这篇教程C++ HUDInitMessage函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中HUDInitMessage函数的典型用法代码示例。如果您正苦于以下问题:C++ HUDInitMessage函数的具体用法?C++ HUDInitMessage怎么用?C++ HUDInitMessage使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了HUDInitMessage函数的29个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: HUDInitMessagebool CTrigger::DoSecretExit (int nPlayer){if (nPlayer != gameData.multiplayer.nLocalPlayer) return false;if ((LOCALPLAYER.shields < 0) || gameStates.app.bPlayerIsDead) return false;if (gameData.app.nGameMode & GM_MULTI) { HUDInitMessage (TXT_TELEPORT_MULTI); audio.PlaySound (SOUND_BAD_SELECTION); return false; }bool bDisabled = PSecretLevelDestroyed () == 1;if (gameData.demo.nState == ND_STATE_RECORDING) // record whether we're really going to the secret level NDRecordSecretExitBlown (bDisabled);if (bDisabled && (gameData.demo.nState != ND_STATE_PLAYBACK)) { HUDInitMessage (TXT_SECRET_DESTROYED); audio.PlaySound (SOUND_BAD_SELECTION); return false;}if (gameData.demo.nState == ND_STATE_RECORDING) // stop demo recording gameData.demo.nState = ND_STATE_PAUSED;audio.StopAll (); //kill the soundsaudio.PlaySound (SOUND_SECRET_EXIT);paletteManager.DisableEffect ();EnterSecretLevel ();gameData.reactor.bDestroyed = 0;return true;}
开发者ID:paud,项目名称:d2x-xl,代码行数:32,
示例2: MultiSendMacrovoid MultiSendMacro (int key){if (!(gameOpts->multi.bUseMacros && (gameData.app.nGameMode & GM_MULTI))) return;switch (key) { case KEY_F9: key = 0; break; case KEY_F10: key = 1; break; case KEY_F11: key = 2; break; case KEY_F12: key = 3; break; default: Int3 (); }if (!gameData.multigame.msg.szMacro [key][0]) { HUDInitMessage (TXT_NO_MACRO); return; }strcpy (gameData.multigame.msg.szMsg, gameData.multigame.msg.szMacro [key]);gameData.multigame.msg.nReceiver = 100;HUDInitMessage ("%s '%s'", TXT_SENDING, gameData.multigame.msg.szMsg);MultiMessageFeedback ();}
开发者ID:paud,项目名称:d2x-xl,代码行数:29,
示例3: TransferEnergyToShieldvoid TransferEnergyToShield(fix time){ fix e; //how much energy gets transfered static fix last_playTime=0; if (time <= 0) return; e = min (time * CONVERTER_RATE, LOCALPLAYER.energy - INITIAL_ENERGY); e = min (e, (MAX_SHIELDS - LOCALPLAYER.shields) * CONVERTER_SCALE); if (e <= 0) { if (LOCALPLAYER.energy <= INITIAL_ENERGY) HUDInitMessage (TXT_TRANSFER_ENERGY, X2I(INITIAL_ENERGY)); else HUDInitMessage (TXT_TRANSFER_SHIELDS); return; } LOCALPLAYER.energy -= e; LOCALPLAYER.shields += e / CONVERTER_SCALE; MultiSendShields (); gameStates.app.bUsingConverter = 1; if (last_playTime > gameData.time.xGame) last_playTime = 0; if (gameData.time.xGame > last_playTime+CONVERTER_SOUND_DELAY) { audio.PlaySound(SOUND_CONVERT_ENERGY); last_playTime = gameData.time.xGame; }}
开发者ID:paud,项目名称:d2x-xl,代码行数:29,
