeedUpdateQuestions();}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:14,
示例10: Levelvoid CActor::AddGameNews (GAME_NEWS_DATA& news_data){ GAME_NEWS_VECTOR& news_vector = game_news_registry->registry().objects(); news_data.receive_time = Level().GetGameTime(); news_vector.push_back (news_data); if(HUD().GetUI()){ HUD().GetUI()->UIMainIngameWnd->ReceiveNews(&news_data); CUIGameSP* pGameSP = smart_cast<CUIGameSP*>(HUD().GetUI()->UIGame()); if(pGameSP) pGameSP->PdaMenu->PdaContentsChanged (pda_section::news); }}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:14,
示例11: switchvoid CWeaponMagazined::OnStateSwitch (u32 S){ inherited::OnStateSwitch(S); switch (S) { case eIdle: switch2_Idle (); break; case eFire: switch2_Fire (); break; case eFire2: switch2_Fire2 (); break; case eMisfire: if(smart_cast<CActor*>(this->H_Parent()) && (Level().CurrentViewEntity()==H_Parent()) ) HUD().GetUI()->AddInfoMessage("gun_jammed"); break; case eMagEmpty: switch2_Empty (); break; case eReload: switch2_Reload (); break; case eShowing: switch2_Showing (); break; case eHiding: switch2_Hiding (); break; case eHidden: switch2_Hidden (); break; }}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:35,
示例12: contact_data/*void CActor::UpdateContact (u16 contact_id){ if(ID() == contact_id) return; TALK_CONTACT_VECTOR& contacts = contacts_registry->registry().objects(); for(TALK_CONTACT_VECTOR_IT it = contacts.begin(); contacts.end() != it; ++it) if((*it).id == contact_id) break; if(contacts.end() == it) { TALK_CONTACT_DATA contact_data(contact_id, Level().GetGameTime()); contacts.push_back(contact_data); } else { (*it).time = Level().GetGameTime(); }}*/void CActor::NewPdaContact (CInventoryOwner* pInvOwner){ if(!IsGameTypeSingle()) return; bool b_alive = !!(smart_cast<CEntityAlive*>(pInvOwner))->g_Alive(); HUD().GetUI()->UIMainIngameWnd->AnimateContacts(b_alive); Level().MapManager().AddRelationLocation ( pInvOwner ); if( HUD().GetUI() ){ CUIGameSP* pGameSP = smart_cast<CUIGameSP*>(HUD().GetUI()->UIGame()); if(pGameSP) pGameSP->PdaMenu->PdaContentsChanged (pda_section::contacts); }}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:36,
示例13: Levelvoid CLevelChanger::feel_touch_new (CObject *tpObject){ CActor* l_tpActor = smart_cast<CActor*>(tpObject); VERIFY (l_tpActor); if (!l_tpActor->g_Alive()) return; if (m_bSilentMode) { NET_Packet p; p.w_begin (M_CHANGE_LEVEL); p.w (&m_game_vertex_id,sizeof(m_game_vertex_id)); p.w (&m_level_vertex_id,sizeof(m_level_vertex_id)); p.w_vec3 (m_position); p.w_vec3 (m_angles); Level().Send(p,net_flags(TRUE)); return; } Fvector p,r; bool b = get_reject_pos(p,r); CUIGameSP *pGameSP = smart_cast<CUIGameSP*>(HUD().GetUI()->UIGame()); if (pGameSP) pGameSP->ChangeLevel (m_game_vertex_id,m_level_vertex_id,m_position,m_angles,p,r,b); m_entrance_time = Device.fTimeGlobal;}
开发者ID:OLR-xray,项目名称:OLR-3.0,代码行数:25,
示例14: HUDvoid CUIActorMenu::Draw(){ inherited::Draw(); HUD().GetUI()->UIMainIngameWnd->DrawZoneMap(); m_ItemInfo->Draw(); m_hint_wnd->Draw();}
开发者ID:Charsi82,项目名称:xray-1.5.10-2015-,代码行数:7,