示例4: MultiSendMsgEndvoid MultiSendMsgEnd (){gameData.multigame.msg.nReceiver = 100;if (!strnicmp (gameData.multigame.msg.szMsg, TXT_NAMES_OFF, 6)) { bNameReturning = 1-bNameReturning; HUDInitMessage (TXT_NAMERET, bNameReturning? TXT_NR_ACTIVE : TXT_NR_DISABLED); }else if (!strnicmp (gameData.multigame.msg.szMsg, TXT_HANDICAP, 9)) { if (HandicapPlayer ()) return; }else if (!strnicmp (gameData.multigame.msg.szMsg, TXT_BOMBS_OFF, 7)) netGame.DoSmartMine = 0;else if (!(gameStates.render.cockpit.bShowPingStats || strnicmp (gameData.multigame.msg.szMsg, TXT_PING, 5))) { if (PingPlayer (-1)) return; }else if (!strnicmp (gameData.multigame.msg.szMsg, TXT_MOVE, 5)) { if (MovePlayer ()) return; }else if (!strnicmp (gameData.multigame.msg.szMsg, TXT_KICK, 5) && (gameData.app.nGameMode & GM_NETWORK)) { if (KickPlayer (0)) return; }else if (!strnicmp (gameData.multigame.msg.szMsg, TXT_BAN, 4) && (gameData.app.nGameMode & GM_NETWORK)) { if (KickPlayer (1)) return; }else HUDInitMessage ("%s '%s'", TXT_SENDING, gameData.multigame.msg.szMsg);MultiSendMessage ();MultiMessageFeedback ();MultiSendMsgQuit ();}
开发者ID:paud,项目名称:d2x-xl,代码行数:35,
示例5: MovePlayerint MovePlayer (void){ int i;if ((gameData.app.nGameMode & GM_NETWORK) && (gameData.app.nGameMode & GM_TEAM)) { int name_index = 5; if (strlen (gameData.multigame.msg.szMsg) > 5) while (gameData.multigame.msg.szMsg [name_index] == ' ') name_index++; if (!NetworkIAmMaster ()) { HUDInitMessage (TXT_MOVE_RIGHTS, gameData.multiplayer.players [NetworkWhoIsMaster ()].callsign); return 1; } if (strlen (gameData.multigame.msg.szMsg) <= (size_t) name_index) { HUDInitMessage (TXT_MOVE_NAME); return 1; } for (i = 0; i < gameData.multiplayer.nPlayers; i++) if ((!strnicmp (gameData.multiplayer.players [i].callsign, &gameData.multigame.msg.szMsg [name_index], strlen (gameData.multigame.msg.szMsg)-name_index)) && (gameData.multiplayer.players [i].connected)) { if ((gameData.app.nGameMode & GM_CAPTURE) && (gameData.multiplayer.players [i].flags & PLAYER_FLAGS_FLAG)) { HUDInitMessage (TXT_MOVE_FLAG); return 1; } SetTeam (i, -1); break; } }return 0;}
开发者ID:stephengeorgewest,项目名称:diiscent,代码行数:30,
示例6: KickPlayerint KickPlayer (int bBan){ int i, name_index = 5 - bBan; const char *pszKick = GT (589 + bBan);if (strlen (gameData.multigame.msg.szMsg) > 5) while (gameData.multigame.msg.szMsg [name_index] == ' ') name_index++;if (!NetworkIAmMaster ()) { HUDInitMessage (TXT_KICK_RIGHTS, gameData.multiplayer.players [NetworkWhoIsMaster ()].callsign, pszKick); MultiSendMsgQuit (); return 1; }if (strlen (gameData.multigame.msg.szMsg) <= (size_t) name_index) { HUDInitMessage (TXT_KICK_NAME, pszKick); MultiSendMsgQuit (); return 1; }if (gameData.multigame.msg.szMsg [name_index] == '#' && ::isdigit (gameData.multigame.msg.szMsg [name_index+1])) { int players [MAX_PLAYERS]; int listpos = gameData.multigame.msg.szMsg [name_index+1] - '0'; if (gameData.multigame.kills.bShowList == 1 || gameData.multigame.kills.bShowList == 2) { if (listpos == 0 || listpos >= gameData.multiplayer.nPlayers) { HUDInitMessage (TXT_KICK_PLR, pszKick); MultiSendMsgQuit (); return 1; } MultiGetKillList (players); i = players [listpos]; if ((i != gameData.multiplayer.nLocalPlayer) && (gameData.multiplayer.players [i].connected)) goto kick_player; } else HUDInitMessage (TXT_KICK_NUMBER, pszKick); MultiSendMsgQuit (); return 1; }for (i = 0; i < gameData.multiplayer.nPlayers; i++) if ((!strnicmp (gameData.multiplayer.players [i].callsign, &gameData.multigame.msg.szMsg [name_index], strlen (gameData.multigame.msg.szMsg)-name_index)) && (i != gameData.multiplayer.nLocalPlayer) && (gameData.multiplayer.players [i].connected)) {kick_player:; if (gameStates.multi.nGameType >= IPX_GAME) NetworkDumpPlayer ( netPlayers.m_info.players [i].network.ipx.server, netPlayers.m_info.players [i].network.ipx.node, 7); HUDInitMessage (TXT_DUMPING, gameData.multiplayer.players [i].callsign); if (bBan) banList.Add (gameData.multiplayer.players [i].callsign); MultiSendMsgQuit (); return 1; }return 0;}
开发者ID:stephengeorgewest,项目名称:diiscent,代码行数:58,
示例7: TurboCheatvoid TurboCheat (void){gameStates.app.cheats.bTurboMode = !gameStates.app.cheats.bTurboMode;if (!gameStates.app.cheats.bTurboMode) HUDInitMessage (TXT_DILATED);else { HUDInitMessage (TXT_SWOOSH); DoCheatPenalty (); }}
开发者ID:paud,项目名称:d2x-xl,代码行数:10,
示例8: AhimsaCheatvoid AhimsaCheat (void){gameStates.app.cheats.bRobotsFiring = !gameStates.app.cheats.bRobotsFiring;if (gameStates.app.cheats.bRobotsFiring) HUDInitMessage (TXT_BOTFIRE_ON);else { DoCheatPenalty(); HUDInitMessage (TXT_BOTFIRE_OFF); }}
开发者ID:paud,项目名称:d2x-xl,代码行数:10,
示例9: RobotsKillRobotsCheatvoid RobotsKillRobotsCheat (void){gameStates.app.cheats.bRobotsKillRobots = !gameStates.app.cheats.bRobotsKillRobots;if (!gameStates.app.cheats.bRobotsKillRobots) HUDInitMessage (TXT_KILL_PLAYER);else { DoCheatPenalty (); HUDInitMessage (TXT_RABID_BOTS); }}
开发者ID:paud,项目名称:d2x-xl,代码行数:10,
示例10: UnlockAllCheatvoid UnlockAllCheat (void){#if 1//def _DEBUGUnlockAllWalls (!gameStates.app.cheats.nUnlockLevel);HUDInitMessage (!gameStates.app.cheats.nUnlockLevel ? TXT_ROBBING_BANK : TXT_LET_ME_OVER);#elseUnlockAllWalls (gameStates.app.bD1Mission || !gameStates.app.cheats.nUnlockLevel);HUDInitMessage ((gameStates.app.bD1Mission || !gameStates.app.cheats.nUnlockLevel) ? TXT_ROBBING_BANK : TXT_LET_ME_OVER);#endifgameStates.app.cheats.nUnlockLevel = 1;}
开发者ID:paud,项目名称:d2x-xl,代码行数:11,
示例11: BuddyDudeCheatvoid BuddyDudeCheat (void){gameStates.app.cheats.bMadBuddy = !gameStates.app.cheats.bMadBuddy;if (gameStates.app.cheats.bMadBuddy) { strcpy (gameData.escort.szName, "Wingnut"); HUDInitMessage (TXT_GB_ANGRY, gameData.escort.szName); }else { strcpy(gameData.escort.szName, gameData.escort.szRealName); HUDInitMessage (TXT_GB_CALM, gameData.escort.bMayTalk); }}
开发者ID:paud,项目名称:d2x-xl,代码行数:12,
示例12: MovePlayerint MovePlayer (void){ int i;if ((gameData.app.nGameMode & GM_NETWORK) && (gameData.app.nGameMode & GM_TEAM)) { int name_index = 5; if (strlen (gameData.multigame.msg.szMsg) > 5) while (gameData.multigame.msg.szMsg [name_index] == ' ') name_index++; if (!NetworkIAmMaster ()) { HUDInitMessage (TXT_MOVE_RIGHTS, gameData.multiplayer.players [NetworkWhoIsMaster ()].callsign); return 1; } if (strlen (gameData.multigame.msg.szMsg) <= (size_t) name_index) { HUDInitMessage (TXT_MOVE_NAME); return 1; } for (i = 0; i < gameData.multiplayer.nPlayers; i++) if ((!strnicmp (gameData.multiplayer.players [i].callsign, &gameData.multigame.msg.szMsg [name_index], strlen (gameData.multigame.msg.szMsg)-name_index)) && (gameData.multiplayer.players [i].connected)) { if ((gameData.app.nGameMode & GM_CAPTURE) && (gameData.multiplayer.players [i].flags & PLAYER_FLAGS_FLAG)) { HUDInitMessage (TXT_MOVE_FLAG); return 1; }#if 1 SetTeam (i, -1);#else#if 0 if (netGame.teamVector & (1<<i)) netGame.teamVector&= (~ (1<<i)); else netGame.teamVector|= (1<<i);#else netGame.teamVector ^= (1<<i);#endif for (t = 0;t<gameData.multiplayer.nPlayers;t++) if (gameData.multiplayer.players [t].connected) MultiResetObjectTexture (gameData.objs.objects + gameData.multiplayer.players [t].nObject); NetworkSendNetgameUpdate (); sprintf (gameData.multigame.msg.szMsg, TXT_TEAMCHANGE3, gameData.multiplayer.players [i].callsign); if (i == gameData.multiplayer.nLocalPlayer) { HUDInitMessage (TXT_TEAMCHANGE1); ResetCockpit (); } else HUDInitMessage (TXT_TEAMCHANGE2, gameData.multiplayer.players [i].callsign);#endif break; } }return 0;}
开发者ID:paud,项目名称:d2x-xl,代码行数:53,
示例13: NetworkNewPlayervoid NetworkNewPlayer (tSequencePacket *their){ int nObject; int nPlayer;nPlayer = their->player.connected;Assert (nPlayer >= 0);Assert (nPlayer < gameData.multiplayer.nMaxPlayers); nObject = gameData.multiplayer.players [nPlayer].nObject;if (gameData.demo.nState == ND_STATE_RECORDING) NDRecordMultiConnect (nPlayer, nPlayer == gameData.multiplayer.nPlayers, their->player.callsign);memcpy (gameData.multiplayer.players [nPlayer].callsign, their->player.callsign, CALLSIGN_LEN+1);memcpy (netPlayers.players [nPlayer].callsign, their->player.callsign, CALLSIGN_LEN+1);ClipRank ((char *) &their->player.rank);netPlayers.players [nPlayer].rank = their->player.rank;netPlayers.players [nPlayer].versionMajor = their->player.versionMajor;netPlayers.players [nPlayer].versionMinor = their->player.versionMinor;NetworkCheckForOldVersion ((char) nPlayer);if (gameStates.multi.nGameType >= IPX_GAME) { if ((* (uint *)their->player.network.ipx.server) != 0) IpxGetLocalTarget ( their->player.network.ipx.server, their->player.network.ipx.node, gameData.multiplayer.players [nPlayer].netAddress); else memcpy (gameData.multiplayer.players [nPlayer].netAddress, their->player.network.ipx.node, 6); }memcpy (&netPlayers.players [nPlayer].network, &their->player.network, sizeof (tNetworkInfo));gameData.multiplayer.players [nPlayer].nPacketsGot = 0;gameData.multiplayer.players [nPlayer].connected = 1;gameData.multiplayer.players [nPlayer].netKillsTotal = 0;gameData.multiplayer.players [nPlayer].netKilledTotal = 0;memset (gameData.multigame.kills.matrix [nPlayer], 0, MAX_PLAYERS * sizeof (short)); gameData.multiplayer.players [nPlayer].score = 0;gameData.multiplayer.players [nPlayer].flags = 0;gameData.multiplayer.players [nPlayer].nKillGoalCount = 0;if (nPlayer == gameData.multiplayer.nPlayers) { gameData.multiplayer.nPlayers++; netGame.nNumPlayers = gameData.multiplayer.nPlayers; }DigiPlaySample (SOUND_HUD_MESSAGE, F1_0);ClipRank ((char *) &their->player.rank);if (gameOpts->multi.bNoRankings) HUDInitMessage ("'%s' %s/n", their->player.callsign, TXT_JOINING);else HUDInitMessage ("%s'%s' %s/n", pszRankStrings [their->player.rank], their->player.callsign, TXT_JOINING);MultiMakeGhostPlayer (nPlayer);GetPlayerSpawn (GetRandomPlayerPosition (), OBJECTS + gameData.multiplayer.players [nPlayer].nObject);MultiSendScore ();MultiSortKillList ();// CreatePlayerAppearanceEffect (&OBJECTS [nObject]);}
开发者ID:paud,项目名称:d2x-xl,代码行数:53,
示例14: RapidFireCheatvoid RapidFireCheat (void){if (gameStates.app.cheats.bLaserRapidFire) { gameStates.app.cheats.bLaserRapidFire = 0; HUDInitMessage("%s", TXT_RAPIDFIRE_OFF); }else { gameStates.app.cheats.bLaserRapidFire = 0xbada55; DoCheatPenalty (); HUDInitMessage("%s", TXT_RAPIDFIRE_ON); }}
开发者ID:paud,项目名称:d2x-xl,代码行数:12,
示例15: TurboCheatvoid TurboCheat (int bVerbose){gameStates.app.cheats.bTurboMode = !gameStates.app.cheats.bTurboMode;if (!gameStates.app.cheats.bTurboMode) { if (bVerbose) HUDInitMessage (TXT_DILATED); }else { if (bVerbose) HUDInitMessage (TXT_SWOOSH); DoCheatPenalty (); }}
开发者ID:paud,项目名称:d2x-xl,代码行数:13,
示例16: RobotsKillRobotsCheatvoid RobotsKillRobotsCheat (int bVerbose){gameStates.app.cheats.bRobotsKillRobots = !gameStates.app.cheats.bRobotsKillRobots;if (!gameStates.app.cheats.bRobotsKillRobots) { if (bVerbose) HUDInitMessage (TXT_KILL_PLAYER); }else { DoCheatPenalty (); if (bVerbose) HUDInitMessage (TXT_RABID_BOTS); }}
开发者ID:paud,项目名称:d2x-xl,代码行数:13,
示例17: AhimsaCheatvoid AhimsaCheat (int bVerbose){gameStates.app.cheats.bRobotsFiring = !gameStates.app.cheats.bRobotsFiring;if (gameStates.app.cheats.bRobotsFiring) { if (bVerbose) HUDInitMessage (TXT_BOTFIRE_ON); }else { DoCheatPenalty (); if (bVerbose) HUDInitMessage (TXT_BOTFIRE_OFF); }}
开发者ID:paud,项目名称:d2x-xl,代码行数:13,
示例18: PickupSuperLaserint PickupSuperLaser (tObject *objP, int nId, int nPlayer){ tPlayer *playerP = gameData.multiplayer.players + nPlayer;if (playerP->laserLevel < MAX_SUPER_LASER_LEVEL) { ubyte nOldLevel = playerP->laserLevel; if (playerP->laserLevel <= MAX_LASER_LEVEL) playerP->laserLevel = MAX_LASER_LEVEL; playerP->laserLevel++; bLastPrimaryWasSuper [LASER_INDEX] = 1; if (ISLOCALPLAYER (nPlayer)) { if (gameData.demo.nState == ND_STATE_RECORDING) NDRecordLaserLevel (nOldLevel, playerP->laserLevel); PowerupBasic (10, 0, 10, LASER_SCORE, TXT_SUPERBOOST, playerP->laserLevel + 1, nPlayer); UpdateLaserWeaponInfo (); if (gameData.weapons.nPrimary != LASER_INDEX) CheckToUsePrimary (SUPER_LASER_INDEX); } return 1; }playerP->laserLevel = MAX_SUPER_LASER_LEVEL;if (nPlayer == gameData.multiplayer.nLocalPlayer) HUDInitMessage (TXT_LASER_MAXEDOUT);if (IsMultiGame) return 0;return PickupEnergyBoost (objP, nPlayer);}
开发者ID:paud,项目名称:d2x-xl,代码行数:28,
示例19: KillRobotsCheatvoid KillRobotsCheat (int bVerbose){if (bVerbose) HUDInitMessage (TXT_ARMAGEDDON);KillAllRobots (bVerbose);ShakerRockStuff ();}
开发者ID:paud,项目名称:d2x-xl,代码行数:7,