示例15: HUDvoid CUIPdaWnd::PdaContentsChanged (pda_section::part type){ bool b = true; if(type==pda_section::encyclopedia){ UIEncyclopediaWnd->ReloadArticles (); }else if(type==pda_section::news){ UIDiaryWnd->AddNews (); UIDiaryWnd->MarkNewsAsRead (UIDiaryWnd->IsShown()); }else if(type==pda_section::quests){ UIEventsWnd->Reload (); }else if(type==pda_section::contacts){ UIPdaContactsWnd->Reload (); b = false; } if(b){ g_pda_info_state |= type; HUD().GetUI()->UIMainIngameWnd->SetFlashIconState_(CUIMainIngameWnd::efiPdaTask, true); }}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:25,
示例16: switchvoid CUIPdaWnd::SendMessage(CUIWindow* pWnd, s16 msg, void* pData){ switch ( msg ) { case TAB_CHANGED: { if ( pWnd == UITabControl ) { SetActiveSubdialog (UITabControl->GetActiveId()); } break; } case BUTTON_CLICKED: { if ( pWnd == m_btn_close ) { HUD().GetUI()->StartStopMenu( this, true ); } break; } default: { R_ASSERT (m_pActiveDialog); m_pActiveDialog->SendMessage (pWnd, msg, pData); } };}
开发者ID:vasilenkomike,项目名称:xray,代码行数:27,
示例17: UpdateMotionIconvoid CActor::UpdateMotionIcon(u32 mstate_rl){ CUIMotionIcon &motion_icon=HUD().GetUI()->UIMainIngameWnd->MotionIcon(); if(mstate_rl&mcClimb) { motion_icon.ShowState(CUIMotionIcon::stClimb); } else { if(mstate_rl&mcCrouch) { if (!isActorAccelerated(mstate_rl, IsZoomAimingMode())) motion_icon.ShowState(CUIMotionIcon::stCreep); else motion_icon.ShowState(CUIMotionIcon::stCrouch); } else if(mstate_rl&mcSprint) motion_icon.ShowState(CUIMotionIcon::stSprint); else if(mstate_rl&mcAnyMove && isActorAccelerated(mstate_rl, IsZoomAimingMode())) motion_icon.ShowState(CUIMotionIcon::stRun); else motion_icon.ShowState(CUIMotionIcon::stNormal); }/* stNormal, -- stCrouch, -- stCreep, -- stClimb, -- stRun, -- stSprint, --*/}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:35,
示例18: _AddIconedTalkMessagevoid _AddIconedTalkMessage(LPCSTR text, LPCSTR texture_name, const Frect& tex_rect, LPCSTR templ_name){ CUIGameSP* pGameSP = smart_cast<CUIGameSP*>(HUD().GetUI()->UIGame()); if(!pGameSP) return; if(pGameSP->TalkMenu->IsShown()) pGameSP->TalkMenu->AddIconedMessage(text, texture_name, tex_rect, templ_name?templ_name:"iconed_answer_item" );}
开发者ID:OLR-xray,项目名称:OLR-3.0,代码行数:8,
示例19: HUDvoid CWeaponRPG7::switch2_Fire(){ m_iShotNum = 0; m_bFireSingleShot = true; bWorking = false; if(GetState()==eFire && getRocketCount()) { Fvector p1, d1, p; Fvector p2, d2, d; p1.set (get_LastFP()); d1.set (get_LastFD()); p = p1; d = d1; CEntity* E = smart_cast<CEntity*> (H_Parent()); if(E) { E->g_fireParams (this, p2,d2); p = p2; d = d2; if(IsHudModeNow()) { Fvector p0; float dist = HUD().GetCurrentRayQuery().range; p0.mul (d2,dist); p0.add (p1); p = p1; d.sub (p0,p1); d.normalize_safe(); } } Fmatrix launch_matrix; launch_matrix.identity (); launch_matrix.k.set (d); Fvector::generate_orthonormal_basis(launch_matrix.k, launch_matrix.j, launch_matrix.i); launch_matrix.c.set (p); d.normalize (); d.mul (m_fLaunchSpeed); CRocketLauncher::LaunchRocket (launch_matrix, d, zero_vel); CExplosiveRocket* pGrenade = smart_cast<CExplosiveRocket*>(getCurrentRocket()); VERIFY (pGrenade); pGrenade->SetInitiator (H_Parent()->ID()); if (OnServer()) { NET_Packet P; u_EventGen (P,GE_LAUNCH_ROCKET,ID()); P.w_u16 (u16(getCurrentRocket()->ID())); u_EventSend (P); } }}
开发者ID:AntonioModer,项目名称:xray-16,代码行数:58,
示例20: srandvoid GPlayState::Init(){ srand(time(NULL)); stepSize = 1.0 / 60.0; space = cpSpaceNew(); cpSpaceSetIterations(space, 6); arena = Arena(space); if(!player1) player1 = new Fighter(); if(!player2) player2 = new Fighter(); player1->Init(space, 250, 400, Character::RIGHT, sf::Color(32, 32, 200)); player2->Init(space, 1050, 400, Character::LEFT, sf::Color(200, 32, 32)); player1->setOponent(player2); player2->setOponent(player1); inputManager->addPlayer(player1); inputManager->addPlayer(player2); hud = HUD(player1, player2); if(!font.loadFromFile("rec/RevoPop.ttf")) { fprintf(stderr, "could not load font/n"); } p1ScoreT.setFont(font); p1ScoreT.setString("0"); p1ScoreT.setCharacterSize(32); p1ScoreT.setColor(sf::Color(32, 32, 32)); p1ScoreT.setPosition(556, 344); p2ScoreT.setFont(font); p2ScoreT.setString("0"); p2ScoreT.setCharacterSize(32); p2ScoreT.setColor(sf::Color(32, 32, 32)); p2ScoreT.setPosition(556, 344); winner.setFont(font); winner.setCharacterSize(32); winner.setColor(sf::Color(32, 32, 32)); winner.setPosition(480, 344); reseting = true; resetTime.restart(); winner.setString("Beginning Round 1"); round = 1; p1Score = 0; p2Score = 0; int ultPlayer = rand() % 2; ultClock.restart(); printf("GPlayState Init/n");}
开发者ID:Chase-C,项目名称:Ten-Seconds-to-Death,代码行数:58,
示例21: IR_OnMouseWheelvoid CLevel::IR_OnMouseWheel( int direction ){ if( g_bDisableAllInput ) return; if (g_actor) Actor()->callback(GameObject::eOnMouseWheel)(direction>0?1:-1);//+ if (HUD().GetUI()->IR_OnMouseWheel(direction)) return; if( Device.Paused() ) return; if (game && Game().IR_OnMouseWheel(direction) ) return; if( HUD().GetUI()->MainInputReceiver() )return; if (CURRENT_ENTITY()) { IInputReceiver* IR = smart_cast<IInputReceiver*> (smart_cast<CGameObject*>(CURRENT_ENTITY())); if (IR) IR->IR_OnMouseWheel(direction); }}
开发者ID:Charsi82,项目名称:xray-1.5.10-2015-,代码行数:18,
示例22: HUDvoid CUIPdaWnd::Hide(){ inherited::Hide (); InventoryUtilities::SendInfoToActor ("ui_pda_hide"); HUD().GetUI()->UIMainIngameWnd->SetFlashIconState_(CUIMainIngameWnd::efiPdaTask, false); m_pActiveDialog->Show (false); m_btn_close->Show (false); g_btnHint->Discard ();}
开发者ID:vasilenkomike,项目名称:xray,代码行数:9,
示例23: HUDvoid CLevel::net_Stop (){ Msg ("- Disconnect"); if(HUD().GetUI()) HUD().GetUI()->UIGame()->HideShownDialogs(); bReady = false; m_bGameConfigStarted = FALSE; if (m_file_transfer) { xr_delete(m_file_transfer); } if (IsDemoPlay() && m_current_spectator) //destroying demo spectator ... { m_current_spectator->setDestroy (TRUE); SetControlEntity(NULL); //m_current_spectator == CurrentControlEntity() m_current_spectator = NULL; } remove_objects (); //WARNING ! remove_objects() uses this flag, so position of this line must e here .. game_configured = FALSE; IGame_Level::net_Stop (); IPureClient::Disconnect (); if (Server) { Server->Disconnect (); xr_delete (Server); } if (!g_dedicated_server) ai().script_engine().collect_all_garbage ();#ifdef DEBUG show_animation_stats ();#endif // DEBUG}
开发者ID:Charsi82,项目名称:xray-1.5.10-2015-,代码行数:43,
注:本文中的HUD函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ HUDInitMessage函数代码示例 C++ HT_OUTOFMEM函数代码示例 |