示例20: ApplyCloakint ApplyCloak (int bForce, int nPlayer){ player *playerP = gameData.multi.players + ((nPlayer < 0) ? gameData.multi.nLocalPlayer : nPlayer);if (!(bForce || ((gameOpts->gameplay.bInventory && !IsMultiGame) && playerP->nCloaks))) return 0;if (playerP->flags & PLAYER_FLAGS_CLOAKED) { if (LOCALPLAYER (nPlayer)) HUDInitMessage ("%s %s!", TXT_ALREADY_ARE, TXT_CLOAKED); return 0; }if (gameOpts->gameplay.bInventory && !IsMultiGame) playerP->nCloaks--;if (LOCALPLAYER (nPlayer)) { playerP->cloak_time = gameData.app.xGameTime; // Not!changed by awareness events (like player fires laser). playerP->flags |= PLAYER_FLAGS_CLOAKED; AIDoCloakStuff ();#ifdef NETWORK if (gameData.app.nGameMode & GM_MULTI) MultiSendCloak ();#endif PowerupBasic (-10,-10,-10, CLOAK_SCORE, "%s!", TXT_CLOAKING_DEVICE); UsePowerup (-POW_CLOAK); }return 1;}
开发者ID:paud,项目名称:d2x-xl,代码行数:26,
示例21: ApplyInvulint ApplyInvul (int bForce, int nPlayer){ player *playerP = gameData.multi.players + ((nPlayer < 0) ? gameData.multi.nLocalPlayer : nPlayer);if (!(bForce || ((gameOpts->gameplay.bInventory && !IsMultiGame) && playerP->nInvuls))) return 0;if (playerP->flags & PLAYER_FLAGS_INVULNERABLE) { if (LOCALPLAYER (nPlayer)) HUDInitMessage ("%s %s!", TXT_ALREADY_ARE, TXT_INVULNERABLE); return 0; }if (gameOpts->gameplay.bInventory && !IsMultiGame) playerP->nInvuls--;if (LOCALPLAYER (nPlayer)) { playerP->invulnerable_time = gameData.app.xGameTime; playerP->flags |= PLAYER_FLAGS_INVULNERABLE;#ifdef NETWORK if (gameData.app.nGameMode & GM_MULTI) MultiSendInvul ();#endif PowerupBasic (7, 14, 21, INVULNERABILITY_SCORE, "%s!", TXT_INVULNERABILITY); SetSpherePulse (gameData.multi.spherePulse + gameData.multi.nLocalPlayer, 0.02f, 0.5f); UsePowerup (-POW_INVULNERABILITY); }return 1;}
开发者ID:paud,项目名称:d2x-xl,代码行数:26,
示例22: NetworkProcessDumpvoid NetworkProcessDump (tSequencePacket *their){ // Our request for join was denied. Tell the user why. char temp [40]; int i;if (their->player.connected != 7) MsgBox (NULL, NULL, 1, TXT_OK, NET_DUMP_STRINGS (their->player.connected));else { for (i = 0; i < gameData.multiplayer.nPlayers; i++) { if (!stricmp (their->player.callsign, gameData.multiplayer.players [i].callsign)) { if (i!=NetworkWhoIsMaster ()) HUDInitMessage (TXT_KICK_ATTEMPT, their->player.callsign); else { sprintf (temp, TXT_KICKED_YOU, their->player.callsign); MsgBox (NULL, NULL, 1, TXT_OK, &temp); if (networkData.nStatus == NETSTAT_PLAYING) { gameStates.multi.bIWasKicked=1; MultiLeaveGame (); } else networkData.nStatus = NETSTAT_MENU; } } } }}
开发者ID:paud,项目名称:d2x-xl,代码行数:28,
示例23: BuddyMessage// -----------------------------------------------------------------------------void _CDECL_ BuddyMessage(char * format, ... ){ if (gameData.escort.bMsgsSuppressed) return; if (gameData.app.nGameMode & GM_MULTI) return;if ((gameData.escort.xLastMsgTime + F1_0 < gameData.time.xGame) || (gameData.escort.xLastMsgTime > gameData.time.xGame)) { if (BuddyMayTalk()) { char gb_str[16], new_format[128]; va_list args; int t; va_start(args, format ); vsprintf(new_format, format, args); va_end(args); gb_str[0] = 1; gb_str[1] = GrFindClosestColor (gamePalette, 28, 28, 0); strcpy(&gb_str[2], gameData.escort.szName); t = (int) strlen(gb_str); gb_str[t] = ':'; gb_str[t+1] = 1; gb_str[t+2] = GrFindClosestColor (gamePalette, 0, 31, 0); gb_str[t+3] = 0; HUDInitMessage("%s %s", gb_str, new_format); gameData.escort.xLastMsgTime = gameData.time.xGame; } }}
开发者ID:paud,项目名称:d2x-xl,代码行数:34,
示例24: AcidCheatvoid AcidCheat (void){if (gameStates.app.cheats.bAcid) { gameStates.app.cheats.bAcid = 0; gameStates.render.nInterpolationMethod = old_IntMethod; OglSetFOV (DEFAULT_FOV); HUDInitMessage (TXT_COMING_DOWN); }else { gameStates.app.cheats.bAcid=1; old_IntMethod=gameStates.render.nInterpolationMethod; gameStates.render.nInterpolationMethod=1; OglSetFOV (FISHEYE_FOV); HUDInitMessage (TXT_GOING_UP); }}
开发者ID:paud,项目名称:d2x-xl,代码行数:16,
示例25: GasolineCheatvoid GasolineCheat (void){gameData.multi.players [gameData.multi.nLocalPlayer].shields = MAX_SHIELDS;MultiSendShields ();gameData.multi.players [gameData.multi.nLocalPlayer].energy = MAX_ENERGY;HUDInitMessage (TXT_SLURP);}
开发者ID:paud,项目名称:d2x-xl,代码行数:7,
示例26: JohnHeadCheatvoid JohnHeadCheat (void){gameStates.app.cheats.bJohnHeadOn = !gameStates.app.cheats.bJohnHeadOn;LoadBackgroundBitmap();fill_background();HUDInitMessage (gameStates.app.cheats.bJohnHeadOn? TXT_HI_JOHN : TXT_BYE_JOHN);}
开发者ID:paud,项目名称:d2x-xl,代码行数:7,
示例27: ElectroCheatvoid ElectroCheat (void){if (BoostVal (&gameData.multi.players [gameData.multi.nLocalPlayer].energy, MAX_ENERGY)) PowerupBasic (15, 15, 7, ENERGY_SCORE, "%s %s %d", TXT_ENERGY, TXT_BOOSTED_TO, f2ir(gameData.multi.players [gameData.multi.nLocalPlayer].energy));else HUDInitMessage(TXT_MAXED_OUT, TXT_SHIELD);}
开发者ID:paud,项目名称:d2x-xl,代码行数:8,
示例28: DropSecondaryWeaponvoid DropSecondaryWeapon (int nWeapon){ int nObject, seed, nPowerup, bHoardEntropy, bMine;if (nWeapon < 0) nWeapon = gameData.weapons.nSecondary;if (LOCALPLAYER.secondaryAmmo [nWeapon] == 0) { HUDInitMessage (TXT_CANT_DROP_SEC); return; }nPowerup = secondaryWeaponToPowerup[nWeapon];bHoardEntropy = (gameData.app.nGameMode & (GM_HOARD | GM_ENTROPY)) != 0;bMine = (nPowerup == POW_PROXMINE) || (nPowerup == POW_SMARTMINE);if (!bHoardEntropy && bMine && LOCALPLAYER.secondaryAmmo [nWeapon] < 4) { HUDInitMessage(TXT_DROP_NEED4); return; }if (bHoardEntropy) { DropOrb (); return; }if (bMine) LOCALPLAYER.secondaryAmmo [nWeapon] -= 4;else LOCALPLAYER.secondaryAmmo [nWeapon]--;seed = d_rand();nObject = SpitPowerup (gameData.objs.consoleP, nPowerup, seed);if (nObject == -1) { if (bMine) LOCALPLAYER.secondaryAmmo [nWeapon] += 4; else LOCALPLAYER.secondaryAmmo [nWeapon]++; return; }HUDInitMessage (TXT_DROP_WEAPON, SECONDARY_WEAPON_NAMES (gameData.weapons.nSecondary));audio.PlaySound (SOUND_DROP_WEAPON);if (gameData.app.nGameMode & GM_MULTI) { MultiSendDropWeapon (nObject, seed); MultiSendWeapons (1); }if (LOCALPLAYER.secondaryAmmo [nWeapon] == 0) { LOCALPLAYER.secondaryWeaponFlags &= (~(1<<gameData.weapons.nSecondary)); AutoSelectWeapon (1, 0); }}
开发者ID:paud,项目名称:d2x-xl,代码行数:46,
示例29: JohnHeadCheatvoid JohnHeadCheat (int bVerbose){gameStates.app.cheats.bJohnHeadOn = !gameStates.app.cheats.bJohnHeadOn;LoadBackgroundBitmap ();FillBackground ();if (bVerbose) HUDInitMessage (gameStates.app.cheats.bJohnHeadOn? TXT_HI_JOHN : TXT_BYE_JOHN);}
开发者ID:paud,项目名称:d2x-xl,代码行数:8,
注:本文中的HUDInitMessage函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ HUnlock函数代码示例 C++ HUD函数代码示例 |